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DPM turret rating. Which gun is the best?!


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Nice work but I genuinely base my turret choice on experiments and situation, and rarely such calculations :)

 

Since devs have raised MUs cost  with recent updates u can just buy twins or vulcan and it will own majority of enemies 1 v 1 without any MUs. If u fight against a bunch of enemies at the same time then they are less efective but still do decent DPM.

Edited by Panelak1947

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Read the first sentence, saw the typos and grammatical errors, and stopped reading. If you want to make your "researches" legit, make sure you can spell first

can i join aclan

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Smoky with a higher DPM than Isida? You must be joking.

 

Go in any death match and Isida dominates. Face to face, Isida will beat anything.

Almost Noone uses isidas in DM lol

Edited by Panelak1947

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Those are interesting graphs and it is nice that you had the effort to create them.

However, I don't believe that you did your mathematics correctly- I have done my own research into turret DPMs, and I definitely disagree with your calculations. 

Are you using the average damage from each turret, or the minimum/maximum?

 

For example, according to my math, 

 

Damage per Minute of M3 Ricochet: 1861.5

Damage per Minute of M3 Railgun:  1,356.1

Check my rough copy in the topic.

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Here is the thing in real battles DPM alone don't mean carrots. Big DPM only works when you can actually inflict it on your enemies.

And to do that, you need to get on your range, actually hit, concider paints, have the enemy out of cover, and even if you deal more damage it's of no use if you do it on the wrong persons at the wrong places. I think this is what is cousing the arguing here. <_<

 

"This characteristic shows which gun is more valuable when it's fully microupgraded. Guns with low percentage receive the lowest DPM growth so u can just skip all MUs and buy something else."

 

You can actually skip all upgrades before m3-4, a big prosentage of exchanged fire relies on your projectile speed, knockback, firing rate and in general abusing the specialities your gun offers. Not many battles come down to who dealt the most damage, but to where they were able to deal it. So why bother upgrading until it's the best way to make progress?

Freeze m1-m2 is one of the worst improvements in the game, still m2 freeze is effective all the way to the m3 ranks, trust me this is my 2nd account i have done that journey with. So if you don't grind pro-battles on low ranks why waste on MUs with any m0-2 turret?

 

 

This topic is really refreshing, since it provides pure data and: "it will help someone to make useful conclusions for yourself."

Unlike so many of these pov things i spend my time reading :)

Ty for putting in the time to make these graphs, i will sure be coming back to them as i have aimed to do research on what are the essencial attributes for a team to succeed in a specific types of battles against specific types of enemies.

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Here is the thing in real battles DPM alone don't mean carrots. Big DPM only works when you can actually inflict it on your enemies.

And to do that, you need to get on your range, actually hit, concider paints, have the enemy out of cover, and even if you deal more damage it's of no use if you do it on the wrong persons at the wrong places. I think this is what is cousing the arguing here. <_<

DPM shows potential damage u can deal if u use your gun properly. I don't consider particluar cases it's pointless.

 

"You can actually skip all upgrades before m3-4,"

Sure u can. Although many people MU armament to rank up faster and to get more fun killing poorer players, that's the point of the game btw, express yourself with humiliating schoolboys, this game is not about fair play at all. I have couple m1-m2 fully MUed tanks (1 gun + 1 hull). 

 

"a big prosentage of exchanged fire relies on your projectile speed, knockback, firing rate and in general abusing the specialities your gun offers."

firing rate affects only damage. I included it in DPM calculations of course. All other chars of guns are pretty useless and they don't really affect damage, as u wrote big prosentage i guess this assessment come out of thin air.

 

"Not many battles come down to who dealt the most damage"

Probably i play wrong battles. In my version of tanki online ability to destroy enemies correlates higly with the dealt damage.

 

"Ty for putting in the time to make these graphs, i will sure be coming back to them as i have aimed to do research on what are the essencial attributes for a team to succeed in a specific types of battles against specific types of enemies."

It looks like irony but if it doesn't then ty too for your detailed answer.

Edited by Panelak1947

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You will never reach the DPM, no matter how properly you used your gun, the true potential damage is 100% dependent on the map, and the teams... sure particular cases are pointless for making a graph, but as my goals are on actually being able to deal the damage, i like to bring up the importance of the actual envoirment, where the damage is to be dealt.

