Jump to content
EN
Play

Forum

CLOSED — Cedric's "Virtual Office"


theFiringHand
 Share

Recommended Posts

Can you ask Hazel why he thinks that fixing roof hitboxes are pointless idea?
There are the people with their points why this is good idea. All other posts were basically saying that they agree and didnt added anything. Of course, there was THAT one user who said that it will cause lag so he dont want this to be implemented.

 

How does madness loads in fast with all those complicated hitboxes?
 
And here is example what i expeience A LOT

74b8536e5fd4417a8058b970e4d78046.png

 

Yeah, good points. I completely forgot about the fact that these corners often block shots and that is indeed annoying and requires a fix. And yeah, I guess I shouldn't be saying that this will cause maps to load slower, but I think the reason devs didn't do this yet is because non-cuboid hitboxes are somehow a lot more complicated to work with. I'll keep this idea under review then, until a developer actually explains why this can't be added (or maybe it can and they didn't get to it yet).

Parkour would be so much easier...

Then, possibly, make a game modes specifically for parkour where the players cannot be killed, supplies other than mines cannot be used in case of accidental usage, and the roofs can have better hit boxes. It must be rather annoying to have to make an increased jump due to the inaccuracy of the hit boxes. 

This hit-box issue does not only help xp/bp, it works for every turret.
Just with those other turrets you often don't see your impact on the roofhitbox (leaves no shooting marks); with rail you see at least your shot ending there. 

How should better hitboxes of a roof increase your lag? Could you explain that pls?
I doubt that their algorithm checks each shot against each and every triangle on the map, but only vs those triangles in the way.
 
there is also not a serious point with higher loading time -> what exactly are we talking about here?
We talk about -> lets say -> 15 roofs per map (in average), which now consist of 1 set of data (roof alone) while whith better hitboxes you would need 4 sets of data (2 sleeves + 2 sides). Each set has the size of less then 70 byte. There is no reason to be afraid of loading 3600 additional bytes over your network connection (3 IP packets maybe?).
 On the other hand we have the client now. So over the time all the maps you've played are pre-downloaded in your local computer; so the battle-entry-time will not increase at all.
 I hardly doubt that those things will have an effect that you can notice.

Good idea, I hope to see this implemented because I often miss my shots because of the stupid hitboxes. Also it would be easier to get on roofs in parkour and it would look more realistic when you're on them.

yeah, for Magnum turrets these cubic roof hitboxes are truly annoying.
But I guess after the magnum release, the non magnum players love those roof hitboxes more then ever now :P
 still I'd love to see them changed from the normal gameplay point of view
 What is the effect on parcour?

Its easier to get on roofs? (Sometimes harder because you can fall over roofs) so it may get new players into parkour.
And you are not flying in mid air.

  • It will require smaller jumps to get on houses, making parkour easier which is good for beginners
  • Staying on the roof after landing will become harder because of the slope, and flipped tanks will slide down sometimes so their friend might not be able to shoot them to flip them back in time
  • The sloped roofs will be like ramps that can be used for jumping between roofs easily and to make many more tricks that involve the special roof shapes
  • A single player will be able to reach almost every single place in any map with OMP (One Man Parkour), as well as making the "twisted Edge Jump" skill more useful (right now there is only 1 spot in the whole game where it can be used)
  • A few things that are easy now will become harder (for example having tanks with hammer to shoot a jumper that reaches the roof to redirect him to another roof without landing on the first roof is gonna require another player for the shooters to lean on to not aim down, or will require them to swing on the roof to shoot almost straight don and bounce their bullets off of it into the jumper)
  • Roofs will become good spots for positioning shooters that have to shoot at an angle of ~45º (both up and down) which can be useful in many tricks
  • In maps with many close buildings (such as Dusseldorf) it will be possible to jump between almost all buildings even without space mode, making roofs racing more fun and challenging when playing with normal gravity, but in space mode roofs racing will become much easier and boring
  • Creates a good reason to remove the kill zone in normal battles from the roofs of some buildings that will become easily accessible for everyone, which will add back a nice little element of parkour–fighting
I think I covered pretty much everything  :)

