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[Issue 54] The Mid Ranker's Handbook: Gameplay


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How would you describe mid-ranked gameplay?

1) Personally, i think mid-ranked gameplay is one of the most under-estimated gameplay that most individuals think of.

    For example, when is was Warrant Officer 4 and went against second lieutenent with m2 hull (hornet), i was shocked to see that i     can easily by just skill and no drugs.

2) This comes to prove that skill is an essential commodity at this level to succeed; however, it is one thing to keep in mind that skill       sometimes can be outclassed with serious druggers.

3) Basically, mid-ranked gameplay is full of struggles but fun if u have the chance to dominate the map (which at this level has a low chance of occurrence)

How did you approach the gameplay of the mid-ranks to try and be a successful player?

   Well..That is hard to explain but i followed these rules to be successful:

1) DO NOT ENTER the match dominated by high level players, (ratio of high level player on one team greater than 1.5-2 than opposing team)

2) USE YOUR SUPPLIES wisely, there is no set rule to constantly use them but they are helpful when u r dealing with more than one tank at a       time.

3) ALWAYS look for CAMPING SPOTS in your map of choice, this is extremely helpful in tight situation where only you know how to use the          place for countering opposing enemies or to even be in their base for distraction. Most players at this level (as far as i know) don't care about      your hindrance in their plans (defense and attack), which helps your team as you are not only supporting them by causing distraction, you are      confusing them to think retreating more often than attacking (by attracting them to you). Camping at this level can be fun!

4) STICK TO ONE COMBINATION: More often than not, people tend to switch tank combinations just think that i can win with this and they end     up failing; why? Well because you are not adapted to the play style of new hull and turrent, if you would stick to one turrent/hull combination       and learn all possible uses with it, you will excel in ranks and dominate the battlefield while doing so.

5) BE AWARE OF YOUR TURRENTS. This is the key to win every battle, if you know the type of turrent you are using and chose a suitable hull    combination with it, it will be the ticket to earn lots of crystals in battles (depending on your playstyle ofcourse).

6) USE GOLDBOX AS A CHANCE. At this level of gameplay, mostly druggers are able to get the goldbox so it give you a chance to play the objective when enemy team is busy trying to catch it. This rule is mostly useful in CTF mode when players start searching for goldbox declaring "no killing please" (trust me it does happen), use this chance to capture as much flags as possible (mostly 2 flags are captured if there are 2 players on your team to do so, usually 3rd player is destroyed before getting the chance to escape enemy team's base).

And finally, sum up your main advice for mid-ranked players in one sentence!

My advice for mid-ranked players is to follow the rules above (if u wish) and most importantly enjoy; More happier you play = Better concentration and hence better rewards

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Mini Contest

 

What have you learnt from this article? Can you answer the questions above using your knowledge and expertise? All you have to do is to post in this topic with your answers to the above questions! 

 

Requirements:

- Entrants must be ranked between and .

- Entries must be posted in this topic.

- The contest closes on 29th July 2016.

 

Entries will be judged based on their quality (i.e. the quality of advice), depth and grammar/syntax. 

 

Prizes:

1st place - 20,000 crystals

2nd place - 15,000 crystals.

3rd place - 10,000 crystals.

 

Small consolation prizes of 5,000 crystals may be offered to any other deserving entries. 

 

Good luck!

 


 

Coming Soon...

 

Now, I know a lot of you are probably hoping for articles on crystal management and equipment... and we won't disappoint! Having analysed the results of our survey, we plan to publish a crystal management article next and something related to equipment (you're welcome for being intriguingly vague) soon after.

 

However, don't forget the importance of being aware of how to approach general gameplay. Hopefully, this article provided some useful advice and background about this for you to take away and apply in your own battles. If you play smart, you'll be successful even without lots of supplies or the best equipment!

 

 

 

Thanks for reading, and we hope you enjoyed this article! Please do let us know if you have any thoughts, feedback or suggestions for future articles in this series. 

 

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Well, I think that before I read this article, I mainly just... ran around killing myself on mines trying to raid the other team's base, but now, I think that I'll actually try to time my escapes, not just running randomly into their base. Timing supply drops was a tactic I knew nothing about, but will try out. Overall, I think I was just running around like a headless chicken, but now I'll time my attacks and help my team instead of scoring points.

Edited by GeeVuh

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How would you describe mid-ranked gameplay?

