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CLOSED — Cedric's "Virtual Office"


theFiringHand
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How about Tanki makes a section where tankers can relax and do Tanki related puzzles? e.g Wordsearch,Crosswords, Spot the pattern, Tanki Snakes and Ladders

Might be worth a shot.

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Cedric's virtual office with no Cedric

 

Realbigred

 

Lots of my posts disappear as well. Tanki cannot handle the truth. Hazel cannot handle the truth. Cedric cannot handle the truth.

 

Watch this post disappear.

You're starting to sound like a broken record. We remove posts not because we can't handle what you say, but because what you say tends to be off-topic and spammy.

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Just curious, what do you think about conquering Secret Rooms? (roofs of tunnels and underground rooms, not THE GAME stuff)

 

There are screenshots and links to videos in the linked forum topic ^

 

Maybe can make a contest about them? or a Video of the Week challenge?

To really be exciting, we'd have to be adding secret rooms regularly, but that's not gonna happen anytime soon I'm afraid.

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Cedric, you you like to eat Tofu?

Not a big fan of it.

 

Cedric, what do you think about the meaning of life?

 

 

I think it has something to do with potatos  :ph34r:

 

It does. One of my favorite bands is, in fact, called Destiny Potato. Do check them out. Really talented bunch.

 

Yeah, he totally isn't here... Definitely didn't post literally the page before... Nope, no Cedric here...

Lol, ikr.   :D

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To really be exciting, we'd have to be adding secret rooms regularly, but that's not gonna happen anytime soon I'm afraid.

I was thinking of more of a one time thing, not an ongoing tradition or something

 

It does. One of my favorite bands is, in fact, called Destiny Potato. Do check them out. Really talented bunch.

yeah you told me about them once :P they're great, I love this kinda music :D

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I see, you do not only want to win, but you also want to have a lot of kills to rise your K/D.

 

You should be more careful when choosing your teams then. Lately I prefer to not continue battles, I just exit and look for a new battle. Most people only join winning teams and also don't click 'continue'.

 

You are right. 99% of the time good teams don't' stay out very long. But this morning I did have the pleasure of hanging with a decent team through four or five rounds on PRO Poly CP. Good for 10-15k crystals.

 


I doubt supplies will ever be removed. But let's see what happens with the new supplies settings and overdrive. It'll take us some time to collect all the data, but once we do, we'll have a better idea of the way forward. The approach we're taking isn't "let's remove" or "let's nerf". Rather it's "let's change the mechanic do that it's better balanced. Such as what we did with Hammer recently, increasing the spread of pellets.

 

Yep, I like what I've read so far and am cautiously optimistic.

 


Cedric's virtual office with no Cedric

 

He'll be back and fuss at us for going off topic, lol

Edited by CooperO
Posts merged, kindly avoid multi-posting and use the MultiQuote function.

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^Calm down big boy. No need to get all riled up in a game forum. 

 

You've been complaining nonstop about the same things for more than a year now. People are already annoyed by it. I'm sure Cedric has more things to do than just keeping track of this single topic (although I do agree his presence here is quite limited at times). If you really hate it here, please stop whining and just

 

12822537_609139339236638_444118634_n.jpg

 

Edited by Stinger911
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TSY - hit the nail on the head

 

Thanks for the ban Cedric SIR but just like old records people will keep playing them.

 

What will you do now ban everyone that criticises TO?  if so then you will need to spend a lot more hours here just to do all the banning.

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What I don't get is why make the drugs more balanced , is drugs not suppose to give u the upper advantages over non druggers . in other words having a coffee with out sugar is just a basic coffee ,but when you add sugar to it it makes it taste better..

 

so in theory why balance the turrets and hulls when drugs are activated , when drugs are activated it should make your game play one step better then with out.

 

now if you want drugs to be only used in selected games like pro drug battles then fine but re-add the the pro mission back into the game giving players a choice to do missions in pro or regular battles.

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What I don't get is why make the drugs more balanced , is drugs not suppose to give u the upper advantages over non druggers . in other words having a coffee with out sugar is just a basic coffee ,but when you add sugar to it it makes it taste better..

