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Lower healing rate when Isida heals another Isida


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I have been in recent battles where there were swarms of Isidas healing each other, or killing each other and there were no overpowering whatsoever. There is no need for anyone to complain about having multiple Isidas in team battles healing each other.

 

To make team battles effective, the healing and damage power of Isida must remain exactly as it is now. A while ago, when the developers buffed up Isida to the current level as of now, they said that there shall never be any more re-balance updates of any turrets.

 

In my point of view, this topic is wrong and should be declined. If there is going to be a lower healing rate for Isidas in team battles, then Isida will, again, become useless and underpowered. The purpose of Isida, id that it must be the strongest close range turret of all, so that it can be effective and be useful at making a losing team win in team battles.

 

The only thing that made Isida overpowered in the past was the vampirism (self-healing) parameter. This parameter was removed to make Isida balanced out with all the other turrets in Tanki Online.

 

You folks need to understand the importance of Isida, so please do not complain about it. If you are in a battle where there are multiple Isidas healing each other, you can choose to either, leave the battle if they kill you too often, or use a powerful turrets such as Striker and, or Magnum to kill them. I have always managed to kill Isida swarms by using more powerful turrets such as Magnum or Striker.

 

What you can do is to display the protection modules of other Isida players by pressing R + ALT key on your keyboard, and, on your enemy team and use a module to protect yourself against Isida and be strong against them.

 

There is no need for this post to remain open, and complain about Isida.

Edited by RIDDLER_8

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I do not always use Isida in battles. Most of the time now, I use my Firebird M3 turret, and I really like the afterburn effect. Firebird if the best close range turret that can do serious harm to swarms of Isidas in team battles. Freeze is also another turret that can freeze and paralyze Isida players healing each other. So, there is more than one way to skin a cat, that means that there are more than one way to destroy swarms of Isidas healing each other. It is not true that Isida is to strong when healing other Isidas.

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I am not biased. My suggestion says that all turrets are perfectly balanced out between each other, including Isida.

I see. Well, I do not share your opinion (we do not have to agree, it is ok to have different opinions on something)

 

No other turret that comes in groups can dominate as easily as Isidas.

This is because each other turret can be hit and sooner or later it will die.

But an Isida pack can be hit, and so they hide behind a house for some seconds and look fresh again.

Edited by BlackWasp777

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Please Decline and close this topic. I do not want Isida, or any other turret to become underpowered again.

Sorry mate, but there is no reason to decline this idea. The fact that it's suggesting your favourite turret to be nerfed is not a good enough reason to decline the topic ;)

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I do worry. Isida swarms are extremely rare in battles, so there shall never be any struggle on destroying Isida players. Sometimes, Isidas don't bother on healing each other, they just heal team players with other turrets, such as Magnum.

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Please Decline and close this topic. I do not want Isida, or any other turret to become underpowered again.

This topic has been merged a few times, Riddler, and I posted one of the threads which the mods merged. That tells me that I am not the only one who feels strongly enough about Isida-Isida healing to come here and offer a suggestion on how to address this issue.

 

That said, I welcome your feedback and appreciate your position. I very much doubt you are the only Isida-lifer in the game to be impacted by the buff-nerf cycle this turret has seen in recent years. I only ask that you recognize that an out of balance situation exists now when two or more Isidas team up in battle - a situation sigificantly overpowering the combined yield of two or more of any other turrets.

 

I don't expect you or other Isida users to be happy about a correction to this problem. I wasn't happy when my M4 Freeze and Hammer got nerfed, (Vulcan too - jeez that 30% damage cut hurt), but I recognized that an out of balance situation existed and was corrected.

 

If devs accept and act on Isida-Isida healing, I will ask that you do the same.

 

.

Edited by austen_pierce
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Even players Using Magnum on double damage can still be defeated quickly. That is just to explain to you that there are no turrets that cause problems with the game's balance.

 

Please understand that all turrets are perfectly balanced out between each other, so there is no need for any nerf or buff ever again.

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When there are multiple Isidas on the same team in team battles healing each other, It does not cause any problems with game balance.

