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Post here your issues with lags and server instability


theFiringHand
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03/02/2016 @ 12;25am pst u.s.a.

en3 RIO TDM

 

lag and camera angle continues to change from small to sky view while moving my tank.

i did not press any buttons while moving. it normally happens when i go over a bump on the map or jumping off a cliff to the ground.

camera angle changes unexpectedly.

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One problem i am facing constantly is the issue of auto self-destruction. i know it may sound weird, but WHENEVER I climb over other tanks or other tanks climb over me, when we get down, we immediately self destruct without any warning. Its usually on server EN5 and EN6. Kindly help. As it makes catching golds tough. I have got self destructed many times like this while catching golds.

Thanks

 

genatharv

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I have lag problem since 1 years ago...i cannot enter the room battle easily like before. I only can enter the room battle with 4v4 or less only in sandbox maps...other room battle i will stuck in loading room.

 

in game I also get high ping over than 900...i already do the solution as TO suggest but not working for me. My internet speed was 8.54mbps but still got high ping. I hope TO can do something about this. Thank you.

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The problem for me is in EN 4 and 5 suddenly everyone stops moving but i still move freely and i don't self destruct and mostly in polygon cp i play after 8 hrs after server restarts.

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I lost a HUGE,HUGE battle fund due to lag.I was playing a battle in "Aleksandrovsk" map.My wifi connection is very strong.Still,i miss gold boxes because of this lag.Please fix it.If you do,I'll be grateful.Thankyou!

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Sometimes I can click the garage button but the battle is not loaded fully. There are sometimes very high PING and very less FPS. Please fix this.

Sincerely, Isida-Tic.

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I lost a HUGE,HUGE battle fund due to lag.I was playing a battle in "Aleksandrovsk" map.My wifi connection is very strong.Still,i miss gold boxes because of this lag.Please fix it.If you do,I'll be grateful.Thankyou!

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Still happening. At UTC 09:52, this battle was "disconnected from its players" about 2 minutes after restart,

with only 3 players. (RU3 battle fffffff5b0b35dd3)

http://tankionline.com/battle-en.html#/server=RU3&battle=fffffff5b0b35dd3

 

 

And again at 11:35

http://tankionline.com/battle-en.html#/server=RU3&battle=fffffff5b0de1aee

Edited by dfoofnik

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What ive exp. is

1.on server en5 ru1 ru2 there is a constant lag and low fps.....

2.in the middle of a battle when there are many tanks firing at once(like firebird or freeze)it suddenly just stops.. u hear a countinous turreting sound and the opponents don't move!

3.when I respawn with low fps what happens sometimes is my tank is continuously turreting( thunder,firebird isida) and when I try to turret the opposite way the game freezes....

 

that's all tank u ;p hope u guys fix it!! ______________________________________________________________________________________________

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I have encountered a lag were I become a ghost. I am solid however i go through supply boxes and other tankers dont take damage when i fire at them and vice versa. I can move but there is nothing i can do to the other tankers. If i push them out of place they will Just pop back! Additionally I have encountered frozen servers were everyone in every battle is frozen mid-fight. These particuarly occur in en7.

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Most of the times when i play, suddenly everybody stops moving and their turrets are either moving continously or firing continously. and if i jump and try to self destruct, i wont self destruct and i just keep falling. this mostly happens to me in monte carlo and sanbox.and if i refresh the page, the screen shows that the battle is outdated and stuff

 

 

 

 

PLS HELP ME!!!

                                          :(
  :(  :( 

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Lag although Ping is Good

I very often face the issue, that the ping towards the server is good (30 by my side, 50 by the opponent) but still the game feels laggy:

- short range teleporting

- non smooth movement of enemy Wasps on Nitro

- tanks that stood still start to move with a big leap

 

Server crash: experience points accounted, crystals lost

- the experience points are accounted to our accounts

- but no crystals come in for this battle

- This pushes up higher the ranks, while we lack the income for the time we played.

(well of course we have no screenshots of this battle in order to claim a refund. We play the game, highly focuses, not taking screens all 10 seconds if the server might crash..)

 

 

Proposal: Unified Battle-Overview for all Servers

 

Pleeeeeeeeeease make

  • a unified "lobby"
  • where I can see all battles for my rank from all physical servers.
  • If a new battle is created in this unified lobby, the tanki system places the battle on the server with the lowest load.

This would level out the load on all servers, and so no server would be at excessive overload.

As all your servers for EN,RU,POL are located in Netherlands anyways, this would be sooo convinnent.

You could also save the costs for one or two servers, as the load distributes equally and you don't need so much "capacity reserves" per Server.

  • Like 5

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Ru 1 With full population made it lags ... Those player who got so much high Mbps internet can only play better other wise this problem is faced but most players..

I had faced this problem many time such that i have lost my great funds ... It have noticed that when i play UTC 3:00 am till UTC 7:00 am ,  I never face lags ... but while i play in 1:00 pm UTC 7:00 pm UTC i face serious and annoying lags ... which never lets me play easily ... Some time i use my supplies and at exactly at that time server stops for me and i have to refresh and some time it don't loads even after several refreshes and i have to wait a long and when its load the battle i am kick out off battle due to inactivity ... Such Lags happens me a lot and i am tired of it .... Please Fix them as soon as possible ... this only not happen to me in RU 1 ... it also happen me in EN 2 , RU 2 and many other servers ... Please its my request that help us in reducing lags such like that :(

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Basically, since the past few days the servers RU1 and RU2 are not only lagging and CRASHING. I lost alot of battle fund while playing in RU1 yesterday.

Then explain why RU3 has the same problem?

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In Rio TDM EN 3:-

"The gold will drop soon",

I took my position above the gold drop point,

when it dropped I jumped over it,

passed through it (its not that I had only touched it, but the whole goldbox passed through me),

but I didn't get it, I don't know why?

This happened two times in that match. :angry:  :angry:

Edited by nrs1998

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My server is soo lagging that i lost my 100 k bill

I think you mean "battle fund?"

 

In Rio TDM EN 3:-

"The gold will drop soon",

I took my position above the gold drop point,

when it dropped I jumped over it,

passed through it (its not that I had only touched it, but the whole goldbox passed through me),

but I didn't get it, I don't know why?

This happened two times in that match. :angry:  :angry:

Gold box will be dropped soon*

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Proposal: Unified Battle-Overview for all Servers

 

Pleeeeeeeeeease make

  • a unified "lobby"
  • where I can see all battles for my rank from all physical servers.
  • If a new battle is created in this unified lobby, the tanki system places the battle on the server with the lowest load.

This would level out the load on all servers, and so no server would be at excessive overload.

As all your servers for EN,RU,POL are located in Netherlands anyways, this would be sooo convinnent.

You could also save the costs for one or two servers, as the load distributes equally and you don't need so much "capacity reserves" per Server.

Unified view! Excellent suggestion!

 

This though-

"If a new battle is created in this unified lobby, the tanki system places the battle on the server with the lowest load."

would mean that ultimately all servers would largely be defined in terms of ranks and not the geographical considerations that are weighted more currently. Guessing this would be huge.

 

I think if they give us a unified view and players only use that view, it doesn't really matter where the battle is created.

Edited by Spit_Fyre

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