Jump to content
EN
Play

Forum

Episode 93 of the V-LOG is here


theFiringHand
 Share

Recommended Posts

I was plaaning to buy emerald and savanna. Should I wait for this update now or what?

If you check back those updates in the past 2 years, you will see most of them were made to suck up your crystals faster. I don't know about this one. What do you think?

Anyway, the rule of thumb is to buy in a sale, no matter equipment or crystals (with DCC of course).

Share this post


Link to post
Share on other sites

If you check back those updates in the past 2 years, you will see most of them were made to suck up your crystals faster. I don't know about this one. What do you think?

Anyway, the rule of thumb is to buy in a sale, no matter equipment or crystals (with DCC of course).

well i compare it to the premium paint and how its run

 

i see it like one paint and it cost  crystals to get % on each one ..so it would be more spend on a item we did have ..

 

 

so let say it this way..    you choose a paint but in order to use it and say get 40% protection it will cost for each item say 500k for that paint..which i hope is going to be wrong and they don't go that route..

Share this post


Link to post
Share on other sites

lol if its less than 48% then lots of them will be angry because their are 48% on some stuff on garage and ppl are thinking their will be more than that thats y theu are waiting for this sale

Share this post


Link to post
Share on other sites

anyone who is a higher rank than 4 diamonds and lower than 4 stars listen up:

 

can u guys help em make the video of the week

 

if interested pm me and friend req me on tanki

 

THANKS

Share this post


Link to post
Share on other sites

Guys don't you think this update will make particular turrent weak? 

it wont make them weaker .. what it will now do is allow players to change there set up as soon as they get into battles and this will prevent most players from getting kills ..this will more then likely lower our exp and change our death rates .. the way i see it

Share this post


Link to post
Share on other sites

it wont make them weaker .. what it will now do is allow players to change there set up as soon as they get into battles and this will prevent most players from getting kills ..this will more then likely lower our exp and change our death rates .. the way i see it

Not many has lots of m3.

Share this post


Link to post
Share on other sites

Not many has lots of m3.

i'm fully aware of this .. but if you can get higher percentage for protection .. then more will be upgrading on this sale ..

Share this post


Link to post
Share on other sites

i got personal discount of 45% but im waiting for b day hopping for more than 45 % hope i will not get ------  xD

I hope you don't end up regretting it. Your fortunate that you got 45% because its unlikely that the sale % will cross even 35-40%

  • Like 1

Share this post


Link to post
Share on other sites

Only SHAD0W out of all the 200+ staff out there? Duh.

 

About the paints, your last line is what I am, or was, trying to say. This update is not needed and won't make much of a difference in the game. With/without modules, the only thing that will change is the impressive looking paints will be seen everywhere. Plus, every tanker is gonna choose his most-played maps, get a good looking paint and get some protections on it. Then, they will only play on those maps. Now, however, every paint is perfectly balanced and it makes it harder for anyone to buy their paints to suit which maps will play. For example, Clay serves protection against Rico, Zeus against Firebird, Graffiti against Vulcan. Now you can get one paint, combine all these protections, and play on Rio. Pro. In normal terms, you have to buy all three paints to play in Rio. Understand? 

 

I'm arguing? Look at this: http://en.tankiforum.com/index.php?showtopic=320953&page=13&do=findComment&comment=5528033

 

 

I currently have Tiger paint. I'm micro upgrading this at great cost to make it the best it can be. That's to say 50% against hammer, 50% against smoky and 28% against Railgun. This is as high as this paint goes. I'm upgrading it so to have the best protection available to me for when I face these 3 turrets.

 

You say I won't lose anything? You're wrong. What I am losing is the best protection against these 3 turrets because, with this update, players can buy a Trio Module and equip it with Hammer, Smoky and Rail and proceed to upgrade it to 50, 50 & 50, making it far better than mine.  Am I really going to have to go and spend another million crystals just so I can get 22% more on Railgun resistance, because as it stands, when these paints are converted to modules, we are not allowed to micro upgrade them beyond what is allowed right now.

 

So how is that fair? Do you think it is right that I have to settle for 2nd best, especially after I spent so long and so much trying to acquire the best?

 

"Understand?"

