Jump to content
EN
Play

Forum

Is skill needed for this game?


 Share

Recommended Posts

Ehm, Mr. , let me clear up one thing. Are you considering the fact that most of the garage supplies are acquired from Daily Missions, Quests like 'The Game' and other such events? In such a case, the crystal exchange value of supplies loses it's significance. You're saying that I use 250 crystals worth of supplies to earn 20 crystal, but as far as I'm concerned, those supplies were never bought using crystals nor could ever be exchanged for crystals. They are like a consumer product. From my point of view, the whole thing profited me by 20 crystals instead of a 230 crystal loss you'd have me believe. This basically renders any crystal worth of supply argument practical useless since I don't believe any sane player would ever buy supplies at their original cost.

 

Also, about the quantity.. I own about 2-3k of each supply and I've only ever bought a 100 supply kit, so don't argue that too many supplies can't be earned.

Edited by beaku

Share this post


Link to post
Share on other sites

Wiki tank:

As part of the months long heated discussion about drugs, I and other druggers have taken into account feesability of drugs.

Just to clarify my veiw - drugging hard in lower ranks is stupid unless you have a good bank account. But startinh from Marshal and up there is no reason why drugging shouldnt be feesable.

Many many players have become free hardcore druggers without it damaging their garage. Even I think about my drugs and how I use them and I have spent alot of money on tanki (and i mean alot....alot is a huge understatement)

 

 

Anyway... no tanker should ever buy drugs without a kit. Using the generalissimo drug kit I get my drugs at 10 crystals. And you can earn thousands of drugs in daily missions at generalissimo.

Drugging prior to reachinh top ranks isnt impossible but isnt advised (conclusion of drug debate) also the need to drug at low ranks is low as druggers are rare (conclusion of drug debate).

Even if you lose a few crystals a kill due to drugs... its worth it because the feeling to drug is sooo good. Its magic

Edited by A_R_A_K_E_L_Y_E_N

Share this post


Link to post
Share on other sites

I realize this is only speculation, but I'm sure a lot of people will agree with me.

 

Here are my top 5 things (in order) that kill tankers the most:

  1. Drugs -- Obviously. I think their power is simply unrivaled due to almost... well, everything. No matter how good of a tanker you are, there's always going to be that noob Railgun with a Double Damage who kills you simply because he knows how to press the number 3.
  2. Kits -- Kits are number 2 because they're pretty gosh-darn rare in most ranks, yet when you do come across one, you may as well quit the game, burn down the computer, and move to a ranch in Nevada, because these things are insanely powerful, granting payed players massive bonuses at low ranks. It's possible to get the M1 Smoky, M1 Viking, and Swash paint at Staff Sergeant. Staff Sergeant! It doesn't help that these things also come bundled with drugs...
  3. Lag -- I know it's a common excuse for a lot of simple stupidity, but it wouldn't be common if it wasn't a thing. Lag kills a lot of players, whether it be due to server lag causing tanks to glitch through one another, or FPS dropping that doesn't allow you to react accordingly, or a Railgun striking a target that's behind a wall. There's also that glitch that doesn't allow you to deal damage until you've died once, which has killed me more than I'd like to imagine.
  4. Level Design -- It's inevitable that you're going to have to jump off a wall or ledge sometime during your Tanki career, and unless you're a dummy, you should be able to land most jumps. However, in almost all grassy-themed maps, if you jump off a ledge at a slight angle, you're history. I'm sure we've all been frustrated by the death-drop from Serpuhov, the ramps on Monte Carlo, and the guardrails on Brest.
  5. Skill -- And NOW we get down to actual skill. Tight maneuvering, great team communication, hitting every shot, timing attacks, etc. While a skilled player can easily dominate a "noob" player, there are so many other factors in place that'll allow the "noob" player to win.

So, in conclusion... skill is nice to have, but it's not necessary to win. Like I said, equip Twins, place a brick on your keyboard, drive around and mash the 1-5 buttons.

  • Like 1

Share this post


Link to post
Share on other sites

I faced an m1 smoky- m2 hornet on camp, And he drugged like.. MAD. I didnt even touch mine, But still I could manage a win with Smoky-Viking m3 by 5:4, it was a pro but not a NSB battle.. Is that an eg of skill or not?:unsure:  :huh:

  • Like 1

Share this post


Link to post
Share on other sites

I realize this is only speculation, but I'm sure a lot of people will agree with me.

