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theFiringHand
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simple question ..

 

    We would like to know if this would be pr-recorded or will it be live ?

+1 why u not in base tanki online and be admin  and why no watch you live

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To try and answer Elizabeth122

I appreciate that we should move all drugs discussion to the forum place we reserve for this: Drugs - the only today stratergy to win a battle.

I won't post on drugs in here after this post but I feel Elizabeth's viewpoint needs to be answered.

 

Indeed it is possible to get to Gismo without spending money and have lots of fun on the way.

However, every time you face a winning side or player in DM that uses way more drugs than the losers - it's natural for players to think and this is not a fair game and we lose many players because of this.

I.e. the Tanki standard game is more like life in a dog eat dog world (e.g. anyone fancy entering the Tour De France against Lance Armstrong!)

 

I have seen no evidence in the forum of anyone (apart from trolls) wanting to harm Tanki by reducing Tanki income, 'everyone' apart from sycophants, is trying to help find solutions to the problems we see on the battlefield.

 

The reason the forum thread "Drugs - the only today stratergy to win a battle" is so massive is because the issue of drug misuse by certain players will not go away and the accusation of "drugger" or "cheat" will keep happening and many tankers will continue to quit the game in disgust (which is bad for Tanki income - 'bums on seats' is important even if they do not pay).

Most Tankers recognise 'unfairness' when they see it, we have all seen good battles from time to time with a good balance and we want more of this (=gg).

The problem is that in most battles the winning side will often use anywhere between 2 and 10 times the number of 'garage drugs' used by the losing side.  DM is the same.

The good battles tend to be those where the amount of drugging on both sides is fairly even.

 

It's a bit like one side in football paying to force the weaker side to have a wider goal.

Or in golf some players paying to have a bigger hole to aim at.

or in cycle racing to have some teams paying to have electric motors attached to make it easier to win (or blood transfusions.)

 

In Tanki to make eSports 'fair' the first thing they do is remove the garage drugs (at present they do not have an option to enforce equal amounts of garage drugs per side except via HardStyle.)

I do note that eSports are willing to 'consider' a max of 10 drugs per tank per side per 15 minutes.

With HardStyle matches, both sides have access to 'unlimited' drugs - this is fair but not good for light tanks.

A bigger problem with HardStyle is that the matches quickly 'flip' one sided - with the better side quickly 'owning' the air drop zones and indulging in spawn killing.

 

Nobody has disputed that in the current game Tanki does in fact depend on the sale of 'Supplies Kits' for it's existence.

and it's natural that Tanki defends this position.

Hence, I see 2 ways forward:

1. To help Tanki find alternative ways for gaining income or ways to help level the battle field without hurting sales of 'Supplies Kits'.  See spoiler below.

2. To encourage the use of Pro Mode and make eSport competitions and battles easier to access from time to time for all ranks.

I note that Tanki has tried to diversify income via sales of equipment, MU, the use of premium accounts and sales of XT tanks, however, nothing has come close to reducing the dependence on sales of 'Supplies Kits'.

Cedric has been kind enough to put forward my suggestions to the developers - which is more progress than I have seen in a year and is a good sign.

 

 

 

I think the biggest problem in Tanki are the causes of some 'imbalances' on the battlefield.  I believe Tanki programming could help improve on this.
 
Imbalances caused by skill level -  we can do nothing about this at present and is not the main issue.
(However, Tanki has no decent measure of 'skill' - hence, I proposed a sort of 'golfing handicap rating' in other posts.  As in golf, the lower your handicap rating the better you are - if you want to know more about how this could be implemented for 'some' battles - just ask.)
 
Tanki spends hours analysing the stats and adjusting the tank parameters to allow good tank balance and this works well for eSport games.
However, most users do not have a Pro Pass and as a result many do not have access to the eSport type of 'balanced' games.
 
In the thread (300 pages) - "Drugs - the only today stratergy to win a battle".
In here you will find all the views under the sun against the use of garage supplies (drugs) and views in favour of the current standard battles and everything in between.
and yes we know that Tanki depends on the sales of 'Supplies Kits' for it's very existence (none of us wish to hurt Tanki.)
 
However, 'where there is a will there is a way' ...to make improvements without losing income for Tanki:
 
1.    The biggest problem I see is certain tankers over-using garage drugs while on the winning side and the problem gets worse at the higher ranks.
    (The losing side do not use many garage drugs because there is no pay back from doing so - which makes the imbalance worse.)
    To solve this - 2 things can be done to help: a, either stop ALL the leading side from using Air drops (or maybe the top 25% on the leading side, this even works in DM).
    b, stop the leading side (or leading 25%) from using health packs.  (In DM stop the leading 25% from using health packs).
    Always implement these ideas as a map 'create' OPTION - this way the tankers get to choose what they like best and not Tanki.
    I predict doing these options will not harm sales of 'Supplies Kits' but it will slow down the leading team and give the weaker team more of a chance and cause less of them to quit.
 