 

Just for the curious people out here (and to kill time cause I'm bored), here's the programmatic perspective on the matter:
 
Will detailed collision affect FPS / game performance?
Shortly, not much.
More in detail:
Making more detailed collision means that the physics engine of the game will have to loop through more surface pieces (roofs will be made out of a few rectangles and triangles instead of a single rectangle) and your computer will have to perform collision checks for each one of them. It might sound like a big deal for maps like Dusseldorf that have tons of houses with fancy roofs in them, but there is a simple and well known technique of splitting the map into chunks so the game will only have to check for collision with what's in the chunk the player is in (or a few more chunks if the player stands at the border between chunks), using this technique means the game doesn't "think" about what's too far from the player so making more detailed collision will have much smaller effect on the game's performance. Also, the same concept could be applied to very complex objects to simplify the collision checks even more - make all the complex objects (that could be made out of hundreds of triangles) have a hitbox (cuboid) that the game will check collision with it instead of the object itself, and then only if it finds out that the player is inside that hitbox then it will check all the triangles of the detailed object. That way the game can completely ignore the complexity of all objects except the ones the player is touching or almost touching. I doubt tanki uses or even needs this technique because they don't have objects with such complex collision anyway, they use mostly simple flat "props" without any structure beyond completely flat surfaces (with the exception of pipes, but they aren't complex either), but I'm mentioning this just to make it clear that complex hitboxes are very much not a big deal for your FPS.
 
Will it slow down the loading of maps?
Shortly: just a few milliseconds, you won't mind it.
More in detail:
The maps are stored as XML (text) files in your cache, which means you don't have to download them from the server every time so we can just ignore the increase in file size. The loading of the map itself won't change much since it is just 3 numbers per triangle (corner coordinates) that the game has to remember, which is nothing compared to loading all the textures which is what takes most of the time when loading the map.
 
Will it increase lag?
Shortly: nope.
More in detail:
Two things can increase lag: increasing the traffic (amount of data constantly sent to and from the server), and increasing the server load (the work the game servers have to do).
The game has to send larger files to players who download maps, but since most players only download each map once, and most players in the game are long time players that already have these maps downloaded, the server will only have to occasionally send these maps to new players or ones that just cleared their cache, which means it's not a thing that is gonna keep happening constantly on such a scale that could have a meaningful effect on the server load.
But you can completely ignore the above paragraph because most maps don't even have enough houses to make a significant difference in the file size.
 
The game had roofs with detailed collision many years ago, why not anymore?
Because it simplifies the process of creating models and decreases the chance of prop design errors. It does count as optimization because it positively affects game performance and traffic, but on such a small scale that it's hard to believe performance has anything to do with the houses not having detailed collision. They simply didn't care about the places they didn't expect players to go, and apparently didn't expect it to block shots that should have hit the target otherwise, so they decided to save some time and effort on the design of the houses.

so to me it sounds that there are more positive effects then negative ones

Declined
In my opinion the idea is still very much valid, but Hazel recently said in an identical topic on the RU forum that fixing this is "pointless".

so u have cube houses and completely precise pipes, house with 2 more parts would cause lag and pipes which have 100 edges dont?

 

 

  • Like 2

Share this post


Link to post
Share on other sites

Cedric, Tanki's B-Day is coming in a few days. I hope you do not disappoint us regarding the sales. And please do not consider it to be our expectation, it's a warning.

Edited by manish17xxx

Share this post


Link to post
Share on other sites

Cedric, Tanki's B-Day is coming in a few days. I hope you do not disappoint us regarding the sales. And please do not consider it to be our expectation, it's a warning.

