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So, my previous post wasnt even posted here, so I gone rewright it again somehow

 

 

 

Should change team splitting settings.

 

Everybody now is just randomly picking games, picking maps, than mostly winning like a PROs, because they are mostly joining to winning team, than mostly newcomers are beeing pushed out.

 

So, what is the problem here?

 

Problem is that this game has tons of "new" old players. They are making tons of accounts, making highscores and so on. How do they get it? By making new accounts and pushing out newcomers. So, this game loses a lot of potentional players. If loses players, they are losing money. I think TO developers are interested to make more money, wright? Wright.

 

So, if you want to make more money, build a team splitting mechanism here. How it would work here? 

1. Players are thousands here, so there is tons of button pushing on start battle/join battle. Could basicly change joining to simple function "Start"

2. Game built-in team split mechanism will search for similar players by looking IP adress ( how often is plaied from this IP adress or how much and what accounts have this IP adress. Will look also K/D ratio and score of beeing usefull in field - captured, returned flags, captured points and so on.

3. When the game have searched for similar players with similar score, they will put in map and game will start after 10 seconds.

4. Game goes for 10 minutes, 20 minutes or 30 minutes. It depends on what kind of search options have player set up. 

 

 

Next one, which I gone always mension here - TO developers, fix the game atlast. And if TankiX is sooo new game, make everything new. :-) There is nothing new. Only new look and thats all. It has same lags, useless huge maps, It would be new, if there would be total new hulls and turrets, new paints, new maps, new physics, new game engine and so on. Basicly - you are presenting already excisting game with new look. :-) I like to talk much, I know. XD

 

And yes, you could just make new look in your own browser game like that did Runescape developers. Improve look here. Than make options, where do we have to put money. I put money in World Of Tanks game, because they desorves it. They are really improving game from all directions. :-) 

 

 

Funny is that you made Premium accounts to make more money. For what reasons?

 

 

 

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Your previous topic was hidden due to it containing improper criticism of the game, spreading of false rumours, as well as numerous instances of inappropriate language. Here's the edited version, if you want to review it:

 

 


Have to create such team split or game starting options like - when you push start, time is starting and machmaker is looking for similar players, with similar score and so on. Also wacthes combo - hull, armor, paint, MUs. Ofcourse, checking IP adress, havent that IP adress plaied TO before or somethin.

 

So, basicly now this game sucks cause of that a lot of new players are beeing pushed out, old players are making accounts as much as they can, making highscore on those new accounts or what else they are doing with them. Those new accounts from "new" players are getting higher cause of new incoming players, who plays this game for first time.

 

 

 

Ou, and old theme - where does go all the money? Players are keeping to buy stuff, but game doesnt have any improvments and so on. Lags, resoursces are disapearing, basicly, nothing is improved. Also, TankiX will soon have year for no opening. Ou, and yes - TankiX is old dog ( Tanki Online ) with new look. So, it is going to be a same game. It wont be a whoooole new game as Semifnuojg Kirov told. XD Look in YouTube, how that first look in TankiX. Same in Tanki Online. Reasons, why they "can't" transfer accounts to that game is cause they dont want to. It wont make profit for them. It could be one of the reasons. 

 

 

But I dont understand one thing - they are not upgrading this game, but they are making a "whole new game", which will eat more resources than this game, which already eats resources as mad. 

 

It doesnt make any sense to me. No sense, no logic, no explenation.

 

 

 

First of all, if you are suggesting something to be added to the game, the right place to post it is in the ideas and suggestions section, not here. Besides, what you suggested has been posted before by numerous other players and as far as I know, developers might already be working on something like that.

 

Second, you are posting complaints about well-known issues, which aren't even really issues. The fact that players are creating new accounts doesn't really cause the game to lose new players and even if it does - developers can't prevent it. It happens in every single online game.