    Please note at present many of the best players choose only to join the leading side because this gets more 'earnings' - this also makes the imbalance worse (if I can do this then I know it's easy to do.)
    Doing the above will make the losing side more 'attractive' and bring about closer battles which we enjoy the most (i.e. we need to encourage more of the best players to join the losing side). 
Why not test both of these ideas?
 
(For the record - I prefer to join the losing side because on the occasions when a losing side becomes a winning side this is when I see the best fighting - unless it's a 'clan raid' - more anon...)
 
2.     The spawn locations on most maps are too predictable - this causes the leading side to do too much spawn killing, thus preventing the weaker side from getting back on terms.
    A more intelligent spawn algorithm could easily place the weaker players in better (or random) locations. Why not test this idea?
 
The above 2 points will help to weaken the effect of Clan type 'raids' - if you play long enough then you will know what this means. At present most tankers on the losing side just quit the battle and thus we lose the chance for a great fire fight.  Even the Clan raiders get annoyed by the 'quitters' because they like a good fight too.
 
3.    It should be possible to have 'random days' (announced in advance) each month when all standard battles are fought to either eSport rules or HardStyle rules. (The former are good for light tanks and the latter good for heavy tanks.)  Why not test this idea?
 
4. If you know what the Go Pro Club is then please lend your support to help it grow (search the forum on 'Go Pro Club') 
    Pro Mode passes should be made cheaper relative to each rank so more tankers can use it.
    Be aware that if Pro Mode was free or very cheap (70 crystals per month) then > 90% of battles would be Pro Mode.
    Hence, Tanki should vary the price of the Pro Mode pass each month to keep the number of Pro Mode battles averaging no more than say 50%. Why not test this idea?  and measure each change against sales income.
 
If you do all the above then Tanki will probably attract at least 4 times the number of long term players and thus increase the revenue earning opportunities (advertising).
 Why not put advertising on the bill boards in the game to help pay for the game?  Imagine what Coca Cola or any big global corp. would pay to be seen?  Why not test this idea?
 
5. Ask Lego to make Tanki 'tanks' of various sizes and complexity - the sales would be in the millions! and TO just collect a royalty for very little work. Why not test this idea?
 
6. This next idea is to get a better balance of garage usage and so remove the complaints.
Please note that Smart Cooldowns were only one solution to the over use of garage drugs problem.  Instead (or in addition to) a limit of 10 garage drugs per 15 minutes per tank could have been implemented.  This would mean both sides have an equal chance to use the same amount (and in DM.)  At present the winning side uses multiple times more than the losing. 
 
Why not show the show the total number of garage drugs used per player on the scoreboard (say 1 in 10 battles) - this would be very interesting and honest!
The reason for the 1 in 10 is because if it was 100% then it would cause too many of the tankers that prefer to use huge numbers of drugs to be 'embarrassed' and sales of 'Supplies Kits' would go down.  (However, for 1 in 10 battles we could all make our own judgement who the best player was.)  Ideally, this should be OPTION on battle 'create' so the Tankers get to choose if they like this or not.
 
In Pro Mode we could make it an OPTION to choose the max number of drugs per tank per 15 minutes as a 'variable'.  Why not test this idea?
 
The above points are aimed at keeping everyone happy:
I.e. Tanki is kept happy because sales of supplies kits should not go down (indeed with equal amounts used per side, the amount used may go up, because we can justify using them).
 
The tankers that like to use huge numbers of drugs are happy because there will be less hatred towards 'druggers'.  I.e. using garage drugs will be seen more as 'part of the game' and not seen as 'cheating' because at present they're seen as an unfair advantage over the people who cannot afford them.
 
The tankers that do not have large numbers of drugs are happy because they get a more level playing field, equals much better than we see at present.

It's important that the total number of garage drugs used in a battle should only show at the end of a battle (1 in 10 times) - otherwise non-druggers might choose to quit all battles where the number of drugs used will NOT be showing.  Tanki really does need the non-druggers or else the druggers will have no-one to play against.
 
7.  Tank health calculation working properly?  Approx, 1 in 10 battles (randomly) it would be good to show the health bar on the enemy tanks.  We often shoot enemies and this appears to have no effect - seeing the health bar would either confirm our suspicion that the damage calculation is not working or confirm it is.  Why not test this idea? or is Tanki not willing to admit the damage calculation sometimes is a nonsense? or maybe too complex to fix? (A bit of honesty on this would be nice.)
 
Tanki have done a brilliant job with this game, otherwise I would not be here, I just want to help make it better for as many as possible, and from all points of view.

 

 

 

In the current game I think it's best to view the standard battlefield as a 'training ground'.

