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Further explaination on the paints and module system


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Firstly to all players who don't understand the new update about tanks and modules.

Here are 4 simpler explanation to help players decode and absorb the information from the V-log

TO plans on:

 

1. Updating paints which will only change the way your tanks looks but not have any defensive attributes or resistance to your tanks. In other words, the paints you will buy will not have any protection form turrets

 

2. Separating the paints and turrets resistances into different components(This means they will be separated and will component will be individual). The components that provide resistances to turrets will be called MODULES

 

3. These modules will consist of a number of protection to a certain number of turrets, some of them will provide protection from 1-3 turrets (1 resistances =Mono, 2 resistances=Duo and 3 resistances=Trio). Furthermore the availability of these modules will depend on the players' rank, however these doesn't apply to the paints as all paints will be available at the rank 'Recruiter'

 

4. On ensuring that players can players can get a paint their desire with the defensive attribute they desire, therefore providing players with a wider range of choices to choose from

 

However one question I choose to ask TO as well as the audience reading this topic, is that:

'Can players decide what defensive attribute they want on the modules or does TO have a fixed turret resistance on all modules'

 

To all players reading this topic, I would also request that you inform me of any information from this topic or words that is inaccurate or erroneous as this were my thoughts and understanding of this update at the time and tell.

I would also like to plead that players reading this topic do not react or reply in an aggressive, inappropriate or offensive tone.

 

Please i would also like someone to answer my question as it would be very helpful.

 

                                                                                                                                            Thank you   

Edited by mateies
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From what I understood:

 

Paints are now broken down into two components: the paint itself (no protections) and modules. There are three module: Mono, Duo, Trio. For example, lets say you bought the Emerald paint. Emerald gives 3 protections, so a Trio module will be suitable. You equipped Emerald but don't have any module attached to it, meaning, it is giving no protections. Now, lets say you play a lot in close range maps. So you filled the Trio module with Fire, Isida and Hammer protections and equipped it with Emerald. 

 

Emerald usually gives 42% Thunder, 10% Railgun and 25% Smoky I think. 

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From what I understood:

 

Paints are now broken down into two components: the paint itself (no protections) and modules. There are three module: Mono, Duo, Trio. For example, lets say you bought the Emerald paint. Emerald gives 3 protections, so a Trio module will be suitable. You equipped Emerald but don't have any module attached to it, meaning, it is giving no protections. Now, lets say you play a lot in close range maps. So you filled the Trio module with Fire, Isida and Hammer protections and equipped it with Emerald. 

 

Emerald usually gives 42% Thunder, 10% Railgun and 25% Smoky I think. 

Emerald is 42% Thunder, 26% twins and 10% railgun at base.

 

 

 

 

 

 

 

 

'Can players decide what defensive attribute they want on the modules or does TO have a fixed turret resistance on all modules'

 

I do not know.

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My main question is this: So say you are buying corrosion after the update. Will you buy the corrosion paint and the module with protection from shaft, rail and thunder included so you can mix and match with other paints, or will you buy both separately?

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It's great that you simplified it for all of us

 

Just one thing, the rank is Recruit and not Recruiter

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My main question is this: So say you are buying corrosion after the update. Will you buy the corrosion paint and the module with protection from shaft, rail and thunder included so you can mix and match with other paints, or will you buy both separately?

Look at it like this:

Currently, we have 3 types of equipment. Turrets, hulls and paints. You can combine these 3 as you like.

After the update, we will have 4 types of equipment. Turrets, hulls, paints and protections. You can combine these 4 as you like.

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Look at it like this:

Currently, we have 3 types of equipment. Turrets, hulls and paints. You can combine these 3 as you like.

After the update, we will have 4 types of equipment. Turrets, hulls, paints and protections. You can combine these 4 as you like.

I'm assuming that the paints/module prices will be slashed in half right? So say you buy forester paint for 250 and the mono-module with protection against rail for 250 because the forester paint before the update is 500. Otherwise we have a major financial issue at hand

Edited by DeathByBoss

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Hm. I'm wondering. Will all the paints be like really cheap now and everyone can buy them? Because developers can't just say that this paint looks cooler so it costs more.....right?

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Hm. I'm wondering. Will all the paints be like really cheap now and everyone can buy them? Because developers can't just say that this paint looks cooler so it costs more.....right?

No, then they'd be CS:GO.

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I'm assuming that the paints/module prices will be slashed in half right? So say you buy forester paint for 250 and the mono-module with protection against rail for 250 because the forester paint before the update is 500. Otherwise we have a major financial issue at hand

There is no way of telling what the cost of paints and protections will be after the update. We'll just have to wait and see unfortunately.

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After the update, we will have 4 types of equipment. Turrets, hulls, paints and protections.

Well actually 5 in some way.

