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Early battle termination is back!


semyonkirov
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I'm hoping the alerts won't be distracting from game play this time.

 

If memory serves, they were quite annoying. :P

Just an update to my previous comment, and I say BRAVO!! Quite pleasant, and not at all distracting. Well done Devs!! :rolleyes: :wub:

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wait so your telling me when they said in the V-log about it being released(it was said it was added to the game like 3 months ago) so your telling me they took it OFF WITHOUT telling us and here we have it a surprise!  wow what is this tanki? but great to have it back (and i always thought it was there and like it said in the V-log like 3 months ago, there would be a timer of when the special timer activated like it didn't keep activating every 50 seconds i guess i was wrong) #IFeelLikeTheNewGuyThatReplacedSeymonJustDidItForDaMoney #GETSEYMONBACK!!!!!!!!

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wait so your telling me when they said in the V-log about it being released(it was said it was added to the game like 3 months ago) so your telling me they took it OFF WITHOUT telling us and here we have it a surprise!  wow what is this tanki? but great to have it back (and i always thought it was there and like it said in the V-log like 3 months ago, there would be a timer of when the special timer activated like it didn't keep activating every 50 seconds i guess i was wrong) #IFeelLikeTheNewGuyThatReplacedSeymonJustDidItForDaMoney #GETSEYMONBACK!!!!!!!!

Yeah. The special 3-minute that we saw last 2 months was evidently their test run. It was only on SOME of the battles, so they must have been tweaking it. I hope they kept the "third strike" where a game cannot continue if the short timer comes on 3 times.

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Now, runner wont need excuse :D.
All player run-forced :D

===

But...


We wont see any takeover potential battle
60 minute battle wont have big fund
Play left-over battle, exit, play left-over battle again

Clean of fun battle, in here. u know, how many percentage the generalismo battle exist, as only generalismo that will make it...

Right in EN 2 now only 10, and all is left over

Now only dm that profitable.

Make generalismo battle somehow more interesting for lower rank, maybe that fix the problem
like 1 minute = 50 score, :D maybe I can kill hornet m2 again :D


===

tl dr
In near empty hour server. the update make battle list somehow not fun for generalismo.
As 90% is left-over

Edited by AliceTreatPU

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Question:  It was stated that if the losing team has 50% less players than the winning team, the early termination timer is triggered.  If there is a 2 player per team battle and one of the players leaves, does the early termination timer still activate?

 

I have seen it happen many times, especially in CTF, when everyone on the losing team leaves, a tank will log into the battle, but is never seen, never logs out (or is logged back in several times, but, again, never seen) and never destroyed. I don't know why this happens so often, but it can be an advantage for a small team battle so the winning team can get full battle fund. Is there anything in this update to prevent this from happening?

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YES YES YES

BUT what is with the existing problem that you don't want to resolve?

ALOOOOOOO

DO you have an ear to hear?

 

The bug is:  when I am in the middle of the game and I am go into the garage

for change something lets say, a change the turret isida for rick and after

returning into the game my turret stops into the default position and I can not

rotate anymore with the standard key not left nor right.

The problem is worst because of that, that I can not shoot anymore.

 

The percentage of the bug appearance is 50%.
The frustrated solution for the problem is to push ESC button twice,

after that everything is OK, but the enemy in the mean time kill me, my

team mate or take away our flag.

Until do the 2xESC trick I can not play, maybe drive the car or a tank,

ightseeing, but can not kill no one.

Perhaps the worst thing that can happen is that in the attempt to push

the keys 2xESC, I press ENTER when asked form whether you want to

exit the game and in that moment I am first on the list in my team.

And voila I am gone from the battle with nothing in my pocket.

Sorry but I will repeat it this apel, on every forum I enter, on every

change, notice in the game, until you do the job properly.

Edited by vecky

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Wide_EN_DE.jpg

 

Tankers!

 

We have just brought back the system for early battle termination — this time, reworked and improved.

 

Players can now split the funds for battles with an obvious outcome a lot quicker than before, without having to wait till the end of the round.

 

This is how it works:

 

If the winning team has twice as many players as the losing team, or more, the standard timer will be replaced by a special one with less time on it. Once this special timer runs out, the battle will end.

 

If the number of players in the losing team returns to being more than 50% of the opponent's, the early termination is cancelled and the battle continues as usual.

 

Example: The system will get triggered in a battle where a team of 10 tankers is beating a team of 5 or less tankers. If the losing team gets a 6th player, the early battle termination will be cancelled.

 

The updated system also works for DM battles. In this case, it will get triggered when there’s only one player left in the battle.

 

As before, tankers will be able to enable or disable this system in PRO battles, inside the battle settings menu.

 

Enter the game right now and check out the updated early battle termination, and of course, share your opinion on it in the Tanki forum!

 

IMPORTANT: This update is not final — it might be adjusted or completely reworked based on the data we get from analyzing the game, or thanks to the feedback we receive from the community.

great but if a gold box is about to drop they should pause it.

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