 

The point of the game is to"express yourself with humiliating schoolboys"?

Oki that was pretty funny i'll give you that  :D

 

The assessment is for real battles, the cenarios that occur in the battlefield.

I talked about the exchange of fire as it happens in real battles. For the DPM to mean something you need to stay alive, and the best way to stay alive while using your gun is in fact to use its specialities: knockback, freezing, selfhealing, bounce, your optimal distance etc.

This is why other aspects of a turret are to be looked at before judging the value of it's next modification. 

 

What i was trying to say by: "Not many battles come down to who dealt the most damage" was: huge damage doesn't win games. And that isn't an assumption, but a fact. ;)

I'll give 1 example: you might have dealt the most damage on DM, but you still didn't get a single kill. The winner was smoky, he dealt the least damage of all the players, but stole every kill.

My point on that was, DPM isn't the first thing to be looked at when you try to actually win. 

 

Not sure what part irony plaid there, i actually think you deserve credit, in fact the reason i came back here and saw your response was because i used the graphs already.  :)

Edited by stawp_thundertime

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Wow, awesome stuff, Panelak1947

 

Thank you very much for sharing. I love it. Hard facts, nothing else. Exactly what I have been looking for in form of a graph like this.

Of course there are millions of other things to take into account, like for example the most obvious one, that you actually have to land the shot in order to inflict any damage, but I'm not interested in that.

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I did my math this seems a bit off...

Ok show your math. Calculations don't care if it seems to you a bit off or you agree or disagree with it or whatever u feel about it. Math operates with numbers, facts, arguments not with your emotions, feelings, superstitions. It's objective (defenition of the word: not influenced by personal feelings or opinions in considering and representing facts.)

Edited by Panelak1947

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You will never reach the DPM, no matter how properly you used your gun, the true potential damage is 100% dependent on the map, and the teams... sure particular cases are pointless for making a graph, but as my goals are on actually being able to deal the damage, i like to bring up the importance of the actual envoirment, where the damage is to be dealt.

Why so cathegorical. I can shoot constanly as soon as cooldown allows just give me enough enemies. It acutally doesn't matters. U don't get the sense of DPM value. DPM shows average maximal potential possible damage u can deal, it doesn't depend on your place, your skills, your accuracy, enemy resistance etc. It's abstract value for perfect conditions. If u can't use your gun perfectly to deal maximal damage it's your problem then maybe u should read manuals, watch guides.

 

And that isn't an assumption, but a fact.

which come out of thin air again. When we played long 100 flags drug battles u could easily be kicked from team for using shaft, rico or railgun, cause they do low DPM. When 20 players swarm around flagkeeper side who deal more damage will win the battle for the flag, you have to kill your enemies to cap the flag before they kill your teammates and return the flag. U have to take Damage Dealer gun. U can't benefit your team with 12 rico shots, after the first balloon your rico is useless. If u play random battles against schoolboys using drugs rico is ok but u could've killed more enemies with another high DPM gun using the same drugs. Any gun against noobs is ok. I'm speaking more about effectivness, not about different play styles. I love "penetrate 3 enemies in line and hide" railgun tactic, but u need to hide because u're weak in face to face fight because railgun DPM is lower, conversarly twins must go in close combat to easily kill that hiding railgun, it's its vocation to charge in berserk atack. In general DPM shows 2 things: 1) your chances to win if u're involved in close combat fight 2)Gun's potential effectivness in mass drug battles. How much damage with particluar gun you can deal depends on your skills and game knoweldge.

 

I'll give 1 example: you might have dealt the most damage on DM, but you still didn't get a single kill. The winner was smoky, he dealt the least damage of all the players, but stole every kill.

That's particular case. My calculations is more usefull for team modes. 

 

Not sure what part irony plaid there, i actually think you deserve credit, in fact the reason i came back here and saw your response was because i used the graphs already.   :)

thx again ;)

Edited by Panelak1947

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Hard facts heh heh. Just keep in mind that no one uses these numbers when suggesting turrets to others. Just go look at "what to buy what to use". No numbers there, keep that in mind..

