Jump to content
EN
Play

Forum

CLOSED — Cedric's "Virtual Office"


theFiringHand
 Share

Recommended Posts

Hazel addressed this in a live stream at some point. Cedric has said some stuff about this too. They say that in the past 3-4 years, the game received updates rarely, and was pretty much the same game in 2013 as it was in 2015. Now they want to overhaul the game, bring it to a new, modernized state. This started in October 2016, when the great rebalance came about. All of these current updates are not random. The devs say they have a goal in mind, and admit that getting there will involve a lot of changes that may not make the game better in the short term, but will eventually pay off in the long term. We are in that transitional period currently. Problem is, most players don't care for this, and like the game how it is/was . . .

Like the reality shatterinhg, world ending mission update? I got along just fine doing missions without a PRO Pass, thank you very much. I see all these kids complaining "Well oh it's too hard cuz it's a drug fest at high rank and I need to waste my drugs to do the mission" blah blah blah. Fun fact: The only reason you think you need more drugs to complete a mission is because you make yourself believe such! It's simple mind games. If you think it's impossible without X, then you will literally fail every time without X item. So, look at it like this: I will complete my mission without using drugs and save them for when I need.

 

Also, why complain when 90% of missions give you a return plus a little extra on drugs.

  • Like 1

Share this post


Link to post
Share on other sites

Like the reality shatterinhg, world ending mission update? I got along just fine doing missions without a PRO Pass, thank you very much. I see all these kids complaining "Well oh it's too hard cuz it's a drug fest at high rank and I need to waste my drugs to do the mission" blah blah blah. Fun fact: The only reason you think you need more drugs to complete a mission is because you make yourself believe such! It's simple mind games. If you think it's impossible without X, then you will literally fail every time without X item. So, look at it like this: I will complete my mission without using drugs and save them for when I need.

Also, why complain when 90% of missions give you a return plus a little extra on drugs.

I don't have an issue with stocking up supplies now that I only claim one mission and complete one mission a day. I have around 202 repair kits, around 750 mines, and about 1k of everything else except gold boxes, which I have 0 of.

Share this post


Link to post
Share on other sites

IMO the economy of supplies is hopelessly ruined. I bought the 1500 kit with crystals a few days before it became a shop only item (thank you PrincessSeraphina). Turns out that wasn't the best idea though. I had also bought Jackhammer kit and Redneck kit back when both came with supply rewards. Of course I get many more supplies than crystals from missions, and the summer mission chain bonuses have multiplied my supply intake.

 

Actually, I'm getting free supplies several orders of magnitude faster than I use them.

 

So back to the economy for a moment. What is a supply worth to me? Right now - 0 crystals, 0 real money. Really the value is negative since I'd love to sell some of my supplies back, but know that's not gonna happen. Even if I had 0 supplies, I wouldn't buy any because the game gives more of them to me in mission rewards than I use.

 

And using supplies is harder now too. They are pretty much enabled only in Random battles, With Overdrives in the game, its pointless to drug against an Overdrive enemy, and Overdrives make it less necessary to use your own supplies. So my inventory just keeps growing.

 

I don't care about any of this, other than knowing that I'll never buy supplies again. It does stick out as one of the most out of balance 'supply' and demand (lol) features of the game.

  • Like 1

Share this post


Link to post
Share on other sites

when will be the apply for spector again be open

I have no intention of opening them. Spec mode is a can of worms. It's got tons of potential for abuse, so anyone getting it must have an impeccable track record, and 99.99% of the people who want spectator, don't. From now on, we'll be hand-picking spectators. I'm not gonna waste my time wading through hundreds of applications from people who have horrible karma, have been banned for a multitude of reasons, and quite possibly, share their account with one friend or ten.

 

Cedric

Please tell Us When Promo Codes Will Be Given

And IF IT Is Given For Free Or No!

Promo codes will be given in events and mini-games.

 

Cedric The Pizza Guy.  :wub:

 

cant-turn-his-595fbc.jpg

lol

 

We need a few maps that do not allow Magnum. Esplanade is my first suggestion. That is a much less fun map when there are magnums present. Magnums have changed the game, mostly not for the better. (I don't want rid of magnums. They need tweaked, but I'm not sure how. Adding mass to the turret may help, making the hulls more sluggish. I don't want them less powerful. I think they are about right, but they mess up the game. They need to be harder to use.)

There are no plans to restrict Magnum use from specific maps at this point in time. But we are tracking our data closely, and we'll continue to make adjustments to make sure no turret is overpowered or under-powered.

 

I could say the same about you, but then again, just researching the game doesn't provide statements any where as accurate as playing the game itself.

 

 

Well, ok, Ill give them the benefit of the doubt for those first 4 years but seymron kirov should have known that flash was going to die a few years later and should have pushed towards HTML5 when it came out, but he didn't. So now the devs are in a mess of trying to fix the game that should have been updated for the past 8 years.

Semyon Kirov, like me, was a community manager, and like me, he had ZERO influence on what went in or came out of the game. That's the project manager's decision, not the community manager's decision. The community manager's job is relaying information.

 

i am surprise  to know the cedric is girl :ph34r:  :ph34r:  :ph34r:

Ehm... no, I'm not.

