Jump to content
EN
Play

Forum

Episode 93 of the V-LOG is here


theFiringHand
 Share

Recommended Posts

This really is scandalous.  So with the exception of Clay, Zeus, Graffiti, Red Suit & Eternity, (maybe one or two more but I can't think cos I'm seeing just red at the moment), everything else tankers have in the way of paints has become a complete waste of crystals because they're potentially third-rate items.

 

Wow, words fail at this point. Hang on... is this some sort of extended April's fool's joke? C'mon, come clean now! If this is for real then you're soooo taking everyone for a ride, especially when TX is around the corner and this version of the game will become all but obsolete. You've not even made any promises about what we will be allowed to transfer over to TX yet so what guarantees are there that any investments in TO are not going to be a total waste of crystals or money?

 

The ethical thing to do here would be to calculate the crystal value of paints in everyone's garages, remove everyone's current protections and credit each their total respective values - a rebalance of sorts just for paints.  Did you even consider that? Hang on, you gave everyone freebees didn't you when you upgraded equipment to the highest parameter. Crafty! Still, you can work it out I'm sure.

 

You do realise that TO have majorly dumped on anyone who has supported this game monetarily for the last number of years don't you? Do you think they will reinvest in this game or are you happy to see them go? How better to get a fresh influx of players to make new purchases while chasing away those who have been most loyal.

 

A massive thumbs down from me for this Hazel. A big -1.  So not impressed.

No no no. They said that that your protections will STAY. So the protections that you ALREADY bought can be transferred to another paint. If I make any sense. Basically there is nothing to worry about.

Share this post


Link to post
Share on other sites

No no no. They said that that your protections will STAY. So the protections that you ALREADY bought can be transferred to another paint. If I make any sense. Basically there is nothing to worry about.

But the legacy paints can only be upgraded to their current maximum, therefore they become third-rate modules.

eg, Savanna. Smoky - 50, Rail - 36 & Rico 27 are the maximum upgrades for a legacy paint, which becomes virtually useless against someone who gets 50, 50 & 50 for a module with the same turret protection.

 

But tanki does have a way of lessening the blow when it comes to bad, news announcements. Maybe they will recant slightly on their original design and allow legacy paints to be upgraded to the max too or at least strike some kind of fair balance. Who knows! But I stand by what I said earlier - this update, in it's current form, is the worst I've seen so far in my 3.8M xp.

 


Clarified explanation of Modules by

1st Response - by @AbsoluteZero

My suggestion for improvement

Edited by AbsoluteZero
  • Like 6

Share this post


Link to post
Share on other sites

ok so what i see ( please feel free to correct )

 

is that you have your main garage of paints then you have other paints where you can add what ever protection u want to use on them and they will be fully upgraded to use at that time.. so in future there wont be any more upgrading to hulls or turrets..if this is right

 

also if we have a four tear system this will stay

 

what ticks me off all these years on wasting crystals to up grade ( i have 8 accounts ) now you no long have too .. this just makes no sense in it..

 

also why would you even want to tell your opponent  what protect you have on ...this should be private in game strategy ..

 

 

ok now the cost to use protection and what would it cost to change if you want to change in battle if you don't like what u have

 

also lower rank will only have 3 tear all the way up to gizmo now or will this change as they grow in ranks..

 

if this wont be allowed it will be older gizmo who will have 4 tear against a 3 tear new player..??? explain please...

 

if this is what you plan on then new lower players loose in battles every time...

  • Like 1

Share this post


Link to post
Share on other sites

ok so what i see ( please feel free to correct )

 

is that you have your main garage of paints then you have other paints where you can add what ever protection u want to use on them and they will be fully upgraded to use at that time.. so in future there wont be any more upgrading to hulls or turrets..if this is right

No, the ones you have now, when transferred, will be upgraded to a similar level but cannot be upgraded past their current limits. The modules you purchase still have to be upgraded but can be upgraded to the max.

Edited by AbsoluteZero
  • Like 1

Share this post


Link to post
Share on other sites

No, the ones you have now, when transferred, will be upgraded to a similar level and the modules you purchase still have to be upgraded but can be upgraded to the max.

im more concerned with my lower ranks which one day will be higher ranks and they wont have a 4 system .. but it looks like only 3 ...

 

and thanks about upgrades info..

  • Like 1

Share this post


Link to post
Share on other sites

No, the ones you have now, when transferred, will be upgraded to a similar level but cannot be upgraded past their current limits. The modules you purchase still have to be upgraded but can be upgraded to the max.

So if I buy a 3-tier module, I can make my own protection combo with the paints I already have (MU and all). Does this mean I can pick out three of my paints that I have MU'd up to 50% and use all three in the same module?

Share this post


Link to post
Share on other sites

So if I buy a 3-tier module, I can make my own protection combo with the paints I already have (MU and all). Does this mean I can pick out three of my paints that I have MU'd up to 50% and use all three in the same module?

No. If you buy a "trio" module, you can choose what resistance it has in the form of 3 turrets. (nothing to do with your existing protection or other modules). These can then be upgraded to the max from scratch.

Share this post


Link to post
Share on other sites

Eh, I hope the sales can save the event. The Golds seem cool but I hope they at least give it a unique look...

  • Like 2

Share this post


Link to post
Share on other sites

 

Sooo... you guys got a few question on this whole "Modules" thing. Well, lets take a look what is going to happen and why.