 

Regarding Tanki X, there's a lot more to it that you think. Right now you are complaining that the only new thing is the graphics (although even that on its own is a massive upgrade), but actually there have been a lot more improvements done internally as the game will now work better in all aspects. Right now developers are trying to add as many old features as they can from Tanki Online into Tanki X, to make TX a playable game, but after they are done with that and optimisation, they might start adding completely new things which were previously impossible to add in Tanki Online due to platform limitations.

 

As for your argument about money, I don't think it's wise to make assumptions about how developers use the money they get, if you don't have direct access to the actual data about how much they earn and what they use it on. There's a lot of money going into server maintenance, salaries, and other typical office spending. Either way, you can't assume that the only reason why they don't want to transfer accounts is because they want more profit out of it. There are plenty of other reasons starting with the fact that there are simply too many accounts to transfer. So please don't comment about this matter and just wait and see.

 

 

So once again, if you posted this topic only to share your idea for having a matchmaker put players into battles, then this is the wrong section to post it.

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Your previous topic was hidden due to it containing improper criticism of the game, spreading of false rumpurs, as well as numerous instances of inappropriate language. Here's the edited version, if you want to review it:

 

 

 

 

My bad

 

First of all, if you are suggesting something to be added to the game, the right place to post it is in the ideas and suggestions section, not here. Besides, what you suggested has been posted before by numerous other players and as far as I know, developers might already be working on something like that.

My bad

 

Second, you are posting complaints about well-known issues, which aren't even really issues. The fact that players are creating new accounts doesn't really cause the game to lose new players and even if it does - developers can't prevent it. It happens in every single online game.

Problem is that e-mails aren't required here. :-) On most of games e-mails or atleast somekind of information is required to be sure, that is a "new" player, so it prevents of multi-account madness like here. Thats why this game "have" so much players. Actually there is like 3 times less players than it is showen.

Regarding Tanki X, there's a lot more to it that you think. Right now you are complaining that the only new thing is the graphics (although even that on its own is a massive upgrade), but actually there have been a lot more improvements done internally as the game will now work better in all aspects. Right now developers are trying to add as many old features as they can from Tanki Online into Tanki X, to make TX a playable game, but after they are done with that and optimisation, they might start adding completely new things which were previously impossible to add in Tanki Online due to platform limitations.

How it can be optimized, if it asks already 4GB OF RAM AS MINIMUM?! 4GB RAM is default in like most of computers in world!

 

As for your argument about money, I don't think it's wise to make assumptions about how developers use the money they get, if you don't have direct access to the actual data about how much they earn and what they use it on. There's a lot of money going into server maintenance, salaries, and other typical office spending. Either way, you can't assume that the only reason why they don't want to transfer accounts is because they want more profit out of it. There are plenty of other reasons starting with the fact that there are simply too many accounts to transfer. So please don't comment about this matter and just wait and see.

Thats why have to make options, which requires to give some information about your self. It will definetnly prevent tons of multi-accounts. It is there problem. Like, for example. One player have 8 accounts. You have to transfer all of them. Look IP adress and give him a choice - which account would you to transfer to TankiX? And in TankiX need to build this information requiring to prevent multi accounts. It wont prevent for 100%, ofcourse, but definetnly for 70 - 80 % :-)

 

So once again, if you posted this topic only to share your idea for having a matchmaker put players into battles, then this is the wrong section to post it.

So once again, my bad!

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^ About the:

 

1) emails thing:

Do you know that many people don't just want to give away their email to a game they don't know if they'll be playing for long or not? Why? Everyone thinks they gonna unnecessarily flood the inbox (which luckily Tanki doesn't do like other games)..

Moreover, if an existing player wants to make an alt, how would requirement of an email stop it? How long does it takes to create a new gmail account? 1 minute..

 

2) Optimization of TankiX:

'Minimum' and 'recommended' requirements are different..'minimum' is the last limit at which the game CAN run...and recommended is a situation suggested in which the game WILL run SMOOTH...;)

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