 

Here are my top 5 things (in order) that kill tankers the most:

 

Kits -- Kits are number 2 because they're pretty gosh-darn rare in most ranks, yet when you do come across one, you may as well quit the game, burn down the computer, and move to a ranch in Nevada, because these things are insanely powerful, granting payed players massive bonuses at low ranks. It's possible to get the M1 Smoky, M1 Viking, and Swash paint at Staff Sergeant. Staff Sergeant! It doesn't help that these things also come bundled with drugs...

 I actually do agree with you on most of these points (at least for low-rankers) but on this I'll have to disagree. Kits allow the financially sensible tankers to get OP equipment at lower ranks and get drugs, allowing them to compete with druggers. Many people who do not buy or are small buyers are able to utilize kits effectively and dominate battles. I have never bought any crystals, nor do I plan to, but I have been able to buy several kits (Vampire, Fighter, Predator, a few M0 kits), some on discounts, and I am able to effectively counter druggers and other kit buyers, making it a test of skill. If there were no kits, big buyers would just microupgrade their equipment and still be OP, except that others wouldn't be able to buy kits, granting them a much larger advantage. 

  • Like 1

Share this post


Link to post
Share on other sites

No skill is required for a shaft - hide and use your scope to shoot.

 

Most rail players have no skill at all but when you find one that does, he is dangerous, otherwise I just slaughter them.

 

Twins takes no skill, press the spacebar. Isida, same.

It is quite clear from your post that you have no experience with the said weapons whatsoever. Yeah, sure, twins doesn't require any skull, cause your Hull has infinite health, right? Try to destroy a Mammoth Thunder using Viking Twins. Chances are that the mammoth will survive due to it's higher health but that can be changed by using some skills. Same goes for Shaft/Railgun. You can't afford to be found vulnerable while your turret is loading. As for isida, try using it once and we'll see how easy it is to use it.
  • Like 3

Share this post


Link to post
Share on other sites

Isida, same.

I agree with you on Twins and Shaft (since even the most basic of chimpanzees can use them), but Isida?

 

As a regular Isida player, I'd like to inform you that it's no easy task. Keeping your team healed while also finding priority targets and shutting them down is pretty freaking hard...

  • Like 1

Share this post


Link to post
Share on other sites

Everyone thinks their combo is the hardest to use. I have been in enough battles to know that none are easy with 3 people shooting at you. But some take a LOT more skill than others, mostly in positioning.

 

I play Viking/smoky a lot and if you are not in a great position you will have the multiple shooters shooting at you and you will be dead.

 

Good rail players are the ultimate of finding good positions to 'pop out" and shoot.

 

I just don't see shaft needing any skill at all.

shaft is the hardest turret to master.

dont think so?

Go try it.

Share this post


Link to post
Share on other sites

Everyone thinks their combo is the hardest to use.

I just don't see shaft needing any skill at all.

Contradictory statements. By your own argument, this implies that you don't use shaft and hence you're in no position to judge the skill level required to use it.

Share this post


Link to post
Share on other sites

no_skill.png

 

Drugging requires alot of skills!

 

You have to lift your hand and move a finger to press a specific button.

Voila, your M3 turret is now a M6 turret.

Share this post


Link to post
Share on other sites

no_skill.png

 

Drugging requires alot of skills!

 

You have to lift your hand and move a finger to press a specific button.

Voila, your M3 turret is now a M6 turret.

not M6....M3.

Drugs dont increase the modification of the tank no matter how much you want.

If you want to think that way then - when I wear emerald then voila!!! Your m3 thunder is now M1.

 

Take a drugging m2 vs my tank not drugging

I will win.

take a drugging m2 vs me drugging and ill make it 10-0

Take both of us not drugging and ill win 3-10 (giving that guy a good score.... 3 flags for him tops)

Edited by A_R_A_K_E_L_Y_E_N

Share this post


Link to post
Share on other sites

no_skill.png

 

Drugging requires alot of skills!

 

You have to lift your hand and move a finger to press a specific button.

Voila, your M3 turret is now a M6 turret.

And if the enemy has enough skills to press 2, viola! The effect is negated... XD

Share this post


Link to post
Share on other sites

And if the enemy has enough skills to press 2, viola! The effect is negated... XD

You finally get the point! :)

 

It's better if nobody drugs and relies purely on skill.