Lol bud I dont think Cedric's the one who can control that. But I too hope for great sales this time and I hope the devs dont dissapoint us

  • Like 2

Share this post


Link to post
Share on other sites

Lol bud I dont think Cedric's the one who can control that. But I too hope for great sales this time and I hope the devs dont dissapoint us

Of course, there have been a lot of sales this year, so they may make the sales 30% not 50%   

Edited by maryam98

Share this post


Link to post
Share on other sites

Hello Mr. Cedric.

 

If you please, could you tell the devs that 25% sale on Micro Upgrades is unexpected for us that plan our purchases based on what discounts Tanki has offered before when there were sales.

 

Please tell them to reconsider.

 

I know there was the changes to Micro Upgrades that made everything more simple and easier, and I understand that 50 and 70% is no longer doable, but now 25% is not good for us, especially when we already had 30% after the Micro Upgrade changes.

 

I know you don't like the patients telling the doctor what to do but 40% on MUs would be nice. Or 30% for steps 1-5 and 40% for steps 6-10. and 50% for SUs.

 

Thanks.

 

EDIT: Another solution could be 50% (or 40) for the first MU you make to each equipment, then 40% for the next MU or SU, then 30% after that for MUs and SUs.

Edited by D.a.n.t.e
  • Like 1

Share this post


Link to post
Share on other sites

I don't see quite as many mults either.

There's still plenty.

 

Battle starts it's 4 vs 4. Less than five minutes later it's 8 vs 4... 

 

I wonder if 4 of those team-mates were mults kicked out due to inactivity? Too bad they were in long enough for enemy to get 8 tanks.

Share this post


Link to post
Share on other sites

My guess for Tanki b-day is= Sales, more valuable golds, holiday paint and retextured flag and few gifts. Not sure about battle funds.

Share this post


Link to post
Share on other sites

Cedric. Please answer this simple question. For you, as CM you MUST know it.

Where tanki is still using old tanki textures and they have been seen by EVERYONE playing tanki in past years. When i mean everyone, i mean 100% of people. This is not just my guess but i know it.

I would like you to tell me what they are using, is it building, hull, turret, old paint which now looks different, or anything like that. and where can it be seen :D Just a tiny quest for you.

Share this post


Link to post
Share on other sites

I actually see the game getting a little more "OK" I think cheating is down and players are playing hard. I don't see quite as many mults either.

Just wait till match making system comes in.

I've been doing collect box missions in near empty servers.

 

Now I will get into full battles and park my titan under the speed boost drop location for the whole battle, to get the mission done.

Let the buyers fight amongst themselves. I will just watch on.

  • Like 1

Share this post


Link to post
Share on other sites

Right now too the game needs a little better balance I think.

 

Buff freeze and hammer A LOT. I have m4 hammer and even with drugs it is not that good anymore. Sometimes I get decent kills with m4 freeze but usually not.

 

Nerf magnum and stryker.

 

Smoky needs a slight buff it is just not that good against high rankers with drugs. I used to slaughter with it but no anymore.

 

Mamy needs a buff also. Why should mamy and titan have the same hp?

Hammer is OP, freeze is good. Maybe just 3 or 4 times better than firebird.

Magnum doesnt seem to be OP. Striker cant be even considered turret. It doesnt deal damage.

Smoky.. buff? O hell na! My wasp m3 gets killed with 2 smoky shots already and thats insanely quickly. Just 1.6 seconds to kill light hulls and almost kill medium hulls.

Smoky, rico and hammer are 3 the most OP guns in the game.

All m3 classes have the same HP. Light hulls, medium and heavies.

Edited by DageLV

Share this post


Link to post
Share on other sites

Hammer is OP, freeze is good. Maybe just 3 or 4 times better than firebird.

Magnum doesnt seem to be OP. Striker cant be even considered turret. It doesnt deal damage.

Smoky.. buff? O hell na! My wasp m3 gets killed with 2 smoky shots already and thats insanely quickly. Just 1.6 seconds to kill light hulls and almost kill medium hulls.

