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CLOSED — Cedric's "Virtual Office"


theFiringHand
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also what works with one group of players might not work for others . just remember tanki was here longer then tanki x and most players enjoy how the game use to be played back in 2013 and we want it back , it did bring in good money .

Granted. That said, I can guarantee, without a shadow of a doubt, based on the vast majority of MMOs that are no longer with us, that if a game doesn't change and evolve, it is doomed to disappear. Yes, you are correct, Tanki Online did bring in lots of money as it was a few years ago. But if you had to play today the version from 4 years ago (just to pick one), I'm pretty sure you wouldn't enjoy it.

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I think the proposed changes to supplies will be bad for the game.

 

Some will benefit more from the new Repair Kit than others depending on their playing style and equipment. Some will take advantage of how it works and others will be frustrated that their repair got interrupted. And a dominating team will benefit more than the struggling team making battles more one sided than they already are. Some have also mentioned that it will make a big difference for small and big maps. I say it should be equal for everyone, like 2k hp per shot, costing 100 crystals, which will balance the effect on small and heavy hulls.

 

Overdrive will also benefit more the dominating team than the struggling team, thus ruining battles. Many abandon battles when the other team starts to dominate and are winning, then new smart players will avoid joining your team, only noobs will join your team, making things worse.

 

The fact that there will be no initial cooldown is good, and longer cooldowns is okay because it will be the same for everybody and because it limits drugs usage, we should get use to it. But there should be cooldowns from one supply usage to another, even if it is minimal, to prevent people from hitting 2 3 4 in one instant.

 

Thanks

You might be right, but only time and data will tell. Also, let's bear in mind that the proposed changes are based on the data collected by our analysts, and that's a solid starting point. Let's give it a fair shot and see what happens.

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Dear Cedric,

 

Recently I've been playing the old Tanki Online at gtanksonline.com, today i found out that you guys shut it down.

(Due to copyright issues, even tho you guys completely abandoned the old version of Tanki)

Why u do this ? I had so much fun playing. The creators of the site put in so much hard work without even getting paid.

Can you please allow this site (and server !) to continue and make a live server for the Old Tanki ?

I'm sorry but management has decided that it will not allow legacy versions of the game. You'll find that we're not the only company that does this. Blizzard has made the same decision with regards to legacy servers for World of Warcraft.

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Cedric's virtual Office with no Cedric

 

You have not answered my question. Would that be because you have no answer?

No. It's because you keep trolling. And I don't feed trolls.  :)

 

Like your statement "Cedric's virtual Office with no Cedric". Do you even realize how idiotic that statement is, when I'm regularly replying to this thread?

 

Please, stop saying these things, because I hate seeing all the other players ridiculing you and making fun of you. I really don't want to see you become the target of ridicule, because nobody deserves such a fate, not even the most attention-deprived, sad, neglected wretch of a human being (not saying you're that, obviously).

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^ hey, Cedric, can you give me your thoughts on this idea, pls?

Hazel has already mentioned something about giving each hull its own unique "flavor". I doubt it will be in the form that you're suggesting, at least not at this point. As for the future, who knows!  :)

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So Cedric: how come TO never publicly announces to the EN community when the test server is open for mass testing?  On a related note, seeing these new upcoming changes to supplies, wouldn't it be a sound idea to do some mass testing with these supplies so that the TO team can get enough feedback for a smooth update?

Actually we have mass tested these changes during the holidays. But again, we can never be entirely sure how something will work unless we test it on the live servers for a minimum of a few weeks, giving players time to adapt to it (and that's a crucial part of the process).

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Hello, Cedric!

 

We, as a message from the Spanish community of the game, have a problem with the CM of the spanish community (Matías). He doesn't have any control or organization in his community, he only added a chat mod, but it was offline for one week, without banning anyone that violates the rules of the chat. We have been waiting one year for changes, and that's what we get. Can you have any contact with him or can you suggest something to solve this problem? Thanks!

 

- Adriel RB

I will forward the complaint, but I can do little else. He's my colleague. I am not his superior.

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"Developers always test their new updates before releasing it in the game"

 

That is probably true but what you fail to state is whether after testing the update if the result is not good, do the developers still release the update anyway?

 

I suspect that they do. Look at the last few "improvements".

