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DPM turret rating.


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Posted 03 Feb 2016 - 18:00

Hi. I just want to post my "researches". I wanted to know which guns make more damage and when. So here are my results:

 

Damage per minute(DPM) is a term used with computer games to describe the average rate of damage inflicted over time. It better indicates which gun is more powerful especially in drug battles when enemies don't want to die from one shot:

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This characteristic shows which gun is more valuable when it's fully microupgraded. Guns with low percentage receive the lowest DPM growth so u can just skip all MUs and buy something else, that's enough good without any MUs. For instance twins on all grades don't really need MUs.

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DPM distribution in 60 seconds. 

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DPM distribution in 11 seconds. This shows which weapon is better at particular time.

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I hope it will help someone to make useful conclusions for yourself.

 

 

Improtant Statements:

 

0) I don't consider any particular cases. There are 7 hulls 11 guns and about 20 useful paints and so we have 7x11x20=1540 and redouble it for the second enemy's tank and it equals 3080 particular cases. I can't review all of them and it would be pointless thing to do. Btw i don't even include all possible variations of microupgrades for gun, hull and paint for both tanks. It would give more 50x50x20 variations. On the contrary my goal is to make a generalization of damage mechanics. 

 

1) Calculations are based on normal damage distribution. It means that average damage is much more often than minimal and maximal damage. Ask devs for exact values of expected value and standart deviation, if u're interested.

 

2) DPM is an instrument for assessing maximal potential firepower of the gun. It doesn't include your skills, choosen map, effective range, guns' special abilities, paints, your cat's mood etc. All these aspects u have to know and consider when u're intrested to deal as much damage to enemies as possible. I assume that the player knows the game mechanics and know how to optimize his gun damage.

 

3) DPM rating shows only DPM rating. It doesn't show what gun is the best in the game. Most of guns in the game except shaft and rico are Pareto optimal. It means that one gun can't be fully dominated by any other gun. Shaft characteristics is dominated by railgun (Rail does more Damage, has better mobility), Rico is dominated by Twins (All characteristics are almost equal, DPM is 4 times higher). 

 

4) Calculations don't care if it seems to you a bit off or you agree or disagree with it or whatever u feel about it. Math operates with numbers, facts, arguments not with your emotions, feelings, superstitions, accidental not systematic personal experience. It's objective (defenition of the word: not influenced by personal feelings or opinions in considering and representing facts.)

 

5) DPM represent 2 things:

1. Your chances to win on a close combat 1v1  

2. Gun's potential effectivness in mass drug battles, cause there is constant and high amount of damage win the game. 

If u kill enemy with m1 hornet and twins with 3 shots of your Double Damaged Rico it doesn't mean that rico is stronger than twins. This is unequal conditions. In drug fights players often have equal skills and equal fully microupgraded garage and they're equally using all their drugs, so drug battles are very close to battle with equal conditions. That's why chances to win in this case higly correlate to your team ability to deal more damage than enemie's team. That's why both teams want to use guns with high DPM. Shaft, rico are not fit to it, railgun is barely fit, it's not often when u hit couple enemies on the line, rail just deals not enough damage.

 

6) If u don't agree with my DPM rating nor calculations then find mistakes in my calculations or proove it with your version of calculations. That's the only way to convince me. Verbal speculations in your head without any systematic practical and mathematical rationale are not valid arguments. 

 

Rough copy: https://docs.google....dit?usp=sharing

 

 

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From Game Rules, point 2.4.11.8:

 

 

2.4. Actions that will lead to (at the Administration’s discretion) a temporary limitation of access to the Game’s Chats and Forum for up to 24 hours (ban) or an official warning:

2.4.11. Starting topics and/or creating messages in game chats and/or on the Forum that:

2.4.11.8. Continue to discuss the topics that were closed or deleted by the Administration (necroposting);

 

 

 

Closed.

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