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Episode 93 of the V-LOG is here


theFiringHand
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Tanki will less colorful

.

this is maybe the only thing i do agree with ..

 

cause you have little to no real good camouflage in the game , everything stands out

 

also with the name and now we have the % hanging over head .. not good for this there is no where to hide in battles if this stays

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Listen all, I need you to understand a very important thing — this update is still in the works. Despite his pretty scary schedule, Hazel has taken the time to pop in and explain a few details about it. That doesn't mean things are set in stone. Our programmers are working on creating a system that is fair and that makes the game more enjoyable. There are a lot of factors they need to take into consideration, many of which you have mentioned here.

 

I assure you that this thread is being watched very closely for your feedback. All I ask is that you continue giving that feedback while maintaining a polite approach. Saying things like "DIS UPDATE GONNA KILL TANKI AND THE PLENIT WILL EXPLODE" doesn't help.

 

Please, let's for once try to work hand in hand with these people. They genuinely want to create stuff that you'll enjoy — I can personally attest to that. Last week, Hazel was still answering my questions at 10:30pm my time (which makes it 1:30am his time). He could have easily told me to go bury my head in the toilet.

 

C'mon. Let's do this, ok? Feedback, yes. Speculation and fear-mongering, no. Please.

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Listen all, I need you to understand a very important thing — this update is still in the works. Despite his pretty scary schedule, Hazel has taken the time to pop in and explain a few details about it. That doesn't mean things are set in stone. Our programmers are working on creating a system that is fair and that makes the game more enjoyable. There are a lot of factors they need to take into consideration, many of which you have mentioned here.

 

I assure you that this thread is being watched very closely for your feedback. All I ask is that you continue giving that feedback while maintaining a polite approach. Saying things like "DIS UPDATE GONNA KILL TANKI AND THE PLENIT WILL EXPLODE" doesn't help.

 

Please, let's for once try to work hand in hand with these people. They genuinely want to create stuff that you'll enjoy — I can personally attest to that. Last week, Hazel was still answering my questions at 10:30pm my time (which makes it 1:30am his time). He could have easily told me to go bury my head in the toilet.

 

C'mon. Let's do this, ok? Feedback, yes. Speculation and fear-mongering, no. Please.

well i agree to a point.. it does not hurt to have some negative feed back .. it helps to understand that we are not all in agreeance with it and also that we are concerned with what will be happening to our accounts .. we are the ones ( for some of us ) who put a lot of time and money into this game ...and  if this program like a few in the past have taken this game in a not so enjoy able way ...then it never hurts to put our true thoughts into the mix..

 

you can't tell me you agree to everything in your world .. this is life .. there is pro and cons to everything   that we touch..

 

we also understand how hard they work but like we have said in the past there have been some updates that have been removed cause they did not work as well as they had expected .. besides saying all this .. we will have to wait and see what will become of it..

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Update will ruin the paints.

the whole idea of paints is to have preset protection that relates to the aesthetics of the paint. This new system will get rid of the benefits of Picasso and Africa and lumberjack. This is another bribe to get more money out of players.

 

I miss the good old days when there were no OP kits and sales were actually decent.

Edited by Pressure
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Listen all, I need you to understand a very important thing — this update is still in the works. Despite his pretty scary schedule, Hazel has taken the time to pop in and explain a few details about it. That doesn't mean things are set in stone. Our programmers are working on creating a system that is fair and that makes the game more enjoyable. There are a lot of factors they need to take into consideration, many of which you have mentioned here.

 

I assure you that this thread is being watched very closely for your feedback. All I ask is that you continue giving that feedback while maintaining a polite approach. Saying things like "DIS UPDATE GONNA KILL TANKI AND THE PLENIT WILL EXPLODE" doesn't help.

 

Please, let's for once try to work hand in hand with these people. They genuinely want to create stuff that you'll enjoy — I can personally attest to that. Last week, Hazel was still answering my questions at 10:30pm my time (which makes it 1:30am his time). He could have easily told me to go bury my head in the toilet.