 

Either they don't test thoroughly enough or they don't care that the update has problems.

Actually, we do tweak things after releasing them, based on player feedback and data.

 

Here's what you need to keep in mind though. People who are dissatisfied with something, are generally a lot more vocal than people who are satisfied with something. That's perfectly normal of course. You don't say "well done" every time your coffee is good. But you do complain if you're not happy with it.

 

However, this tends to give the wrong impression that there are more people who are dissatisfied, than people who are satisfied. Take for example the Overdrives topic. There were loads of complaints by players who said they didn't like it. I'd say there were more people complaining about the feature than praising it. But when we ran a community-wide survey to ask whether players liked overdrives or hated them, the OVERWHELMING MAJORITY voted that they liked the feature. I'm not at liberty to discuss the exact figures, but I can tell you it was waaaay past the 75% mark. To be honest, even we were surprised at seeing such a huge majority.

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What is your opinion about the decline in number of players who used to play this game and now they don't,what caused them to do this because the decline in number of players online has been significant..  It is the disliked updates,closure of Tanki Starladder or something else.

50% or more of my friends do not play this game anymore.

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But if you had to play today the version from 4 years ago (just to pick one), I'm pretty sure you wouldn't enjoy it.

Hah. What excatly? Having m3 smoky and still dreaming about thunder m0? How good looked the tanks and projectiles looked differently for all turrets based on modification, except freeze? When thunder really was horrifying with its big blasts, which now look like small "puff" with no damage? How rails were able to flip tanks? How noone knew where gold will drop? Random supply drops, No p2w? What excatly players would dislike in that version except sharp prop textures? I dont know. Yes, there was more hacks, but now lets talk about your gameplay, not what others do in their game. I think old tanki beats new tanki in almost everything gameplay releated. Psyhics were much better.

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What is your opinion about the decline in number of players who used to play this game and now they don't,what caused them to do this because the decline in number of players online has been significant.. It is the disliked updates,closure of Tanki Starladder or something else.
50% or more of my friends do not play this game anymore.


I know 2 friends who play this game, but none of them i have met in real life. In 2010 or so i had at least 50 friends who played this game. Now its just trash.

 

 

Actually, we do tweak things after releasing them, based on player feedback and data.


Player feedback... U mean all servers spamming the same thing? (Remove this update or somethin like that). If so... i dont even have words how to describe how terrible you are at doing what players want.

 

 

You're right, supplies ARE meant to give players an advantage, but we need to make sure that advantage is not a "wipe out" advantage. It's a very fine balance to achieve. What's more, the balance mark is constantly changing, not just with every release we implement, but also as players' skill levels mature in the game. That's why it's such a headache.


Game should relay on players skill, not their mothers wallet, which is not the case here. Next time balancing something, dont change the game completely, change stuff by few %, not like you currently do. Completely make thunder and rail useless, give buyers at lieuteant general permanent double armour (50% module) and m4 gear, kits aviable ONLY to buyers etc. If thats what hazel told in one of the livestreams, that TankiX doesnt make enought money and TankiOnline is the only source of income and without it AE will fall, you should start searching for new job.
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But sabotaging and hacking do give a wipe out advantage, unless countered by drugging skilled players.
So almost eliminate the cheating in order to drastically reduce the drugging.

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See when you say 75% like the future overdrive system , I would like to know more based on / ranks / none druggers / length of battle time they play  and so on. Other game company's do give out info  . we know there is many factors that make a game and some that destroy it . why hide info when these are only numbers your giving out and not private players account names , mind is wondering  ???

 

what I'm seeing in open chat is that most who like this system are lower rank players who have no clue what the system was like or even battled with higher ranks.

 

also the past was way better in game play and will still trump over this system now , not only did we have lots of players but we also had a system which we seldom seem to complain about how it ran. sure all systems have issues but I personally find way too many complaints now  . there are many games out on the market which have survived the test of time and sure they add new things a long the line or make sequels to keep players wanting more this is what the market is like , but when you change the system too fast or make it so much like your sister game it leaves very little interest in what is the future to hold on a game which you have spent time and money into it . why bother continuing to support a system which is heading towards a pay only game , which originally started out to be a free playing game and only had crystals to buy if you wanted to buy , now I find everyday I log into this game its tossed into our faces ..WE WANT YOUR MONEY .. not we want you to have fun and enjoy playing this game .. and yea Its my call if I want to give my money to u .

