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Moving spawns away from supply drop zones


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The worst one is the heal kit in the blue (I think) base. You spawn almost trapped between some boxes and a wall, so it takes a few seconds to get out of the way, especially if you are using a wider hull. So even if you don't want to take the kit, you sometimes end up taking it.

Oh yeah about that drop zone. I think that it should be moved in the middle of the street with the blue flag because the red health box easily can be reached by blue team by jumping from the roof; but on the other hand, the blue one is pretty much stuck between a very narrow alley where barely one tank can pass. Or, we can make that area much wider because I see no point of it being there if you can't really move around in it. 

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Perhaps it might be a wise development to remove the markings where supplies are exactly dropped?  

Well that would take away the drop zone update's purpose and it is already implemented into TX so I don't think the devs really want to take it away. What we should do is to have the supply drop whenever you want to activate it like in COD, which is kind of like drugging in a way. You can have the parachute fall for a certain supply right in front of you but it takes a while for you to "recharge" and be able to drop another supply(this might be like 2-3 minutes) 

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My question: Should we also move spawn zones away from gold drop zones so you cannot spawn a gold zone? 

I made up my mind about this post from a month ago and that you can't spawn within a certain distance(20 meters) from the gold drop zone. When the gold gets caught or when gold is not in play, the spawn zone will remain normal.

Edited by sensei_tanker

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I was just playing in Ping-Pong CTF the other day and a gold box dropped in the corner of the map. There was an m4 mammoth that wasn't playing but still solid on the drop zone and there was no way anyone could push the mammoth out of the corner and guess what... the mammoth took it without even trying. Also, I don't like the idea of spawning right next to the gold zone because it takes absolutely no effort on larger maps and you are pretty much guaranteed to take it since others won't find it. 

 

My question: Should we also move spawn zones away from gold drop zones so you cannot spawn a gold zone? 

Similar has happened to me, but I was actively playing. The signal sounded for the GB drop, I died shortly thereafter. When I respawned, I saw the GB land right next to me. No one else had found the zone, yet.  :)

 

I support your idea. If I see an AFKer's tank sitting on a drop zone, I'll try to move it as far out of the way as I can. Sometimes my teammates will see what I'm trying to do and help. 

Edited by The-Jinx

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Completed

 

As far as I know, this has been fixed on Rio. Do notify me please if this issue is still present anywhere else though.

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About 3 years ago, I created a thread that was to call for spawns to be moved away from drop zones so afk players can't steal your supply box. It somehow got completed and all the spawn zones that were on drop zones were moved away. 

 

However, I noticed with all the new MMS maps, some spawn zones are placed onto drop zones (Blue Base in MMS Rio is a good example). I would like an update that would change that. 

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About 3 years ago, I created a thread that was to call for spawns to be moved away from drop zones so afk players can't steal your supply box. It somehow got completed and all the spawn zones that were on drop zones were moved away. 

 

However, I noticed with all the new MMS maps, some spawn zones are placed onto drop zones (Blue Base in MMS Rio is a good example). I would like an update that would change that. 

Topic merged

 

I changed the status of this topic back to "Under review"

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I suggested this some time ago. I was told it couldn't be done (at least that's the impression I got through the jibber-jabber). I forget what map I was referring to (I think it was Chernobyl) to spread out spawning points instead of grouping them close together. At the time, I thought that by doing this a base being spawn killed might have a half of chance. But now I'm much more (tanki) mature and see that it doesn't matter that much. 

 

I know your suggestion has a little different reasoning, but the idea is the same. 

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