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Annoying turrets


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308 members have voted

  1. 1. Which turret do you think is annoying ?

    • Smoky
      59
    • Firebird
      14
    • Freeze
      21
    • Isida
      22
    • Twins
      36
    • Shaft
      38
    • Rico
      23
    • Vulcan
      47
    • Hammer
      8
    • Thunder
      12
    • Rail
      12
    • Magnum
      16


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Twins. It does more damage than firebird, freeze, hammer, vulcan, etc at close range and it has infinite ammo unlike the others.

If you say it's DPS is higher, then yes. If you say given damage in first 3 or 5 seconds for example, then no.

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The point of view here largely depends on your own turret/hull.  For example, rails tend to think smoky annoying because it knocks off their aim.  Wasps think thunder is annoying because with DP they get one-shotted before they can even get close.

 

For me (a hornet freeze user) I may be biased against certain turrets because they counter my playstyle, but here they are, in order.

 

First of all, a disclaimer. Most of these reasons include drugs, as they are so common.  IF a turret does not have drugs, I can easily kill it.  The drugs are more annoying than any specific turret, except maybe on shaft, because I get one-shotted anyway.  If you've been hit by a shaft, you've already lost, even if you survived.  THe point is not to get hit.

 

THE ANNOYING TURRETS:  

 

1.  Smoky. Drugger smoky's with medium-heavy hulls beat me up close as I run out of charge or get one-shotted by a crit.  Smoky's on light hulls run away.  That's the most annoying thing. AAARRGHH!!! THey run away from me like a bunch of cowards and keep hitting me.  However, even if you do get close to them, they still beat you.  Smoky has good DPM for a ranged gun, doesn't run out of charge, and turns okay.

 

2. Vulcan, especially on drugs or in larger maps.  Annihilates you in seconds when you cross an open piece of ground, but the worst thing is the impact force.  I can't drive straight or get away. And even if i do (maybe because of DA), a massive chunk of my health is gone.  The ONLY reason I put this at number 2 and not no.1 is that if you do manage to get close to them with freeze, they are easy kills since they turn so slowly.

 

3. Hammer, especially on drugs.  I HATE being one-shotted.  IT's ridiculously OP on DD and the impact force will flip you if you are going up a ramp. THen you have to self-destruct and lose a kill.

 

4.  Twins. Can't even fire straight when under fire from twins.  Got to be the most OP gun on smaller maps. Does same amount of damage as freeze, more damage per minute, has much bigger range, has big knockback, and has better auto-aim/cone angle.  The only thing freeze has going for it is that it can fire through multiple enemies. (I didn't mention freeze effect since that is practically worthless on turrets, especially fast-turning ones like twins.  I hate how fast it spins.  IT spins faster than vulcan, smoky, and hammer.  Also, you can't drive or fire straight, and it can flip you over.  The time it takes be to get close enough to a twins to start circling is double because of twin's knockback impacting your driving.  I come up completely behind it and start freezing, it turns around in half a second.  Freeze effect is more noticable on hulls, though.

 

5. Rico.  Pretty much same as twins, except much bigger range.  However, it has to recharge, unlike twins.  If you catch it while it's recharging, dead rico :) .

 

6.  Thunder.  Same as hammer. There are people who have thunder m3 against me and drug DD's. The only fun thing against thunders, is if you manage to stealthily get close to them and they do self-damage, and thunder does not have as much knockback as hammer.

 

7.  Shaft.  ONLY IF THERE IS MORE THAN ONE OF THEM. A solitary shaft is easy to kill.  A shaft in polygon i kinda feel bad for. But when you have 4 shafts waving their lasers around in your base, waiting for you to spawn, or when they are all covering the most popular route the the flag, or backing each other up, then it gets annoying as ****.  Another annoying thing is that they rely on their team, and are terrible when their team is terrible as they don't have a secure spot to snipe from.  THey are worthless defenders if you base is being overrun, but good ones against drugger medium and light hulls.  However, its downright FUNNY when you get behind them with freeze lol..

 

THE NOT-SO ANNOYING TURRETS.  (when you get killed by them, you don't rage or get frustrated. You're just like, "eh")

  

8.  Firebird.  I hate the ones that just come up to you and spin as fast as you circle them, even under freeze effect.  Turns ridiculously fast, and everyone time i kill them, unless i get isida or a health box, i'm dead as well. (Or unless they're m0, in which case they don't know what burn effect means :) . )

 

9.  Railgun.  Mainly the ones that drug DD's  I think you can figure out why.  Not that annoying, and i except them to be less annoying when update comes out.
 
10. Isida.. I don't like self-heal, and they have a big lock-on angle.
 
11. Freeze.  This turret doesn't annoy me at all (not a coincidence).  I can't circle them while frozen, and the freeze turret spins so fast it's pointless to even bother, so usually the tactic with freeze, if you can't get it from side or behind, is just to go right up in their faces, do lots of damage (preferably kill them), and hope they don't have an isida.  If they do, you either fire through them at the isida, only fire at the isida, or get behind both where you can hit them at the same time.
 