 

C'mon. Let's do this, ok? Feedback, yes. Speculation and fear-mongering, no. Please.

this has been tried numerous times in past,but,NEWSFLASH,who actually cared?

 

speculation,here's tip about this game,if u didn't knew it earlier,expect the worst,hope for the best,plus,all the specualtion comes from LACK OF INFO

 

but how many of those we mentioned will be even considered,like,the most important,what the heck with MU investments and purchasing paints,if NEW will be at least 2X better (customization)

 

i can't see any problems with that,people,well,better said kids here could go with urs "plInted will ...",but then again,here you STILL have players with decent ideas &sollutions :)

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I assure you that this thread is being watched very closely for your feedback. All I ask is that you continue giving that feedback while maintaining a polite approach. Saying things like "DIS UPDATE GONNA KILL TANKI AND THE PLENIT WILL EXPLODE" doesn't help.

Not the plenit? There's no hope for the humain rice!

 

Thanks for your feedback on our feedback. Not hearing any makes us feel alone and that's usually the way things have been for a while now.

 

A dilemma I have is; should I buy a Premium Pass? I'd like to increase my rewards but my concern is, will it be for nothing in the end. By that I mean, if our current paints, when converted into legacy modules, are going to be rigid with no scope to go beyond their current mu limits, then I'm definitely not going to start again and buy a new module with the same resistances, simply to eke out a few more percent over the legacy.

 

Other players want to know should they continue to buy paints or will they be a waste of crystals. This 'not knowing' will probably hurt tanki more than it will hurt us so you should give assurances sooner than later.

 

I can see tanki's problems with the transition and the main issue is what to do with the current paints players have. The current transition plan will be a fail, that's a certainty and losing buyers' trust is not what you want to do. I'm more than happy to continue upgrading my maxed out paints to 150 percentage points in the case of 3 resistances. In the case of 4 resistances, again, I'm happy to continue micro upgrading those too but not if they can't go beyond their current limits. I don't mind paying for stuff but please, don't take us all for mugs. You'll lose us for sure and that includes Tanki X.

 

However you plan to go forward, engage with us more than you're currently doing and keep us updated on what I consider the biggest change to hit TO since the last rebalance.

 

Thank you for your cooperation in this matter!

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Sooo... you guys got a few question on this whole "Modules" thing. Well, lets take a look what is going to happen and why.

 

Long time ago in the Tanki Online there was only a few paints with protections. They were reletively easy to remember and just as easy to play against. But then infamous Rebalance changed protections alot and Microupgrades turned them into really complicated problem. You could no longer know what are you dealing with. There are too many paints to remember and too many protection combinations to understand what are you dealing with. You just don't know anymore how many shots enemy tank will take.

 

Also, you could never buy and use paint you like, you should've buy paint you need instead. Or you will be considered as a sabotaging mult at some cases.

 

Another problem is that with all those paints out there you can't really use many of them. Only a few can provide decent protection. Others, especially low-ranked ones, are basically useless junk.

 

This is what this updates addresses to. We are trying to allow you to use any paint you want with any protection combination you want.

 

As they said in V-LOG if you got a protection paint you will have a paint and a protection module. Ok, easy part, but how will they work?

 

Think of module as of another paint, but it doesn't change how your tank looks. Modules will have their own button in the garage and will be equiped just like paints. New paints will work the opposite way — they will not provide you with any protection, but will change how your tank looks. They will be two separated entities that you will be able to equip on your tank.

 

What is going to happen with paint that got 4 protections? Well, you will get a module with 4 protections. The reason is why V-LOG using 3 protection module (Trio) as an example is that legacy modules from current paints will not use new M-based modification system. They will be able to be upgraded to their current maximum, but only new modules will be able to be upgraded further. The twist is that legacy modules will use up to 4 protection as current protection paints does, but new modules will provide only 3 protections at once.

 

Now, something on upgrade limitations. Legacy modules will be upgradable to their current maximum, as I said, no changes there. New modules will be upgradable to 50% from every turret on m3+mu. As you can see, if your current modules is already upgradable to 50% from every turret, you will have no need in new module with same protection combination.