 

Turrets, hulls, paints, new modules and legacy modules. Upgrading and protections of new modules and legacy modules will not be the same, so I made a distinction between them.

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That is an interesting way of looking at it. However, both new modules and legacy modules fall under the protection category and you cannot equip them simultaniously, unlike paints, turrets and hulls.

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That is an interesting way of looking at it. However, both new modules and legacy modules fall under the protection category and you cannot equip them simultaniously, unlike paints, turrets and hulls.

Yes, they will all fall under the protection category. But maybe under modules we will have subcategory for new modules and legacy modules.

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The V-Log says also that players who already got the 4-protection paints (e.g. Africa) will get a 4-protection module instead (which will not be available to buy). But lower rank players, who have not unlocked these paints yet (and will not until the update comes), will never have it. It is unfair, isn't it?

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In a way it is yes, but in some cases a 3 protections module with 50% will be more useful than a 4 protections module with about 40%.

Apart from that, would you consider the paint Eternity or Redpool to be unfair also? Because those paints were available only temporarily and from a certain rank. 

Would you also consider it unfair that high ranked players, that bought equipment from m0-m1-m2-m3, wasted their crystals on the lower modifications while any new player can skip modifications and save crystals that way? 

I could name a few more examples (like the micro-upgrades change, retired product kits, discount for owning multiple turrets of the same modification, giving the option to buy XTs in addition to missions etc.), but what I'm trying to say here is that sometimes an update benefits a certain group of tankers more than it benefits another group. 

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I have paint with 4 protections.

I like paint Orange. will i be able to use Orange paint and use those 4 protections with it?

There are only 2 good looking paints.

Orange and Graffiti. We need more.

 

Wait!! Eternith have to rturn for even one day! (I want to get it mued on 50% from 3 turrets) and then get its module.

Edited by DageLV

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Eh. So someone could be wearing emerald but choose to have no thunder protection? This will make the battlefield confusing and probably favours buyers as usual.

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(...) but in some cases a 3 protections module with 50% will be more useful than a 4 protections module with about 40%.

It's not an argument. We still will be able to buy 3-protection modules.

 

 

 

Apart from that, would you consider the paint Eternity or Redpool to be unfair also? Because those paints were available only temporarily and from a certain rank.

Yes, it is unfair a bit. However, the "degree of unfairness" is acceptable, since these paints are not stronger than the highest-tier paints available in garrage (AFAIK).

 

 

 

Would you also consider it unfair that high ranked players, that bought equipment from m0-m1-m2-m3, wasted their crystals on the lower modifications while any new player can skip modifications and save crystals that way?

Why wasted? They got better equipment sooner and they earned more crystals this way. Moreover, the MU update from autumn last year favored them, so they got something in return. And finally, crystals can be earned by playing. At some point, the 4-protection paints will become inaccessible forever to all players, including gissimos.

 

The new update could be made fair in an easy way - by allowing to buy 4-protection modules and setting a "total protection cap". It could work this way:

  1. The total protection cap is 120%, which means that the sum of all protections cannot exceed 120%.
  2. There is also single-protection cap, set to 50% (none single-turret protection can exceed it).
  3. It is up to you how you arrange your protections - it could be 40%-40%-40%, 50%-50%-20% or 50%-40%-20%-10%.
Edited by Schroedinger_Cat

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It's not an argument. We still will be able to buy 3-protection modules.

What I tried to say there was that I think having a 4 protection module won't be a big advantage. In big maps, there will be a big variety of turrets against which none of the paints fully protect and in small maps the chances are slim that the enemy team will use exactly the 4 turrets your paint protects against.

But I guess it's just a matter of opinion whether you think it will give a big advantage or not.

 

Why wasted? They got better equipment sooner and they earned more crystals this way. Moreover, the MU update from autumn last year favored them, so they got something in return.

An example to show what I meant here: I bought Smoky m3 when I was a Marshal. Before that I had Smoky m0. I bought Smoky m1, m2 and m3 at once, thus paying the full price of all the modifications (394400 crystals), while only ever being able to use m3. 

Now any Marshal with Smoky m0 can just buy Smoky m3 without having to pay for the modifications in between, thus saving many crystals (125800 crystals). And that's only for one piece of equipment.

As for that MU update, it was only beneficial to the players that had upgraded one parameter of a certain piece of equipment. For players that micro upgraded (close to) nothing and players that micro upgraded all the parameters, the update wasn't beneficial.

 

And finally, crystals can be earned by playing. At some point, the 4-protection paints will become inaccessible forever to all players, including gissimos.

Excellent point, but keep in mind that as time goes on, the amount of players owning a 4 protection module will decrease. 

 

Replies in white.

As for your suggestion, nothing about the update is set in stone yet. Hopefully they will find a way to make this update as fair as possible to everyone.

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