This way, win or lose, you can gradually gain skills and learn how to defeat more powerful tanks than yourself.

 

To give lower ranks 'hope', I've played for 1.5 years to get to Gismo skill level and now find that my alt tanks up to Major level can defeat any opposition using air drops and skills alone - proving that it can be done.

Above Major level you get many more one sided battles and you will see more 'clan take over raids', at this point you have to decide to use your supplies or quit bad games or only join leading sides.

 

(I never enjoy killing a tank that has no supplies when I'm 'fully loaded' (no sport in that) unless both tanks have 'equal' access to the same number of garage supplies).

 

To help find Pro Mode battles - please search on the forum for 'Go Pro Club' - this is an attempt to get more players setting up Pro Mode matches to a set of rules.  Only when we get 'critical mass' at all ranks will this be able to self perpetuate.  If Tanki did more to encourage the Go Pro club then I would happily buy a Premium account or an XT tank, or just buy crystals and not use them -  because I believe it's fair to pay for my entertainment (mainly because I'm an old git).

 

The reason I cannot buy 'Supplies Kits' is because this gives me an unfair advantage = unsporting behaviour.

However, for younger children and those with less skills the use of supplies kits is fair play in my book.  However, when skilled players and clan players use supplies kits - they can devastate a game in a very belligerent fashion - which will often cause the losing side to quit.

 

From my point of view I would like Pro Mode to allow setting up of matches where each tank is limited to Max 10 garage drugs per 15 minutes (ideally the '10' number would be a 'variable' on match setup).  The point of this is that it's fun (tactical) trying to make best use of your 'ration' and gives a 'potential' level playing field.

 

It's encouraging that Cedric is keen on creating more eSport games to allow us to put our 'training' to the test.

For some 'variety' it would be good if the sides have an 'equal' mix of big tanks and small tanks and maybe max 2 izzys per side. E.g. 6v6  - 2 large tanks, 2 small tanks and 2 Izzys.  (Hunter can be classed as large or small!)

 

It think it would be good to encourage Pro Pass ownership by requiring ownership of a Pro Pass before entering any competition battles and maybe requiring the payment of some crystals for each competition battle played (related to rank.)

 

To help level the playing field for these competitions, it's probably best if all tanks have MU removed and be all M0 or all M1 etc.

It might even be important that a paint with no protection is used - this way the whole team can be the same colour, contrasting with the opposition (as in football and helpful to the spectators.)

Edited by racer22_online

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guys realize it, it is a topic where Mr.Debono will answer all our questions please stop answering each other, just post your questions and wait for Mr.Debono to read and reply he is an extremely busy person still his taking out his precious time to answer us and don't say i didn't got answered just wait a day or two all the questions are being answered slowly

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guys realize it, it is a topic where Mr.Debono will answer all our questions please stop answering each other, just post your questions and wait for Mr.Debono to read and reply he is an extremely busy person still his taking out his precious time to answer us and don't say i didn't got answered just wait a day or two all the questions are being answered slowly

By the looks of it he hasn't got the time to answer the hundreds of questions on the topic and most of them have been answered already

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Can there be a system implemented in the game that doesnt allow players to play higher rank battles if they only have m0 equipment? For example: player demoni666xd has only M0 equipment and he is playing against Gissmos so the team that he is in almost always loses. Im not saying that he shouldnt have the right to play any battles but only the ones which maximum rank available for that battle is higher then his current rank so that he wouldnt ruin as many games.

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Here's a random question, how does the feedback on the events change what the administration does? This question is brought on by the fact that many people are upset about the May day 25% sales. I don't have a problem personally just because I don't get upset easily...

 

To get to the point quicker... If Tanki releases a May Day sale of 25% and 75% of the responses received are negative, will the sale be, for example, 30% the next year? etc...etc...

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Hi Cedric, I welcome you to the EN community and I hope you have a nice time here. I just have a question regarding the sales

 

As said below

I am so confused right now, The V-Log and the forum say to different things.

 

The forums says each event runs for 24hrs like stated above. But the V-Log says each event runs for 48hrs, each overlapping the other, like seen below.

 

mZq7751.png

 

Which one is correct? Cedric or a Mod that is 100% sure please clear this up. Thanks. :)

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Cedric please answer our questions.

We are a huge community. Please don't ignore us.  We don't have a mod or helper. 

This is not fair. We need and deserve that.

Chill, everyone has a life.
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hey guys im trying to make a clan how do i ?

Read the Guide for Clans

It has in detail information about all FAQs for a clan...;)

 

.... except for last week when they forgot about it/irl stuff made it hard to do it

Idk...not sure....I just said that coz, you might remember, they once declared that from now we'll be having 2 newspapers a month due to the increase in number of reporters...they named it as group A and group B...:) Edited by BuriedSky
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