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Supplies drop rate in relation to battlefund growth rate


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Currently the supplies that drop around the map during a game do so at certain intervals of time irrespective of how active the players in the game are.

 

With the idea of bringing in more balance to games, my suggestion is  - while capping the current rate as max, why not decrease the rate of supply drops when the battlefund isn't growing much?

 

One scenario where this can be useful is when a game is just starting, waiting for players to join. If the teams are lopsided, the bigger team can cut the smaller some slack, till they even out and the fund gets rolling. This would mean that a formula be worked out to determine what should be considered as slow/average/fast fund growth rate.

 

Update-

 

The question about how this would affect 1vs1's have been brought up. So I was thinking since the battlefund may grow differently in team battles depending on the number of players - the solution could be to factor into the formula the number of players as well.

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Valid    Invalid

Interesting concept. It would also prevent abuse of the supply box daily mission, where 2 people go into a large map and collect all the boxes they need within a minute. Although I'm not sure if that's a good or bad thing.

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Okay, that leads me to wonder about 1vs1's. Hmmm... 

 

One thing I will say though is this shouldn't affect parkour. I mean, that's obvious right? So then, for supply box missions, you could just go to a parkour battle?

 

TBH, I'm slightly surprised to know that supply box missions are seen as being 'abused'.

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Under review

[drpb] [gmpl] [bfnd]

Interesting concept. It would also prevent abuse of the supply box daily mission, where 2 people go into a large map and collect all the boxes they need within a minute. Although I'm not sure if that's a good or bad thing.

Its bad, they need to suffer collecting those boxes, so much that they will have to go supply box hunting

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Its bad, they need to suffer collecting those boxes, so much that they will have to go supply box hunting

Not sure if sarcasm was intended there^. I'd much rather have people collect boxes elsewhere than come into good battles just to steal them and ruin them.

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No, this way higher ranks will have every drop replaced in 10 seconds, but in lower ( Recruit, Private, etc etc.) Will have drops replaced in a 60 minutes battle only 1-2 times, hhhhh unfair.

In that case maybe the supply drop rate can be linked to rate of exp being earned by players? Since that rate is basically the same on all ranks.

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No, this way higher ranks will have every drop replaced in 10 seconds, but in lower ( Recruit, Private, etc etc.) Will have drops replaced in a 60 minutes battle only 1-2 times, hhhhh unfair.

Valid point. You missed something though - when the current rate is capped as max - there'll be no rate increase for drops. The battlefund grows at different rates at different ranks and this needs to be factored into the formula devised. I also like what Mafioso suggested below, but it still leaves me wondering about duels.

 

In that case maybe the supply drop rate can be linked to rate of exp being earned by players? Since that rate is basically the same on all ranks.

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k, but what about duels which has drops on? If the duel lasts 30 min then still the rate of drops replacing will be low and only 3-4 times they'll.

If it isn't evident already, I just said I'm still thinking about 1Vs1's. I'm not sure how you come to random conclusions about numbers though. Like 3-4 times etc...

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xd, imagination but a question to you don't take it as an Insult: Why would you want to change current drop rates anyways?

There's a fine line between curiosity and provocation. I think it's reasonable to think that you are now crossing it.

 

Granted the idea came to me, but I'm not exactly trying to get a patent on it. It's here "under review", so this may come as news to you, but players can add to ideas instead of trying to just prove something wrong. When you look at it from 2 sides, that's when you get constructive feedback. This holds good for all ideas in this section that are "under review". I'm sorry I can't help feeling defensive/insulted  if you bring up imaginary arguments in here. Just so I'm clear, it's not about the idea getting trashed. If you don't like an idea, say so (and why) and be done with it. Or if you can't think of the why part, stay out of it.

 

I'm not going down this road with you any further. If you read my initial post, you know why I suggested the idea.

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Under review

[drpb] [gmpl] [bfnd]

Interesting concept. It would also prevent abuse of the supply box daily mission, where 2 people go into a large map and collect all the boxes they need within a minute. Although I'm not sure if that's a good or bad thing.

would be good if missions like collect boxes/capture flags/capture point can be completed just battle is ended.

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