 

Map control and picking up supplies is skill. "Press 1 to win" is not skill.

Share this post


Link to post
Share on other sites

You finally get the point! :)

 

It's better if nobody drugs and relies purely on skill.

 

Map control and picking up supplies is skill. "Press 1 to win" is not skill.

But if no one uses supplies then no one will buy supplies and economy will crash. :(

Share this post


Link to post
Share on other sites

You finally get the point! :)

 

It's better if nobody drugs and relies purely on skill.

 

Map control and picking up supplies is skill. "Press 1 to win" is not skill.

pure skill?

Drugging does not mean not using pure skill.

Share this post


Link to post
Share on other sites

pure skill?

Drugging does not mean not using pure skill.

10% of games has no druggers (mostly in low ranks)

10% of games has everyone drugging (mostly in last ranks)

80% of games has one team drugging and the others have no/less druggers. The team with most druggers win.

 

The first 2 are good, they are even playing fields. The team with better skill, cooperation and tactics win.

 

The 80% is the problem. The vast majority of games is always 1 team destroying another team easily.

Just look at the battle list and the scores. It's mostly one-sided.

 

If drugging was nerfed (no buying supplies) then:

 

1. We would see more matches won by skill

2. Supplies on the ground become more important

3. Players have to know when to drug and when not to

4. No more noobs that can't turn turret but still win thanks to drugs (learn how to play)

5. No more ego-driven druggers that ruin the fun and makes everyone leave

 

I guarantee that if buying supplies and buying supply kits was removed, the game would improve drastically.

You get supplies from pick-ups, daily missions and kit rewards. That's enough.

 

If that is not an option for Alternativa, atleast give us the option to play without drugs.

And no, PRO battles are a joke. Nobody hosts no-supply games. Nobody in the low/mid ranks pays 5000 crystals only for this specific mode.

People buy the pass for Parkour or XP/BP.

 

No-supply PRO games are a luxury for the last ranks, and by that point nobody will care since you will have thousands of drugs to use.

It's bad game design.

 

Normal games should have the option to disable drugging.

This gives ALL players a choice between drug matches or no-drug matches (and I bet no-drug matches would become much more popular).

 

Either of these solutions would make the gap between hardcore druggers and non-druggers smaller.

It fixes the drugging pandemic.

Share this post


Link to post
Share on other sites

10% of games has no druggers (mostly in low ranks)

10% of games has everyone drugging (mostly in last ranks)

80% of games has one team drugging and the others have no/less druggers. The team with most druggers win.

 

The first 2 are good, they are even playing fields. The team with better skill, cooperation and tactics win.

 

The 80% is the problem. The vast majority of games is always 1 team destroying another team easily.

Just look at the battle list and the scores. It's mostly one-sided.

 

If drugging was nerfed (no buying supplies) then:

 

1. We would see more matches won by skill

2. Supplies on the ground become more important

3. Players have to know when to drug and when not to

4. No more noobs that can't turn turret but still win thanks to drugs (learn how to play)

5. No more ego-driven druggers that ruin the fun and makes everyone leave

 

I guarantee that if buying supplies and buying supply kits was removed, the game would improve drastically.

You get supplies from pick-ups, daily missions and kit rewards. That's enough.

 

If that is not an option for Alternativa, atleast give us the option to play without drugs.

And no, PRO battles are a joke. Nobody hosts no-supply games. Nobody in the low/mid ranks pays 5000 crystals only for this specific mode.

People buy the pass for Parkour or XP/BP.

 

No-supply PRO games are a luxury for the last ranks, and by that point nobody will care since you will have thousands of drugs to use.

It's bad game design.

 

Normal games should have the option to disable drugging.

This gives ALL players a choice between drug matches or no-drug matches (and I bet no-drug matches would become much more popular).

 

Either of these solutions would make the gap between hardcore druggers and non-druggers smaller.

It fixes the drugging pandemic.

yeah....

I didnt read this as your percentage count is incorrect.

 

 

Realistic:

80% are both teams drugging:

10% are one team drugs more (doesnt nessesarilly win)

10% are hardly not drugging.

 

This is higher ranks.

in low ranks the stats stand at;

1 in 20 tanks drugs 10 drugs a battle. The other 19 in 20 dont drug.

 

All of matches are won by things other than drugs....

Drugs only make up 10% maximum of my victory.... and thats because my drug use is skilled.