 

And what about all those free to play players who have slowly but surely spent every available crystal micro upgrading their favourite paints? Try telling them to look on the bright side and see what responses you get?

 

 

I don't understand your concern.

 

The reason why there is not a lot of players complaining about this is due to the complicated and elaborate nature of the system itself. Players don't understand it and can't complain about it as a result.

Since, I answered to PDOX's quote and he answered to mine, I feel that I need to answer to it.

 

Since higher ranks put so much crystals in to that (which I don't deny that are hard earned), I am sorry for typing such things that you won't lose nothing.

With every update we gain or lose something.

There will probably be a loss.

 

All I'm saying is that devs would like that we would be able to mix any protection and any look.

 

Of course that brings some consequences, which we'll probably notice and warn devs about.

 

But please note, that this has only began and this will also be on the test server (to see how it goes) and after testing they'll improve the solution itself and after that they'll collect feedback again to see what was the experience like.

 

At some points I also agree with you, especially with those containing microupgrading stuff.

And also what PDOX said about paints when playing on Rio.

 

On the final note, I hope everything will end well :)

Edited by LinuxH4cker
  • Like 2

Share this post


Link to post
Share on other sites

@AbsoluteZero explained this paints update to the players much, MUCH more efficiently AND professionally than in the V-LOG AND by the posts here, in this thread. HE actually made a professional, ready-to-code solution to it in, what, hours?

 

In my opinion however, this update isn't needed and will actually make the game terrible as to where it stands right now. 

 

Let's think of another scenario shall we? 

 

Rio. CTF. Random battle. Everyone on the blue team is using Thunders and Isida, as well some Ricos. Red team are huge buyers, druggers (whatever, Idc). Boom. Here comes a M4 module. 50% against all those turrets. RIP Blue team.

 

Player database drops, frustration rises, hate rises and eventually....

 

 

 

TINKI ONLEIN DED.

 

 

Edited by Hexed
  • Like 1

Share this post


Link to post
Share on other sites

So there are improvements that can be made to this with regard to the transition of Legacy protections.

Here is my suggestion:

 

Example 1 - Rhino

If you currently have a paint such as Rhino fully maxed out, your protections are as follows;

Vulcan 45%, Hammer 45% & Firebird 9%. This gives 99 protection points.

 

Why then can't we change this from a Legacy Trio to a Normal Trio module?

The equivalent transition starting point would be;

Vulcan 33%, Hammer 33% & Firebird 33%.

You would then have the ability to upgrade it further to 50%, 50% & 50%

 

 

Example 2 - Picasso

Another example might be Picasso but this has 4 protections.

Shaft 45%, Railgun 38%, Thunder 30% & Freeze 30%. This gives a total of 143.

 

Lets say our equivalent totals should not be more than 160 percentage points for an existing 4 way paint.

Why 160 and not 150? Well why not! See bottom of this post for reasons.

 

The equivalent transition starting point would be;

Shaft 36%, Railgun 36%, Thunder 36% & Freeze 36%.

You would then have the ability to upgrade it further to 40%, 40%, 40% & 40%

 

 

Workings

You would work out the transition by this formula

 

CT = current total of percentage points

MT = total of percentage points allowed for your new module, ie, 1 = 50, 2 = 100, 3 = 150, 4 = 160

N = the number of protections the new module has

 

(CT / MT)  * ( MT / N)

 

My picasso paint is fully micro upgraded so substituting would look like this;

(143 / 160) * (160 / 4)

0.89375 * 40

= 36% when rounded up

 

Mono, Duo & Trio Module resistances can be upgraded to 50% for each turret.

Legacy transitioned Quads can only be 40% for each.

 

Why make these changes

 

1) When shooting an opponent you see the protection value the enemy tank has against the turret you are using. This supposed to be the value for each resistance for that module. Under the current plans, this would not be the case for legacy modules. It would be confusing and distracting. Having everything the same resistance values will keep things simple for all concerned.

 

2) Making Legacy Quads upgradable to 40% for each resistance is a small but necessary compensation for players who have previously invested in such paints. While some of the individual resistances may go down, Lumberjack's Firebird for example, other values will go up, Lumberjacks Vulcan. There would be still room to upgrade further. This way, previous investments can still be improved upon as a whole. I remember saying we are the players that got tanki to where it is today and TO won't spit in our eyes. Well the current plans are spit in the eye because I say it is. You need to address this and quell any concerns we have, fast!

