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[Issue 48] A Guide to Monte Carlo


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Hi, Night-Sisters -

 

T(h)anks for this article, and the one about female tankers in the same issue of the newspaper - both well-written and informative.

 

I've seen people do the jump of destiny, or variants thereof. Maybe now I'll try it myself. BTW - maybe Vulcan and Shaft could be added to the list of tanks that can do the JOD? (I haven't tried it with them, just a guess based on their high recoil.)

 

I've loved Monte Carlo since I discovered it, although I've suffered plenty from saboteurs. It's a great place to use Shaft.

 

I haven't succeeded at it often, but the thrill of grabbing the enemy flag from their base and running it all the way back to my own for a capture is amazing. More often, it's losing the flag somewhere in the middle, and cheering on a teammate who completes the cap, or the other way around.

 

One thing that seems to have been neglected in the article is the role of Isida. (NamesAreForNoobs, comment #20, does mention it.) I often play Monte Carlo as an Isida (lousy d/l to prove it...), and pick up lots of xp and friends by keeping the long-range weapons humming. They sustain a lot of damage, so there is usually plenty of work for an eager Isida driver.

 

Has anyone come up with a list of hulls that can jump the bridge gaps, and under what conditions? As far as I know, only Wasp and Hornet can do it, and then only with speed boost, although Just.A.Ghost's video (comment #17) shows a Hornet (don't know which mod) making the jump without drugs (I'm guessing it has to do with approaching the ramp at the edge at an angle...  I still haven't tried it myself).

 

Thanks again,

Colonel Zev_Merkava

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#29 A wasp M2 cann jump of d bridge withutt a speed booster so does a wasp M3.

 

 

It would be cool if someone found out how many m/s you need to jump over the gap.

Assuming that chintu849 is correct, and referring to the Wiki, it would be somewhere between 10.79 and 11.85 m/s.

 

I tried jumping the bridge with my M1 Wasp without speed boost, including approaching the ramp at an angle, and consistently ended up in the drink.

 

If anyone else can confirm that M2 Wasp can do the jump undrugged (and any other hulls/mods), I would greatly appreciate it.

 

While I was looking up the stats, I noticed that Wasp M2 and better can pull more than 1g, as can Hornet M1 and better. That would be pretty amazing for a race car, let alone a tank! We are definitely playing in a fantasy world...    :)

 

Colonel Zev_Merkava

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I happen to know the most annoying mult in the history of T.O. (he follows me from battle to battle and keeps attempting to push me off)

And his name is... Biggz97

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Nice guide, I really like the fact that you tackled the sabotage part as it is clearly a share of the map DNA. I know a lot of people that have been unsettle by this, hopefully the people who missed your guide a year ago have now  a second chance to read it this weekend.

Edited by Viking4s

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