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Bonus crystals when you don't get killed


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Players that take part in any types of battles should be given crystals as a bonus only when one or more of the players don't get killed in the current battle they play.

 

The crystals bonus size would of course depend on the player's rank.

 

Crystals for not getting killed in a battle would only be issued to players that completed a battle without ever getting killed once in that particular battle.

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You are simply encouraging campers , and i hate campers <_<

and yeah i dont want a polygon CP with railguns and shafts camping  !!! :angry:

 

bad idea

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I think we've had enough discussion here to conclude that rewarding campers is a bad idea. It might work in a game like WoT, but Tanki Online is a dynamic driving/shooting game and you are expected to constantly throw yourself at the enemy by carrying out dynamic attacks, which will inevitably result in a lot of deaths.

 

Adding this kind of reward will create three problems:

  • Battle funds will be lower because players will be too scared to get out and fight, therefore there will be less total deaths in a match.
  • Players will ignore flags or control points and will sit hidden in one place in order to keep a high D/L
  • Players with Isida and other close range guns will be at a huge disadvantage.

Therefore, this feature simply cannot work for Tanki Online in any way.

 

Idea rejected. Closed.

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