 

     Mid ranked gameplay is kind of your way of preparing for the high ranks. You choose your equipment, what you are good at, and you train with it. You also have to deal with even better equipment in the higher ranks because of the wide rank brackets. This is mainly in the WO ranks as you might have not even unlocked all the m1s and yet 2-3 ranks higher, you have to deal with isida m2s and freeze m2s. Not to mention kits. Add up kits to the wide rank brackets and you have WO 4s and 5s playing against m3 weapons. Mid ranks is really just a lot of grinding. When you get to the super high ranks, you can start having fun with parkour and clans and tournaments and other features unavailable at mid ranks.

How did you approach the gameplay of the mid-ranks to try and be a successful player?

     If you really want to win, you drug, period. There is little effort in pressing the 3 key for a little damage boost, or 2 just for a little help stealing the flag in one piece. But are you getting skill? My basic sort of method is this: drug when you want to win, but don't drug when you want to be a good player. Buy a PRO pass and set up NS battles or something. It will pay off because when you are in the generallismo ranks, everyone drugs, and when everyone drugs, it is the equivalent of no one drugging. And do NOT waste your crystals on supplies unless you are low on them. Spend it on equipment. You don't want to be that one guy rocking an m0 smoky and hunter, but with boundless reservoirs of supplies. Save up for a really good kit and you won't even need supplies. And here's another thing. If you find a turret you are really good at and you enjoy using it, don't waste your money on another turret. Say you have rail m1 and are not rank enough for m2, but you have enough to buy another m1 you sometimes play with. DO NOT buy it. Just save up and wait for you to unlock it. Or else you will end up playing against m2 rails with an m1 at your rank.

And finally, sum up your main advice for mid-ranked players in one sentence!

Drug when you need to, but your priority is getting the equipment you are good at using and training with it to prepare for higher ranks where drugs don't tip the scales as easily.

 

That was my advice on mid ranks.

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Tips from The Pros Blackdrakon30

 

Want to hear from the professionals Blackdrakon30? We asked the top eSports players noob of the EN Community the following questions...

 

How would you describe mid-ranked gameplay?

 

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

 

 

And finally, sum up your main advice for mid-ranked players in one sentence!


 

      First of all, I would say the best few words to describe the gameplay are "polarized", "chaotic", and "challenging". The reason is that there is a huge divide between the people with good and those with bad equipment.This causes the battles to often be hugely weighted towards one team compared to the other. Kits become the only way to gain equipment that can match up against most opponents, unless you substitute gear with other qualities. I would say that the key qualities are strategy, adaptability, and power. Obviously power is gained by having good equipment through kits and using supplies. I would say about half the players use this method, and this is what causes the battles to be polarized. Strategy is using rational thought to outmaneuver your opponents, and finally adaptability allows you to modify your playstyle to fit a situation and allows you to be less choosy with kits.

 

     Lets just say that the way I attempted to be successful could have used some improvements. I saved up and won a few contests to get Osaka kit early on, which allowed me to have power for a bit. By this point, I rely on my adaptability (extensive M1 garage and being able to use most combos successfully) and strategy. The adaptability works well, as I can still compete against the higher M2 gear. Sadly, Hunter M1 can't hold up against the increasingly common M3 turrets. 

 

     Think things through. First of all, analyze your current situation. What gear do you have? What gear do you want to have? With this information, you can make a plan for buying kits as you rank up. For example, a Master Sergeant might make a plan to get Siberian kit, and then Boar and finally Atlas. This would be an effective plan as it provides time to save up, as well as having equipment that remains current and useful. Once you have a plan, it requires lots of grinding through ranks. It helps to be in a clan or group of people who you can do fun things with, as otherwise you might get discouraged and lose motivation. Last but not least, think during the battles. Eventually your kits will dull in effectiveness, generally immediately before gaining the next kit in your plan. A bit of strategic gameplay can make up for this issue.

 

Final Warning: DO NOT, I repeat, DO NOT fall for Personal Discounts. Unless it is gear you were already planning to buy, DON'T BUY IT. This will deplete your savings, and cause all sorts of issues with your savings plans.

 

That's all I have to say for now people! I wish you all luck in your midrank adventures, and hope you can make better choices than I did!

Edited by Blackdrakon30

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ive learned map routes on noise if i am the team under then i go with speed up and jump from the cliff and captured wih dm im railgun and put mines down and camp so i can 1 shot them

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How would you describe mid-ranked gameplay?

Mostly, 'Fun' or even 'Exhilarating' when you have evenly matched teams. But sometimes you enter a battle and it seems like you're up against a Pro-team; your team slowly vanishes and you get re-spawned right in front of the enemy over and over again. BUMMER.