 

If ur against supplies then you must be against boxes.... They are one and the same

 

No none turret turner goes above last place in my battles...

 

And the only ego that exsist is natural and not connected to drugs.

 

 

And dont be fooled, ive been in so many none drug battles.... and im willing to bet they were better and more skilled than urs (why? Because its the player who defines skill, not the drugs).

 

About your "pro pass is a joke" if players dont like drugs then they shoukd create none supply pro battles. If there arent any then it means players want to drug

Edited by A_R_A_K_E_L_Y_E_N

Share this post


Link to post
Share on other sites

 

80% are both teams drugging:

10% are one team drugs more (doesnt nessesarilly win)

10% are hardly not drugging.

 

This is higher ranks.

So you admit your calculations are flawed, because it doesn't apply to the entire playerbase.

80% of both teams drugging? Generalissimos are not 80% of the game.

 

 

1 in 20 tanks drugs 10 drugs a battle. The other 19 in 20 dont drug.

And that drugger will have a significant advantage over everyone else.

He got an advantage not through skill, but just pressing a button. You can train a monkey to press a button.

 

 

If ur against supplies then you must be against boxes.... They are one and the same

No they aren't.

 

Supplies fall from the sky, they are neutral. Anyone can pick them up.

 

 

About your "pro pass is a joke" if players dont like drugs then they shoukd create none supply pro battles. If there arent any then it means players want to drug

Or it means bad game design? If something is not utilized, it should be removed or changed.

Make no-drug battles an option for normal games and you will see how popular it will become.

 

If people want to drug, explain the vast majority of people who say "noob drugger" or "blue/red druggers" in chat?

Clearly most people don't like drugging. They want skills to decide the outcome of a game, not who has more money in real life.

  • Like 2

Share this post


Link to post
Share on other sites

10% of games has no druggers (mostly in low ranks)

10% of games has everyone drugging (mostly in last ranks)

80% of games has one team drugging and the others have no/less druggers. The team with most druggers win.

 

The first 2 are good, they are even playing fields. The team with better skill, cooperation and tactics win.

 

The 80% is the problem. The vast majority of games is always 1 team destroying another team easily.

Just look at the battle list and the scores. It's mostly one-sided.

A more realistic veiw for high ranks:

80% are both teams drugging:

10% are one team drugs more (doesnt nessesarilly win)

10% are hardly not drugging.

 

The reality in lower ranks:

In low ranks the stats stand at;

1 in 20 tanks drugs 10 drugs a battle. The other 19 in 20 dont drug.

 

If drugging was nerfed (no buying supplies) then:

 

 

1. We would see more matches won by skill

no... because drugs dont negate skill.

2. Supplies on the ground become more important

no... they are severly important in drug wars as well

3. Players have to know when to drug and when not to

well.... thats in either case..... this is a skill called "skilled drugging"

4. No more noobs that can't turn turret but still win thanks to drugs (learn how to play)

only in low ranks does this happen 1/100

5. No more ego-driven druggers that ruin the fun and makes everyone leave

 

 

I guarantee that if buying supplies and buying supply kits was removed, the game would improve drastically.

For who? The anti druggers who are too noob and lazy to but PRO?

 

You get supplies from pick-ups, daily missions and kit rewards. That's enough.

 

who are you to decide?

 

If that is not an option for Alternativa, atleast give us the option to play without drugs.

They have, skill-less noob!!

 

And no, PRO battles are a joke. Nobody hosts no-supply games. Nobody in the low/mid ranks pays 5000 crystals only for this specific mode.

People buy the pass for Parkour or XP/BP.

 

so it my problem at generalissimo? Its not even a problem at the rank "Major"

 

No-supply PRO games are a luxury for the last ranks, and by that point nobody will care since you will have thousands of drugs to use.

It's bad game design.

If its a bad game then why play it? Because you like it?

 

Normal games should have the option to disable drugging.

This gives ALL players a choice between drug matches or no-drug matches (and I bet no-drug matches would become much more popular).

no drug matches only cost 162 crystals a day. How much do drug wars cost? 500 crystals a battle. How much do standard battles cost when you drug? 300 crystals a battle. Who has it easier and cheaper? The none druggers.

 

Either of these solutions would make the gap between hardcore druggers and non-druggers smaller.

It fixes the drugging pandemic.

