Jump to content
EN
Play

Forum

Remove ability to abuse pause time


Recommended Posts

I played an Island TDM 2vs2 battle today, and the enemy team was leading. After they saw that we are much stronger they started pausing. I voted both of them,and after the spectator came he didn't do anything, instead he banned my friend for insult. This way they won the battle (30 mins, they started pausing at 10:00).  It's very bad that can happen, and the same in DM 1vs1 battle , If the battle is time limited, and he is leading, he can pause how much he want for a win. So my suggestion is to do something against that..

Share this post


Link to post
Share on other sites

  • Replies 64
  • Created
  • Last Reply

Tareq.Jami, whereas I like your idea, I think that a set time would not be fair as sometimes 5 to 10 minutes is all you need to win in a short battle.

 

I would suggest that the maximum time limit that you can be paused in a game should be a percentage of the round rather than a specific time. 10% of the round would mean that maximum pause time in:

 

15 minute battles  -  1 min. 30 sec.

30 minute battles  -  3 min. 00 sec.

60 minute battles  -  6 min. 00 sec.

 

This would mean that rather than a specific amount of time allowed to pause, players would be able to pause depending on the time of the round. Rounds over the 60 minute mark (pro-battles) would have a set pause time of 10 minutes max.

 

  • What would happen when the timer runs out:

 

Do not kick the player from the battle. However, simply disable the pause feature (P key). With the player unable to pause, he or she will continue to spawn until either the round ends or that person chooses to leave the battle. 

 

Additional Note: 

 

This feature could either be added into all game modes, however, it may become more tricky and in some points, unnecessary to do this in CTF and CP (as the win does not rely on kills).

 

Concerns with the new system:

 

How would this update affect this situation:

 

  • Map: Arena CP - 500 points; No time limit

 

  • Red team: 4 players (scores: 1200, 800, 400 and 200 respectively)
  • Blue team: 1 player (score: 3450)
  • Battle Fund: 8,000

 

  • Current score:
  • Red team: 480 points
  • Blue team: 300 points

 

Blue team captures the point and then is destroyed by red team. Red team then uncaps the point and leaves the point uncapped (white) in an attempt to force the blue team player to quit so that each red team player will get more crystals. 

 

The player on blue team sees what the red team players are doing and hits the (pause) key to prevent himself from instantly dying every time he/she spawns. If the blue team player waited it out long enough, red would eventually get bored and end the round (giving all players their reward).

 

With the new system in place:

 

The blue team player will hit the (pause key) in an effort to avoid instant destruction. Red team knows that if the blue team player stays in "pause mode" for 10 minutes, he will not be able to pause any more and then they can all kill him instantly upon spawning until the poor blue team player gets annoyed and quits. This is exactly what happens and red team overall get's another 1500 - 2000 crystals (roughly) that would have been specifically for the blue team player.

 

 

I give this situation because I have been in it multiple times. Players will do almost anything to try to get an extra thousand crystals and this is often at the expense of others. 

Share this post


Link to post
Share on other sites

If this is done, the max pause time definitely should be proportional to the battle length as already suggested ^.

Share this post


Link to post
Share on other sites

why dont you put same system like in tanki x? when you are inactive, you will be kicked in 1 minute and you will count as player that isnt in battle, and other players should know  your status [Active],[Afk],[inactive],[Lag](when ping is over 500) so team knows how to serperate mults from players with bad connection

Share this post


Link to post
Share on other sites

1v8 and winning? Wow you're mega skilled. Btw, how did you end up in that position? Did you not let any alive enemy for your teammate so they left you?

The proposal above was covering the other way round and fairly equal amount of player on both side. I guess the ideal solution should cover all the possibility and include the case of unbalanced team.

Emm mostly battle starts with 8v8 and all of our teamates run away.

Im average skilled but if you wnt to know why i can keep it up...

http://ratings.tankionline.com/en/user/dagelv/

Share this post


Link to post
Share on other sites

What did i said? the quote was empty?

What's a mult dream?

you said this. VVV

What about no more than 50% of the team is in pause mode, if 50% of the players are in pause then nobody else from the team can be in pause mode.

 

Examples:

2v2 only one player of each team can pause.

....

20v20 no more than 10 players from each team can pause.

 

20v20: if 10 enemies out of 20 enemies players are pausing and one of the live enemy player leaves the battles, then the percentage of tankers in pause goes up (53%) therefore the first enemy tank that went in pause (pausing for the longest time) is back to live mode.

18 v 20: if  9 enemy tanks out of 18 are pausing (50%) and someone join the enemy team (47% are pausing) nobody else can pause. If an additional enemy try to pause then it would be 53% enemies tanks pausing and then he be prevented to pause.