I am not posting freeze as the least OP or annoying just to complain or to say it needs a buff.  I honestly don't mind enemy freezes, kill'em all the time lol. :)
Edited by r_I_already_won0

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Rico with alteration.

 

Range is OP

Damage is OP

Impact Force is OP

Rate of Fire is OP

 

 

I hate ricochets with alterations especially.  It blinds my shaft scope so i can't see anything, knocks it so it's pointed 50 miles away from where it was, and before I can readjust my aim, another plasma ball hits me.  Takes away full hp in seconds from across half the map. Impossible to fight back.

 

Smokys are also annoying but not as much as rico

 

ANd pretty much any turret with drugs, except maybe firebird, which is OP anyway.

  • Like 1

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If you say it's DPS is higher, then yes. If you say given damage in first 3 or 5 seconds for example, then no.

 

twins dps is higher even in the first few seconds (at m4 21dmg .25 sec reload= 84dps at max dmg range(15) ) vs fire m4 72 dps max at (5m range) and freeze m4 80 dps max at (5m range)

 

 

so yes it is the highest dps in game even if it wasn't endless.

Edited by r_tommyla1

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twins dps is higher even in the first few seconds (at m4 21dmg .25 sec reload= 84dps at max dmg range(15) ) vs fire m4 72 dps max at (5m range) and freeze m4 80 dps max at (5m range)

 

 

so yes it is the highest dps in game even if it wasn't endless.

ARe you an alternate account? HAve you PLAYED with twins m2 and m3? I like the way you look at stats, I do that a lot too. Somehow I get the impression that this is not your first account, because you show MUCH WISDOM. (simply because you recognized that twins is OP) :)

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Vulcan is the worst. Cant outrun its auto-aim, cant try to hold out until he reloads, and you cant  . . . .escape . . . .aaaaaaaaaaaaaa

Tip:

 

Drive in circles around while shooting at close range

Avoid at medium range

Use powerful gun like shaft at long distance. IF they have a heavy hull, allow them to turn red as they fire at you (Don't worry if you have a medium-heavy hull since it's decreased damage will take forever to do any real damage) and then fire.

 

When using: Don't use

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ARe you an alternate account? HAve you PLAYED with twins m2 and m3? I like the way you look at stats, I do that a lot too. Somehow I get the impression that this is not your first account, because you show MUCH WISDOM. (simply because you recognized that twins is OP) :)

yes I have other accounts and ive used twins m2 and m3 :) it has its advantages and its disadvantages such as fairly low projectile speed, a wide spread making it harder to hit with all shots, and no penetration( firebird and freeze are much better at crowd control).

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Tip:

 

Drive in circles around while shooting at close range

Avoid at medium range

 

Unfortunately the hulls likely to "drive circles around" them will have a tough time getting close enough for that. Wasps and Hornets get tossed around like rag-dolls as they try to approach. It's like walking on ice in gale-like winds. And a competent Vulcan user will try to camp in an area with few approaches. 

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Tip:

 

Drive in circles around while shooting at close range

Avoid at medium range

 

Unfortunately the hulls likely to "drive circles around" them will have a tough time getting close enough for that. Wasps and Hornets get tossed around like rag-dolls as they try to approach. It's like walking on ice in gale-like winds. And a competent Vulcan user will try to camp in an area with few approaches. 

 

Most I see sit out in the open. I approach from behind. For those who camp out I just avoid

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Thats because they had no need to be more clever in your ranks yet ;)

God...when I made this backup I saw so many payers drive past double damage boxes like they weren't even there! Or those ones who grab the repair kits when they have full health... :/

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twins dps is higher even in the first few seconds (at m4 21dmg .25 sec reload= 84dps at max dmg range(15) ) vs fire m4 72 dps max at (5m range) and freeze m4 80 dps max at (5m range)

 

 

so yes it is the highest dps in game even if it wasn't endless.

I'm afraid that's pretty much wrong.

You should use avarage damage when calculating DPS(which reduces DPS to 76); plus, you did not include firebirds' afterburn damage(which makes firebird exceed 76 when firing)

Edited by kayitsiz
  • Like 2

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Firebird damage is up to 30hp per second if the temp reaches 1 (today this happens with M4 after 2.5 seconds).

But the range of max damage is only 5 meters today; deacreasing rapidly for longer distances.

I would estimate (not verified) that at 10..12 meters the Twins already outpoerforms a firebird; even if we include burning damage.

 

 

So still the DPM of Twins at short distances is insanely high.

Most likely this should compensate for the many bullets that miss their target.. but higher ranked players know how to aim; and with the new alternation the missing rate is reduced well (faster bullets)

 

 

At the moment I dont have much of a problem with it. It seems to have other drawbacks too, that make it a les sused turret (except for CP games)

Edited by BlackWasp777
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Twins has to be the most annoying weapon, other weapons like smoky and Vulcan take skill, smoky needs a reload and doesn't do much damage unless critical and Vulcan has a chance of overheating and self destructing, but twins...  Twins has no negative effect except one, which is distance but it can still reach soooo farrrr.  Twins pretty much has no reload, it's super op, and it has knock back so it's hard to hit with rails, hammers and even isida. 

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