 

This is Cedric on a normal day lol:

main-qimg-db006178ab10584aabe4ed4c3f5975

Sorry to disappoint you but I don't wear suits. Actually, right now, I'm in my boxers, because you know, it's Sunday, and yet here I am replying to your "question".

 

Cedric, who is your favourite helper? (Answer honestly, don't DELIBERATELY side with :ph34r:)

Honestly, does a brilliant job, irrespective of whatever some people might say. That said, I do NOT have a favorite helper. I do have many favorites, but I won't mention any of them for fear of missing someone. Instead I'll mention a couple who have left and were truly an asset to me (and to the community) during their stay: @Issho_Fujitora and @Nikk. Both of them were instrumental in making the community a much better place.

 

I thought it better to state my response here than over in the Overdrive thread.

 

First let's throw out absurdity - I understand that a popular demand to give every player a million free crystals cannot be granted by the game designer(s).

 

Back to Overdrives for a moment. Opinions on that are mixed. I see plenty of exploitation in the game, so when I sit back and think, you're hearing from a vocal minority in the forums - maybe.

 

But I'm really here to talk about the mission update, where completion cannot be performed in PRO battles. Cedric, your community unanimously opposes this update (not just on the forum, but also on the game chat, and in battle chat) and still protests it through subsequent updates. I am not aware of a single player who has said the mission update was a good thing. Again, when I sit back and think, this is a case of the customer being right. The problems with exploits and power leveling could have been dealt with much more appropriately (say, for example disabling mission completion in 1v1 battles).

 

My plea to you is that you vet this with the other Community Managers - I suspect this mission update is equally unpopular across communities, then bring a united appeal to the game designers to restore the ability to complete missions in PRO battles. After all, the game was just fine for years with this in place. Please.

I'm sorry, but just because a lot of players complain about an update, doesn't mean the update is bad. That update was implemented for a valid reason, and there are currently no plans to remove it. Don't mistake the customer's right to complain, with the customer being always right. The customer is not always right. And if you take a good look around you every day, you'll be able to see this for yourself.

 

NOW OPEN- Cedric's Virtual "Complain About A Recent Update"

ikr lol

  • Like 3

Share this post


Link to post
Share on other sites

Give a reason why it sucks. (I admit it does make some battles unbalanced but for me, its ok after getting used to it.)

I explained why I hated it with the first try. I begged for it to be left out of team matches, and explained what was wrong with it after the second try. (The second try was the worst, worse than now.) And I explained what was wrong with it in detail when they were asking for ideas. It is bad. If you don't want to look up what I wrote, and the several other long-term players who commented similarly, then tough. It seems you don't care if you can't check for yourself.

 

I have 3.4 years playing. I have played 40 to 90 minutes every day for over 400 days straight. On Saturdays I sometimes get in over 200 minutes. I'm no newbie, and I have played. I don't get used to it. It isn't okay. It has ruined the game beyond bearable limits. The whole game sucks because of it. (Well, overdrive is the culmination of several bad implementations applied over the last ten months or so.)

 

I suppose the noobs are rejoicing. If all of us good players leave, they will have an easier time of it.

  • Like 1

Share this post


Link to post
Share on other sites

Like the reality shatterinhg, world ending mission update? I got along just fine doing missions without a PRO Pass, thank you very much. I see all these kids complaining "Well oh it's too hard cuz it's a drug fest at high rank and I need to waste my drugs to do the mission" blah blah blah. Fun fact: The only reason you think you need more drugs to complete a mission is because you make yourself believe such! It's simple mind games. If you think it's impossible without X, then you will literally fail every time without X item. So, look at it like this: I will complete my mission without using drugs and save them for when I need.

 

Also, why complain when 90% of missions give you a return plus a little extra on drugs.

I hope you are basing all this on a different higher account.

 

In normal battle you will use more supplies weekly than you get as reward.  it's as simple as that.

Share this post


Link to post
Share on other sites

Hazel addressed this in a live stream at some point. Cedric has said some stuff about this too. They say that in the past 3-4 years, the game received updates rarely, and was pretty much the same game in 2013 as it was in 2015. Now they want to overhaul the game, bring it to a new, modernized state. This started in October 2016, when the great rebalance came about. All of these current updates are not random. The devs say they have a goal in mind, and admit that getting there will involve a lot of changes that may not make the game better in the short term, but will eventually pay off in the long term. We are in that transitional period currently. Problem is, most players don't care for this, and like the game how it is/was . . .

Thanks for pointing it out. I heard some of that, but I want to hear something new, something that addresses the hundreds of thorough, reasoned complaints.

 

Mostly, I want to hear something that can give me hope that if I suffer through playing for a few more weeks, I'll find things that make the game fun again.

 

Honestly, I can't believe it. The game just isn't what it was when I found it so entertaining. Sure there were always frustrations. Clan-take-overs were always disappointing, but they were at least only maximizing teamwork. They weren't cheating. Spawnkilling was addressed to some extent, but that was always rare enough to not be overwhelming. The Great Leveling was a fail. Taking away the high-acceleration rates, and making everything like everything else was fundamentally problematic. It penalized good skill and minimized the detriment (for the player) of inadequate skill. I see more players that can't or won't turn turret now than a year ago. 

 

It is frustrating.