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

Only join a battle where your rank is near the top. Learn the Maps and the drop points. Scout the other team by being a bit reckless, at first, and see how they respond. Make a strategy to take advantage of any weakness you've discovered or to avoid their strengths.
 
And finally, sum up your main advice for mid-ranked players in one sentence!
The best revenge is not to get even with an enemy tank but it is to win the game. KEEP YOUR EYE ON THE PRIZE!

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How would you describe mid-ranked gameplay?

 

Well, it is a battle of experience and equipment. Getting experience is vital because even if you have the high equipment, it will mean nothing if you can't use it... If you can't turn your turret by now you better learn or quit the game because it's ABSOULUTLY NESECARY . Drugs have a huge impact on the outcome of your place in a battle but you must be careful not to waste them, using a few here and there is fine but you should conserve as much as possible unless there is a gold box, event, or you have gotten a premium mission(or short limited time like a week). All in all, once you have skill all you need is equipment.

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

 

Well, I bought kits... Honestly they save you, I began with the "Osaka" kit in tanki and micro upgraded hunter to m2(bad choice, I should have bought m2 when available) then used that and saved crystals ever since, I now have m3 hornet, m3 isida and Irbis paint still having about 150,000 crystals sitting there waiting for the next kit. After I had the "Osaka" kit I chose my battles carefully, tried to avoid overpowered gear when possible such as m2 firebird, m2 twins and railguns m1+(at long range or open range). The reason I say railgun is because it can pop out of a corner and shoot taking away half of your health, then come back out and shoot again before you can self-heal. That said, if you're

in a closed space like at the bottom of noise, fighting a railgun with "Osaka" is perfect because it takes at least 3 shots to kill you because of your self-healing ability. With the kit, Dubble Armor, and Speed Boost were very helpful to catch up to my opponents (mainly hornets) and self-heal off of them. As I got m3 m3 hornet things changed and double damage became my best friend because everyone has m2 hornet or even m1 wasp making catching up not a problem so self-healing is so quick they almost can't do anything about it!
 

Another powerful tactic is to buy the "mosquito" kit and play XP/BP or BP battles until you earn enough to buy all the m3 kits, this is useful because your equipment will always be up to date and there is n need to get on top of m3s although you may be slightly underpowered.

 

And finally, sum up your main advice for mid-ranked players in one sentence!

 

Well, I say that you should save your crystals, buy kits carefully and selectively and most of all choose your battles thoughtfully depending on the equipment the others might have, also know the map and all the routes and where enemies are hiding or may possibly be hiding.

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How would you describe mid-ranked gameplay?

 

Mid-ranked gameplay can be described as a decisive step in a tanker’s path. These are the ranks that will forge the playing style of each tanker. You learn to play as a united team, but also to master your favorite combination to a whole new level, and to manage your hard-earned crystals. Each Generalissimo is unique, and this is the period where tankers prepare to become unique Generalissimos. 

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

 

After i ranked up to WO1, the game started getting painfully difficult. I was like a Mammoth trying to race a Wasp. I had a few skills, but an M0 kit was no match against the M2s I was facing. In my struggle to earn crystals, I learned how to save them, and spend them wisely. I tried to get hold quick of an M1 XP, which became possible thanks to the MUs update, and then I just stuck to this combo. I practiced with friends and clan, which turned out to be very useful. I was told to pile up my supplies and only use them when I needed them most, and take advantage of drops. Watching the Pro’s Advice on the V-Log really helped too. I participated in some contests; I never won, but sometimes the price can be pretty useful to buy this M2 and not being left behind. Prevailing amongst the other mid-rankers is truly a race, but I learned one thing: it’s not necessarily the richest ones who end first in a battle. 

 

And finally, sum up your main advice for mid-ranked players in one sentence!

 

Be very careful on how you spend those hard earned crystals, wait for sales and events, at these ranks, you just can’t make them out of thin air !

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How would you describe mid-ranked gameplay?


Well, in the higher ranks gameplay most of the players have the skils needed, and good equipment for an evenly matched battle.


But, in the mid-ranked gamplay it is different. Not all the players have the skills needed and there is a big variety of guns/hulls/paints levels (M1s, M2s and M3s).This means that in a battle there is usualy 1 or 2 players that are the best and all the rest are far behind them.


I think that this is also the reason why it is really hard to get through these ranks, because that 1 good player always gets all the kills, and flags, and points. 


Mid-ranked gameplay can be fun if you are the winning player or at least on his team.


 


How did you approach the gameplay of the mid-ranks to try and be a successful player?


