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Parkour Battles Need to be Fixed


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Why is it that you jsut don't get any points to kill instead of not being able to do any damage? Honestly, the only reason why is that you can kill people self destructing. We should have people not being able to do damage and an automatic 1 second self destruct

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Dealing damage is allowed in order to sell double armour supplies.

 

Players get no points, so that noone can enter a parcour battle and snipe off all players that try to parcour (this was the case before the format was introduced)

 

1sec self destruct is a great idea !

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1sec self destruct is a great idea !

Thx

 

Players get no points, so that noone can enter a parcour battle and snipe off all players that try to parcour (this was the case before the format was introduced)

Players still troll people and start killing everyone else. If we can't do damage, players can't won't kill each other. If we get no points, people would just troll others.

 

Dealing damage is allowed in order to sell double armour supplies.

What do you mean by sell? Spending crystals won't give crystals to the tanki dev's accounts. 

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The other problem is it counts for your d/l. It promotes sabotage, as someone can go into one with thunder, drug a bit, and rack up the kills- and their d/l.

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Players still troll people and start killing everyone else. If we can't do damage, players can't won't kill each other. If we get no points, people would just troll others.

That's bad -.-

At least they cant proffit any mroe in terms of crystals and experience.. so it should help against those harvesters.

 

Trolls that come just for trolling, still can do it either by killing or by simpl sniping you and messing up your tricks. You wont get rid of them.

I have to admit, I didn't get the point with the D/L and kill count at first instance - now I do.

Invincibility would help against kill-harvesters.. but I guess "not counting kills and losses in parcour" would help against harvesters as well _and_ it would be in the interrest of the parcourists.

 

So I see no motivation for tanki to implement invincibility.. as they would like to sell supplies (see below)

 

 

 

What do you mean by sell? Spending crystals won't give crystals to the tanki dev's accounts.

Each and every crystal that is spend now or then on drugs; on equipment that you purchase because of a discount although you don't really use it later on.. each of those cystals might be missing in your wallet when it comes to the large sale (xmas, tankman day, ...) and you want to get something.

At exactly those sale tanki makes a lot of real money, as people want to use this special opportunity.

So each crystal tanki can suck out of you, is in their interrest (sounds very negative.. must be because of my wording :))

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Wait wait wait. Guys, really. DO NOT BELIVE that you can suggest any idea related to parkour battles which haven't been analysed by the developers or by Marineman, the parkour forumsection's mod (or katekizem). We all know that this Format has been given NOT FOR US, LONE WOLVES,

but for the parkour groups and other teams. 

 

I was trying to make a Decent parkour suggestion, but after some time ALL OF MY IDEAS has been refuted by myself (= I realized that "this idea is stupid actually").

 

Regarding the actual ideas:

-Don't deal damage: The simple reason is that removing the damage of guns would kill the parkour in it's main existence. How stupid would it be if 10 guns hit a wasp and it flies over the map? Parkour would lose all it's virtue.

-Self destruct: Don't flip. Yes, don't flip. If you are noob, you flip. If you flip, you get angry. If you get angry you try to be better. If you try to be better you'll be better. If you ARE better you'll enjoy doing parkours.

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There must be some challenges while doing parkour. Eliminating these challenges will make parkour boring

Then we should have a mode in the PRO battle settings where you can enable or un-enable damage.

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Wait wait wait. Guys, really. DO NOT BELIVE that you can suggest any idea related to parkour battles which haven't been analysed by the developers or by Marineman, the parkour forumsection's mod (or katekizem). We all know that this Format has been given NOT FOR US, LONE WOLVES,

but for the parkour groups and other teams. 

 

I was trying to make a Decent parkour suggestion, but after some time ALL OF MY IDEAS has been refuted by myself (= I realized that "this idea is stupid actually").

 

Regarding the actual ideas:

-Don't deal damage: The simple reason is that removing the damage of guns would kill the parkour in it's main existence. How stupid would it be if 10 guns hit a wasp and it flies over the map? Parkour would lose all it's virtue.

-Self destruct: Don't flip. Yes, don't flip. If you are noob, you flip. If you flip, you get angry. If you get angry you try to be better. If you try to be better you'll be better. If you ARE better you'll enjoy doing parkours.

The point of parkour is to make tanks fly and reach places you normally wouldn't reach. Whats the purpose of trolling people?

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Then we should have a mode in the PRO battle settings where you can enable or un-enable damage.

No PRO battle settings will be added. 

 

 

The point of parkour is to make tanks fly and reach places you normally wouldn't reach. Whats the purpose of trolling people?

 

Hey, wait. Reaching places? You can make a tower of 10 Dictators and reach most places, and I DO NOT call itt parkour. Doing a parkour is art. And the art of parkour is the way you conquer a height. Hope you understand.

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