 

The incessant complaints about drugs is wearing on me too. I thought that would end by the time I reached the General-ranks. With hundreds of hours of playing time, I would expect everyone to have gotten good enough at supplies, or they'd have grown to except it instead of constant crying and whining.

 

They tried (and failed) with Tanki-X. They could have tried a Tanki-light, with three hulls, a short range turret, two long range turrets, and one continuous fire mid-range turret, but no. They ruined the game for the good players in trying to make the game something different, something other than what they played for.

 

It didn't work. Their effort to change has failed.

 

I said I'd carry on if given hope of only a few more weeks of suffering. Do you think things will be better by September? By November?

 

Yeah, me neither.

Share this post


Link to post
Share on other sites

I hope you are basing all this on a different higher account.

 

In normal battle you will use more supplies weekly than you get as reward.  it's as simple as that.

Not if you do one mission a day and claim reward for one mission a day. And I have it in a way that I don't claim the other two missions that same day for convenience purposes. Heck, I have an interesting way of doing some of this stuff. Say that today is the day I will complete my weekly chain, and I have two missions that are already completed; one contains a reward of say 5 speed boost and 3 mines, and the other contains a reward of like 1524 crystals. In this case, I would claim the reward of 5 speed boosts and 3 mines and upon that, I get my weekly bonus, and save my 1524 crystal reward for the next day or so. In my mind, this makes it so I don't get too much in one day and too little the next.

Share this post


Link to post
Share on other sites

...

lol

 

There are no plans to restrict Magnum use from specific maps at this point in time. But we are tracking our data closely, and we'll continue to make adjustments to make sure no turret is overpowered or under-powered.

 

Semyon Kirov, like me, was a community manager, and like me, he had ZERO influence on what went in or came out of the game. That's the project manager's decision, not the community manager's decision. The community manager's job is relaying information.

 

...

...

I'm sorry, but just because a lot of players complain about an update, doesn't mean the update is bad. That update was implemented for a valid reason, and there are currently no plans to remove it. Don't mistake the customer's right to complain, with the customer being always right. The customer is not always right. And if you take a good look around you every day, you'll be able to see this for yourself.

 

ikr lol

I appreciate the thorough comments, Cedric. I appreciate your efforts.

 

I don't know why some maps can't exclude magnum. I don't know why the team-repairing isida is allowed in nonteam DM.

 

Still, I do appreciate. You never seem to be evasive, notwithstanding some questions never get answers.

 

Seriously, can you offer me a reasonable argument for why I should continue to play when the game has become so bad? (I hope no one tells me to go ahead and quite, like several did in the Tanki-X forum. I should think any honest tanker would want every good player possible.)

 

What is the approximate time for HTML5? Weeks, months, years?

 

Are you sure HTML5 will lead to less cheating and less glitches and fatal errors? (I never play an hour without a fatal error.)

 

Are you sure the matchmaking system will work at all?

 

I'm not nearly as pessimistic about match making as some, but it is hard to be optimistic.

 

What is the time frame for matchmaking? Two weeks, five weeks, longer?

 

Better players than me have left. I doubt a tear has been shed over any, not even over all. I don't much expect anyone will notice if I stop playing. Still, the game is not presently worthwhile. I'll quit from boredom and frustration if it doesn't improve soon.

 

One last comment on magnum: It isn't overpowered in the tactical sense. In general combat, the magnum is probably at a general disadvantage to at least half the turrets. My point is that magnum changes the game by its presence. A match without magnum plays entirely different than if the other team has two or more effective magnums. Then play changes entirely. Tactics must alter, and strategy focuses on neutralizing the magnums, perhaps by traveling safer, slower, routes, or perhaps by hunting the magnums to make life miserable enough for them that they change to a short-range turret. I doubt data will show that. Only getting in there and playing the hours will show that.

 

I also would like you or the devs to address the developmental shifts toward coordinated, practiced, team play.

 

I'm a lone wolf. I've coordinated well with my sons playing in the same room (grand fun), at the same time, but I'm not fond of teaming via Skype. It is essential for clans, and I've done it effectively, but it is not something I would willingly try to implement with acquaintances met in the game. It is a lot of effort. If Tanki becomes mostly a Skype-coordinated team effort in general games, it will not be something I continue with.

 

As to my lone-wolf status, people can say it doesn't work, but look at my numbers and my rating. It works for me.

  • Like 1

Share this post


Link to post
Share on other sites

Too many errors and glitches after the update.

 

I think they are making the software too complex that they will not be able to manage it properly in the future.

 

The game should be about point and shoot with some power ups, but this Overdrive is too much, it only benefits the dominating team. It's good for Spawn Killings, I know because I have done that with Isida.

 

Many players know how to chose their battles (winning, high ranks and well performing), those that don't chose their battles carefully must be very frustrated that they lose every time.

Share this post


Link to post
Share on other sites

I hope you are basing all this on a different higher account.

 

In normal battle you will use more supplies weekly than you get as reward.  it's as simple as that.

No, I'm basing this off of MY performance. Hell, I don't drug at all! Only pick ups. And I can outperform hardcore buyers and druggers if I can stomp them out fast enough.