 

Also, new modules will not have different protection levels. Today you can find a paint with protections be let's say... 15% 40% and 20%. New modules will have only same levels (thanks to that change to MU system we made last year). So if you see a tank with 34% protection from your turret you can know for sure it will have same level of protection from other two turrets.

 

So yeah, this is how it works. I hope I did clarified some things for you guys.

Well, without a doubt, you explained it well. :)

 

But I still have 2 questions:

 

- Will rank limitations for paints drop or stay the same?

- How will the price of those paints be affected?

 

Thank you :D

Edited by LinuxH4cker

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I bet the Russians are laughing at this statement since they are able to buy things cheaper than the rest of the world.  ^_^  :D  :lol:  :rolleyes:

More than likely, they do keep digging the hole deeper and deeper.

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Hi, my account is @Zeus229 and after watching the new v-log regarding the new paint update, I have a few questions.  First of all, in the v-log, it only mentioned trios, with 3 protections.  If I have paints like Jade or Prodigi that protects against 4 turrets, will it be moved over even after the update?  Second of all, in kits, will there still be just one paint or a paint and protections.  Finally, will the prices decrease for paints since we have to buy protections for extra costs?  thank you

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Does Premium Paint count as one paint in a 3-paint module?

If I'm not mistaken, the only reason Premium paint had protections is so that it wouldn't be completely useless in battles. If right now it wouldn't have the 15% from all turrets, then Premium users would have no reason to use the paint in 95% of the battles (the 5% is format battles which don't allow protection).

 

So if paints no longer need to have protections to be useful, then it's likely that the paint will completely lose all protection and will become a symbol of status - a unique cosmetic item that is available to paying users and makes them stand out among others. That was the initial purpose of that paint.

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The ethical thing to do here would be to calculate the crystal value of paints in everyone's garages, remove everyone's current protections and credit each their total respective values - a rebalance of sorts just for paints. My suggestion for improvement

So players spent days upon days upgrading their paints, but you suggest that after this update they get all the crystals handed back to them and the MU progress basically reset to the beginning? Something is telling me that you'd get a lot of hate if you were a developer.  :lol:

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Problem
Too many paint to remember

After solution
No need to remember, just do it at your own risk
Or see his/her small name, click tab and scan for its name.
Scan for protection too.
Ah, dont forget to remember that hull+turret+paint player.

It seem more harder... Nah. Its harder.
Maybe if a system that notified us when we aiming player exist...
===
Problem
Forced to use needed paint

After solution
Freely to use paint

Good. Still, the camo paint is more benefit so its more needed.
But we have option to use silly paint one.
Ah, maybe removing unpopular paint to distress server
===
Problem

Weak paint = Junk

After solution
Eye catching paint = Pro junk
Red suit = Suit junk
All paint = All junk
Camouflage paint is have benefit, but still
Camouflage paint = Camouflage junk
We forced to wear junk.

Idk it seem worse lol.
===
That mines protection... kinda too much.
We had DA for Mines and DD
Now DA + Mines protection.
Player will be like Mines! Gotta catch em all
Just make parkour module. Mines + 2 other slot

 

Ah that legacy module is defeating the purpose of new module.

If I had to make wiki, i would make it like this.

Module have same percentage protection but watch out from wild legacy module player

Sweeeet

Refund, refund, refund. I could hear that voice that read this post.

Just random think blurting random thing.

Edited by AliceTreatPU

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So players spent days upon days upgrading their paints, but you suggest that after this update they get all the crystals handed back to them and the MU progress basically reset to the beginning? Something is telling me that you'd get a lot of hate if you were a developer.  :lol:

Come back to me once you've understood the plan (and those little green links I provide). Not before.

Edited by AbsoluteZero
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So there are improvements that can be made to this with regard to the transition of Legacy protections.

Here is my suggestion:

 

Example 1 - Rhino

If you currently have a paint such as Rhino fully maxed out, your protections are as follows;

Vulcan 45%, Hammer 45% & Firebird 9%. This gives 99 protection points.

 

Why then can't we change this from a Legacy Trio to a Normal Trio module?

The equivalent transition starting point would be;

Vulcan 33%, Hammer 33% & Firebird 33%.

