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Episode 93 of the V-LOG is here


theFiringHand
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If enemy is too far away from you, then you can't see his HP and drugs. Will you be able to see paint icon that tells how many % he has against you? Coz that kinda rules out all the camouflage paints :/

 

It'll be too easy to spot the enemy so no one will be able to sneek into enemy base or something..

Edited by xX_I.Love.Her_Xx
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Hmm.. I wonder if it's smart to buy paints with 4 protections before the update

I initially thought this until I read Hazel-Rah's clarified explanation. Any paints you have now that have 4 protections will become a Legacy Quad Module. These modules can be upgraded but only to their current limits. Some paints might be worth buying but only if their combined protection totals, (when fully upgraded), are in the region of 150.  Also, we have heard nothing about prices so far.

 

 

Wait, so let's say I have Zeus paint ~ later this would be separated into one for looks and the other one for module. Does this automatically means I have 50 50 50?

No. If you have Zeus already, it would start off at 50 for firebird, 25 for Smoky and 25 for Freeze, if Hazel's explanation is anything to go by.  Because Zeus can currently be upgraded to 50,50,50 - You would be allowed to max it out like a normal Trio Module.

 

 

So what will happen with paints currently in your garage that have the same protections?

 ...

Does this mean that you have wasted 151,500 on micro-upgrades for Sakura as the Rhino Module already contains Hammer & Vulcan and will be irrelevant?

See Hazel's clarified explanation for what happens to current protections.

With regard to what you've purchased already they'll turn into Legacy type modules that for the most part are third-rate. Rhino's protection totals are 45%, 45% & 9% (99%) when currently maxed out so this type of paint is not exactly irrelevant but definitely close to useless. Given the choice, I would trade it for a new Trio Module where I could upgrade it to 50%, 50% & 50% - but this isn't going to happen. The question that needs asking now is - why can't it happen? I will post about this today and ask but I won't hold my breath for an answer.

 

 

If enemy is too far away from you, then you can't see his HP and drugs. Will you be able to see paint icon that tells how many % he has against you? Coz that kinda rules out all the camouflage paints :/

 

It'll be too easy to spot the enemy so no one will be able to sneek into enemy base or something..

 Also, you might be hitting someone with a Shaft and it shows 45% above the tank so you immediately think this guy has 45% protection from various turrets but that might not be the case. He could have a Legacy module of Lumberjack, Rhino or Picasso. So confusing and complicated. Who dreamt this up?

 


Clarified explanation of Modules by

Responses, 1 & 2 - by @AbsoluteZero

My suggestion for improvement

Edited by AbsoluteZero
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So there are improvements that can be made to this with regard to the transition of Legacy protections.

Here is my suggestion:

 

Example 1 - Rhino

If you currently have a paint such as Rhino fully maxed out, your protections are as follows;

Vulcan 45%, Hammer 45% & Firebird 9%. This gives 99 protection points.

 

Why then can't we change this from a Legacy Trio to a Normal Trio module?

The equivalent transition starting point would be;

Vulcan 33%, Hammer 33% & Firebird 33%.

You would then have the ability to upgrade it further to 50%, 50% & 50%

 

 

Example 2 - Picasso

Another example might be Picasso but this has 4 protections.

Shaft 45%, Railgun 38%, Thunder 30% & Freeze 30%. This gives a total of 143.

 

Lets say our equivalent totals should not be more than 160 percentage points for an existing 4 way paint.

Why 160 and not 150? Well why not! See bottom of this post for reasons.

 

The equivalent transition starting point would be;

Shaft 36%, Railgun 36%, Thunder 36% & Freeze 36%.

You would then have the ability to upgrade it further to 40%, 40%, 40% & 40%

 

 

Workings

You would work out the transition by this formula

 

CT = current total of percentage points

MT = total of percentage points allowed for your new module, ie, 1 = 50, 2 = 100, 3 = 150, 4 = 160

N = the number of protections the new module has

 

(CT / MT)  * ( MT / N)

 

My picasso paint is fully micro upgraded so substituting would look like this;

(143 / 160) * (160 / 4)

0.89375 * 40

= 36% when rounded up

 

Mono, Duo & Trio Module resistances can be upgraded to 50% for each turret.

Legacy transitioned Quads can only be 40% for each.