Also, the only reason you get less rewards than what you put in is because you have no faith in skill and battle performance, and instead put all your faith into drugs doing it for you. Look at any good Shaft player (myself included to a small degree). We will rarely ever drug a DD unless we're shooting at some cowardly Mammoth using DA and Vulcan. The only drug I can think of that any sniper uses in excess is SBs but even then, not everyone uses SBs when they're Shafting. So what does that say? They're using faith in their skill with a turret to complete missions and earn EXP, not drugs.

 

Try it out sometime, I promise you, it will work out in the end. And if it doesn't well... You simply didn't have enough skill and effort. ;)

Share this post


Link to post
Share on other sites

I appreciate the thorough comments, Cedric. I appreciate your efforts.

 

I don't know why some maps can't exclude magnum. I don't know why the team-repairing isida is allowed in nonteam DM.

 

Still, I do appreciate. You never seem to be evasive, notwithstanding some questions never get answers.

 

Seriously, can you offer me a reasonable argument for why I should continue to play when the game has become so bad? (I hope no one tells me to go ahead and quite, like several did in the Tanki-X forum. I should think any honest tanker would want every good player possible.)

 

What is the approximate time for HTML5? Weeks, months, years?

 

Are you sure HTML5 will lead to less cheating and less glitches and fatal errors? (I never play an hour without a fatal error.)

 

Are you sure the matchmaking system will work at all?

 

I'm not nearly as pessimistic about match making as some, but it is hard to be optimistic.

 

What is the time frame for matchmaking? Two weeks, five weeks, longer?

 

Better players than me have left. I doubt a tear has been shed over any, not even over all. I don't much expect anyone will notice if I stop playing. Still, the game is not presently worthwhile. I'll quit from boredom and frustration if it doesn't improve soon.

 

One last comment on magnum: It isn't overpowered in the tactical sense. In general combat, the magnum is probably at a general disadvantage to at least half the turrets. My point is that magnum changes the game by its presence. A match without magnum plays entirely different than if the other team has two or more effective magnums. Then play changes entirely. Tactics must alter, and strategy focuses on neutralizing the magnums, perhaps by traveling safer, slower, routes, or perhaps by hunting the magnums to make life miserable enough for them that they change to a short-range turret. I doubt data will show that. Only getting in there and playing the hours will show that.

 

I also would like you or the devs to address the developmental shifts toward coordinated, practiced, team play.

 

I'm a lone wolf. I've coordinated well with my sons playing in the same room (grand fun), at the same time, but I'm not fond of teaming via Skype. It is essential for clans, and I've done it effectively, but it is not something I would willingly try to implement with acquaintances met in the game. It is a lot of effort. If Tanki becomes mostly a Skype-coordinated team effort in general games, it will not be something I continue with.

 

As to my lone-wolf status, people can say it doesn't work, but look at my numbers and my rating. It works for me.

Different turrets and possibly even different hulls will always change the play of a battle in different ways.

Share this post


Link to post
Share on other sites

Cedric here's a tongue twister for you. Say "Striker Alterations" five times fast. Good luck!

 

 

And please don't say "Be Patient" afterwards :lol: 

 

Edited by NamesAreForNoobs

Share this post


Link to post
Share on other sites

Perhaps this is not possible, perhaps if possible it would still be too daunting, but might it be possible to directly survey the daily-active players in the top 1500, per the current efficiency rating? First, about supplies use, second, about this update. Perhaps, also, ask them about expectations of published plans.

 

That would be a worthwhile poll.

 

Likewise, players who started playing between October and December 2016 and have remained regularly active. (If possible, this poll should focus on actual new players, not long-time players who have started over.)

 

If I could see honest results from those two polls, I'd accept whatever the results showed.

 

Assuming the devs implemented according to the established results, I'd give it a fair shot, and if I just couldn't get into the game anymore, then it would obviously be just me.

 

Please comment regarding the feasibility of such polls.

  • Like 1

Share this post


Link to post
Share on other sites

Format may not work on this, but I think it worth pointing out. Top 36 players by ranking/rating. (Efficiency rating.)

 

I'd appreciate this being pointed out to Hazel-Ra.

 