Well, I found that the close range guns are the most effective, and also they are the cheapest so therefore I did 2 things


1.I bought a good close range gun (first i had Firebird M1, then Isida M2, and now Twins M1)


2. I ONLY but ONLY play on small maps such as Arena, Island etc. This is because that means that players with long range guns can't just attack me from far and kill me. It also means that unless they use close range guns I will normally win them (since close range guns are usually stronger). Also, since it is anyway a short range battle, I can use a big hull to protect myself.


 


Another importent thing is to complete daily missions EVERY DAY. There are many tips on how to do this such as completing all the missions at once but only claiming one reward per day. (It can last for 3 days). This really hellped me as like this i was never too low in supplies. This was because, I completed a chain of 4 weeks and so got a big reward each week for completing the messions. At my current rank (Major), I get 43 of each supply, and about 17 repairs weekly. I also get some crystals for this.


 


When I see i am losing at the beginning of a battle I always leave the battle straight away as it is just a waste of time!! You might rank up, really slowly, but you never get enough crystals to get good guns.


 


One last thing, I never buy guns/hulls by themselves any more. The only way i buy them is with a kit. That works out much cheaper and I also get some supplies like that. Obviously I save up crystals for a long time before I even get to the rank at which I can buy thr kit I want to get


.


And finally, sum up your main advice for mid-ranked players in one sentence!


Play ONLY in small maps with short range guns and big hulls, complete daily missions every day, don't play with better players than yourself, and most important, SAVE UP crystals and buy ONLY kits.


 

 

 

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How would you describe mid-ranked gameplay?

Words fail me :P. If I had to describe it in one word, I'd chose "engaging". When playing in low ranks, there's always a fear that your team will be an inexperienced bunch of bozos. At mid ranks, that happens with much less frequency. Teams begin to work more cohesively, striving for the benefit of the team rather than the benefit of the player, the result is a competitive, enthralling match.

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

In hindsight, I see that I failed in my endeavor to evolve to the next level of Tanki greatness during the first portion of this period. My WO days were fraught with noobness -- crystal shortages, bad D/Ls, and poor equipment stunted my growth in what should have been a defining time in my Tanki career. The only things that kept me afloat were my ever-increasing earnings from newspaper contests. I successfully guided myself through the remaining WO ranks, and commenced with my search of a kit that would fit my playing style. Still being in the early stages of the mid-ranks, I can't say what the future will bring, but I can say with certainty that I'm looking forward to it with anticipation. :)

 

And finally, sum up your main advice for mid-ranked players in one sentence!

Never spend your crystals on standalone equipment, instead save for kits.

 

 

Edit: weird glitch at the third sentence of the thingy. My apologies.

Edited by KillerGnat

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How would you describe mid-ranked gameplay?

well i feel mid ranked gameplay is the best of all...well it was the best for me.....cause it is actually the time when you develop your skills and realise different playin styles before you enter into much more action packed battles.This is the time when he/she chooses his/her own turret and hull and realises that that combination is what is best suited for that person. The most important tips you need to learn before you can fight higher ranks include aiming while on the move, realising key covers in a map, knowing and controlling drop box sites, anticipating the opponent's next move, making yourself unpredictable, knowing how to tackle people on a platform above you as well as below, taking down weaker targets first(cause though they have low life they tend to lower your life and make it easier for the better ones to kill you), stick to a preferred combination of tank etc.

Well the most important of all these , though, is you being an integral part in the game and be active throughout.....unless it is an emergency......Then u'll never get bored of the game.......really.

Go then..best of luck on your journey!

 

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

Well...me, i used to play with many turrets. But then i realised, sticking to one combination of a tank will actually build your skill. I started getting really active in the game n started realising, i started to be on the top of my team. I started remembering where dropboxes were, n started controlling almost any map. Being alert for anybody from anyside was in fact the most challenging part of it....but i somehow over'came that issue. it was a rough ride, but sure taught me a lot......sometimes i got killed so badly, while sometimes i just rocked...it was a real rollercoaster ride, with highs n lows.....lol.....but i sure did get a lot better. Also the life saver tips that were being shared on the V-LOG helped a lot too.....thanks to tanki.

 

 

Well in the end i'd like to say that no matter how many times you die or lose, remember it's just the beginning. Consider it just a training period for you. By the time you get into better ranks and buy m3's of your favorite hulls n guns, u'll once again pick interest on it.....cause you dont die so easily anymore......you start gettin better at it, and you rediscover the joy of it all. when it comes to crystals...well, id say you shuld not spend them on drugs, microupgrades or single equipments......always invest in kits and rely on the drugs gifted to you through everyday missions and other challenges. When it comes to experience, well pro battles do just fine.