 

Why make these changes

 

1) When shooting an opponent you see the protection value the enemy tank has against the turret you are using. This supposed to be the value for each resistance for that module. Under the current plans, this would not be the case for legacy modules. It would be confusing and distracting. Having everything the same resistance values will keep things simple for all concerned.

 

2) Making Legacy Quads upgradable to 40% for each resistance is a small but necessary compensation for players who have previously invested in such paints. While some of the individual resistances may go down, Lumberjack's Firebird for example, other values will go up, Lumberjacks Vulcan. There would be still room to upgrade further. This way, previous investments can still be improved upon as a whole. I remember saying we are the players that got tanki to where it is today and TO won't spit in our eyes. Well the current plans are spit in the eye because I say it is. You need to address this and quell any concerns we have, fast!

 


Clarified explanation of Modules by

Responses, 1 & 2 - by @AbsoluteZero

Edited by AbsoluteZero
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Cedric the tanki online birthday is considered to be the greatest event of the year. but still in my past 3 years in tanki probably this is the most dullest celebrations i have seen. ( m not considering the discount sales n talking just about other things disclosed in v-log for the time being)

 

1. it is only on special occasions that most of us wait to MU our tanks xpecting a sale for the same, n as tanki b'day is considered the king of the holidays we expected the same no matter what percent it was.

 

2. even in the halloween event n the april fool event wich r not as big occasion's as compared to TO birthday; the gold value was way more huge then the regular amount of 1k. M not upset for the reduced crystals but even if one dosen't get a gold this things made the quest to catch a gold far more exciting. but on the tanki bday.....we dint hear any such exciting news.( i wud like to bring to ur notice tht even after the april fools day, u took a survey of the response of evryone abt the new gold drop event n i personally feel u did get a hugely +ve response as disclosed in the very nxt vlog.) then u cud atleast do the same here if not bigger n better.

3. i know tht u r introducing this module update for the sake n benefit of tankers but sadly this update wud rather affect the morality of each tanker. the only thing tht remained unexpected in TO till date,is the amount of MU a person's equipment or paint has.(in case of equipment it is easily distinguishable by thr looks). so the only thing wich each one of us did n felt worth was abt upgrading the paint which we hav as it is impossible to be judged abt the level of mu of the respective paint one has. moreover to uphold the true spirit n excitement of the game it is indeed really necessary to keep atleast a few things under wraps. So if this update comes into effect then nothing would be left to strategise the fyt or most importantly NOTHING WUD B LEFT FOR THE BRAINS TO DECIDE b it ryt or wrong.

Hope u look at it.....n give some consideration to the same. Have a gr8 day ahead :)

Edited by aks1091990
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if this paint system comes in this gives players more advantages

 

for example players who have lower % will show and more stronger players will go after them in battles

 

for now no one has any clue on how much % or upgrade players have .. even if u look at there garage you can't see it..

 

so in time we will be seeing more players end up leaving tanki..cause of this paint system..

 

i'm not impressed DEV"S .. you wasted time on this,, along with other updates in the past which ended up getting removed...

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for now no one has any clue on how much % or upgrade players have .. even if u look at there garage you can't see it..

 

i think it's time to change that, it's a shame that we can't see who is m4 and who not.. this change is a step in the right direction

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i think it's time to change that, it's a shame that we can't see who is m4 and who not.. this change is a step in the right direction

i have to disagree with u on this .. cause if you went to a real battle against someone in real life would you know anything about what arsenal / weapons they have or what skills or hidden plans .. i think not and they try to make this game interesting  .. its all in strategy   and skills on how this game is played..

 

as it says in wiki ,...Take revenge on your enemies, form teams, and make tricky tactical manoeuvres — all is fair in war. Battle your way through the rumble of turrets and the groaning of treads to become a truly experienced fighter and tactician. The game has an extensive rank system. The higher your rank is, the more powerful your tank can be. A player gains access to new hulls, turrets, and other tank upgrades, with each new rank.

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Well,it's been almost a year since I last joined forum,but now I think it's time to write from this acc as obviously,my(one of them) lower acc fooled many in this forum,making me a noob (by rank)  everywhere (almost) I have ever posted any text..