 

If any tanker trying to pause and shift the percentage over 50% then he will be prevented to pause and he will get a warning message such as " No more tank can pause in your team, either leave the battle or stay in the battle - 10 second to decide or you self destruct.

 

With 1v1 maybe:

  • the tank with the highest score cannot pause
  • an option to surrender can be proposed to the player who wants to pause
  • the pausing player gives away 2-3 kills per minute in pause mode and lose 2-3 kills from his score board ( = 2-3 self destruct).

 

Well actually, on the last note that's another idea, what if for any TDM and DM, and any xVx:  any pausing tanks gives away 2-3 self destruct per minutes of pause?

 


If this is the case in Tanki X, then there is a chance that at some point in the future similar system would be implemented added to TO.

No there isnt such a thing in Tanki X. Inactive players gets kicked after 2 minutes. (Im Closed Beta Tester and i know that.)

Share this post


Link to post
Share on other sites

Hey I do that. But this doesn't happen often because I join large DM and TDM battles with 10+ players and it's hard to get everyone to cooperate because some people don't speak the same language or they simply refuse. But yeah it's a good idea. 

 

 

About the specatators, they really do nothing and they got the person I wasn't trying to ban banned. When someone violates the rules, the just stop violating them and they say that they weren't doing anything wrong.... honestly specatators need to be able to go through chat history...

Share this post


Link to post
Share on other sites

Sorry for being thick, but i don't understand what you meant so I'll just take your short comment as a like.

:ph34r:

  • the pausing player gives away 2-3 kills per minute in pause mode and lose 2-3 kills from his score board ( = 2-3 self destruct).

^^^^^

TDM multing.

Share this post


Link to post
Share on other sites

Hey I do that. But this doesn't happen often because I join large DM and TDM battles with 10+ players and it's hard to get everyone to cooperate because some people don't speak the same language or they simply refuse. But yeah it's a good idea. 

 

 

About the specatators, they really do nothing and they got the person I wasn't trying to ban banned. When someone violates the rules, the just stop violating them and they say that they weren't doing anything wrong.... honestly specatators need to be able to go through chat history...

Or they should shut up when joining battle without asking "Whats the problem here?"

Share this post


Link to post
Share on other sites

So my idea is simple. Lower the pause time :p

 

The pause time is 5:00 minutes. Let's pretend I am lagging and cannot join the battle. That is 5 minutes of me taking up someone's spot. That is five minutes on being a tank down. That is 5 minutes of 3v4 in Sandbox or 2v1 in Island. 5 minutes is 1/3 of a 15 minute battle, which is a lot. Those 5 minutes can change the game. So why don't we lower the pause time?

Share this post


Link to post
Share on other sites

So my idea is simple. Lower the pause time :P

 

The pause time is 5:00 minutes. Let's pretend I am lagging and cannot join the battle. That is 5 minutes of me taking up someone's spot. That is five minutes on being a tank down. That is 5 minutes of 3v4 in Sandbox or 2v1 in Island. 5 minutes is 1/3 of a 15 minute battle, which is a lot. Those 5 minutes can change the game. So why don't we lower the pause time?

Lower time pauses according to length of battle for e.g

15 min battle 3 min pause time 30 min battle 6 min pause time and in 1 hour match 10 min pause time. Not sure where there is not time restriction and time is unlimited 

Share this post


Link to post
Share on other sites

10 minutes is a lot. Maybe we should do it per battle. But with 5 minute being the maximum.

 

1-15 minute- 3 minute pause

16-30 - 4 minute pause

31-60+ - 5 minute pause.

Share this post


Link to post
Share on other sites

People people people..... We all know the solution. Only allowed to be paused for a for a certain amount of time. Trollers ruin the game right? So its against the rules to troll. Why not make it against the rules to mult? If you don't do anything in battle you should be able to get banned, like i mean not getting any kills in 5 minutes and just staying in one spot (I know some people are terrible at Tanki and don't get 1 kill till they die 12 times). But if you keep pausing the game you should get banned from battles. If you insult people or misuse the chat you are banned from chat and creating battles for some reason too. But if you mult you should be banned from battles. It will teach people how annoying it is not being able to battle and will reduce mults either by locking them out of battles or by them learning their lesson. So pls Tanki try my method out and see if it works. I mean what could go wrong?

Share this post


Link to post
Share on other sites

If they lower pause times it should only be implemented on pro battles and you should choose the maximum a person is away from a computer.

 

I'd rather keep things as they're as i don't view it as a problem and i am against any changes.

Share this post


Link to post
Share on other sites

If they lower pause times it should only be implemented on pro battles and you should choose the maximum a person is away from a computer.

I'd rather keep things as they're as i don't view it as a problem and i am against any changes.

You don't think its a problem when you are in Sandbox and you are with 3 tanks against 4 tanks for 5 minutes straight?

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...