Follow the tips i told you about and i guarantee, you will start to realise what an effective strategy is all about! So bye guys, take care! 

N' HAPPY RANKING!

Edited by leonidus77

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OK, here's my entry for the mini-contest:

 

How would you describe mid-ranked gameplay?

 

      Mid-ranked gameplay is for the most part unbalanced. At the M0/early warrant officer ranks, buyers are almost non existent, as at that point most potential buyers are still learning the ropes of the game and considering whether it is worth buying in Tanki. At the high ranks, practically everyone has M3s and M4s, in addition to a plethora of supplies, so gameplay is fairly balanced. In the middle ranks, however, equipment disparities that are the result of crystal mismanagement by some tankers are magnified by buyers who collect M2s like souvenirs and even some M3s from kits. Often times, the results of a battle can be boiled down to simply, which team has more kit wielding players?

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

 

      In the middle ranks, perhaps the most important aspect of successful gameplay is not mastery of a particular turret or combination, but the mastery of the game’s economy. For me, proper management of crystals was my key to developing a balanced garage comprised of superior equipment. Players should pick one or perhaps two M1 combinations to stick with and play those, never micro-upgrading and slowly saving of crystals for M2 kits. Micro-upgrading is the trap that many M1 players fall into, a crystal sinkhole that is hard to dig out of. At the m1 ranks, you rank up fairly often, the M2s being just around the corner. Despite micro-upgraded M1s having a significant advantage compared to stock M1s, it costs an exorbitant amount of crystals to micro-upgrade any piece of equipment significantly. Having done so, a player will begin to regret his/her decision,

      Playing with the same combination for multiple ranks can become tedious, boring, and make the game rather uninteresting, but the rewards far outweigh those factors. In those few ranks, by completing your missions and selecting the right battles, you should be able to save up at least 100,000 crystals, giving you a good jumping-off point when you start to look at M2 kits in the early lieutenant ranks.

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

 

      Don’t drug unless if it’s what I like to call “retaliatory drugging,” save your crystals, and for the last time… TURN THAT TURRET!

Edited by Lethal_Injection
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How would you describe mid-ranked gameplay?

Tankers who are ranked below the mid-ranks and are approaching the mid-ranks soon would set the mid-ranks as their first aim and goal in Tanki Online before they move on to bigger ranks till they reach their final goal, Generalissimo. Before tankers approach the mid-ranks, they try to expertise their gameplay and skills for they believe that tankers in the mid-ranks are experts and pros. They would spend tons of crystals upgrading their hulls, turrets and protection modules (or paint before the update was introduced) and also buying kits and major amount of supplies. From this, we know that the mid-ranks as mild ranks has turned out to be a challenging and an 'extraterrestrial' rank. And because of this, crystal management at the mid-ranks and the bigger ranks are poor because tankers spend all of their earned profit in a day to upgrade their hulls and turrets, buy and upgrade their protection modules, and buy supplies in a very big quantity.

  On the other hand, tankers who have poor crystal management and poor crystal earnings before they reach the mid-ranks is actually the weak tankers you face in battles (which is actually quite rare these days). Because they have less crystals, they couldn't prepare themselves for the mid-ranks. So, as a conclusion, I would describe the mid-ranked gameplay as a challenging and vast-growing 'extraterrestrial'  gameplay.


 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

As I said, the mid-ranks is a very mind-puzzling rank. I learned and developed tons of skills and techniques from the advice and tips of pros since I reached the rank of Warrant Officer 1. Here is a shortened and precise advice from me. It is the main advises and tips you have to master. (Detailed advice from me can be found two weeks later in this forum.)

1. Never fight face to face with a stronger player as there are more chances of him/her defeating you. Instead,

* Know your enemy's protection ability

* Follow them around without getting caught

* Don't keep too near with your enemy ( follow him behind from about 2 or 3 meters)

  Other enemies will try to defeat your targeted enemy on the way. As you know your enemy's protection ability, before the other players defeat your enemy, quickly fire at your targeted enemy. But make sure your enemy's health is critically low or low enough for them to be defeated when they are fired by you.

2. If you are going to capture a winning flag for your team, don't be distracted by falling gold boxes. Don't abandon your winning flag just for the sake of collecting a gold box. If you can't resist it, you can go in big groups to the gold box scene. Enemies will try to attack you. But don't worry. Your teammates will protect you from any harm. Just make sure you stand up for yourself too.