Smoky, rico and hammer are 3 the most OP guns in the game.

All m3 classes have the same HP. Light hulls, medium and heavies.

Those Smoky's must be using DD cuz no way they kill an M3 wasp in 2 shots, even M4s can't do that with a critical

 

I have Smoky M3.5 and it in no way feels "OP".  Ricco beats it 3 out of 5, most nights.

  • Like 2

Share this post


Link to post
Share on other sites

Can you ask Hazel why he thinks that fixing roof hitboxes are pointless idea?

There are the people with their points why this is good idea. All other posts were basically saying that they agree and didnt added anything. Of course, there was THAT one user who said that it will cause lag so he dont want this to be implemented.

I was playing on Bridge map a DM and aimed to a tank beyond a house with my Railgun, and bang it went into the invisible square box of the roof. It is obvious to see this simplified hit-boxes  while you play with Railgun  but not with the other turrets.

On the other hand, you can shoot through the water tower top, that's useful on the Brest map.

 

  • Like 3

Share this post


Link to post
Share on other sites

What's you favourite cuisine?

How big is your family?

Would you ever consider doing the VLOG voice?

Your band is the same as one of the codes in the VLOG :)

If you could change one thing about this game, what would it be?

Share this post


Link to post
Share on other sites

Mr. Cedric.

 

If you please could you clarify for us if Micro Upgrades will be 50% off, and Speed Ups 25% off?

Clarification will be given tomorrow, please bear with us.

Share this post


Link to post
Share on other sites

Clarification will be given tomorrow, please bear with us.

Thanks.

 

I hope MUs are 50%, so at least I can do 1 MU to each of my equipments.

Share this post


Link to post
Share on other sites

I think mistakes were made when giving the Gold Boxes and Premium of the code contest, because I got my rewards for this account but not for another account. I was careful with my entries that I even used the copy and paste feature.

 

Is it possible to post the list of all winners, so we can check if we really won or not?

Edited by D.a.n.t.e
  • Like 1

Share this post


Link to post
Share on other sites

When there are camping Magnums and Shafts, and your team is losing people just leave battles, and since mostly noobs join losing teams, it is very hard to make a comeback. Even druggers prefer winning teams, it is uncommon to see one of them join losing teams and even if they do they leave as soon as they see they are not going to win. Sometimes I drug just to make a drugger leave, because if they stay in battle they'll make some of my team mates to leave. Knowing when to join or leave shouldn't be what this game is about.

 

If battles were more balanced and the rewards more reasonable the game would be fun.

 

I understand about priorities, but the recent changes to rank brackets, addition of crystal missions and making one shot turrets is telling me that devs can do changes but they want to do changes to force us to use drugs and spend money as hard as they can.

 

Is not about you, I think you're doing a good job for the position you have.

I understand what you're saying. Don't worry, we're constantly tracking the data and if there's an imbalance, our numbers will show it. But to be certain, we need to give it time. We need to have enough data so that it is significant.

  • Like 1

Share this post


Link to post
Share on other sites

Hey, Cedric, what do you think about implementing custom protection modules in the game?

It's unlikely that will happen. Too many variables.

 

Can you ask Hazel why he thinks that fixing roof hitboxes are pointless idea?

There are the people with their points why this is good idea. All other posts were basically saying that they agree and didnt added anything. Of course, there was THAT one user who said that it will cause lag so he dont want this to be implemented.

 

 

 

 

It's not that it's pointless. We just have other priorities right now, and fixing that would take a considerable amount of effort, which we can't afford right now. Our top priorities right now are the HTML5 version and the MAtchmaking system.

 

Cedric, Tanki's B-Day is coming in a few days. I hope you do not disappoint us regarding the sales. And please do not consider it to be our expectation, it's a warning.

Warning? lol.

 

Hello Mr. Cedric.

