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[Request] Exact numbers + in-depth analysis of Freeze & Firebird


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We all know which one does more damage but does anyone have any exact numbers and calculations? There have to be some carried out by someone out there. I just want to know if anyone has worked on this before I do it myself.

 

Yes, I'm making a comprehensive comparison between the two weapons and am asking if there's anything to go on, the wiki itself is really vague, there's no information about how the actual fire damage is calculated which has created some really problematic results in my initial calculations with numbers saying that Firebird is doing about 2x the damage of Freeze....

 

P.S. Yea I'm back

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We all know which one does more damage but does anyone have any exact numbers and calculations? There have to be some carried out by someone out there. I just want to know if anyone has worked on this before I do it myself.

 

Yes, I'm making a comprehensive comparison between the two weapons and am asking if there's anything to go on, the wiki itself is really vague, there's no information about how the actual fire damage is calculated which has created some really problematic results in my initial calculations with numbers saying that Firebird is doing about 2x the damage of Freeze....

 

P.S. Yea I'm back

You can see it in your garage and fo 2x for double damage

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You can see it in your garage and fo 2x for double damage

Those numbers don't really tell about the exact damage that firebird can do, unless someone here knows the formulae and stuff.

 

 

Yaay you're back

What about the turret descriptions in the garage

Again, same problem, the numbers on Firebird just don't add up. I might just give up and go for twins vs ricochet at this rate.

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I don't know. If you mean the calculation of afterburn then I guess it decreases exponentially or something.

Edited by Zenyth

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Firebird's "burn" damage calculations, I mean, how is the damage calculated, if i use it for 1 second? 2 seconds? etc.

First thing you need to know is that Heat damage is not property of Firebird. It is property of Temperature. Firebird can heat-up tank, but it is Temperature dealing all the damage.

 

That can explain why Heat damage might be inconsistent. Firebird heating-up tanks while attacking (0.4 per second (wiki says it is tick per second, but this is incorrect)) but Temperature dealing damage by it's own time counter once per second. This makes calculating exact damage lil bit complicated.

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First thing you need to know is that Heat damage is not property of Firebird. It is property of Temperature. Firebird can heat-up tank, but it is Temperature dealing all the damage.

 

That can explain why Heat damage might be inconsistent. Firebird heating-up tanks while attacking (0.4 per second (wiki says it is tick per second, but this is incorrect)) but Temperature dealing damage by it's own time counter once per second. This makes calculating exact damage lil bit complicated.

Well I don't mind complicated; I just don't know what "0.4 per second" means, back when they reworked Firebird I did some experiments with my friends to get a rough estimate of the damage so I have some idea of how the damage works, just missing exact numbers.

 

I know there are several ticks per second in TankiOnline (Freeze doesn't do damage each second, it's divided into parts of a second)

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...back when they reworked Firebird...

Back when I reworked Firebird.                  

 

 

This is how it works.

Heat can change from 0 to 1 by Firebird. It can go -1 with Freeze, but this is not relevant at the moment.

Damage is in linear dependence to Heat. It changes from 1 to 30.

Only exception is when Heat at 0. Damage will be set to 0 as well.

Also, Firebird can not rise Heat higher than its Temperature limit.

For example, Firebird M2 Temperature limit is 0.6, so it can not go higher than 0.6 Heat.

You can easily calculate how much damage is done in this case.

In the end you will need to apply cooling rate of 0.032 per second along with Firebird heating rate of 0.4 per second to figure things out.

Then, if you'll ask me what applies first - heating or cooling - I'll say it works as it sees comfortable for itself :D

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Back when I reworked Firebird.                   <----- this kind of stuff becomes really wierd sometimes -_-

 

 

This is how it works.

Heat can change from 0 to 1 by Firebird. It can go -1 with Freeze, but this is not relevant at the moment.

Damage is in linear dependence to Heat. It changes from 1 to 30.

Only exception is when Heat at 0. Damage will be set to 0 as well.

Also, Firebird can not rise Heat higher than its Temperature limit.

For example, Firebird M2 Temperature limit is 0.6, so it can not go higher than 0.6 Heat.

You can easily calculate how much damage is done in this case.

In the end you will need to apply cooling rate of 0.032 per second along with Firebird heating rate of 0.4 per second to figure things out.

Then, if you'll ask me what applies first - heating or cooling - I'll say it works as it sees comfortable for itself :D

It would make sense for freeze to have an identical feature, cooling should damage the tank as well

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Nothing quite like scrolling down in a topic and finding Hazel himself bantering it up!

 

Back when I reworked Firebird.                   <----- this kind of stuff becomes really wierd sometimes -_-

This bit made laugh  :lol:

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Hazel,i got the achievement "i want it all" but the lower achievements are not showed as being completed =/

Yeah, I know. Scheduled to be fixed... sometime...  :ph34r:

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Yeah, I know. Scheduled to be fixed... sometime...  :ph34r:

I'm guessing we can expect it in a few eternities years months.......

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This is how it works.

Oh my God you have no idea how useful that is. Just a couple more questions and I can finish my business!

 

So when heat = 0, damage = 0, and when heat = 1, damage = 30/s - Correct?

 

This makes stuff fairly easy, just one more question. Does the cooling happen while the tank is under fire? So if I use my M3 Firebird for 5 seconds, does that mean there was a 0.032x5 = 0.128 units of heat being reduced during those 5 seconds or is it only when Firebird stops shooting?

 

This is only helpful for first 2 seconds because after the 3rd second it'll reach cap and the 0.032 will have minimal effect no effect.

 

Cooling rate is 0.032/s or is it 0.032/s incremental? I mean... is it 0.032 for first sec and then 0.064 for second sec, 0.096 for third sec...

 I guess I wanna know what the unit itself is to figure out how long the heat damage will last.

Edited by r_AdvocatusDiaboli0

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Back when I reworked Firebird.                   <----- this kind of stuff becomes really wierd sometimes -_-

 

 

This is how it works.

Heat can change from 0 to 1 by Firebird. It can go -1 with Freeze, but this is not relevant at the moment.

Damage is in linear dependence to Heat. It changes from 1 to 30.

Only exception is when Heat at 0. Damage will be set to 0 as well.

Also, Firebird can not rise Heat higher than its Temperature limit.

For example, Firebird M2 Temperature limit is 0.6, so it can not go higher than 0.6 Heat.

You can easily calculate how much damage is done in this case.

In the end you will need to apply cooling rate of 0.032 per second along with Firebird heating rate of 0.4 per second to figure things out.

Then, if you'll ask me what applies first - heating or cooling - I'll say it works as it sees comfortable for itself :D

Wait a second you reworked the firebird? good :)

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This is how it works.

[...]

In the end you will need to apply cooling rate of 0.032 per second along with Firebird heating rate of 0.4 per second to figure things out.

I figured this out a few weeks ago acording to the parameters in the wiki (temperature limit, cooling rate..).

But somehow this does not work out if I calc the burning time:

 

M1 Firebird: temp limit 0.29; cooling rate 0.032/second;

=> burning time calculated = 0,29/0,032 = 9,06 seconds

     burning time in wiki = 5,71 seconds

 

M4 Firebird: temp limit = 1.

=> Burning time calculated = 1/0,032 = 31,25seconds.

     Burning time in wiki = 20sec

 

What do I do wrong here?

 

ps: I pm'd you regarding two another balance topics, maybe you find the time to read them

Edited by BlackWasp777

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