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Early battle termination is back!


semyonkirov
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Tanki at least change the colour.

Orange nearly gave me a heart attack .-.

If others react as you as well, and if they keeeep orange, it will decrease the lag within a few months?

Hmmmm..... B)

 

oh sorry, I forgot you are the sarcastic one :P

Edited by BlackWasp777

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bla spoiler, every time you win it gives you 500 hundred dimoinds and if you get 16 kills it will take away your dimoinds and give it to one of your friend like foxrider_tanki i hade got 50000000000000000000000000000000000000000000000000000000000000000000 dimoinds. :)  :ph34r:  :wub:

 

 

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bla spoiler, every time you win it gives you 500 hundred dimoinds and if you get 16 kills it will take away your dimoinds and give it to one of your friend like foxrider_tanki i hade got 50000000000000000000000000000000000000000000000000000000000000000000 dimoinds. :)  :ph34r:  :wub:

E.. excuse me?

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bla spoiler, every time you win it gives you 500 hundred dimoinds and if you get 16 kills it will take away your dimoinds and give it to one of your friend like foxrider_tanki i hade got 50000000000000000000000000000000000000000000000000000000000000000000 dimoinds. :)  :ph34r:  :wub:

jontrongif_by_tytanick-d5tnbgc.gif

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Also, and not entirely related to this, but I would like to talk about this:

 

-Where is the "Saving player's progress when leaving a battle;" update??? Semyon spoke about it a lot of V-logs ago, but after all these months that update is still not in the game...I believe such an update would be a billion times more useful than certain updates which were announced in v-logs and released 3-4 weeks after their announcement, such as The gifts update, XT's, etc.

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ok i have given this some time to make a full judgement on this and the verdict is in

 

 

so far i can't see that there is that much to complain about ..this time the Dev finally got something done right..

there is minor things still.. others fine to be problems on it,,, but give it time and it will work it self out..

 

for now leave it and thanks again

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Early termination is currently too simplistically designed.

The 50% trigger is too simplistic - 1 vs 2 is a different dynamic than 5 vs 10, although both are 50%.
I have won games against such odds many times.
"Losing" also needs to be more sophisticatedly defined.
The reduced time clock is also too short.

Also, the "obvious" outcome of a game in terms of which team wins should not be of paramount importance. Many players, including myself are very happy to play battles even when it is obvious that the opposing team will win.

Some of us play to play - not just to win.

Don't just "kick" the teams out of the game because the "outcome" seems obvious by using a 1-minute clock.

Why not cut time time in half instead?

If at least 1 person on the losing team wants to remain in the game and be pummelled there should be a button on screen that let's that player choose to stay in the game.

The "winning" team should have no more right to play than the losers. And what if the loser is about to complete a mission and needs the current game to do so?

Of course, if all players of one team leaves, then the time can be reduced to 1 minute. Otherwise, 1 minute is too short.

 

The original clock should be restored as long as one player joins the losing team, even if the ratio is still 1 to 2 or less. Who knows if the new player would make a big difference?

 

Preserve the "fighting" spirit. The game already has far too many cowards who "run" as soon as they think they are losing.

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