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CLOSED — Cedric's "Virtual Office"


theFiringHand
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hey cedric i simply asked u......

 

 

its about new update of nickname....

 

if player name change then any affect on forum post?? his name also change on forum? if yes then what about his past post??

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hey cedric i simply asked u......

 

 

its about new update of nickname....

 

if player name change then any affect on forum post?? his name also change on forum? if yes then what about his past post??

Yes, for example, G.a.I.a.x.y has changed his nickname to and his nickname has changed in the forum and past posts are now represented as SHAD0W.

Edited by Darren4Turbo
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NEW Q's!

 

  • Do you make plans for holidays? Because as soon as you came we got amazing April Fools rewards.. Is that just some kind of welcome or..? ^_^
  • What's your ingame nick? Coz u got Cedric Debono (with space in middle) so we can't add you :( Space not allowed in nicks :rolleyes:
  • How long will you answer questions from this topic?
  • How long have you been working for Tanki? Did you become new Semyon as soon as you came or.. ? :D
  • How old are you? :D
  • Umm what will you do in V-logs? Everything like Semyon or you'll have special role like the rest of the TO team?
Edited by xX_I.Love.Her_Xx
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Cedric, I want your skype id.

Cedric already said that only close friends and business colleagues can have his Skype ID. If any random tanker will sent him a friend request on Skype, he'll probably ignore or deny it.

Edited by Darren4Turbo
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Hi :)

 

I just have some wish.

I hope u can realize it or pass it to dev for reconsider.

 

Can u lighten "Daily Mission Chains" penalty?

From 1 day to 2 days, for breaking chain, and from 2 days to 3 days for go back to the beginning of the previous week.

I think 2 days break for something good is needed. Like camping in internetless forest.

 

Its better if tanki have some chance to forgive penalty.

I cant access tanki for 1 month, and if I break all chain I will sad to the point I will lose interest in tanki

I had that experience..

Example. premium user or buyer will not get chain break for 1 month. after purchase.

 

Thank for read, Good day

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Anyway: up to a year ago there used to be sales on hulls/turrets/paints all on the same day... Is there any chance we can have them again? The main reason is because of kits, so buyers will pay more then they usually would if they can get a bargain for kits :P

 

 

Please do not quote unnecessary  posts. This topic is  created for questions and answers ONLY. Thank you for understanding.

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Why tanki lead is delaying so much to tell us if we are going to get a transfer of accounts?

off topic:What movie you saw recently and what is your favourite movie?

off topic:same question for serials

My most recent movie i saw is Hush(2016) on netflix and my favourite movie is Superman:Man of Steel

My most recent serial is Jessica Jones on netflix and my favourite serial is Daredevil(not saw yet,but cool suit,cool beard,blind hero fighting the evil,what can be better?xD)

off topic:What is your favourite hero?

off topic:What is your favourite villain?

My favourite hero is Superman,even thought  everyone hates him,including Batman on the most recent movie,he still wants the good for all

And wanting the good for the people which want to harm/kill you,is the definition of being a truly good person,a hero.

My favourite villain is Catwoman,who is bad on the outside but good on the inside,where it matters

Your turn Cedric xD

i hope you answer all

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Hello Cedric - perfect start.

 

Sorry for the length of my questions - this is because we do not get many direct answers out of Tanki Management.  By the way Damn_Slow has been very helpful in at least trying to answer these issues - just I would like you to be made aware of them.

 

 

I think the biggest problem in Tanki are the causes of some 'imbalances' on the battlefield.  I believe Tanki programming could help improve on this.

 

Imbalances caused by skill level -  we can do nothing about this at present and is not the main issue.

(However, Tanki has no decent measure of 'Skill' - Hence, I proposed a sort of 'Golfing handicap rating' in other posts.  As in Golf, the lower your handicap rating the better you are - if you want to know more about how this could be implemented for 'some' battles - just ask.)

 

Tanki spends hours analysing the stats and adjusting the tank parameters to allow good tank balance and this works well for the eSport games.

However, most users do not have a Pro Pass and as a result many do not have access to the eSport type of 'balanced' games.

 

You may note that one of the biggest forum threads is (300 pages) - "Drugs - the only today stratergy to win a battle".

In here you will find all the views under the sun against the use of garage supplies (drugs) and views in favour of the current standard battles and everything in between.

and yes we know that Tanki depends on the sales of 'Supplies Kits' for it's very existance (none of us wish to hurt Tanki.)

 

However, 'where there is a will there is a way' to make improvements without losing income for Tanki:

 

1.    The biggest problem I see is certain tankers over-using garage drugs while on the winning side and the problem gets worse at the higher ranks.

    (The losing side do not use many garage drugs because there is no pay back from doing so - which makes the imbalance even worse.)

    To solve this - 2 things can be easily done to help: a, either stop ALL the leading side from using Air drops on maybe the top 25% on the leading side (this even works in DM).

    b, stop the leading side (or leading 25%) from using health packs.  (In DM stop the leading 25% from using health packs).