OKDad70 Not in top 100, but for comparison.   109,779 1.7 524 5181 9.89 This parm indicates drugger if over about 5.                   Tanker note   K (including before stat) K/D Hours (since stat) Repair kits RK per hour If under 3, player intentionally refrains from supplies. - - - - - - - - - CkuJIoBbIu.Haru6aTop Does not appear to be active.   75,860 2.63 310 7022 22.65 Obvious supplies buyer if this parm is over about 12. CEBEPOK_74 Does not appear to be active.   184,434 1.6 145 3287 22.67   BuPycH9Ik Active, but not in last few days.   74,312 1.71 563 4282 7.61 Below 10, player likely uses only earned supplies. Bossiks Not active since stats.   402,912 1.74 6 137 22.83   qwert.1975 Not active since stats.   83,683 2.52 5 0 0.00   reks79 Not active since stats.   410,010 2.54 14 139 9.93   tisey Active, but not in last few days.   162,448 1.77 234 4692 20.05   121212121212q Active, but not in last few days.   395,464 2.2 219 7549 34.47   dmwmixa Active, but not in last few days.   510,116 3.07 585 3712 6.35   Mirage98 Active, but not in last few days.   159,724 1.88 437 882 2.02 (Player appears to be BP specialist, no-supplies XP/BP format.) ROSSIBEL3 Active, but not in last few days.   124,257 2.99 167 6349 38.02   CATALIN.01 Active, but not in last few days.   245,231 2.33 156 2022 12.96   tisey08 Does not appear to be active.   168,386 1.61 241 1232 5.11   MoNDeBa Active, but not in last few days.   170,813 1.89 201 1751 8.71   gokmop63 Does not appear to be active.   109,080 2.85 80 688 8.60   Cortana Active, but not in last few days.   123,658 1.81 867 15057 17.37 Cortana is active; I've battled. Note, 87 296 total supplies use. Cortana has rep of being among the best. Vengeance Active.   227,800 2.19 687 28702 41.78 Note: 137 903 total supplies. tisei Does not appear to be active.   197,100 1.49 162 1285 7.93   RGAVIY Not active since stats.   190,540 1.5 7 375 53.57 Check for yourself, but that doesn't seem possible. me11on Not active since stats.   348,180 2.7 36 31 0.86   ryadden Not active since stats.   289,119 3.4 46 1025 22.28   Jaguar_AC Active, but not in last few days.   195,974 1.15 870 2950 3.39   Ratsch Active, but not in last few days.   273,533 1.94 883 2256 2.55   kaunas_lt Not active since stats.   53,895 3.38 39 1440 36.92 Well outside of norms. Q.Q Active, but not in last few days.   105,840 2.55 218 4599 21.10   Ra0001 Does not appear to be active.   138,380 3.97 196 1532 7.82   226226leung1 Active, but not in last few days.   169,123 1.06 1250 2902 2.32 A lot of playing time. vovan-42 Does not appear to be active.   316,400 1.78 132 2702 20.47   ROSSIBEL2 Does not appear to be active.   130,740 3.08 177 6187 34.95   Razor Active.   192,018 3.13 632 23037 36.45   HellScull Active, but not in last few days.   143,962 1.41 656 1406 2.14   6opucu4 Active, but not in last few days.   206,387 10.4 510 16566 32.48 Note: 89 210 total supplies. Mammoth-twins. Classicus Not active since stats.   479,153 3.23 12 192 16.00   URAGAN_666 Active, but not in last few days. (Was extremely active.)   169,004 1.26 2666 6081 2.28 Wow, really? That would seem more than 40 hours per week. kreedo Active, but not in last few days.   175,595 2.26 219 5568 25.42   ded-42 Active (somewhat), but not in last few days.   126,878 1.86 87 1291 14.84  

 

Of course, may change a little next week. But isn't it striking that formerly active top players seem to be taking a break?

Share this post


Link to post
Share on other sites

 

 

Format may not work on this, but I think it worth pointing out. Top 36 players by ranking/rating. (Efficiency rating.)

 

I'd appreciate this being pointed out to Hazel-Ra.

 

OKDad70 Not in top 100, but for comparison.   109,779 1.7 524 5181 9.89 This parm indicates drugger if over about 5.                  

Tanker note   K (including before stat) K/D Hours (since stat) Repair kits RK per hour If under 3, player intentionally refrains from supplies. - - - - - - - - - CkuJIoBbIu.Haru6aTop Does not appear to be active.   75,860 2.63 310 7022 22.65 Obvious supplies buyer if this parm is over about 12. CEBEPOK_74 Does not appear to be active.   184,434 1.6 145 3287 22.67   BuPycH9Ik Active, but not in last few days.   74,312 1.71 563 4282 7.61 Below 10, player likely uses only earned supplies. Bossiks Not active since stats.   402,912 1.74 6 137 22.83   qwert.1975 Not active since stats.   83,683 2.52 5 0 0.00   reks79 Not active since stats.   410,010 2.54 14 139 9.93   tisey Active, but not in last few days.   162,448 1.77 234 4692 20.05   121212121212q Active, but not in last few days.   395,464 2.2 219 7549 34.47   dmwmixa Active, but not in last few days.   510,116 3.07 585 3712 6.35   Mirage98 Active, but not in last few days.   159,724 1.88 437 882 2.02 (Player appears to be BP specialist, no-supplies XP/BP format.) ROSSIBEL3 Active, but not in last few days.   124,257 2.99 167 6349 38.02   CATALIN.01 Active, but not in last few days.   245,231 2.33 156 2022 12.96   tisey08 Does not appear to be active.   168,386 1.61 241 1232 5.11   MoNDeBa Active, but not in last few days.   170,813 1.89 201 1751 8.71   gokmop63 Does not appear to be active.   109,080 2.85 80 688 8.60   Cortana Active, but not in last few days.   123,658 1.81 867 15057 17.37 Cortana is active; I've battled. Note, 87 296 total supplies use. Cortana has rep of being among the best. Vengeance Active.   227,800 2.19 687 28702 41.78 Note: 137 903 total supplies. tisei Does not appear to be active.   197,100 1.49 162 1285 7.93   RGAVIY Not active since stats.   190,540 1.5 7 375 53.57 Check for yourself, but that doesn't seem possible. me11on Not active since stats.   348,180 2.7 36 31 0.86   ryadden Not active since stats.   289,119 3.4 46 1025 22.28   Jaguar_AC Active, but not in last few days.   195,974 1.15 870 2950 3.39   Ratsch Active, but not in last few days.   273,533 1.94 883 2256 2.55   kaunas_lt Not active since stats.   53,895 3.38 39 1440 36.92 Well outside of norms. Q.Q Active, but not in last few days.   105,840 2.55 218 4599 21.10   Ra0001 Does not appear to be active.   138,380 3.97 196 1532 7.82   226226leung1 Active, but not in last few days.   169,123 1.06 1250 2902 2.32 A lot of playing time. vovan-42 Does not appear to be active.   316,400 1.78 132 2702 20.47   ROSSIBEL2 Does not appear to be active.   130,740 3.08 177 6187 34.95   Razor Active.   192,018 3.13 632 23037 36.45   HellScull Active, but not in last few days.   143,962 1.41 656 1406 2.14   6opucu4 Active, but not in last few days.   206,387 10.4 510 16566 32.48 Note: 89 210 total supplies. Mammoth-twins. Classicus Not active since stats.   479,153 3.23 12 192 16.00   URAGAN_666 Active, but not in last few days. (Was extremely active.)   169,004 1.26 2666 6081 2.28 Wow, really? That would seem more than 40 hours per week. kreedo Active, but not in last few days.   175,595 2.26 219 5568 25.42   ded-42 Active (somewhat), but not in last few days.   126,878 1.86 87 1291 14.84  