 

If Isidas become too slow at healing each other, it would be a terrible problem when playing in TDM, CTF and CP battles because there will not be enough time for Isidas to heal each other, or other players using different turrets.

 

Please keep Isida exactly the way it is right now.

Edited by RIDDLER_8

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I do worry. Isida swarms are extremely rare in battles, so there shall never be any struggle on destroying Isida players.

Well, I don't know which battles you play in, but the ones I'm in often have 4-5 isidas on one team, and when they drive into your base with supplies and overdrives, they can stay there for ages, healing each other and killing your team over and over. I've seen those situations and I know what it's like to try and play against that kind of Isida group. It's terrible.

 

So while it's arguable whether or not Isida teams are really OP, this idea remains under review as it is a legitimate concern.

And no, the fact that it's "under review" definitely doesn't mean that it will be soon implemented.

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I do worry. Isida swarms are extremely rare in battles, so there shall never be any struggle on destroying Isida players. Sometimes, Isidas don't bother on healing each other, they just heal team players with other turrets, such as Magnum.

Isida packs appear when the other team is not doing well already, and it gets worse when some players abandon team, but is the same as any other imbalanced battle. Lately I see Magnums appear when my team is losing, to make things worse.

 

Yes healing should be nerfed a little but discriminating turrets like this is not good.

 

If they do this then Magnum should be discriminated, how about you can't switch to Magnum when your team is winning? You know, many people do that to spawn kill.

Edited by D.a.n.t.e

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If isida packs are soo rare, then they are not impacted if the Isida-heals-Isida healing gets nerved.. so the so-rare-Isida-packs do not have to fear anything.

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If isida packs are soo rare, then they are not impacted if the Isida-heals-Isida healing gets nerved.. so the so-rare-Isida-packs do not have to fear anything.

what that doesn't even make sense. even if they're rare, they still do exist.

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If isida packs are soo rare, then they are not impacted if the Isida-heals-Isida healing gets nerved.. so the so-rare-Isida-packs do not have to fear anything.

I'm in the mid ranks and I haven't seen Isida packs in some months, unless you call two Isidas helping each other a pack, but in this case this idea will make Isida UP.

 

The nerf should be small and equally for all. They could even match the damage and healing numbers, but make both last 6 seconds with 8 seconds reload and 2 seconds delay of switching from healing mode to damage mode. A lot of things that could be done to balance Isida and reduce the effectiveness of packs.

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My comment that [iF Isida packs are beeing rare -> therefore this nerv would not harm Isidas] was not serious. It was set up to cpunter someone else's comment that those packs are so rare, that they are no threat.

I should have marked it..

 

The thing is, they appear frequently and they do build up from random players too (slower in this case). If the Isida>Isida-healing gets nevered then it would be a serious drawback to today's(!) Isida tactics.

But sorry, we can not keep things as they are if they are inbalanced. And Isida packs are inbalanced.

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If it takes longer to heal fellow Isida's then surely most Isida's would prioritise healing non-Isida teammates, particularly if they only have X amount of time to heal their teammates before the next wave of enemy attacks. This would make Isida users by far the least likely to receive a heal. How is this fair?

 

If this idea worked in a way where Isida healing Isida was nerfed only when the Isidas were within a certain range of the enemy base( or within a certain range of the point in a one point CP battle).....then it would be more palletable. But it's still debatable whether this is fair or not.

People hate what they see, they see one Isida healing another Isida and they hate that, but they don't see an Isida that is healing other team mates that somehow are hard to kill, but since they don't see that, is like nothing is happening.

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Isida teams healing each other are not overpowered because Isida now has the right balance for healing and killing enemies. The only thing that makes you imagine that Isida teams are overpowered is the fact that there are multiple Isidas on the same team.

 

That is just an illusion. There is no overpowering at all for Isida players when they heal each other. That is not a problem, so please understand that, yourself can leave such battles, or join the team side that has multiple Isida players healing each other.

 

It is still easy to defeat Isidas when they are not in a group. Using a Thunder, Striker, Magnum or Firebird can easily take them out and kill them with ease.

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