 

                                                                                (NOTE:IF I got this thing right)

 

now,if you (dear reader of this post) click on my profile,you will see that I'm here quite some time (5 years) made more then 7 mil XP (just on this one,plus 1 more gismo,1 marshall and several mid ranked accounts)

 

reason that I'm writting here (and I promised (almost year a go) I will never ever do that untill someone with brain in devs department of this game introduces KICK2 (I&S)) is that I really feel that's been enough of killing any good things in this game (if they still exist??)

 

many of people like me (expirienced,long-time players) feel cheated with this..

 

WHY you may ask?

 

well,what's the point of possesing all top paints and INVEST millions of crystals in MU when all you could do (from that update on) is to have 3-4,maybe 5 paints,customizing them as they suit you?..because,let's be honest,it would be fairly enough just to "mix" paints from what you most see (expirience) in battles,and based on CURRENT "balance stats" of turrets

 

as AbsoluteZero said,and he is one of the rare players here with IQ > room temperature in mid december in Siberia,all paints need to be taken away from us,and,respectively,you DEVS need to give back EVERY single crystal invested in purchase of paints and MUing of them

 

PS sorry for my English,It's not my native lanuage and I'm bit rusty using it

 

thanks for reading

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i wanted to buy Ant,Savanna,Urban on this acc @xX_S.T.R.I.K.E.R_Xx , can someone tell me its still wise to do that or not with respect to this new paint system thing ?!

I've always considered Savanna to be a top paint but it's practically worthless under the new system.

I never use Urban anymore, even under the current system. Taiga kind of makes it redundant.

 

But see my post where I cite Savanna as an example.

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AbsoluteZero... I'm kinda lost here, can you or anyone else help a bit? xD I'm getting confused because of 'modules' and a bunch of other stuff :X So basically, isn't this new update just so that you can use a protection you like, and pair with any look that you like? For example, if I like the protections of Africa, but prefer the look of Graffiti, then I can use Graffiti and have the protections of Africa, right? Or is it like this? : I have Prodigi and Graffiti. I can use 50% prot, from rail, and 50% prot. from Graffiti...? 

 

Sorry I don't know why I'm feeling confused... xD You seem to have understood this well so this is why I asked you btw :P

 

 

reason that I'm writting here (and I promised (almost year a go) I will never ever do that untill someone with brain in devs department of this game introduces KICK2 (I&S)) is that I really feel that's been enough of killing any good things in this game (if they still exist??)

Just a note, there will be a kick system 'soon'... It is planned to be by this fall (according to Cedric, in the AMA session)

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The biggest celebration of the year and we get

  • 2x Golds
  • 2x Supply Boxes
  • Sales left in suspense.

giphy.gif

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i wanted to buy Ant,Savanna,Urban on this acc @xX_S.T.R.I.K.E.R_Xx , can someone tell me its still wise to do that or not with respect to this new paint system thing ?!

i agree with the other players at lower ranks its no longer worth buying paint due to the three tear system .// also saying this you might want to consider the kits due to some have good paints with 4 protections and this is what you want not 3 protections..

 

. for higher ranks we need to get it..

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So basically, isn't this new update just so that you can use a protection you like, and pair with any look that you like?

Yes, sort of but you can't mix and match any protections you have now. 

 

When it gets released, you will able to buy a module, (3-way, 2-way or 1-way), that you can then populate with resistances from turrets. You have to buy these resistances from scratch. You can then mu these resistances to their maximum values of 50%. So you could buy a Trio Module, fit it with Smoky, Rail and Isida and then proceed to mu them. You can combine these modules with the look of any paint colours you own or purchase - Black for example.

 

If you wanted another module, say with Smoky, Rail and Thunder resistances, then you have to buy those from scratch too. You can't use the Smoky and Rail resistances you purchased before.

 

What you can't do is populate new modules with your existing stuff. Your existing paints will split into a Colour Scheme that you own and a fixed module. That module will have the same resistances it does now, be it 1, 2, 3 or 4-way, and you can mu it still, but only to the limits allowed now under the system we have now.

 


Clarified explanation of Modules by

1st Response - by @AbsoluteZero

My suggestion for improvement

Edited by AbsoluteZero
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I've always considered Savanna to be a top paint but it's practically worthless under the new system.