 

so in theory why balance the turrets and hulls when drugs are activated , when drugs are activated it should make your game play one step better then with out.

 

now if you want drugs to be only used in selected games like pro drug battles then fine but re-add the the pro mission back into the game giving players a choice to do missions in pro or regular battles.

You're right, supplies ARE meant to give players an advantage, but we need to make sure that advantage is not a "wipe out" advantage. It's a very fine balance to achieve. What's more, the balance mark is constantly changing, not just with every release we implement, but also as players' skill levels mature in the game. That's why it's such a headache.

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You're right, supplies ARE meant to give players an advantage, but we need to make sure that advantage is not a "wipe out" advantage. It's a very fine balance to achieve. What's more, the balance mark is constantly changing, not just with every release we implement, but also as players' skill levels mature in the game. That's why it's such a headache.

then in this case do what was done in tanki x which is , rank levels . in other words split the upgrading to three tier levels , how can I explain it so u understand , say each level in the three system thing would battle with certain ranks with say 1 st level of upgrades then second which is higher or middle level of upgrades and the higher or fully upgraded turrets/ hulls would battle in there level giving each level of experience there own battle field , and also leaving drugs the way they are so if you want to use it then you can.

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then in this case do what was done in tanki x which is , rank levels . in other words split the upgrading to three tier levels , how can I explain it so u understand , say each level in the three system thing would battle with certain ranks with say 1 st level of upgrades then second which is higher or middle level of upgrades and the higher or fully upgraded turrets/ hulls would battle in there level giving each level of experience there own battle field , and also leaving drugs the way they are so if you want to use it then you can.

While I appreciate the suggestion, again, it's not that easy. You have to bear in mind that Tanki Online and Tanki X are taking two very different paths. It might not be so evident now, but in a year's time you'll be able to see it more distinctly. And at that point, something that works for Tanki X would not work for Tanki Online. We're trying to achieve a balance that will not only make sense now, but also a year from now, when we've implemented all the features that we have lined up for the game.

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In all seriousness Cedric, do you not feel that the recent spate of constant changes has undermined player confidence in the system?

 

I am a non buyer but if I were a buyer I would seriously be worried that my investment in this game was being wasted by the constant changes being made. There must be others feeling this way and if so it will affect the revenue stream adversely.

 

We all accept that progress must be made, but each change MUST be followed by a period of stability to allow players to adjust to the changes and also for any unexpected effects to be identified. This constant changing makes it feel like the devs are randomly applying corrections in the hope that something will eventually work.  

 

Special events need to be "special" and infrequent otherwise they become routine events which lose their impact and do not refresh customer perceptions. If you wish to reward customer loyalty then have a bonus scheme where everyone understands the logic and benefits .The current system of adhoc sales generally pleases only a minority but seems to generate a lot of negative responses. I suspect this being mainly due to poor generic advertising of forthcoming events which raises everyone's expectations only to find that the sales actually apply only to limited target groups. 

 

Criticism yes, but hopefully constructive.

 

 

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While I appreciate the suggestion, again, it's not that easy. You have to bear in mind that Tanki Online and Tanki X are taking two very different paths. It might not be so evident now, but in a year's time you'll be able to see it more distinctly. And at that point, something that works for Tanki X would not work for Tanki Online. We're trying to achieve a balance that will not only make sense now, but also a year from now, when we've implemented all the features that we have lined up for the game.

sure I can be a BEAR  . but having to wait a year for these so called changes might destroy ,what players you do have , you might end up closing the game down with out you realizing it and when you do ,it could be a little too late..to try to save it..

 

In all seriousness Cedric, do you not feel that the recent spate of constant changes has undermined player confidence in the system?

 

I am a non buyer but if I were a buyer I would seriously be worried that my investment in this game was being wasted by the constant changes being made. There must be others feeling this way and if so it will affect the revenue stream adversely.

