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[Declined] Making Drugs Part of your Score!


jdc20181

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Please note admin, if you must reword my title!

 

Note: This could also be incorporated for higher ranks - as that is where the issue or need of less drugs more skill plays into gameplay. 

Issue: Drugs- yes they are part of the game, but most who are higher ranks do not use them - other than a few pickups. 

 

My idea is to make drugs part of your score. No not in a good way. Less drugs better score. This makes it more fun and interesting on who will play without using a "Noob" tactic to get ahead. AND you use your skill to win not drugs!

 

So Lets say you need that extra armor to get that flag for the win - but all the pickyps are gone...

 

Those who don't use drugs and use thier actual skills to kill foe should be awarded. 

 

Impacts to your score:

 

10 Points Per drug so you are on the top drugging right? 4 double damges will set you back 40 points. Each time you drug it deducts 10 points. Yes you can drug but isit worth your top spot?

 

This is for those who want to battle at higher ranks with skill not based on Bought Buffs - becasue let's be real here - surre you may be a good player, but if you are using double damage, you ar e in the upper hand 99.99% of the time. So instead of relying on your skills at your Warrant officer 4  rank you rely on drugs. 

 

 

Hope this makes sense, help me out on rewording, comments, concerns, etc. 

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Declined

 

How can amounts of drugs used be interlinked/associated with experience points? That's very much out of context, no logic to it.

 

Players can choose to use the supplies they've bought. That's their right. Now to amend the unbalance of constant use of supplies developers introduced smart cool-downs. Still, this doesn't change a thing - players still have the right and choice to use their supplies they've gained/bought.

 

Being able to use supplies in tanki is not a bad thing technically speaking, so there is no need to 'punish' druggers.

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I don't understand why people think drugging is bad, I mean drugs are a part of the game! They act like as if we are breaking rules and I have seen many people say I will get banned for using drugs  :mellow:

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And drugs certainly are not something most higher ranks dont use.

When I play all I go up against is druggers (very few none druggers). I love druggers and facing them. This would only be used by anti druggers to try and shame druggers.....

 

Druggers are the pros

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Please note admin, if you must reword my title!

 

Note: This could also be incorporated for higher ranks - as that is where the issue or need of less drugs more skill plays into gameplay. 

Issue: Drugs- yes they are part of the game, but most who are higher ranks do not use them - other than a few pickups. 

:D who said it to you? false info.

 

My idea is to make drugs part of your score. No not in a good way. Less drugs better score. This makes it more fun and interesting on who will play without using a "Noob" tactic to get ahead. AND you use your skill to win not drugs!

 

So Lets say you need that extra armor to get that flag for the win - but all the pickyps are gone...

 

Those who don't use drugs and use thier actual skills to kill foe should be awarded. 

 

Impacts to your score:

 

10 Points Per drug so you are on the top drugging right? 4 double damges will set you back 40 points. Each time you drug it deducts 10 points. Yes you can drug but isit worth your top spot?

 

This is for those who want to battle at higher ranks with skill not based on Bought Buffs - becasue let's be real here - surre you may be a good player, but if you are using double damage, you ar e in the upper hand 99.99% of the time. So instead of relying on your skills at your Warrant officer 4  rank you rely on drugs. 

 

 

Hope this makes sense, help me out on rewording, comments, concerns, etc. 

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This has been suggested in a similar, though much better way in another topic, saying that you get more points if you kill a player who used supplies, and less points if it's the other way around. Some kind of system to create a balance between druggers and non-druggers might be implemented in the future, but your suggestion in that exact format will not be added.

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