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Staying Cool with Vulcan


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Hello Everone,

 

Vulcan has been with us for nearly a year now, and whilst many of us consider overheating to be a nuisance, there have been various ways that tankers have gotten around this. Probably the most famous of these is to equip a heavy hull with a heat-resistant paint.

 

Last year, some tankers discovered that the fire damage from an overheating Vulcan is exactly the same as from Firebird, therefore leading most newcomers to use effective combinations of Vulcan, Mammoth and Marine paint. This was what encouraged me to begin using Vulcan more seriously, and incorporate the term 'marine' into my Tanki username.

 

I would like to know everone else's thoughts about how they get around this significant problem for Vulcan users. Below I have shared some of my best methods for both Death Matches and team games:

 

1. Equip a fire-resistant paint. This will not only reduce overheating significantly, but stagnate the effect before it gets too much to endure. This is complemented by a heavy hull (I use Mammoth). It also stands to reason that micro-upgrading your paints will also prove useful in fighting those 3rd Degree burns.

 

2. Get yourself a maintenance team. Isidas are the perfect solution to burn damage in a team battle, and the incentive of XP and points should be enough to attract a nice task force. Did I mention an invulnerable and invaluable machine-gun monster? In small team battles, this is almost always a means of guaranteed victory. Continual fire will overwhelm most enemies, until they start using drugs against you. Also, if you are using a big hull, you should rotate it sideways to block enemy fire from getting to your Isida supporters. Just remember that armour piercing weapons like Firebird, Freeze, Railgun and Shaft will still get through. You may want to ensure that the Isidas are at a safe distance. It is also good if your maintenance team hides in a side alley with some natural protection.

 

3. If there are no Isidas around, you can always rely on a friendly freezer to put out your fires. Whilst this offers no health for tanks which have already suffered burn damage, the cooling effect gets to work very quickly. It also allows the freezer to return to combat much quicker than an Isida would curing multiple casualities.

 

4. Go after freezers...Wait, what?! From my experience, I have noticed that whilst a heavy hull facing a freeze can be suicide, there is in fact a way of utilizing the burn damage from Vulcan for good use. As I mentioned previously, freeze cools down burning tanks, cancelling the overheating altogether. Get yourself nice and hot, and then charge at a freeze user - he won't be able to freeze you, and this combined with no burn damage levels the playing field with regular speed and damage ratios. You can even utilize this effect whilst attacking other tanks as well. WARNING: Do not approach Freeze before you start to overheat, otherwise things will begin to get frosty...

 

5. Drug...Okay, whilst this might not be a favourite of mine, since most players rage-quit almost instantly against it, there are obvious advantages, although they do not exceed those offered in team matches. Double Armour can usually be forgiven by most players. This will halve the time it takes for you to succumb to death from overheating. Repair kits are another choice, although they do not have the added bonus of protection from enemy fire. Repair Kits are also only useful when on low health, whereas the protective elements of Double Armour are far greater for Vulcan users on any amount of health.

 

6. The final one, if you are struggling. Contrary to popular myth, Double Damage does not double the effects of overheating. If you can bowl over enough tanks as possible before you self-destruct, you prove to be a powerful berserker. Yes, you die...but in this scenario, the positives outweigh the negatives.

Edited by Maf
Please avoid using too much colour and large text
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Thanks for the feedback. This is my first time at writing a forum article. :)

 

I added the colours to differentiate the ways of heat reduction. But I can keep things nice and simple in future. I understand that colours are only appropriate for titles and highlighting small bits.

 

As for the script, I always start out big, since I don't always know what size is best for everyone to read. I will keep things at font 12.

 

I am naturally good at writing stuff like this because I produce a lot of pieces for serious academic study. I like to keep things simple, and add little snippets of humour here and there.

 

I am thinking of starting a few other forum articles on the following subjects:

 

Disabling players (flipping them and pushing them over edges) with Vulcan

Ways of sustaining and perfecting your aim with Vulcan

Confounding Campers and runners with Vulcan

 

Anyway, that's all for now from me. I will be back on Friday 29th January to write one of these.

 

 

This has proved to be a very positive response for me, and I might add some more forum articles later

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For me, M2 Vulcan seems pretty underwhelming, but M3 Vulcan just wrecks, I can't even move 20 meters without spinning around uncontrollably when under fire from one.

Edited by Stinger911
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For those interested in M1;

If you enjoyed and had extreme feelings of love towards the M0 version of this turret, M1 is your dream turret.

The overall changes are not noticeable at first, but once you take out a Hornet without even using half your charge it's obvious it's a great improvement.

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I always have a few isdia friends after me before I go for a walk with my Beast :D, So I don't need a paint as of yet, But thinking of getting Zues in the near future  :ph34r:

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