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theFiringHand
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I just now finished a match where the opponent's team had a hacker.

You haven't created invisibility paint yet, have you?
Well she was using it.

I could see a weird difference/camouflage for her whole tank, except the turret wasn't invisible.

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I just now finished a match where the opponent's team had a hacker.

You haven't created invisibility paint yet, have you?

Well she was using it.

I could see a weird difference/camouflage for her whole tank, except the turret wasn't invisible.

its tanki gliches.

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The risk of getting caught and lose a high ranked account (which took a year to raise) pushes those script kiddies into your ranks..

 

IMHO you can not count game mechanics violators in that ultra-low ranks into the Tanki hacker problem.

This feels like counting kids that rob sweets from their pals in the kindergarden into the criminal statistics of your country :)

 

 

On the other hand, if a Gismo uses game mechanic violations, and gets away with it for quite a period of time (weeks), then you are deeply in the problem that Tanki has.

 

 

Good news are, that most of them are based on Cheat Engine (a software used to craft such things), and this stuff stops working once the html5 version is released AND adobe flash based clients become disabled from logging in.

Of course it is just a question of time, until the hackers adapt, and provide new game mechanic cheats to those script kiddies that download it (and not even thing that a hidden trojan could steal their Tank or worse..).. but you will have some free time :)

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Blackwasp

 

Just played an Esplanade game the entire opposing team was cheating. We had good players, isidas, lots of mines, a couple of magnums and they beat us 10-0 in 5-6 minutes.

 

On the other hand, if a Gismo uses game mechanic violations, and gets away with it for quite a period of time (weeks), then you are deeply in the problem that Tanki has.

Sorry that you had a bad game.

 

What kind of cheats were they using?

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I think there should be a Custom Battle Pass like the PRO Battle Pass of today for when Matchmaking is implemented, but it should be cheaper.

 

- It could last 100 play hours or 30 days, whichever ends first.

- It could cost 100 crystals for Recruits and 1000 for Legends.

- If you have 1 hour left on your Pass you couldn't create or join battles of more than 1 hour.

- This pass could also be given as a prize on special events like the last Livestream, where everyone watching could have won the pass.

 

Reasons of why I think there should be a Custom Battle Pass:

 

- To reduce power leveling.

- To reduce multing and sabotage.

Edited by D.a.n.t.e

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Well, I am complaining and it is not fine.


IMO, if you are thinking magnum parms are inadequate, it is because you are no good at it yet. At first, magnums showed their potential, but they were easy to neutralize. Now, not. Magnums have now changed the game, and that is why I suggest a few maps that disallow magnum.

 

Magnum is so effective, it totally alters battles. It makes players have to fight differently, and it can make a match with balanced teams totally one sided. Magnum seems to me about right for its purpose, but it is too effective. Onion's suggestion of longer time with larger damage seems appropriate. I think magnum needs to be harder to use, requiring more practiced and precise skill. A possible step in that direction would be to give the turret substantial mass so as to make the hull more sluggish, lowering acceleration for both movement and turning. That would increase the patience and precision required. It seems too much a run-and-gun capable weapon for now.

 

I think there are other possibilities for limiting magnum's impact on the game. I like the turret. I like the role it fills, but it currently overwhelms entire matches when wielded by some of the experts I've already encountered. I suspect others will start complaining as more M4 magnums are running around, played by those who have mastered its characteristics.

 

I haven't played with magnum yet. I have only fought it, and several, often. I have found someone (often me) must go hunt the magnums (as has always been the case with shaft), or the defended position becomes unassailable as many teammates stop trying and others die too fast. Hunting shaft is straightforward because of line-of-sight requirements. Hunting magnum is much more time consuming and tedious.

 

Another factor indicating how dominant magnum can be is the fact that it is just as play-altering in DM as in team battles. A well entrenched magnum can survey the map for clusters of tanks and rack up kills quickly. A well entrenched magnum becomes a must-kill.

 

Part of the problem with magnum is protections. It is difficult to justify magnum protection when its shots are so random. I acquired a magnum-containing module on my alt account, and it is effective, but if there aren't at least two magnums, it just isn't worth equipping. Of course, I've voiced my complaints about having so many turrets while modules are limited to three protections. That is a separate issue.

 

 

I just now finished a match where the opponent's team had a hacker.
You haven't created invisibility paint yet, have you?
Well she was using it.
I could see a weird difference/camouflage for her whole tank, except the turret wasn't invisible.