3. Use your supplies for only three scenes:

* You are almost there to your team's flag point. You are going to capture your team's winning point. Enemies are hot behind your trail. They are firing at you massively. Your health is low.

* You are trapped. You ended up face to face with stronger and massive enemies. They have surrounded you.

* A gold box is dropping. To avoid you from collecting the gold box, your enemies began to fire at you. You are centimeters from the gold box.

 

And finally, sum up your main advice for mid-ranked players in one sentence!

Play safe and play smart in all battles and become a mid-ranked pro!

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My own advice to others in no particular order:

 

 

Don't buy anything but kits & supplies. 

 

Use supplies tactically as mentioned by the original article. 

 

Sit comfortably especially while playing in important battles such as duels, clan wars etc.  

 

Ask for 1v1's/duels to judge your skills against others and don't stop if you lose every time, just watch your opponents tactics and try them yourself. 

 

If your team is losing and a Gold drops, ignore it and focus on getting a higher score for your team, in other words use Gold drops strategically, they have turned many battles in my favor. 

 

If you have a turret with decent recoil such as Thunder practice one man parkouring (OMP) to good camping spots such as in Highland, then use those skills in battle. 

 

Avoid head-on brawls with hulls that have more armor than you, instead; destroy them using circling or peek & pop techniques. 

 

 

That's all the advice for now, lets go on to a story. 

 

 

 

Until today my go-to combo was M1 Wasp &  M1 Railgun, today however today I purchased a kit consisting of M2 Dictator, M2 Thunder & some paint I can't care to mention.

 

 I used my still M1 Wasp along with the aforementioned M2 Thunder in Rio (which I hadn't played in for a long time due to it's lack of decent camping spots) today and was extremely surprised and gratified to achieve 64 kills in 15 minutes using just a few double damage boxes. Going back to my previous Rail/Wasp combo, my best number of kills was a 1 hour Stadium DM battle in which I achieved 220 kills, (pretty much the same if you do the math) I had to put a ton of effort in to it however; whereas with my M1/M2 combo I was practically sleeping. 

 

 

 

This goes to show that even if you have M1 equipment in the mid ranks; with skill you can achieve equal results as M2 users. 

 

 

On to the questions. 

 

 

How would you describe mid ranked game play? Chaos, mults, trolls, bullies, noobs who can't turn turrets and heaps of fun! Oh, and 'gold plz admin' of course!

 

 

 

How did you approach the game play of the midranks snd try to be a successful player? I learnt to aim accurately and refined my battle tactics. 

 

 

Sum up your advice to mid ranked players in one sentence. 

 

Save for a kit, whatever happens. 

 

 

What have you learnt from this article? Don't get me wrong but pretty much nothing I'm glad to say, it is a fantastically written piece but I can't see anything mentioned here that I haven't learnt previously. 

 

 

~electrolux1 

 

BTW:I will be eternally grateful to anyone who helps with mistakes!

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The tip given by http://en.tankiforum.com/index.php?showuser=376888 is not very accurate and an old-fashioned answer for the question: how would you describe mid-ranked game play? because a tanker is not useless if he/she doesn't use drugs/supplies. If you have expertise you game play and skills and if you have freaking strong and major micro-upgraded turrets and hulls (which is extremely common these days) or even an 'extraterrestrial' kit like the Anaconda kit and the Siberian Kit, it is enough for you to become a pro in the mid-ranks.

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Mid-rank gameplay is leaving the easy low-ranked gameplay and I guess evolving into a better player and being introduced into the high-ranked gameplay.

 

Because I am mid-ranked, I should try to have good tips to make myself a better player. Team battles tend to give you more experience depending on what type of battle you are in. So if you need more experience go to team battles and use an isida so you can help your teammates and yourself.

 

Advice for myself and other mid-rankers is to have a strategy. It doesn't work out when there is no defence and everyone has gone out to go capture the flag or to go to their base. Some should attack, some should defend and others should prevent the opposing team coming onto their side. A good strategy means a good team and you are more likely to win.

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Most of the time I suck at Polygon DM's cus most of the battles are with Marshals 'n stuff.
I have Isida M2 and Hornet M2, im saving up for Minotaur.
What I have learned from this article?

That i can kill a Viking M3 with a full ammo bar (with isida).

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How would you describe mid-ranked gameplay?