What gap? Tanki totally seperated the two so that they have no gap to see. Hhhhhhhhhhhhhhhhhh ha ha ha ha ha ha ha. So you dont like losing? And you dont want to actively find a way to win other than complain and try to ruin the game for others and the devs. Go play pro with your huge amount of anti druggers (how many are there? 15 ?)

Share this post


Link to post
Share on other sites

So you admit your calculations are flawed, because it doesn't apply to the entire playerbase.

80% of both teams drugging? Generalissimos are not 80% of the game.

 

 

And that drugger will have a significant advantage over everyone else.

He got an advantage not through skill, but just pressing a button. You can train a monkey to press a button.

 

 

No they aren't.

 

Supplies fall from the sky, they are neutral. Anyone can pick them up.

 

 

Or it means bad game design? If something is not utilized, it should be removed or changed.

Make no-drug battles an option for normal games and you will see how popular it will become.

 

If people want to drug, explain the vast majority of people who say "noob drugger" or "blue/red druggers" in chat?

Clearly most people don't like drugging. They want skills to decide the outcome of a game, not who has more money in real life.

 

A monkey can pick the box up :|

 

10 drugs per 20 player and 15 minutes.... oh wow.... lets remove drugs for the rest, more important, tankers...

 

I dared say that druggers are more important

 

Why more important? Because they utilize the game more...

 

And they certainly dont complain that drugs are too expensive.

Share this post


Link to post
Share on other sites

There is a reason why there is propass and why it is called a "propass" because in pro battles player rely only on their skill not on drugs.

Drugging is also a skill but i guess you got to have enough for the match in the first place. druggers who go after non-drugging players are out to prove nothing. they are certainly not solely relying on skills alone.

My humble suggestion-play pro battles you will likely to meet better players with skills.

  • Like 2

Share this post


Link to post
Share on other sites

 

no... because drugs dont negate skill.

They add nothing to the game but force others to drug too.

There's no skill or interesting tactics involved.

 

 

no... they are severly important in drug wars as well

Boxes are less important in drug wars than in no-drug matches.

This is common sense.

 

 

well.... thats in either case..... this is a skill called "skilled drugging"

Thousands of drugs to use = spam 1,2,3,4

Limited drugs = using your brain

 

 

only in low ranks does this happen 1/100

I've seen it happen at Colonel~Brigadier rank.

A Raiden kit with double power and doesn't turn turret.

 

 

For who? The anti druggers who are too noob and lazy to but PRO?

For everyone.

 

 

who are you to decide?

This is not an argument.

 

 

They have, skill-less noob!!

I've already explained why PRO Pass doesn't work.

 

And I find it funny you call me a noob when your K/D is lower than mine.

You can buy drugs but you can't buy skills. :)

 

 

If its a bad game then why play it? Because you like it?

I said bad game design, not a bad game.

I know English is not your first language, but atleast try.

 

Many good games still have issues that can be improved.

We all want a game we love to be better, to iron out bugs, glitches and unbalanced things.

 

 

no drug matches only cost 162 crystals a day. How much do drug wars cost? 500 crystals a battle. How much do standard battles cost when you drug? 300 crystals a battle. Who has it easier and cheaper? The none druggers.

It's not so much about price as it is about availability.

 

No-drug standard battles are tucked away and hidden in a dumb system (PRO pass) that most people

1. don't know/care about

2. don't want to spend 5000 crystals for (It's cheap for me, I'm talking about most people in the game)

3. even if they like and buy it, will most likely play Parkour and XP/BP.

 

"Do you want a balanced and fair game? Pay for it!" -Tanki Online

If you think this is a good system, you don't know anything.

 

 

So you dont like losing?

I like having a good game. I can easily win with drugs, but that's not fun.

 

Drugging and spawnkilling the enemy team is akin to beating a baby.

 

 

And you dont want to actively find a way to win other than complain and

You: 1.20 K/D

Me: 2.83 K/D

 

Pretty sure I'm succesfull and way better than you are.

 

 

try to ruin the game for others and the devs.

Most players hate drugs.

Nerfing drugs makes the players happy.

 

So in your mind; balance and happy players = bad?

 

You are afraid that without drugs it will be revealed how bad you are at this game. :D

  • Like 1

Share this post


Link to post
Share on other sites

You: 1.20 K/D

Me: 2.83 K/D

 

Me: K/D 0.99

More than 1000 hours of parkour, 10 hours of powerlevel - DO NOT measure others' by their K/D or any statistic thing.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...