You should know by now invisible opponents are lagged to the max. That is, you need to refresh your browser (or exit/close the standalone and restart/reenter). Somehow the server loses track of that tank with respect to you. It will get worse if you don't refresh.
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You should know by now invisible opponents are lagged to the max. That is, you need to refresh your browser (or exit/close the standalone and restart/reenter). Somehow the server loses track of that tank with respect to you. It will get worse if you don't refresh.

Yep, shadows start appearing sideways of the tank, they are extremely dark, turrets loose their textures (Becomes black/invisible) and battle ends with you spinning your turret and shooting everywhere in hope to kill someone who you cant see. Its just normal thing to happen in this game. Dont bother reporting this as a bug. They realy dont care. 

Edited by SwiggityWiggity_GTi

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Yep, shadows start appearing sideways of the tank, they are extremely dark, turrets loose their textures (Becomes black/invisible) and battle ends with you spinning your turret and shooting everywhere in hope to kill someone who you cant see. Its just normal thing to happen in this game. Dont bother reporting this as a bug. They realy dont care.

 

I disagree, they do care, but they are unable to fix it due to flash technology.

 

I blame the original devs of the game that created it back in 2009, for putting it on such an unstable platform at the time, they should have put it on HTML5 when they first released the game.

Edited by DieselPlatinum
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I blame the original devs of the game that created it back in 2009, for putting it on such an unstable platform at the time, they should have put it on HTML5 when they first released the game.

Flash was the best thing available at the time. HTML5 came out in 2014, it didnt exist in 2009.  -_-

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I disagree, they do care, but they are unable to fix it due to flash technology.

 

I blame the original devs of the game that created it back in 2009, for putting it on such an unstable platform at the time, they should have put it on HTML5 when they first released the game.

:D How much research did you put in your comment?

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:D How much research did you put in your comment?

I could say the same about you, but then again, just researching the game doesn't provide statements any where as accurate as playing the game itself.

 

Flash was the best thing available at the time. HTML5 came out in 2014, it didnt exist in 2009.  -_-

Well, ok, Ill give them the benefit of the doubt for those first 4 years but seymron kirov should have known that flash was going to die a few years later and should have pushed towards HTML5 when it came out, but he didn't. So now the devs are in a mess of trying to fix the game that should have been updated for the past 8 years.

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Well, ok, Ill give them the benefit of the doubt for those first 4 years but seymron kirov should have known that flash was going to die a few years later and should have pushed towards HTML5 when it came out, but he didn't. So now the devs are in a mess of trying to fix the game that should have been updated for the past 8 years.

You seem to be missing the point, Flash was basically the ONLY way to go as regards to an online game up until 2014. Only in late 2014 + 2015 when HTML5 secured a decent foothold online did people begin to predict Flash would start dying. 

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I could say the same about you, but then again, just researching the game doesn't provide statements any where as accurate as playing the game itself.


Well, ok, Ill give them the benefit of the doubt for those first 4 years but seymron kirov should have known that flash was going to die a few years later and should have pushed towards HTML5 when it came out, but he didn't. So now the devs are in a mess of trying to fix the game that should have been updated for the past 8 years.

I put my experience as an example. This bug is here for ages and noone is fixing it.

You know what? HTML5 will die after few years, tanki should move to another platform. Unity? Nah. It will die too few years later. Do you suggest something undying?

Edited by SwiggityWiggity_GTi

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I put my experience as an example. This bug is here for ages and noone is fixing it.

You know what? HTML5 will die after few years, tanki should move to another platform. Unity? Nah. It will die too few years later. Do you suggest something undying?

 

HTML5 will give the devs more room to fix the game up.

 

 

Anyway, I think you need a break from criticizing everyone in the forum :ph34r:

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I put my experience as an example. This bug is here for ages and noone is fixing it.

You know what? HTML5 will die after few years, tanki should move to another platform. Unity? Nah. It will die too few years later. Do you suggest something undying?

 

Everything will die, it's the way the world works. You should think of it as good that it moves on instead of shutting down when the rest of the world moves on
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Dad is trolling.

Every turret has a strength and a weakness, including Magnum.

No, not trolling. Sure magnum has weakness. It's lack of turret turn is a weakness, but it is much less significant than a close-range turret whose owner cannot turn turret to save his life, literally. I love hunting players when i realize they cannot turn turret. Magnums are different, because they know they have not turret traverse, they are more adept at turning their tank. It has amazed me.

 

Magnums are very significant in the game. A pair or trio of skilled magnums make the other team impotent. 

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HTML5 will give the devs more room to fix the game up.

 

 

Anyway, I think you need a break from criticizing everyone in the forum :ph34r:

Actually, im just criticizing a guy who criticizes people from 2009 that they didnt make the game to html5 before it was relesed.

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