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first one in the team (lose)


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The first player in the team is usually auser drugrs and plays well

And the others are not doing anything sometimes
I would suggest that the first person play in a losing team takes Crystal like player in a winning team
This will make the game more challenging and enthusiastic
 

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Good idea indeed. That would encourage players to play hard till the end to get the first position. Making games have a bigger fund and a better outcome. 

 

+1 From my side.

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Finally some one suggested a good idea i'm tired of drugging and drugging and drugging for the loosing team and make them win but the team is too noob and we get nothing but nothing

+1

 

this also has another advantage which is that every one in the loosing team will start working hard to achieve first position and will get serious this will increase the chances of the loosing team to win 

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In the end of a battle you get as many crystals as you actually earned. If you and your team didn't manage to win the battle, then you don't deserve to get a higher reward. If you were the most active player and got the most points on your team, you will still get a lot more crystals than the other players in your team, but you don't deserve to get any more than that.

 

I don't quite understand what you mean by:

I would suggest that the first person play in a losing team takes Crystal like player in a winning team

Are you saying that the loser should get as many crystals as the winner? Because that's completely absurd and won't be happening. The current system already rewards losers a lot better than before. Until 2014 losers used to get only about a tenth of what the winners got. And if you scored 0 flags/kills/control points, then your reward would also be a big fat zero. However now you can get at least 20% and up to a whopping 40% of the battle fund if you lose. Besides, the total reward withing the team is distributed linearly so that "druggers" don't end up stealing a larger part of the reward than what they deserve.

 

I think the current system is as fair as it can be. If you don't want to lose battles and get less crystals because of your teammates - play DM.

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In the end of a battle you get as many crystals as you actually earned. If you and your team didn't manage to win the battle, then you don't deserve to get a higher reward. If you were the most active player and got the most points on your team, you will still get a lot more crystals than the other players in your team, but you don't deserve to get any more than that.

Not really. If you are ahead of your whole team by 200-400 Points it show's you have the potential and skills to be winning.BUT losing as of your team mates neglecting the importance of winning. By the method suggested by him, everyone will struggle to get on top to get a fair reward. (A fair reward for us fellow players is More crystals earned that amt of experience.) therefore which can result as a shocking win of the team. It is encouraging for players to stop leaving matches when they seem to lose, but fight to get on top and get well deserved crystals.

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Not really. If you are ahead of your whole team by 200-400 Points it show's you have the potential and skills to be winning.BUT losing as of your team mates neglecting the importance of winning. By the method suggested by him, everyone will struggle to get on top to get a fair reward. (A fair reward for us fellow players is More crystals earned that amt of experience.) therefore which can result as a shocking win of the team. It is encouraging for players to stop leaving matches when they seem to lose, but fight to get on top and get well deserved crystals.

Sorry about english before you read this,hope you get my idea

This has disadvantages like - winning teams 1st place has 1k scrore but losers team has 300 xp - Do you still want same amount of crystals? How would you feel if you are 1st in winning team and enemies 1st has 2 time less and gets same reward as you -and with out this update which wont be done, fund reward which you would get is decreased.

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Negotiable suggestion for change

We can determine if the difference between the first losing team was the difference between him and the first team winning fewer than 300

The winner takes it

I suggest idea and see it with some appropriate modifications

I'm sure it's for the better and not for worse

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The first player in the team is usually auser drugrs and plays well

And the others are not doing anything sometimes
I would suggest that the first person play in a losing team takes Crystal like player in a winning team
This will make the game more challenging and enthusiastic

 

 

The crystals don't need to come from the fund. It can be an external bonus - like a small percentage of fund capped at say 200 crystals, whichever is smaller. The games today are too one sided because no one is willing to play on the losing team.

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dont get it can someone else explain please

If you get first place on the losing team, you would get the same amount of crystals as someone on the winning team with your score would get.

 

I like the idea. A lot of the time, especially on my low ranked acc, I end up in first, but my teammates are bad and lose the game for me. It would be more of an incentive to keep playing all the way through the game. I don't really think this would mess up the economy too much, because it is only 1 person per game getting more cry.

 

It also should come from the fund, contrary to what @lukey0 said (sorry lukey). You are fighting for the fund in every battle, so unless you are premium, all of the rewards should come from the fund.

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It also should come from the fund, contrary to what @lukey0 said (sorry lukey). You are fighting for the fund in every battle, so unless you are premium, all of the rewards should come from the fund.

The only problem with that is the winners will get a smaller reward. Which IMO shouldn't happen.

 

Though I do see your point of view.

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Good idea +1.

The only person who doesn't seem to like this idea is MAFIOS0.

When you lose an hour long match 39-40, it makes more sense that the fund be divided close to equally since the margin of defeat was very small.

In other words I would like to say that division of funds between winning and losing team should depend on how badly the losing team loses.

 

Also I feel it's alright if the top scorer of the losing team gets a reward equivalent to his score and rest of the team gets much lower reward

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I would like to say that division of funds between winning and losing team should depend on how badly the losing team loses.

It already is. Compared to other games, the 40:60 ratio of fund distribution between losers and winners is a tiny difference and a very generous reward for the losers.

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