That's actually why i posted this topic. People there usually speak about their favorite gun/hull 24/7 rarely using rational arguments. Meassages there is like "hey i killed 20 noobs with rico today it's the most powerfull gun ever!!!!111 Btw guys who knows how to turn a turret and what's pro battle abonement???". They usually use only their subjective, speculative thinking and bounded game experience. 1300+ pages of chit chat, no rational arguments.

 

no one uses these numbers 

million of flies can't be wrong

Edited by Panelak1947

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DPM does matter in Polygon and Arena CP where you constantly attack the enemies. That's why you get higher score than others when you use a heavy hull and twins.

Yeah u've got the point.  ;) I kill the whole enemy noobie team on 3uo with my m1 fully MUed twins and fully MUed titan m1. I can't do the same trick when i use rico, not enough ammo all the time.

I wondered why most people here are trying to prove that i wrong instead of trying to analyze the data and make any interesting conclusions using this data. 

Edited by Panelak1947

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Thank you very much for sharing. I love it. Hard facts, nothing else. Exactly what I have been looking for in form of a graph like this.

 

Ty for your words. 

 

Of course there are millions of other things to take into account, like for example the most obvious one, that you actually have to land the shot 

It's a matter of techique. I can't take into account players' skill factor. I assume that the player knows the game mechanics and know how to optimize his gun damage.

Edited by Panelak1947

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DPM does matter in Polygon and Arena CP where you constantly attack the enemies. That's why you get higher score than others when you use a heavy hull and twins.

Not always. The whole point of DM is kill stealing. You could use Twins (which has high DPM) and drain 99% of another player. But if some other player finishes off the 1%, he gets the point for the kill. I'm not saying Twins is bad in DM; Twins in DM is one the deadliest because you win the majority of 1 v 1 situations. But do realize that in DM, DPM isn't as important of a factor as kill stealing.

 

Yeah u've got the point. ;) I kill the whole enemy noobie team on 3uo with my m1 fully MUed twins and fully MUed titan m1. I can't do the same trick when i use rico, not enough ammo all the time.

First of all - you have Twins/Titan M2 at Warrant Officer 4. Obviously OP, but moreover, Twins is considered strong in pretty much all modifications except for M0. Saying Twins is strong just because of its DPM isn't very true. Twins does have a high DPM (the statistics say so), but this isn't the sole reason why Twins is good. At M3, Rico matches the firepower of Twins, but according to your logic and "statistics", Twins is significantly bette than Rico..

 

I wondered why most people here are trying to prove that i wrong instead of trying to analyze the data and make any interesting conclusions using this data.

I'm not trying to say your statistics are wrong or incorrect. Whether your data is wrong or not, some of your arguments are flawed. For example, you say that Twins is a lot better than Rico. Most of your arguments are solely based on DPM; I understand there are tons of factors to consider, but saying "Twins is the best gun because of DPM" is very narrow minded.

 

That's actually why i posted this topic. People there usually speak about their favorite gun/hull 24/7 rarely using rational arguments. Meassages there is like "hey i killed 20 noobs with rico today it's the most powerfull gun ever!!!!111 Btw guys who knows how to turn a turret and what's pro battle abonement???". They usually use only their subjective, speculative thinking and bounded game experience. 1300+ pages of chit chat, no rational arguments.

 

million of flies can't be wrong

Alright, listen up. I use that thread all the time to help others, and you obviously have no idea what you're saying. The point of that thread is not to argue which turret or hull is the best. If someone gives me a list of turrets and asks me which one they should save for, I give them an answer based mostly on my personal experience and observation. Why? Because this is what actually matters. Numbers are good to have, but many times they don't provide reliable support when suggesting turrets to others.

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Yeah u've got the point.  ;) I kill the whole enemy noobie team on 3uo with my m1 fully MUed twins and fully MUed titan m1. I can't do the same trick when i use rico, not enough ammo all the time.

I wondered why most people here are trying to prove that i wrong instead of trying to analyze the data and make any interesting conclusions using this data. 

DPM is one thing, range another.

 

You can erase effective range on paper: not in real battle.

 

 

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