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Lower healing rate when Isida heals another Isida


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Well, I'm not so concerned about isida healing players with different turrets as I can just kill the isida. I'm much more concerned about facing an isida that has a fellow isida by its side because if they start healing each other, I won't know which isida to kill first.

You can't discriminate turrets and say that Isidas can heal any turret but not heal another Isida. You people need to come up with a better solution that affects all the same.

 

Here's one:

 

- Two seconds delay when switching from attacking to healing.

- Two less seconds for healing, for a total of 8 seconds.

- 10% less heal.

- One extra second for attacking, for a total of 6 seconds.

- 10% less damage.

- Two less seconds for reload, for a total of 8 seconds.

 

And it's not the Isida's fault that some of you don't have or don't use Isida protection. :P  :)

Edited by D.a.n.t.e
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what! this wouldn't be fair. isidas who are team players sacrifice their k/d enough already... making them not being able to get healed/getting healed less would be just outrageous

and "isida trains" aren't that bad, they have the shortest range in the game, they'd be completely defenseless if they couldn't heal each other.

Edited by GuidoFawkes
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You can't discriminate turrets and say that Isidas can heal any turret but not heal another Isida. You people need to come up with a better solution that affects all the same.

 

Here's one:

 

- Two seconds delay when switching from attacking to healing.

- Two less seconds for healing, for a total of 8 seconds.

- 10% less heal.

- One extra second for attacking, for a total of 6 seconds.

- 10% less damage.

- Two less seconds for reload, for a total of 8 seconds.

 

And it's not the Isida's fault that some of you don't have or don't use Isida protection. :P  :)

I don't have an isida module because I don't need one, I don't have much problem in taking down an isida that's trying to kill me except if it drugs or find me in my vulnerable moment. But for the most part, I can take down an isida with the same equipment level as me. And besides, what would be the point in buying the module when they don't pose much of a threat to me? Isidas only pose a gigantic nuisance to me when they form a pack in the enemy team.

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A simple flat "no".Isidas healing each other are not causing any damage to the enemy team. Isidas healin each othr mean the tanks who are shooting at your team ar enotgetting healed. Theat means there is already a tradeoff for this tactic.  Don't state one half of the scenario and claim there's a problem.

Edited by LittleWillie

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Well, I'm not so concerned about isida healing players with different turrets as I can just kill the isida. I'm much more concerned about facing an isida that has a fellow isida by its side because if they start healing each other, I won't know which isida to kill first.

Easy, Pick one and keep shooting it. This is not idifferent than an isida healing any other tank. If you shoot only one isida they aren't "hea;ling each other" are they?

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Easy, Pick one and keep shooting it. This is not idifferent than an isida healing any other tank. If you shoot only one isida they aren't "hea;ling each other" are they?

All I can do is drug on double damage and hope that none of them don't have any drugs or protection against my thunder. This is if there are at least three isidas in the pack.

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You can't discriminate turrets and say that Isidas can heal any turret but not heal another Isida. You people need to come up with a better solution that affects all the same.

 

 

Erm - while I do hear you on 'fairness', there's just no reality to that argument in this game. Tanki designers removed Isida's healing ability. How did that affect all the same??? :blink:

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I don't have an isida module because I don't need one, I don't have much problem in taking down an isida that's trying to kill me except if it drugs or find me in my vulnerable moment. But for the most part, I can take down an isida with the same equipment level as me. And besides, what would be the point in buying the module when they don't pose much of a threat to me? Isidas only pose a gigantic nuisance to me when they form a pack in the enemy team.

What you are saying moreover is that two tanks with two turrets are twice as much of a threat.

 

Okay - get a module

 

BUT two tanks with two Isidas are 4x a threat because they just heal each other and when your ammo is out they both drain you.

 

Okay - modules are useless - I know - I use Legacy Lumberjack and it does nothing against Isida trains.

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What you are saying moreover is that two tanks with two turrets are twice as much of a threat.

 

Okay - get a module

 

BUT two tanks with two Isidas are 4x a threat because they just heal each other and when your ammo is out they both drain you.

 

Okay - modules are useless - I know - I use Legacy Lumberjack and it does nothing against Isida trains.

I use Striker, it literally demolishes the train wreck. I agree with this idea although it would cause outrage within the Isida players.

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What you are saying moreover is that two tanks with two turrets are twice as much of a threat.

 

Okay - get a module

 

BUT two tanks with two Isidas are 4x a threat because they just heal each other and when your ammo is out they both drain you.

 

Okay - modules are useless - I know - I use Legacy Lumberjack and it does nothing against Isida trains.

To make a fair comment you must consider same number each side... 2 isidas vs 2 tanks or (2 isidas + 2 other tanks) vs 4 tanks...

 

In either situation, you destroy the isidas first. If you don't it's an uphill battle.

If the isidas are healing the others, they can't attack. Attacking is last thing Isidas want to do as it rains ALL their juice.

So it is 4 attackers vs (2 healers and 2 attackers).

4 attackers on 2 healers should result in the healers dead. Sure some of those attackers are going to die as well, but 1st goal of destroying healers is attainable.

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To make a fair comment you must consider same number each side... 2 isidas vs 2 tanks or (2 isidas + 2 other tanks) vs 4 tanks...

 

In either situation, you destroy the isidas first. If you don't it's an uphill battle.

If the isidas are healing the others, they can't attack. Attacking is last thing Isidas want to do as it rains ALL their juice.

So it is 4 attackers vs (2 healers and 2 attackers).