 


Clarified explanation of Modules by

Responses, 1 & 2 - by @AbsoluteZero

Quite good actually :rolleyes:

Edited by LinuxH4cker
  • Like 2

Share this post


Link to post
Share on other sites

So is the sale of turrets or hulls going to be 70% or 77%? I guess we will have to find out.

we have to wait for the V-Log on Friday to see .. until then they can't say

Share this post


Link to post
Share on other sites

I think the main problem with this update is the BIG HUGE question of how Legacy paints are going to be folded into this new system. I think that that dog has been beaten nearly to death, with the best Solution being that from AbsoluteZero. Now as to a positive aspect of this update. I love the idea of being able to customize you protections. I don't know how many times I've tried deciding on a paint and the big question is what will give me the best protection with the least amount of compromise. It seems to me with the new system you will be able to maximize the the type of protection you want to have, and not to be forced into compromises because of pre-made paints. That is a huge plus. Now the next question is cost. Like has been mentioned before, it always seems with each so called improvement the costs go way up. Hopefully that won't happen with this one. If it does I think a lot of people are going to quit.

 

Lastly a note to the developers, If you really want to improve things too, reduce the ridiculous wait times on upgrades, that would reduce the frustration level immensely around here. We pay for it, we shouldn't have to wait a week to get a really MINOR upgrade to a piece of equipment.  

  • Like 1

Share this post


Link to post
Share on other sites

So is the sale of turrets or hulls going to be 70% or 77%? I guess we will have to find out.

Oh c'mon man, what makes you think they will give us 70% or 77% off ? It is absolutely outrageous. Just check the discounts in the past two, three years. Beside the "In Love" paint on the Valentine's Day sale, no sale would have gone that hugh. If you think we will need to pay 70% or 77% (i.e. 30% or 23% off) in the upcoming sale that will be much more realistic.

Share this post


Link to post
Share on other sites

Trust me, the only thing that will reach 50% off (if the developers are generous enough to provide us with a good sale after a whole year of meager discounts) will be least-used hulls, turrets or these paints: Orange, Red, Blue, Black and White. Why? (The reason from the devs POV) Because they lift up the birthday spirit ofc! -_-

 

That is just a speculation ofc. The sales will never reach 40%.

Edited by Hexed

Share this post


Link to post
Share on other sites

Hold on,

 

According to Hazel,

 

 

Also, new modules will not have different protection levels. Today you can find a paint with protections be let's say... 15% 40% and 20%. New modules will have only same levels (thanks to that change to MU system we made last year). So if you see a tank with 34% protection from your turret you can know for sure it will have same level of protection from other two turrets.

 

With regard to Rock, the same applies. Once converted to a Quad Legacy module, it can be micro upgraded to 50, 50, 39, 15 and no more.

Then how is it possible that the New Rock will have 50/50/39/15 outcome?

 

If not then, what's the max protection a quad module have?

Edited by Phoenix.Rising

Share this post


Link to post
Share on other sites

Then how is it possible that the New Rock will have 50/50/39/15 outcome?

There won't be a 'New' Rock type module or new quads for that matter but, as it stands, there is a big unnecessary complication here. I wrote in my suggestion...

 

1) When shooting an opponent you see the protection value the enemy tank has against the turret you are using. This supposed to be the value for each resistance for that module. Under the current plans, this would not be the case for legacy modules. It would be confusing and distracting. Having everything the same resistance values will keep things simple for all concerned.

Under the current proposal we will have 2 groups of modules that will behave differently, the new and their predecessors (legacy). We will also have 2 micro-upgrade processes. This makes it even more confusing and distracting. If you were to come up against that fully mu'd legacy quad module, (made from Rock's original parameters), then what number do you see for it's protection? If the devs persist pushing this system then they will have to devise another indicator for the enemy tanks we engage which tells the player that it's a legacy module they're shooting at.

 

My suggestion harmonises these 2 groups of modules and the 2 micro-upgrade processes and unifies them so we just have one process after the transition date.

Edited by AbsoluteZero
  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...