    Always implement these ideas as map 'create' OPTIONS - this way the tankers get to choose what they like best and not Tanki.

    I predict doing these options will not harm sales of 'Supplies Kits' but it will slow down the leading team and give the weaker team more of a chance.

 

    Please note at present many of the best players choose only to join the leading side because this gets more earnings - this also makes the imbalance worse (if I can do this then I know it's easy to do.)

    Doing the above will make the losing side more 'attractive' and bring about closer battles which we enjoy the most (i.e. we need to encourage more of the best players to join the losing side). 

Why not test both of these ideas?

 

(For the record - I prefer to join the losing side because on the occasions when a losing side becomes a winning side this is when I sometimes see the best fighting - unless it's a 'clan raid' - more anon...)

 

2.     The spawn locations on most maps are too predictable - this causes the leading side to do too much spawn killing, thus preventing the weaker side from getting back on terms.

    A more intelligent spawn algorithm could easily place the weaker players in better (or random) locations. Why not test this idea?

 

The above 2 points will help to weaken the effect of Clan type 'raids' - if you play long enough then you will know what this means. At present most tankers on the losing side just quit the battle and thus we lose the chance for a great firefight.  Even the Clan raiders get annoyed by the 'quitters' because they like a good fight too.

 

3.    It should be possible to have 'random days' (announced in advance) each month when all standard battles are fought to either eSport rules or HardStyle rules. (The former are good for light tanks and the latter good for heavy tanks.)  Why not test this idea?

 

4. If you know what the Go Pro Club is then please lend your support to help it grow (search the forum on 'Go Pro Club') 

    Pro Mode passes should be made cheaper relative to each rank so more tankers can use it.

    Be aware that if Pro Mode was free or very cheap (70 crystals per month) then > 90% of battles would be Pro Mode.

    Hence, Tanki should vary the price of the Pro Mode pass each month to keep the number of Pro Mode battles averaging no more than say 50%. Why not test this idea?

 

If you do all the above then Tanki will probably attract at least 4 times the number of long term players and thus increase the revenue earning opportunities (advertising).

 Why not put advertising on the bill boards in the game to help pay for the game?  Imagine what CocoCola or any big global corp would pay to be seen?  Why not test this idea?

 

5. Ask Lego to make Tanki 'tanks' of various sizes and complexity - the sales would be in the millions! and TO just collect a royalty for very little work. Why not test this idea?

 

6. This item is for a better balance of drug usage.

Please note that Smart Cooldowns were only one solution to the over use of garage drugs problem.  Instead a limit of 10 garage drugs per 15 minutes per tank could have been implemented.  This would have at least meant both sides had an equal chance to use the same amount (and in DM.)  At present the winning side uses way more than the other. 

 

If 1 in 10 battles showed the total number of drugs used per player on the scoreboard - this would be very interesting and honest!

The reason for the 1 in 10 is because if it was 100% then it would cause too many of the tankers that prefer to use huge numbers of drugs to be embarrassed and sales of 'Supplies Kits' would go down.  (However, 1 in 10 we could all make make our own judgement who the best player was.)  Ideally, this should be OPTION on Battle 'create' so the Tankers get to choose if they like this or not.

 

In Pro Mode we could make it an OPTION to choose the max number of drugs per tank per 15 minutes as a 'variable'.  Why not test this idea?

 

All these point are aimed at keeping everyone happy:

I.e. Tanki is happy because sales of supplies kits should not go down (indeed with equal amounts used per side, the amount used may go up, because we can justify using them).

 

The tankers that like to use huge numbers of drugs are happy because there will be less hatred towards 'druggers'.  I.e. using garage drugs will be seen more as 'part of the game' and not seen as 'cheating' by using them as an unfair advantage over people who cannot afford them.

 

The tankers that do not have large numbers of drugs are happy because they get a more level playing field, equals much better than we see at present.  (The total number of garage drugs used in a battle should only show at the very end of a battle (1 in 10 times) - otherwise non-druggers might choose to quit all battles were the number of drugs used are NOT showing.

 

7.  1 in 10 battles (randomly) it would be good to show the health bar on each opposition tank.  We often shoot enemies and this appears to have no effect - seeing the health bar would either confirm our suspition that the damage calculation is not working or confirming that it is working.  Why not test this idea? or is Tanki not willing to admit the damage calculation sometimes is a nonsense? and maybe too complex to fix? (A bit of honesty on this would be nice.)

 

Tanki have done a brilliant job with this game, otherwise I would not be here, I just want to help make it better for as many as possible, and from all points of view.

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Perhaps this is the most basic question, but what is a community manager? What community do you manage? ;)

A community manager is a specialist who is constantly in communication with the players, exploring their interests, etc - and Cedric replaced @semyonkirov, who left TO, as a new CM for EN community.

Edited by Darren4Turbo

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Q1) Will tanki online ever launch in Arabic? {forum and server}

Q2) What was the point of launching the polish tanki online? not many polish people playing this game, compared to arabic, spanish, french, italian ppl.

Edited by 01vs10

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