 

We all accept that progress must be made, but each change MUST be followed by a period of stability to allow players to adjust to the changes and also for any unexpected effects to be identified. This constant changing makes it feel like the devs are randomly applying corrections in the hope that something will eventually work.  

 

Special events need to be "special" and infrequent otherwise they become routine events which lose their impact and do not refresh customer perceptions. If you wish to reward customer loyalty then have a bonus scheme where everyone understands the logic and benefits .The current system of adhoc sales generally pleases only a minority but seems to generate a lot of negative responses. I suspect this being mainly due to poor generic advertising of forthcoming events which raises everyone's expectations only to find that the sales actually apply only to limited target groups. 

 

Criticism yes, but hopefully constructive.

you said it a nut shell most buyers do feel this way due to all the changes which some of us feel that there just tossing out what ever they can find to try to make the game better to bring back customers , which they have made so many things some might look good for a short time but then the long road is what should be looked at , such as the shop , still would like to see the revenue on how much it do's bring in if its even worth having it seeing we did spend money before on crystals to buy garage items , now more just battle to pay for items with crystals ,why pay cash for items when you can earn crystals in battles .

 

 regardless what you say Cedric ( sorry fingers slipped ) I still feel Hazel is taking this game more to tanki X and they wont be changing that much , sure you get to see what his plans are but sometimes those plans look good on paper but not in game play. also what works with one group of players might not work for others . just remember tanki was here longer then tanki x and most players enjoy how the game use to be played back in 2013 and we want it back , it did bring in good money .

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then in this case do what was done in tanki x which is , rank levels . in other words split the upgrading to three tier levels , how can I explain it so u understand , say each level in the three system thing would battle with certain ranks with say 1 st level of upgrades then second which is higher or middle level of upgrades and the higher or fully upgraded turrets/ hulls would battle in there level giving each level of experience there own battle field , and also leaving drugs the way they are so if you want to use it then you can.

I don't think there would be nearly as big a back-lash if supplies were indeed "one step better"

 

Problem is, supplies don't make equipment "one step better".  One step is anywhere from 14% to 50% better. (look at M0-M1-M2-M3...) 

 

Supplies then are 2x to 7x better.  Waaaaaay beyond "one step".

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I think the proposed changes to supplies will be bad for the game.

 

Some will benefit more from the new Repair Kit than others depending on their playing style and equipment. Some will take advantage of how it works and others will be frustrated that their repair got interrupted. And a dominating team will benefit more than the struggling team making battles more one sided than they already are. Some have also mentioned that it will make a big difference for small and big maps. I say it should be equal for everyone, like 2k hp per shot, costing 100 crystals, which will balance the effect on small and heavy hulls.

 

Overdrive will also benefit more the dominating team than the struggling team, thus ruining battles. Many abandon battles when the other team starts to dominate and are winning, then new smart players will avoid joining your team, only noobs will join your team, making things worse.

 

The fact that there will be no initial cooldown is good, and longer cooldowns is okay because it will be the same for everybody and because it limits drugs usage, we should get use to it. But there should be cooldowns from one supply usage to another, even if it is minimal, to prevent people from hitting 2 3 4 in one instant.

 

Thanks

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Dear Cedric,

 

Recently I've been playing the old Tanki Online at gtanksonline.com, today i found out that you guys shut it down.

(Due to copyright issues, even tho you guys completely abandoned the old version of Tanki)

Why u do this ? I had so much fun playing. The creators of the site put in so much hard work without even getting paid.

Can you please allow this site (and server !) to continue and make a live server for the Old Tanki ?

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What do you think of this idea?

 

Like turret alterations, I think we should have many choices to choose from for our favorite hull in terms of character. Like for example: as you all know, I like to use my thunder with my Viking, but I really hate how easily it can get knocked all over the place, and I don't really care for the speed.

You may ask "why not get a different hull?" And my answer to the question is this, "why should I get a less favorable hull just to get the desired stats when we could just have a feature that allows us to have our favorite hull with our desired stats embedded into it?

Now there will be two types of character; stats and special. First let's look at the stats characters. There will be three stats characters to choose from; Speed (max speed, acceleration, and turning speed), Health (armor), and Power (weight, and pushing power).