 

Of course, may change a little next week. But isn't it striking that formerly active top players seem to be taking a break?

 

 

 

Well, it was readably formated until I hit the post-button.

 

The chart was a simply listing of the top 36 players pulled from the Ratings tab. All stats from the public player profile rating page.

Edited by Hate
Added spoiler.

Share this post


Link to post
Share on other sites

No, I'm basing this off of MY performance. Hell, I don't drug at all! Only pick ups. And I can outperform hardcore buyers and druggers if I can stomp them out fast enough.

Also, the only reason you get less rewards than what you put in is because you have no faith in skill and battle performance, and instead put all your faith into drugs doing it for you. Look at any good Shaft player (myself included to a small degree). We will rarely ever drug a DD unless we're shooting at some cowardly Mammoth using DA and Vulcan. The only drug I can think of that any sniper uses in excess is SBs but even then, not everyone uses SBs when they're Shafting. So what does that say? They're using faith in their skill with a turret to complete missions and earn EXP, not drugs.

 

Try it out sometime, I promise you, it will work out in the end. And if it doesn't well... You simply didn't have enough skill and effort. ;)

First off - I prefer (by far) Pro-battles supplies off.  I only do normal battles with supplies because I can't complete missions in Pro-battles.

And Now I have a "super-mission" which either requires lots of "normal" battle time or will take forever just completing one mission per day.

 

It's kind of funny when some people claim others don't have enough skill or effort.  You know nothing about me, so are in no position to comment on my skill, least of all effort.

 

Time will tell if you have same opinion when rank up more - say to General when you're playing tankers with unlimited supplies and 40%-50% protection modules.  It is a completely different game at higher levels.

 

And by the way - at Marshal+ DD and mines are pretty much standard procedure for shaft players - so get off your high horse.

Share this post


Link to post
Share on other sites

I appreciate the thorough comments, Cedric. I appreciate your efforts.

 

 

 

 

I don't know why some maps can't exclude magnum. I don't know why the team-repairing isida is allowed in nonteam DM.

 

Still, I do appreciate. You never seem to be evasive, notwithstanding some questions never get answers.

 

Seriously, can you offer me a reasonable argument for why I should continue to play when the game has become so bad? (I hope no one tells me to go ahead and quite, like several did in the Tanki-X forum. I should think any honest tanker would want every good player possible.)

 

What is the approximate time for HTML5? Weeks, months, years?

 

Are you sure HTML5 will lead to less cheating and less glitches and fatal errors? (I never play an hour without a fatal error.)

 

Are you sure the matchmaking system will work at all?

 

I'm not nearly as pessimistic about match making as some, but it is hard to be optimistic.

 

What is the time frame for matchmaking? Two weeks, five weeks, longer?

 

Better players than me have left. I doubt a tear has been shed over any, not even over all. I don't much expect anyone will notice if I stop playing. Still, the game is not presently worthwhile. I'll quit from boredom and frustration if it doesn't improve soon.

 

One last comment on magnum: It isn't overpowered in the tactical sense. In general combat, the magnum is probably at a general disadvantage to at least half the turrets. My point is that magnum changes the game by its presence. A match without magnum plays entirely different than if the other team has two or more effective magnums. Then play changes entirely. Tactics must alter, and strategy focuses on neutralizing the magnums, perhaps by traveling safer, slower, routes, or perhaps by hunting the magnums to make life miserable enough for them that they change to a short-range turret. I doubt data will show that. Only getting in there and playing the hours will show that.

 

I also would like you or the devs to address the developmental shifts toward coordinated, practiced, team play.

 

I'm a lone wolf. I've coordinated well with my sons playing in the same room (grand fun), at the same time, but I'm not fond of teaming via Skype. It is essential for clans, and I've done it effectively, but it is not something I would willingly try to implement with acquaintances met in the game. It is a lot of effort. If Tanki becomes mostly a Skype-coordinated team effort in general games, it will not be something I continue with.

 

As to my lone-wolf status, people can say it doesn't work, but look at my numbers and my rating. It works for me.