4 attackers on 2 healers should result in the healers dead. Sure some of those attackers are going to die as well, but 1st goal of destroying healers is attainable.

It seems like splash damage is the best way to take down isida packs. Except twins of course.

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Erm - while I do hear you on 'fairness', there's just no reality to that argument in this game. Tanki designers removed Isida's healing ability. How did that affect all the same??? :blink:

It can't self heal from any enemy tank, not even the fat juice Mammoth... all the same.

 

It seems like splash damage is the best way to take down isida packs. Except twins of course.

Of course, Magnum, Thunder, also Rail (penetration), Shaft (one shot, unless you're targeting Riddler), Rico (overpowered), and Fire and Frezee (multiple targets).

 

As you see it is very hard for Isidas... It needs a buff instead of a nerf.

 

When Isida packs are ruling the battle it is because your team is not putting a good fight.

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It can't self heal from any enemy tank, not even the fat juice Mammoth... all the same.

 

 

Of course, Magnum, Thunder, also Rail (penetration), Shaft (one shot, unless you're targeting Riddler), Rico (overpowered), and Fire and Frezee (multiple targets).

 

As you see it is very hard for Isidas... It needs a buff instead of a nerf.

 

When Isida packs are ruling the battle it is because your team is not putting a good fight.

Not really, if the whole pack has the support nanobots alteration, use titan, and are drugged up. Even though it very rarely happens, but if it does happen, well good luck. :ph34r:

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Not really, if the whole pack has the support nanobots alteration, use titan, and are drugged up. Even though it very rarely happens, but if it does happen, well good luck. :ph34r:

But that's the problem with drugs and druggers, not exactly with Isidas. Many druggers also have MUed equipment and alterations

 

If you see a lot of druggers with any quipment in the other team, it is better to quit.

 

In my opinion, packs form when players of a team see a good Isida player and they want to join the fun, so it is a good Idea to identify that good Isida and target him/her.

Edited by D.a.n.t.e
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Not really, if the whole pack has the support nanobots alteration, use titan, and are drugged up. Even though it very rarely happens, but if it does happen, well good luck. :ph34r:

Yeah, even two Viking Isidas with support nanobots will basically have 20 seconds of non-stop invulnerability by healing each other. That combined with repair kits and overdrives results in an indestructible combo for flag stealing.

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Yeah, even two Viking Isidas with support nanobots will basically have 20 seconds of non-stop invulnerability by healing each other. That combined with repair kits and overdrives results in an indestructible combo for flag stealing.

Yeah, one isida titan is a big pain in the rear end to deal with on its own. Many players wouldn't like this since they tend to do it often, and well the old saying comes true "if you can do it to them, then they (enemy team) can do it too."

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"if you can do it to them, then they (enemy team) can do it too."

If one team can all use Isidas then the other team can also all use Isidas. Result: Isidas everywhere  -_-

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All I can do is drug on double damage and hope that none of them don't have any drugs or protection against my thunder. This is if there are at least three isidas in the pack.

So you are saying three enemy tanks can defeat your solo tank. So let's nerf Isidas.  How many of them do you want your one tank to be avle to deat at one time in order to "balance" things? 4? 12?

 

What you are saying moreover is that two tanks with two turrets are twice as much of a threat.

 

Okay - get a module

 

BUT two tanks with two Isidas are 4x a threat because they just heal each other and when your ammo is out they both drain you.

 

Okay - modules are useless - I know - I use Legacy Lumberjack and it does nothing against Isida trains.

See above. Two enemy tanks ought to have an edge over one foe.

 

The End.

 

It can't self heal from any enemy tank, not even the fat juice Mammoth... all the same.

 

Of course, Magnum, Thunder, also Rail (penetration), Shaft (one shot, unless you're targeting Riddler), Rico (overpowered), and Fire and Frezee (multiple targets).

 

As you see it is very hard for Isidas... It needs a buff instead of a nerf.

 

When Isida packs are ruling the battle it is because your team is not putting a good fight.

I do not see a particular reason to buff Isida but "AMEN!" to the last sentence.

 

Not really, if the whole pack has the support nanobots alteration, use titan, and are drugged up. Even though it very rarely happens, but if it does happen, well good luck. :ph34r:

Wow! So there is one theoretical scenario that has ptobably never occurred in actual game play so let;s nerf the fucj out of Isida!

 

Great.

 

Yeah, even two Viking Isidas with support nanobots will basically have 20 seconds of non-stop invulnerability by healing each other. That combined with repair kits and overdrives results in an indestructible combo for flag stealing.

So while these two Isidas are dumping their energy and drugs into keeping alive exactly how much damage have they inflicted on your team?

 

Hint: The answer would be "zero".

 

If your team cannot kill an enemy without taking damage whatsoever then the shortfall does not lie with game balance. Two of your team pouring fire on one Isida means you are doing more damage than one Isida can heal. 

 

If one team can all use Isidas then the other team can also all use Isidas. Result: Isidas everywhere  -_-

I see mutliple Isidas these days as often as I did before. I don't see them as ofren as back in the 50% self-heal days. Self-heal was a real issue.

 

What I do see more and more of are Magnums. BTW there's another existing counter to this invalid issue. 

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Battles are very imbalanced today, mainly because the long brackets and because many people are looking to join the better teams to have better chances, and you can't blame them because if you lose you'll get little rewards.

 

You need to chose your battles carefully

 

I do not see a particular reason to buff Isida but "AMEN!" to the last sentence. 

I exaggerated there, I actually think Isida needs a little healing nerf and little damage buff.

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