You would then have the ability to upgrade it further to 50%, 50% & 50%

 

 

Example 2 - Picasso

Another example might be Picasso but this has 4 protections.

Shaft 45%, Railgun 38%, Thunder 30% & Freeze 30%. This gives a total of 143.

 

Lets say our equivalent totals should not be more than 160 percentage points for an existing 4 way paint.

Why 160 and not 150? Well why not! See bottom of this post for reasons.

 

The equivalent transition starting point would be;

Shaft 36%, Railgun 36%, Thunder 36% & Freeze 36%.

You would then have the ability to upgrade it further to 40%, 40%, 40% & 40%

 

 

Workings

You would work out the transition by this formula

 

CT = current total of percentage points

MT = total of percentage points allowed for your new module, ie, 1 = 50, 2 = 100, 3 = 150, 4 = 160

N = the number of protections the new module has

 

(CT / MT)  * ( MT / N)

 

My picasso paint is fully micro upgraded so substituting would look like this;

(143 / 160) * (160 / 4)

0.89375 * 40

= 36% when rounded up

 

Mono, Duo & Trio Module resistances can be upgraded to 50% for each turret.

Legacy transitioned Quads can only be 40% for each.

 

Why make these changes

 

1) When shooting an opponent you see the protection value the enemy tank has against the turret you are using. This supposed to be the value for each resistance for that module. Under the current plans, this would not be the case for legacy modules. It would be confusing and distracting. Having everything the same resistance values will keep things simple for all concerned.

 

2) Making Legacy Quads upgradable to 40% for each resistance is a small but necessary compensation for players who have previously invested in such paints. While some of the individual resistances may go down, Lumberjack's Firebird for example, other values will go up, Lumberjacks Vulcan. There would be still room to upgrade further. This way, previous investments can still be improved upon as a whole. I remember saying we are the players that got tanki to where it is today and TO won't spit in our eyes. Well the current plans are spit in the eye because I say it is. You need to address this and quell any concerns we have, fast!

 


Clarified explanation of Modules by

Responses, 1 & 2 - by @AbsoluteZero

I would have to agree with AbsoluteZero on this well thought out plan. In order to unify the new paint protection scheme with the 3 and 4 turret protection  legacy paints this is the plan that should be adopted because, as far as I've seen or even thought of on my own, it seems to be the most equitable and fair plan. It both unifies the paint system, and for those who have spent long days upgrading their paints, gives them an equitable solution that maintains game balance and doesn't make it seem they're getting ripped off and fleeced for more money.

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Such arrogance

what i don't get is why are u telling us about this future plan of yours when your still working out the cliches and issues why not wait till closer to the launch date.. this is why you guys made mistakes with informing us about X tanki when it was still working out the kinks .. and were still waiting .. so why give us this .. when you know players are going to not like it...

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Such arrogance

I never used to be until I read your output. You kinda rubbed off on me. But you need to keep those comments to yourself. It's not very professional is it? Sure I've had a rant or two but it's not all rant - I go further and help others in thread, more than any of your staff members AND I think about this from many points of view then give ideas, suggestions and solutions. Who was it who said we can't just give negative feedback without explaining it? Can't remember, some admin I think. I'm just doing what was asked of me.

 

And with regard to me defending myself - I can do that any way I like as long as I don't break forum rules. You can defend yourself too but don't dare gang up on me. 

 

No wonder you guys can't keep 100k going here.  Customer just isn't in your vocabulary is it?

Edited by AbsoluteZero
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If I buy Graffiti after the update, will I still be able to equip it with protections of other paints?

Asking this because there was a mention of paints bought before update in the V-LOG...

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This paint update thing has the following purposes:

 

1) Rises to price of "useful" paints (the paints, modules, protections and MU combo will cost more).

 

2) In favour to novice/inexperience/kids players and buyers (no need to spend time to remember paints anymore and as long as you throw in money you can make all kinds of paints you want)

 

3) Boost the use of the double damage drugs (what you do when you see an enemy tank has a paint with 40% of the protection of your gun)

 

This update is horroible.

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