As for the special characters, that's anyone's guess what they'll be. And to make it a little interesting and yet still balanced, you may even be able to combine one stat character to one special character to your favorite hull.

I think this idea will make everyone happy

 

^ hey, Cedric, can you give me your thoughts on this idea, pls?

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So Cedric: how come TO never publicly announces to the EN community when the test server is open for mass testing?  On a related note, seeing these new upcoming changes to supplies, wouldn't it be a sound idea to do some mass testing with these supplies so that the TO team can get enough feedback for a smooth update?

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So Cedric: how come TO never publicly announces to the EN community when the test server is open for mass testing?  On a related note, seeing these new upcoming changes to supplies, wouldn't it be a sound idea to do some mass testing with these supplies so that the TO team can get enough feedback for a smooth update?

Developers always test their new updates before releasing it in the game.

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Cedric's virtual Office with no Cedric

Oh come on, he posted in this thread less than 9 hours before you, how does that equal him not being here...

 

Almost completely eliminate hacking and sabotage/multing, then and only then will I approve of reducing supplies...

As was said before, completely eliminating it is very hard, as it is in many games. And why focus entirely on one thing? Anyway, if they did focus completely on reducing hacking, then the devs would probably get accused of never having any updates, etc.

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"Developers always test their new updates before releasing it in the game"

 

That is probably true but what you fail to state is whether after testing the update if the result is not good, do the developers still release the update anyway?

 

I suspect that they do. Look at the last few "improvements".

 

Either they don't test thoroughly enough or they don't care that the update has problems.

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In all seriousness Cedric, do you not feel that the recent spate of constant changes has undermined player confidence in the system?

 

I am a non buyer but if I were a buyer I would seriously be worried that my investment in this game was being wasted by the constant changes being made. There must be others feeling this way and if so it will affect the revenue stream adversely.

 

We all accept that progress must be made, but each change MUST be followed by a period of stability to allow players to adjust to the changes and also for any unexpected effects to be identified. This constant changing makes it feel like the devs are randomly applying corrections in the hope that something will eventually work.  

 

Special events need to be "special" and infrequent otherwise they become routine events which lose their impact and do not refresh customer perceptions. If you wish to reward customer loyalty then have a bonus scheme where everyone understands the logic and benefits .The current system of adhoc sales generally pleases only a minority but seems to generate a lot of negative responses. I suspect this being mainly due to poor generic advertising of forthcoming events which raises everyone's expectations only to find that the sales actually apply only to limited target groups. 

 

Criticism yes, but hopefully constructive.

Yes, you make some very valid arguments. I understand and appreciate your concern about the lack of "stability periods" following the frequent updates.

 

Here's the thing though. Prior to the past year, Tanki Online was rarely if ever updated. It remained mostly the game it was when it was originally released. The word "neglected" might be too strong, but the truth is that Tanki should have kept up more with the times, and it didn't. What our devs are doing now, is trying to rework the game into what it should have become over the past 8 years. And if they don't do that, the game is gonna become obsolete and die. And even if there are a couple of trolls on this thread who keep saying they want the game to die, I doubt that's the general sentiment in the community.

 

The truth is that these are growing pains that are simply being experienced a couple of years later than they should've. But I promise you we're coming out of them soon. Of course, my definition of "soon" might not be the same as yours, because being part of the team puts me in a position to see things differently.

 

As for the special events, I also see your point, and I definitely agree with the customer loyalty program. I come from a background of casinos and online gambling (hated every minute of it, but that's a different story), and casinos live and die by VIP programs. Unfortunately, at this point in time, we simply do not have the infrastructure to implement the idea. In reality, it's something I suggested to management more than 3 years ago, when I first joined the game as a freelance copywriter and consultant. And it was already on their mind.

 

But first things first. Let's get the HTML5 version flying, so that we can guarantee a stable platform to our players without having to worry about browsers pulling the Flash carpet from beneath our feet. Then we can move on to other things.

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