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5 members have voted

  1. 1. Should this idea be implemented?

    • Yes
      3
    • N/A
      2
    • No
      2


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I keep looking at my achievements and thinking... what have i achieved if i cant benefit out of it. I am also concerned about the fact that some of us have earned more than the fair share of experience points for some of those achievements. For instance... on my main, I had purchased Freeze M3 when i was Lieutenant General. I do understand the circumstances in which TO didnt record our data, however that is their fault... I probably earned about 500k experience with that freeze since i am now a Generalissimo... therefore i should have earned the "Ice Age" achievement. This is indeed their flaw, just floating about with their many others. However that is besides the point...

 

I think that players should get rewarded for their achievements...

Already completed achievements and ones to be completed should vary based on the amount of experience or units required to acquire it.

For instance if someone completes the "Watch them Fall" achievement, they should get 1,000 crystals and 10 of each supply.

 

If someone completes the "Sending them to the junk yard" achievement they should get 3,000 crystals and 50 of each supply.

 

If someone completes the "Bring em on" achievement they should get 5,000 crystals and 75 of each supply.

 

If someone completes the "Chew em up, spit em out" achievement they should get 20,000 crystals and 200 of each supply

 

If someone completes the "Feeding frenzy" achievement they should get 50,000 crystals and 500 of each supply.

 

If someone completes the "Where i pass, the grass dont grow" achievement they should get 150,000 crystals and 1,000 of each supply.

 

These rewards that i have mentioned are reasonable and make sense. Most people don't even kill 500,000 tanks before reaching Field Marshal.

 

The rewards should be the same for all of the missions, except the ones where you have to acquire equipment.

 

I believe that this would help players in striving to achieve the next level of a category and also it will give them a boost in battle. 150k crystals may seem like a lot, but even Hornet M3 is more expensive than that, and it is the cheapest hull!

 

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Good idea but I'm just going to correct something a second.(I'm going by DM score for kills right now) If you killed 500.000 tanks you would have made 5.000.000 or Five Million exp making you a Generalissimo so this...

Most people don't even kill 500,000 tanks before reaching Field Marshal

would be impossible since you cannot get 500k kills before Generalissimo (unless 99% of them are kill steals in TDM/CTF/CP where you would get about 3 EXP from the kill)

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          Is this what everybody see or is me only?!

 

wrongpoll.jpg

 

          Also, there is a similar topic already opened: http://en.tankiforum.com/index.php?showtopic=314449

I did it on purpose

 

Mods... please dont merge the topics -_- it may keep things organized for you, however i wont be able to find what im looking for when im looking for it.

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I think this idea has already been rejected, but I agree that there should be some reward outside of intrinsic value for getting rewards. However, not as big of rewards as you suggested.

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If developers wanted to add crystal rewards to achievements, they would have done it already. The fact that there are still no rewards suggests that either there are technical complications with adding them, or (more likely) they simply don't want to add rewards because giving players potential hundreds of thousands of crystal rewards is bad for the game's economy.

 

Rewards for achievements might be added to the game in the future, but we do not accept ideas regarding addition of new crystal bonuses or increase of current ones.

 

Closed.

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