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What is your opinion about the decline in number of players who used to play this game and now they don't,what caused them to do this because the decline in number of players online has been significant..  It is the disliked updates,closure of Tanki Starladder or something else.

50% or more of my friends do not play this game anymore.

There are a number of reasons:

  1. People naturally leave a game after a certain amount of time. It's the life cycle, and it's perfectly normal.
  2. We haven't done any real outreach and acquisition campaigns for at least 3 years, so the players who are leaving are not being replaced.

If you're wondering why we're not doing acquisition campaigns to get new players, it's simple. Before getting new players, we want to achieve the vision we have for the game. Right now, Tanki Online is just a fraction of what it could be in terms of gameplay and features. Once the HTML5 version is released, we'll be in a better position to offer value to new (and existing) players.

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Hah. What excatly? Having m3 smoky and still dreaming about thunder m0? How good looked the tanks and projectiles looked differently for all turrets based on modification, except freeze? When thunder really was horrifying with its big blasts, which now look like small "puff" with no damage? How rails were able to flip tanks? How noone knew where gold will drop? Random supply drops, No p2w? What excatly players would dislike in that version except sharp prop textures? I dont know. Yes, there was more hacks, but now lets talk about your gameplay, not what others do in their game. I think old tanki beats new tanki in almost everything gameplay releated. Psyhics were much better.

I still stand by my statement. But I respect your opinion.

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Player feedback... U mean all servers spamming the same thing? (Remove this update or somethin like that). If so... i dont even have words how to describe how terrible you are at doing what players want.

Yes, players complain. Doesn't mean the solutions they propose are the right thing to do. If your arm is hurting and you go to the doctor, you don't just tell the doctor to amputate your arm. He's the expert, not you. You put forward your complaint, and then you allow the doctor to do his thing.

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and yea Its my call if I want to give my money to u .

Of course, nobody's forcing you.

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  1. , so the players who are leaving are not being replaced.

.

so in the past you have said that the English community has been increasing but then you say this, ? ... are you aware that most of the players who have any rank's  higher then marshal are making new accounts and most higher ranks have at less a minimal amount of 3 or more accounts . some use them to battle with others use them cause of there other accounts getting banned and they use them to chat with.. so in other words what your now saying is we have not been increasing but our count has been going lower .. interesting so how long do u think this part of the game will survive now , 6 months - 1 year ??? will HTML5 increase players or kill the game , see other games who did incorporate this system in,  lost  players once it was installed . so time will tell...

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so in the past you have said that the English community has been increasing but then you say this, ? ... are you aware that most of the players who have any rank's  higher then marshal are making new accounts and most higher ranks have at less a minimal amount of 3 or more accounts . some use them to battle with others use them cause of there other accounts getting banned and they use them to chat with.. so in other words what your now saying is we have not been increasing but our count has been going lower .. interesting so how long do u think this part of the game will survive now , 6 months - 1 year ??? will HTML5 increase players or kill the game , see other games who did incorporate this system in,  lost  players once it was installed . so time will tell...

I'm really not worried. Once the game is at the point where we want it to be, we can restart our acquisition campaigns. What's important is that community engagement has been increasing.

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I'm really not worried. Once the game is at the point where we want it to be, we can restart our acquisition campaigns. What's important is that community engagement has been increasing.

where is it increasing when you had to cut back on servers and also less battles these days in play for regular battles , I know i have seen a huge decrease over the 4 years I have been playing and yea players come and go , but new ones normally replace older players , but this is not the case here since the counts have been dropping from when you first started we had over 55 k and now the lowest on a Monday morning its reaches as low as 26k so that is over 50% drop in a year. need I say more and I know i'm right you see the numbers daily when you do the spread sheets.

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That's why players have continuously been leaving this game.

What about the number of player that enter the game?

Why always looking at one side of the story?

 

Tanki is dying. Even Cedric knows. Even devs know. They don't listen to our complaints becuase they are sure that even if they improve the game, it will still die

As long as you keep spamming then TO is still alive. Keep on the good job.
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