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If you could combine two weapons in Tanki...


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isida- self healing

Shaft- distance

Twins Reload.

 

XD unstoppable with mamoth

I said combine TWO weapons...

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Half freeze + Half firebird , Fire/Frost .. useless stuff though..It's like saying fire's flame will burn enemies at the same time freeze's frost will slow 'em down .. LOL

Edited by arnav0506

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A few Ideas

 

Firebird + Railgun = Deathray

 

Railgun Range

Firebird DPS and energy bar. 

Basically a Firebird with range. Works exactly like a firebird except it shoots a constant, powerful laser that lasts as long as firebird's energy bar. The width of the shot is also as wide as a normal firebird, just extended, so you don't have to be super accurate. Imagine seeing a bunch of enemies lined up, you can ROAST them with your deathray and if you don't kill them, the afterburn will!

 

Thunder + Twins = Earthquake

 

Thunder Damage Per Shot, impact force from each shot, and splash damage

Twins Reload and turret rotation speed

Thunder does great Damage per shot and splash damage, but shots too slowly and gets damaged by its own splash damage, but if it has twins's reload and turret speed, you can easily score multikills and be hard to sneak up on due to your DPS and good turret rotation! Imagine being in Polygon CP! You'll get so many kills from the constant splash damage and the barrage of shots! Also imagine gold box ppl! They'll all be obliterated if they are too bunched up!

 

Vulcan + Isida = Godmode_Jr

 

Vulcan at the current balance is already ridiculously strong! Good DPS, Good Range, Good Autoaim Angles, Unlimited firing duration(if you can handle the heat!), and more! But what if you add in Isida's Healing Ability and Turret rotation speed along with it? Imagine, you are shooting at your enemy, but you are about to overheat! Oh wait! Everything's fine! You'll heal WHILE you are attacking! As long as you are shooting at enemies, you'll be healed! Oh no! A teammate is hurt, but he's far away! OH WAIT! I got range AND can heal! PEWPEWPEW! Whew! Your teammate is safe! Oh no! An enemy Freeze/Firebird is closing in and attacking! BUT WAIT! My self heal can counteract some of it, reducing its effect! Also, I'm sure a lot of you have had to deal with Isida Trains. But what if you had Godmode_Jr trains healing each other while attacking you!?!?!?! Keep in mind that because of the range of vulcan, they can heal a friend that is a mile away and because of good range and autoaim angles, they can heal almost anywhere! And if you thought that was bad enough, Add DD, DA, Nitro, and Repair Kit, too!

Edited by Gigalink
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Vulchet! Vulcan + Ricochet

Nobody will hide

 

 

My best turrets to unboring

 

Not only will the bounce effect be deadly, but if you used Rico's impact force per bullet, you're gonna teach some hulls how to fly!

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Ricochet + Twins = Unlimited bouncy balls

 

Rico, when it has energy, deal around 70-75 DPS during it's burst, but unfortunately, it runs out. However, if you add Twins' reload speed, you can shoot an unending amount of bullets! Imagine, Twins Reload and turret rotation speed, with Rico's DPS, Impact force per bullet, autoaim angles, and bounce effect! Imagine how annoying it will be for enemies to not only hear unending bullets from twins, but unending bouncing plasma balls!

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Ricochet + Thunder = Grenade Launcher

 

RIco is excellent at attacking from the weirdest angles with it's good autoaim and bounce effect from its bullets, but what if each bullet does as much damage as a shot from Thunder WITH the splash damage?!  Then you have yourselves a grenade launcher! Think of the map, Noise. There's a bunch of tanks wanting to go up the ramp, but THANKFULLY! You have a grenade launcher, so you shoot off the side and bounce some shots over, and BOOM! MULTIKILL!

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Shaft + Thunder would be very nice. See a cluster of opponents at a distance? Bam, multikills.

 

Hammer + Twins would be insanely powerful within its range, but it would probably flip your tank in a few shots. Stick it on a Mammoth and nothing will even touch you- opponents would be blasted backwards into oblivion.

 

Railgun + Smoky would be essentially a Railgun with a faster reload and critical hits. One shot kills from Railgun without double damage.

 

Firebird + Isida would be virtually unstoppable at close range (unless you get the attention of the aforementioned Hammer-Twins...) with the afterburn and crowd control capabilities + self healing. You would be healing yourself faster than anything could damage you, although there's nothing stopping you from getting flipped/blasted across the map by Hammer or Railgun mashups, or maybe one-shotted by Shaft combos.

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Shaft + Thunder would be very nice. See a cluster of opponents at a distance? Bam, multikills.

 

Hammer + Twins would be insanely powerful within its range, but it would probably flip your tank in a few shots. Stick it on a Mammoth and nothing will even touch you- opponents would be blasted backwards into oblivion.

 

Railgun + Smoky would be essentially a Railgun with a faster reload and critical hits. One shot kills from Railgun without double damage.

 

Firebird + Isida would be virtually unstoppable at close range (unless you get the attention of the aforementioned Hammer-Twins...) with the afterburn and crowd control capabilities + self healing. You would be healing yourself faster than anything could damage you, although there's nothing stopping you from getting flipped/blasted across the map by Hammer or Railgun mashups, or maybe one-shotted by Shaft combos.

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