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Moving spawns away from supply drop zones


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This is a pretty simple change that could help a lot in battles. Lots of players can spawn on supply drop zones and many times, they are not actually playing but still solid. Take Rio for instance, in both bases, there are a health zone and a nitro zone. The health packs are pretty important and they are vital when both flags are taken. But lots of times, some guy who isn't playing gets the health or the nitro when you need it the most. Can we move the spawn areas so a player cannot spawn on a drop zone?

 

 

 

Solution:

We move the Spawn Zones next to the supply drop zones so you can take it when you are a ghost/phantom and people who are not playing cannot take it by accident. 

 

[drpb] [mps] [imprv]

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But its nice for those of us who are playing spawn on one of those nitros (repair kits should be left there ) but Ilike it when Ispawn on a drop zone

 

Yes! Even that Double Armour box on kungur,

A solution that would benefit both parties is that you would spawn NEXT to a drop zone. Therefore you can still get the supply pretty much as soon as you spawn, and if you are AFK you don't waste any supplies that an active player on your team could have used.

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But the servers would be down for about a half hour or so inorder to do it

Well, if you'd thing logicaly, you'd understand that devs' need to plan everything, its nit that easy as they saidnin vlog

 

And they dont add in middle of game the updates, for that is srrver restart

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But the servers would be down for about a half hour or so inorder to do it

Technically, the devs would add it in the game during server updates and they plan it out before they start writing the code for it. The devs can put in much larger updates and events for the duration of the server update so Im pretty confident that they will not take down any server time for this. 

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Technically, the devs would add it in the game during server updates and they plan it out before they start writing the code for it. The devs can put in much larger updates and events for the duration of the server update so Im pretty confident that they will not take down any server time for this.

I know it would be during the server update but it would probably take longer then the normal 4-5 minutes

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I know it would be during the server update but it would probably take longer then the normal 4-5 minutes

They plan out the code they are about to right in a seperate computer(or whatever) earlier in the day or week and then they probably copy and paste it to the real thing. If tanki can do events such as creating a new map in 4-5 minutes, than why can't tanki just tweak some spawn zones around? 

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This is a pretty simple change that could help a lot in battles. Lots of players can spawn on supply drop zones and many times, they are not actually playing but still solid. Take Rio for instance, in both bases, there are a health zone and a nitro zone. The health packs are pretty important and they are vital when both flags are taken. But lots of times, some guy who isn't playing gets the health or the nitro when you need it the most. Can we move the spawn areas so a player cannot spawn on a drop zone?

 

 

 

Solution:

We move the Spawn Zones next to the supply drop zones so you can take it when you are a ghost/phantom and people who are not playing cannot take it by accident. 

Your ideas are brilliant, as always

Edited by deadmanrising
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The worst one is the heal kit in the blue (I think) base. You spawn almost trapped between some boxes and a wall, so it takes a few seconds to get out of the way, especially if you are using a wider hull. So even if you don't want to take the kit, you sometimes end up taking it.

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The worst one is the heal kit in the blue (I think) base. You spawn almost trapped between some boxes and a wall, so it takes a few seconds to get out of the way, especially if you are using a wider hull. So even if you don't want to take the kit, you sometimes end up taking it.

 

 

Minor Addition to my Idea:

Tanks can spawn on these zones and they can block a damaged teammate from getting the health kit. There is not enough room there to go around and many times the not playing tanks end up getting the health kit because they get pushed on the health box. I'm also pretty sure there is another drop zone(I'm pretty sure Nitro) which is in the corner of the red base(opposite side from the beach) and you have to squeeze around(if you can) to get it but most times you cannot. If we just go with this idea's update and move it next to the drop zone, the same problem occurs. So perhaps we can move the drop zone itself to a more opened up space. 

Edited by sensei_tanker

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I was just playing in Ping-Pong CTF the other day and a gold box dropped in the corner of the map. There was an m4 mammoth that wasn't playing but still solid on the drop zone and there was no way anyone could push the mammoth out of the corner and guess what... the mammoth took it without even trying. Also, I don't like the idea of spawning right next to the gold zone because it takes absolutely no effort on larger maps and you are pretty much guaranteed to take it since others won't find it. 

 

My question: Should we also move spawn zones away from gold drop zones so you cannot spawn a gold zone? 

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I would also like to point out for consideration, that some players deliberately seek advantage and choose to pause and sleep on supply spots.  Perhaps it might be a wise development to remove the markings where supplies are exactly dropped?  That or to make the markings only a general place for supply drops and not an exact placement.  Also it would make laying of mines on supply drops a less certain outcome.  I am sure that many have been surprised to find a supply with a double edged sword and that instead of receiving a life bonus, they have actually gained a sudden death.

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I would also like to point out for consideration, that some players deliberately seek advantage and choose to pause and sleep on supply spots.  

I thought about this and I think that you could simply push the other tank out of the way from the side. If you cannot push the guy and this continues, I think that you should be able to report and /vote the player out of the battle. 

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I thought about this and I think that you could simply push the other tank out of the way from the side. If you cannot push the guy and this continues, I think that you should be able to report and /vote the player out of the battle. 

Of course we could push it out of the way before it takes a box but they are often just sitting there asleep and may have already taken it.  Reporting things should be the best policy but in practice it can be a little different.

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