I never use Urban anymore, even under the current system. Taiga kind of makes it redundant.

 

But see my post where I cite Savanna as an example.

yes ik urban is not usefull cuz there is taiga and rock but since its my alt acc i wanted to waste those crystals to win some more games and raid.

 

they actully make a big problem with this update, just to solve the small problem.

who cant memorize paints protection after few months ? which skilled player cant realize enemys paints MU after few minutes ?

btw this new update will ruin games at small maps , u just have to keep changing....

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Yes, sort of but you can't mix and match any protections you have now. 

 

When it gets released, you will able to buy a module, (3-way, 2-way or 1-way), that you can then populate with resistances from turrets. You have to buy these resistances from scratch. You can then mu these resistances to their maximum values of 50%. So you could buy a Trio Module, fit it with Smoky, Rail and Isida and then proceed to mu them. You can combine these modules with the look of any paint colours you own or purchase - Black for example.

 

If you wanted another module, say with Smoky, Rail and Thunder resistances, then you have to buy those from scratch too. You can't use the Smoky and Rail resistances you purchased before.

 

What you can't do is populate new modules with your existing stuff. Your existing paints will split into a Colour Scheme that you own and a fixed module. That module will have the same resistances it does now, be it 1, 2, 3 or 4-way, and you can mu it still, but only to the limits allowed now under the system we have now.

 


Clarified explanation of Modules by

1st Response - by @AbsoluteZero

My suggestion for improvement

 

Does that mean when a module is formed, if we want another combination then we need to buy another module?

For example: I made a 2-way module with Firebird and Vulcan protections. Now I want Firebird and Shaft than I need to buy another 2-way module and buy Firebird protection again and buy the Shaft protection.

 

Another question is if I buy a 3-way module, do I need to fill it up immediately after I pay or I can fill it up with 3 different protections one after one later?

For example: I buy a 3-way module, I immediately buy a Smoky protection. I then wait for a week then buy a Hammer protection. I then wait for a month and then buy a Freeze protection. or NO ! I have to decide all 3 protections at the moment when I buy the 3-way module.

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Does that mean when a module is formed, if we want another combination then we need to buy another module?

For example: I made a 2-way module with Firebird and Vulcan protections. Now I want Firebird and Shaft than I need to buy another 2-way module and buy Firebird protection again and buy the Shaft protection.

That's what it sounds like to me but the resistances may be included in the price of the module.

 

Another question is if I buy a 3-way module, do I need to fill it up immediately after I pay or I can fill it up with 3 different protections one after one later?

For example: I buy a 3-way module, I immediately buy a Smoky protection. I then wait for a week then buy a Hammer protection. I then wait for a month and then buy a Freeze protection. or NO ! I have to decide all 3 protections at the moment when I buy the 3-way module.

This hasn't been explained in any detail yet but my best guess is when you buy a trio module the price of it will cover the 3 you want.  Developers can better answer this.

Edited by AbsoluteZero

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i have to disagree with u on this .. cause if you went to a real battle against someone in real life would you know anything about what arsenal / weapons they have or what skills or hidden plans .. i think not and they try to make this game interesting  .. its all in strategy   and skills on how this game is played..

 

you can't compare these things... i can see if somebody has an m4 carbine... and i can imagine the firepower. if you want to compare tanks it's even more unrealistic, because i can see if somebody sit's in a leopard 2 or an abrams tank and i would know the weaks and the strengths. they can't build in some bigger armor plates... only fools going into a real fight without good knowledge about the enemy! so it's a game only unfairness from this game.

and no, its not all strategy. because the tanks are not equal and balanced trough the ranks.

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i wanted to buy Ant,Savanna,Urban on this acc @xX_S.T.R.I.K.E.R_Xx , can someone tell me its still wise to do that or not with respect to this new paint system thing ?!

We have no idea how the new system will effect product kits, so it's a huge gamble, there might be new better or worse kits, and they might even remove paints from kits or just change the paints on current kits, there is no safe anserw to should you buy it yet.

We also have no info on the prices, and if we don't get info before the sale i will concider this complete snakery from tanki.

 

Gambling m8, gambling...

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It will be so kind of someone if he/she will explain me about the update about the paints!

I didn't understand it!

Check AbsoluteZero responses on the previous pages.

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