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Early battle termination is back!


semyonkirov
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Great!

 

Worst thing about the update-

 

 

After playing a battle for long hours, when most of your opponents quit and the battle is about to end because of the new update, there is one noob who goes to other servers and posts link after writing 3 magical words to ruin your chance of getting the battle fund -  SAVE THE GOLD .

 

 

:D Omg hhaha your awsome

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Reducing ranks, will do little to solve the multing problem. In fact, it will divide players even further, when generalissimos can no longer invite their friends to battle, or vice versa. Most of the mults in high rank battles are, just that, high ranks (often fieldmarshal or even higher). Want to restrict all generalissimo battles to generalissimo only?

I never quite understood the logic on the organization of Battles, in TO, why do they organize battles according to ranks and not according to the equipment?? that would keep mults out

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Thanks for the continuing effort to end unbalanced games early.

 

BUT:

 

You have just empowered ignorant and mean spirited people to punish winners AND losers who want the game over. ONE person should not be allowed to extend a bad game. Let them join the next game which would start very soon, If the bad game were allowed to end!

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I think i should say "Thank you"! ;)

Oh btw what about the kick system, any developments on that direction? Placing an inactive players (so called mults) is becoming a routine now.

I know abuse of the system by high ranked players made Kicking an obsolete weapon, but  there are things devs can do to minimize the abuse, things like each player has a quota of kicks available for each hour.

 

 

LOL yh so people can kick the best player of there team and get more battle fund...this updue can go wrong bro

I didn't kick a single player without a genuine reason, inadequate input to team's winning cause was the only reason!

If devs really concern about others kicking high point earners or valuable players just to get one of their clan maters in, then why not to think something like "only last two players" are allowed to kick out after certain time period --->

Have an algorithm to kick, "less earners + idling for 30 sec or more)---> last two get kicked ---> Timeout for 3 min ---> same circle again.

I bet Mult owners will think twice before placing a mult in enemy teams, if they should go through a complexed  process. the idea is to make it harder and undesirable to attract mults.  

Amen!

Edited by DrSaint

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So, after a whole day of this update, I really have no feedback in general to give back to be honest, other than that I really like this update.

 

It's extremely helpful.

 

And it only took you guys 3 attempts (and months) to finally get this "obvious outcome" update right  :lol:  :lol:  :lol:

 

But seriously though, well done on this Tanki.. you've done good good on this one  ;)

Edited by Unthinkable

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I kinda see how this works, but I really don't see how this works. Like say you were on the winning team, you would want more crystals to get. with this, you really can't do that.

Edited by wizzwe102

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Okay, might work fine, but even battles (50/50) can be woefully lopsided in skills. 

 

Important: 1 v 2 is not hopeless for the one, especially if it is a skilled tanker. Don't start the timer with less than four tanks. That is, if only three players, 1 v 2, let it ride. If the two are dominate, the normal cap will end it soon enough, but when 1 v 2, just one evens it up 100%.

 

Remember to think of the end points. 1 v 2 is 50%, but not automatically lopsided. 

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The sound is nice, way better than the previous alarm. "dring".

 

Little mistake in the title "Our team team"

 

teamteam.png

Wait, it has a message? I guess it's okay I didn't know, I tend to avoid being on the losing team, but I didn't think they mentioned it in the announcement.

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Well, I'd think this is overdoing it. If I'm right, the flag limit and CP limit were made mandatory for this purpose. This early termination system has 2 problems:

 

1. A group of friends/ clan taking over battles is now really difficult because they'd only have one minute. A lot of such players looking for challenges would be disappointed by this update.

 

2. When the red timer is shown, why is there no indication of the actual time left in the game? How are you supposed to decide if you can try to rescue the battle or not? I'd have thought this is a very basic solution any good designer/programmer would come up with. The exclusion of this does not make any sense.

 

Just my opinion, the limits on flag cap and CP was working quite well and was a good solve to the problem. This update brings in more disadvantages than benefits.

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why don't tanki add selling option means that we can sell a gun or turret for 65% price

Ideas related to selling items will NEVER be implemented in the game.

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