It is a potpurri of players - all with different skill sets and levels. You will find plenty of inexact play (missed shots, driving miscues, poor choice in equipment for the type of map or mode, etc.). Occasionally, you may come across a very good player that outmatches everyone and you can see by the way they manuever effortlessly or on their impeccable timing with their use of supplies. You might want to sit back and see how they play, what their combination is, how accurate they are in their shots, and manuvering skills. You can also put yourself to the test by taking your shot at him.

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?

I concentrated on improving my driving skills since, like many just beginning the mid-ranks, I was a stop-and-shoot player. I chose Firebird (which, at the time, I had no idea how to use) as it would cause me to engage the enemy at close range. Whoever could outmanuever the other while turning the turret in the proper direction at the same time usually wins. It was from this "experiment" where I gained driving skill (and deep appreciation for this turret). Later on, I deduced that the better your driving skill the less you will rely on protection since you will "not be there when the shot comes".

 

 

And finally, sum up your main advice for mid-ranked players in one sentence!

Driving is an underappreciated skill as it is lost in the shadows of MU's and drugging - it is one skill that can be obtained freely through practice and perseverance, not by crystals.

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One advice to mid tankers is to never buy similar ranges of turrets or similar hulls. For example, firebird and freeze both isn't needed, both short range. Also, viking and dictator isn't needed, both have similar armor, speed. 

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Great article! Thanks for sharing the advice :D

 

DISCLAIMER: I more or less played through my mid ranks with Hornet Rail M1 (and later on, M2) in Monte Carlo, more specifically as midfielder/support. As such, my advice will be centered around that particular map's playing style, although some tips can apply to battles with an abundance of railgun and (perhaps) shaft players.



How would you describe mid-ranked gameplay?

 

Exciting, and dangerous! I fell in love with the Monte Carlo map almost immediately- the abundance of clear shots with my railgun excited me greatly, and it gave me joy to see the playing field evened between me and the druggers of the time. At the beginning, the fast-paced action of other railgunners dazzled me to no end (and costed me dearly), and it wasn't until I developed my own tactics that I began pulling better scores in the battles I participate in. Specializing in Monte Carlo had its advantages and disadvantages though- I naturally felt at home whenever I play on Monte Carlo, but felt somewhat frustrated playing in other battles. Sure, the railgunning skills transfer over nicely, but kill-stealing and midrange tankers spelt doom for XP users (Looking at you, Polygon DM). Nonetheless, I love my combo and would love to play until I reach M3, and then some more ;)

 

 

How did you approach the gameplay of the mid-ranks to try and be a successful player?


The advice below is long, so please bear with me. I hope you may find it helpful.


At the very beginning (WO3 and a bit before that), I learned how to "charge up" and aim at enemies behind cover, but was still shaky in my abilities. At that time, I would sometimes create an empty Monte Carlo CTF map, where I would dedicate roughly 2-5 minutes just firing at the enemy flag over and over again behind cover. The distance between the two sides here made tanks very hard to hit without prior training, and so I prioritized hitting the enemy over staying behind cover. This would mean that, of the 1.1s for railgun charge-up, I would spend about 0.2s behind cover, and come to a stop outside cover before shooting. (Roughly estimating here.) Better to hit an enemy and possibly take damage than to sit around and never hit anything!

 

Somewhere in my time here, I learned to hug the rock.

THA0JlV.png

The rock gives life to the XPer and grants it infinite survivability behind its study frame. O great rock from the tanki gods, praise be you and your unbreakableness!

[end praise, resume discussion]

 

Maybe around the WO5 range, though, I started contributing more to the team. My hits happen more often now, and I could aim reasonably well. I have a mental record for how long it has been since my opponent has fired, and if he is dangerous then I would attempt to charge up to hit his tank before he even leaves cover (and hope to catch him). Although it happened in abundance in the early stages, people have learned by now that jumping off on a Monte Carlo ramp with a defender on the other side is usually a no-no. The enemies are also tougher now, and most carry M1 equipment to battle. The important thing I learned here is, perhaps, to "bait" for the enemy's railgun shot. I would move side-to-side behind cover while I am charging, and if I am lucky with the baiting then I would be rewarded with a beam of harmless energy passing my my tank. Of course, I still get hit once in a while, but that's how we learn and get better, no?