 

Long time ago in the Tanki Online there was only a few paints with protections. They were reletively easy to remember and just as easy to play against. But then infamous Rebalance changed protections alot and Microupgrades turned them into really complicated problem. You could no longer know what are you dealing with. There are too many paints to remember and too many protection combinations to understand what are you dealing with. You just don't know anymore how many shots enemy tank will take.

 

Also, you could never buy and use paint you like, you should've buy paint you need instead. Or you will be considered as a sabotaging mult at some cases.

 

Another problem is that with all those paints out there you can't really use many of them. Only a few can provide decent protection. Others, especially low-ranked ones, are basically useless junk.

 

This is what this updates addresses to. We are trying to allow you to use any paint you want with any protection combination you want.

 

As they said in V-LOG if you got a protection paint you will have a paint and a protection module. Ok, easy part, but how will they work?

 

Think of module as of another paint, but it doesn't change how your tank looks. Modules will have their own button in the garage and will be equiped just like paints. New paints will work the opposite way — they will not provide you with any protection, but will change how your tank looks. They will be two separated entities that you will be able to equip on your tank.

 

What is going to happen with paint that got 4 protections? Well, you will get a module with 4 protections. The reason is why V-LOG using 3 protection module (Trio) as an example is that legacy modules from current paints will not use new M-based modification system. They will be able to be upgraded to their current maximum, but only new modules will be able to be upgraded further. The twist is that legacy modules will use up to 4 protection as current protection paints does, but new modules will provide only 3 protections at once.

 

Now, something on upgrade limitations. Legacy modules will be upgradable to their current maximum, as I said, no changes there. New modules will be upgradable to 50% from every turret on m3+mu. As you can see, if your current modules is already upgradable to 50% from every turret, you will have no need in new module with same protection combination.

 

Also, new modules will not have different protection levels. Today you can find a paint with protections be let's say... 15% 40% and 20%. New modules will have only same levels (thanks to that change to MU system we made last year). So if you see a tank with 34% protection from your turret you can know for sure it will have same level of protection from other two turrets.

 

So yeah, this is how it works. I hope I did clarified some things for you guys.

 

 

Thanks for the Explanation Hazel! ^_^

Edited by Mr.Cashier

Share this post


Link to post
Share on other sites

donaldo9000  i would thing it would be the best idea to do.. then your guaranteed to have a four tear system before they implement the 3 tear..

 

 

 

also just saying and not trying to provoke others .. but this is kind of a strange thing .. are  players not buying paints ..is this there  way to increase sales .. so players buy before the birthday sale and this new upgrade..?? 

 

just saying what i was thinking .. nothing more..

Edited by frozen_heart

Share this post


Link to post
Share on other sites

^But with the new system you'd get more protection in total. (150% when full MU'ed)

 

I doubt that they'll release the update before the sales though.

Share this post


Link to post
Share on other sites

^But with the new system you'd get more protection in total. (150% when full MU'ed)

 

I doubt that they'll release the update before the sales though.

knowing tanki they will re balance the games to accommodate this.. or will only give us one option instead of using both

  • Like 1

Share this post


Link to post
Share on other sites

Sooo... you guys got a few question on this whole "Modules" thing. Well, lets take a look what is going to happen and why.

So yeah, this is how it works. I hope I did clarified some things for you guys.

i just want to know why ?! why u change gameplay everyday by nonsense updates (like laser for shaft and freez recently) ?

 

i was blind but after all these years i know why , u just want to make change (no matter what),  so some players will get use to new system which is not ur goal and rest dont , in the secend category (which is way bigger than first one in this case)  players have to buy crystals to adapt, there u go, its just a good busyness,NOT ?

Share this post


Link to post
Share on other sites

I am interested to see how the paint update will effect kits. I am thinking that it will be the same paint design module paired with the same protection module, which would make since. Or maybe we can choose the design module out of a few different designs. That would be cool.

 

Also, what about paints with 4 protections, and the base color paints? Would be funny to see green with 50% prot against vulcan.

Edited by Jwimmer
  • Like 2

Share this post


Link to post
Share on other sites

Now, something on upgrade limitations. Legacy modules will be upgradable to their current maximum, as I said, no changes there. New modules will be upgradable to 50% from every turret on m3+mu. As you can see, if your current modules is already upgradable to 50% from every turret, you will have no need in new module with same protection combination.

 

Also, new modules will not have different protection levels. Today you can find a paint with protections be let's say... 15% 40% and 20%. New modules will have only same levels (thanks to that change to MU system we made last year). So if you see a tank with 34% protection from your turret you can know for sure it will have same level of protection from other two turrets.

 

So yeah, this is how it works. I hope I did clarified some things for you guys.

Does it mean that paint's like zeus, clay, graffiti, redsuit will have 50% against each of its parameters?

Share this post


Link to post
Share on other sites

So what will happen with paints currently in your garage that have the same protections?

 

For example say you have purchased (Basic Configuration):

Sakura - Isida (20), Hammer (20), Vulcan (10)

 

Then you spent 151,500 to max out the Sakura Configuration:

Sakura - Isida (30), Hammer (30), Vulcan (15)

 
Then you purchased Rhino (Basic Configuration)
Rhino - Firebird (6), Hammer (30), Vulcan (30)
 
Does this mean that you have wasted 151,500 on micro-upgrades for Sakura as the Rhino Module already contains Hammer & Vulcan and will be irrelevant?
 
- WYB
Edited by WhosYourBuddy

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...