 

I won't tell you that you should quit. All I say is that the game is undergoing some big changes, and we're making these changes with the goal of making a better game.

 

Approximate time for HTML5? I can't give you that. We're making very good progress, but there's no knowing what pitfalls we might encounter. Our hope is that it will be ready soon, but I can't promise you that. All I can tell you is that we're putting all our energy into it.

 

No I'm not sure the HTML5 version will resolve every issue we have. And no self-respecting developer will ever say that about anything they roll out, and that's because any self-respecting developer know just how many things can go horrible wrong despite the best planning.

 

About the Matchmaking system, all I'm sure about is the intent behind it, and the intent behind it is good. Time frame? I cannot commit to one, sorry.

 

As for Magnum changing the dynamic of the game, that's not a bad thing. The players will adapt and this will only make things more interesting. You'll find that this isn't the first time something like this has happened, not only in this game, but in many many others.

 

About team play vs individual play, you always have the option of standard deathmatch. However, it is in the best interest of the game for us to strengthen the "team dynamic" because that's what MMOs thrive upon — people playing with and against people. I understand where you're coming from, because I myself don't quite like playing with others. But if that's how you feel, maybe an MMO is not quite your cup of tea. Don't get me wrong. I'm not saying this in a dismissive way or to put you off. It's just an observation based on what you're telling me about yourself, and it being something that I myself can relate to.

  • Like 3

Share this post


Link to post
Share on other sites

Too many errors and glitches after the update.

 

I think they are making the software too complex that they will not be able to manage it properly in the future.

 

The game should be about point and shoot with some power ups, but this Overdrive is too much, it only benefits the dominating team. It's good for Spawn Killings, I know because I have done that with Isida.

 

Many players know how to chose their battles (winning, high ranks and well performing), those that don't chose their battles carefully must be very frustrated that they lose every time.

Those kinks will be ironed out. We're tracking our data and taking notes, and we'll proceed accordingly. But we'll make our decisions based on solid data, not on general observations.

Share this post


Link to post
Share on other sites

Are you sure HTML5 will lead to less cheating and less glitches and fatal errors? (I never play an hour without a fatal error.)

less glitches and fatal errors -> yes, but not immediatly

Although they test it before they release it, you can not simply test all usecases that come up in a massive load test ( = daily load profile of Tanki wiht thousands of players online). So in the beginning there will be some bugs, but that's normal in new software. It is also normal, that game developers track down those bugs. As the overall architecture and code is new, those bugs will be easier to find then the remaining bugs in the old, stitched up code of TO flash.

 

less cheating -> yes.

It is very likely (likely, not sure) that, as soon as html5 is released, the access via flash will still work for some time. During this transition period you can access the game by both ways and cheaters will still be using the flash based access to make use of their - curretly useable - cheats.

As soon as flash gets cut of it's access to the game, then all players that use prefabricated cheat software will find them not working on the html5 version.. so those are out of the view for a while.

 

no cheating at all -> no

it's extremely hard, if even possible to shut it down completely. It will take some time, until some very clever people will find ways how to overcome the cheat protection of the html5 version. Even if they find exploits, the first one that they find are - usually - the most easy ones, that can be shut down over time.

As the code for the html5 version is new, it is very likely, that it is way easier to implement a more cheat-robust system right from the start. This was not really possible with that old flash code that grew over time and and has more then 450 patches by now.

 

 

Are you sure the matchmaking system will work at all?

I was able to play some matchmaking battles a few weeks ago when the testservers were open for the public. Once it is released it will need some tweaks and parameter adjustments.. but that's usual in the first time. So from what I 've seen I think it will work as like they explained.

 

 

edit: and now after I typed all this, I see that Cedric has already answered your questions on the other page :p

  • Like 1

Share this post


Link to post
Share on other sites

First off - I prefer (by far) Pro-battles supplies off.  I only do normal battles with supplies because I can't complete missions in Pro-battles.

And Now I have a "super-mission" which either requires lots of "normal" battle time or will take forever just completing one mission per day.

 

It's kind of funny when some people claim others don't have enough skill or effort.  You know nothing about me, so are in no position to comment on my skill, least of all effort.

 

Time will tell if you have same opinion when rank up more - say to General when you're playing tankers with unlimited supplies and 40%-50% protection modules.  It is a completely different game at higher levels.

 

And by the way - at Marshal+ DD and mines are pretty much standard procedure for shaft players - so get off your high horse.

Someone's on the ego train... Just because you're a Gizzmo doesn't mean you know all that much more than me and I'm just some peasant... Sheesh.

And you're right, I don't know you, but from what I can tell, it's not a huge wonder why you complain about needing to do missions in standard battles.

 

There's no such thing as "unlimited supplies" and trust me, I already know what trying to kill M3s with 40% protections and drugs is like. It isn't fun and it's a pain but it's satisfying as all hell when you gank him with M1s.

 

Shaft players at Marshal+ who do that are just looking to boost their K/D, not help their team. I'm talking about Shaft players who actually do what they have Shaft for: Sniper support and cover fire for flag bearers.

Share this post


Link to post
Share on other sites

Someone's on the ego train... Just because you're a Gizzmo doesn't mean you know all that much more than me and I'm just some peasant... Sheesh.

And you're right, I don't know you, but from what I can tell, it's not a huge wonder why you complain about needing to do missions in standard battles.