 

If you please, could you tell the devs that 25% sale on Micro Upgrades is unexpected for us that plan our purchases based on what discounts Tanki has offered before when there were sales.

 

Please tell them to reconsider.

 

I know there was the changes to Micro Upgrades that made everything more simple and easier, and I understand that 50 and 70% is no longer doable, but now 25% is not good for us, especially when we already had 30% after the Micro Upgrade changes.

 

I know you don't like the patients telling the doctor what to do but 40% on MUs would be nice. Or 30% for steps 1-5 and 40% for steps 6-10. and 50% for SUs.

 

Thanks.

 

EDIT: Another solution could be 50% (or 40) for the first MU you make to each equipment, then 40% for the next MU or SU, then 30% after that for MUs and SUs.

I'm sorry but the discounts will remain this way. We've been giving out a lot of sales, as well as opportunities to earn more crystals. Additionally, all equipment is heavily discounted.

 

I actually see the game getting a little more "OK" I think cheating is down and players are playing hard. I don't see quite as many mults either. I wish tanki a great birthday and hope the devs will continue to make the game better. Right now though you have some mods that are getting a little out of control and you may need to get a handle on that. We don't need egomaniac mods.

That's good to hear.

 

Cedric. Please answer this simple question. For you, as CM you MUST know it.

Where tanki is still using old tanki textures and they have been seen by EVERYONE playing tanki in past years. When i mean everyone, i mean 100% of people. This is not just my guess but i know it.

I would like you to tell me what they are using, is it building, hull, turret, old paint which now looks different, or anything like that. and where can it be seen :D Just a tiny quest for you.

I'm sorry I don't quite understand what you're asking me. Are you asking me whether the models are based on actual things?

  • Like 4

Share this post


Link to post
Share on other sites

Right now too the game needs a little better balance I think.

 

Buff freeze and hammer A LOT. I have m4 hammer and even with drugs it is not that good anymore. Sometimes I get decent kills with m4 freeze but usually not.

 

Nerf magnum and stryker.

 

Smoky needs a slight buff it is just not that good against high rankers with drugs. I used to slaughter with it but no anymore.

 

Mamy needs a buff also. Why should mamy and titan have the same hp?

We're always tracking numbers. If there's an imbalance, we'll spot it. It's just a matter of collecting enough data. User experience is too subjective to be reliable. There are too many factors to consider, so we base ourselves on numbers.

Share this post


Link to post
Share on other sites

What's you favourite cuisine?

How big is your family?

Would you ever consider doing the VLOG voice?

Your band is the same as one of the codes in the VLOG :)

If you could change one thing about this game, what would it be?

  1. Mediterranean.
  2. I'd rather not answer.
  3. Not really practical for me. And Alex is better at it anyway.
  4. You noticed? lol. Cool.
  5. I wouldn't change anything  :)

 

Mr. Cedric.

 

If you please could you clarify for us if Micro Upgrades will be 50% off, and Speed Ups 25% off?

The correct numbers are in the announcement. The numbers in the V-LOG are wrong. We just were too busy to notice. Sorry for the confusion.

 

I think mistakes were made when giving the Gold Boxes and Premium of the code contest, because I got my rewards for this account but not for another account. I was careful with my entries that I even used the copy and paste feature.

 

Is it possible to post the list of all winners, so we can check if we really won or not?

We'll check again on Monday.

  • Like 1

Share this post


Link to post
Share on other sites

I think mistakes were made when giving the Gold Boxes and Premium of the code contest, because I got my rewards for this account but not for another account. I was careful with my entries that I even used the copy and paste feature.

 

Is it possible to post the list of all winners, so we can check if we really won or not?

I'm pretty 'wondering' about this too. I entered the same codes as all my friends, every vlog, and didn't get anything. Seeing a full list (or even knowing which code I got wrong) would be nice.

 

Probably impossible thought since its Google Forms :p

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...