 

Third Lieutenant was a major jump for me again. I started seeing red-star ranks in battle. Things became even more fast-paced, and M2s also started coming along. I felt like I was at a major disadvantage with the M1 equipment now, so I saved up to buy the Tornado kit later on. I had to accept that players are more experienced now and sometimes my baiting tactic will be foiled by an enemy I didn't see earlier on. To help with this, I would now modify baiting by only leaving a tiny bit of my tank out, and retracting it the moment I see blue or purple appearing from cover. When I'm not baiting, I would ALWAYS move my tank from side-to-side. The bits of my tank that appear from one side to the other will keep the opponents guessing on where I would be next, and by the time they find out it *should* be too late for them. An important tactic learned here would be to think like your opponent! What would he target? Is there an enemy attacker that always go over the ramp when he respawns? You have to anticipate well to survive in Monte Carlo, as every decision you make can mean the difference between winning and losing.

 

Oh, and here's a little extra tidbit: Shaft dodging and a bit more!

  • CHARGE UP BEFORE LEAVING COVER. This is the golden rule for it. If you don't press space early enough, your tank will meet the angry end of the lazer beam.
  • Move from one side of the cover to the other side. This is very important during normal parts of the battle, and even more so when under shaft pressure. If you did it right, the shaft beam will now move from one side (of the rock) to the other, stay on one side perfectly, or stay in the center of the rock. When you see the shaft reacting (or not reacting), make your move. You have roughly 0.1-0.4 seconds as your window of opportunity/attack. Strike him, anywhere is fine but turret is best, and he will fire off blindly. Rinse, repeat.
  • IF MAP HAS 2 OR MORE SHAFTS TRAINED ON YOU: you're screwed. :ph34r:  Just kidding. You'll die once or more perhaps, but try to target the shaft with lower health. Move about lots, and make sure to stay out of their beam. After you respawn, try to go for the left side rock on your base, or on that area opposite to your base's ramp. (see below image) These two locations are slightly better for your survival against shaft. The left rock hides you from the shaft at enemy base, which is the most likely one to be a heavy and have an isida healing it. The other route exposes you to mid and close range tankers, sure, but it stops the shafts from targeting you, and can also allow you a plan of counterattack on their base snipers. The right rock just sucks because a shaft can target you directly from the enemy base.
  • 4vgXRWM.png
  • Remember: a shaft trained on you is one less shaft trained on your team. Have too many loose beams around, and soon a lot of players will leave your team. Target snipers as much as you can, as too many of them will eventually lock down your base.
  • Here's a sample of prioritizing for me (as reference): enemy flag-bearer > drugging tanker in base > enemy isida > enemy appearing from down below > ramp charger > shaft > normal railgunner = light hulls (easy frags)

Phew! That was quite a mouthful.

Okay, next I came about to Second Lieutenant. I bought the Tornado kit at this stage! M2 Hornet and M2 railgun pair together like a dream. Great speed, great drift, great power, I just loved it! Ranking up still was hard though, but I enjoyed railgunning so much more after getting this kit. As a plus, spark looks great. Anyways, back to the advice/journey! Somewhere along the lines, I learned to dodge by drawing an arc around my rock. (see pic below)

 

Q5bH5hR.jpg

 

So what does this mean? As long as the opponent is not on top of the ramp, I will always be behind cover while he is exposed. This creates a major advantage for me, as I can bait endlessly and never get hit (theoretically, and only by that one person- mind you, there's plenty of railgunners elsewhere on the field!). I start seeing people target me more often, which is nice because it shows that I'm doing my job right  :D  Aside from that, I have also picked up firing up when I'm on the move (shots are reloadable, not so much for health), shooting in the mid-field platform (great for enemy field awareness, as you're targeted by everyone but can also shoot at everyone. Done right, and you alone can wipe out and spawn-kill enemies at their doorstep), and filling niche roles when they're missing (support for flag capture, counterattacking area opposite our base ramp, midfield, etc). A tactic I have picked up is to calculate roughly the time needed to move from one place to another, and use that effectively to maneuver between positions when the enemy is reloading. I'll need some examples for that, I suppose. If I follow up on this, I'll add it in for you guys :)

 

And now here I am! I look forward to what the future rank-ups can teach me on.

 

And finally, sum up your main advice for mid-ranked players in one sentence!

 

For all those Monte Carlo lovers out there: embrace that rock, and never let it go!

 

 

Random out.

 

EDIT 2.0: I have made a video for my guide! It is a bit rough without the fancy animations and whatnot (I've never liked those things much anyways), but I think it got to some things I wanted to say but couldn't/didn't. After all, a picture is worth a thousand words, am I right?

Enjoy! I spent way too much time editing for this video than I should have... :D

 

 

 

Added a video to my guide! Hope you guys enjoy it :D

Original link to post is on page 3 by the way, to anyone interested

Edit: updated link to my new video. Changes made.

Edited by randomperson123456

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