 

There's no such thing as "unlimited supplies" and trust me, I already know what trying to kill M3s with 40% protections and drugs is like. It isn't fun and it's a pain in the ass but it's satisfying as all hell when you gank him with M1s.

 

Shaft players at Marshal+ who do that are just looking to boost their K/D, not help their team. I'm talking about Shaft players who actually do what they have Shaft for: Sniper support and cover fire for flag bearers.

You might want to re-read what I said at least one more time... because I think you missed at least 50% of the point. You insinuated that I rely on supplies and not on skill. And don't put in "effort". I answered that incorrect assumption.

 

You thought I meant literally unlimited?  Wow.  There are tankers that will use an RK with 8 seconds left in a CP battle they are winning by 30 and no-where near a CP point.  They will turn on a DD each and every time they re-spawn in order to get 2x as many kills in before they die. That is basically "unlimited".  More than they can use up while playing.

 

How does a Shaft not using supplies help their team? Pretty sure doing double damage more than helps in "sniper support and cover fire for flag bearers".

  • Like 1

Share this post


Link to post
Share on other sites

Someone's on the ego train... Just because you're a Gizzmo doesn't mean you know all that much more than me and I'm just some peasant... Sheesh.

And you're right, I don't know you, but from what I can tell, it's not a huge wonder why you complain about needing to do missions in standard battles.

There's no such thing as "unlimited supplies" and trust me, I already know what trying to kill M3s with 40% protections and drugs is like. It isn't fun and it's a pain but it's satisfying as all hell when you gank him with M1s.

Shaft players at Marshal+ who do that are just looking to boost their K/D, not help their team. I'm talking about Shaft players who actually do what they have Shaft for: Sniper support and cover fire for flag bearers.

He does have a point, when you get in battles with the high ranks, it's mainly about the KD, and the battle fund. And well, it becomes boring being a sniper when everyone knows all the hiding spots in the map.

  • Like 1

Share this post


Link to post
Share on other sites

I won't tell you that you should quit. All I say is that the game is undergoing some big changes, and we're making these changes with the goal of making a better game.

 

Approximate time for HTML5? I can't give you that. We're making very good progress, but there's no knowing what pitfalls we might encounter. Our hope is that it will be ready soon, but I can't promise you that. All I can tell you is that we're putting all our energy into it.

 

No I'm not sure the HTML5 version will resolve every issue we have. And no self-respecting developer will ever say that about anything they roll out, and that's because any self-respecting developer know just how many things can go horrible wrong despite the best planning.

 

About the Matchmaking system, all I'm sure about is the intent behind it, and the intent behind it is good. Time frame? I cannot commit to one, sorry.

 

As for Magnum changing the dynamic of the game, that's not a bad thing. The players will adapt and this will only make things more interesting. You'll find that this isn't the first time something like this has happened, not only in this game, but in many many others.

 

About team play vs individual play, you always have the option of standard deathmatch. However, it is in the best interest of the game for us to strengthen the "team dynamic" because that's what MMOs thrive upon — people playing with and against people. I understand where you're coming from, because I myself don't quite like playing with others. But if that's how you feel, maybe an MMO is not quite your cup of tea. Don't get me wrong. I'm not saying this in a dismissive way or to put you off. It's just an observation based on what you're telling me about yourself, and it being something that I myself can relate to.

Thanks again, Cedric. Thorough and straight answer, but not one I like. You have my respect.

 

You offer me no hope. I suppose I'll hang another week or two and see.

 

As to changes, well, the ones that make everything I'm good at not work, those are the frustrating ones. Before The Great Leveling, my twins-viking was a joy. I could accelerate into a cluster, spinning my turret and my hull this way or that, and it responded to my every need, even reversing precisely, to devastating effect, as long as I could keep the opponents guessing and off balance. After the extreme reduction in acceleration parameters, none of that worked. I had to start over. It wasn't learning to do better. It was starting from zero. Sure, I had a pool of knowledge to draw from, but it was a pool that constantly reminded me of how good that rig used to be. (Note, I never met another twins-viking like me before the leveling. Now I know a few. They are skilled players, don't get me wrong, but no one seemed to have the same set of skills I'd developed. Likewise for my son and his smoky-wasp. He could effectively fight four rails or four shafts (or combo thereof) simultaneously because the accelerations and his precision skills and tactical awareness let him keep them from ever hitting him.)

 

Also, it isn't that I don't like Skype-coordinated play, it is that it is so much work. There is extra effort keeping my computer set up, but much harder is the scheduling. If there were a couple dozen players I knew played about the same schedule as I do by happenstance, sure. I could keep the Skype working, and just ping fellow players without forethought, but I don't see that working. It has proving a significant effort to coordinate anyone with my two sons and me, meaning we three were already coordinated. Just getting a fourth always proved difficult.

 

I recall Hazel-Ra addressing coordination and scheduling. He pointed out how hard it is.

 

The matchmaking may help a little in this regard, but it won't stick friends together, and I doubt it can account for players who will Skype if on at the same time.

 

I've seen it suggested that the game needed built-in voice communication. My vague recollection of response was that it was impossible, or at least impractical from the standpoint of the game as is.

 

At the moment, writing seems to sooth the pain. I've about said my piece, though, and then there will be just the pain.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...