Jump to content
EN
Play

Forum

Battle settings: limit max. protection of modules in Battle Creation


Recommended Posts

I'd like to see a setting in the pro battle creation menu, where I can limit the maximum protection of modules used in this battle to a certain value. This means if that limitation is set to 30%, then protection modules with stronger protection will be useable, but the protection will be capped to the limit set during the battle creation.


This gives players a more fair chance to compete with each other, while not having the outcome of the battle predefined by the equipment used.

Lets call it.. balance :)

Share this post


Link to post
Share on other sites

Its a nice idea, but I think the point of paints is to have an advantage over certain turrets. It brings more diversity to the game, like if the enemy are all using shaft, you want a strong shaft protection, then when you have that, they use a different turret . . . Im sure 30% would be good though, because when ranks like us face gissimos with maxed out paints, it would really help balance gameplay

Share this post


Link to post
Share on other sites

I dont like this idea. if this gets added, paints should cost 60% cheaper.

Hmm...

The fact that I can create pro-battles with deactivated supplies, does not influence the price of supply-kits.

The fact that I can create pro-battles with deactivated microupgrades, did not influence the price of microupgrades.

 

I think, the paint pricing does not need to be touched. It is for pro battles only anyways.

 

 

 

--

 

I see the point of paints and diversity, and I apriciate this part of tanki's gameplay.

Still I think that paints with 50% do no good to the games balance.. and therefor I think the chance to switch them off would be nice.

 

Maybe the paints should not be forbidden in this gamemode, but capped down to max. 30% per protection.. *hint to the designers to think about it*

Share this post


Link to post
Share on other sites

Funny thing is, that with the new protection modules the maximum protection without microupgrades is 35%.

I like this value very much, as it is no overkill as those 50% protections that you could buy off-stock in the past.

 

Considering my proposal here, to "disable" paints with more then x%, I think it would be more usefull to cap the protection.

So whatever protection modules you use, each of the protection values will be capped by those 30 or 35% (if it exceeds it).

Share this post


Link to post
Share on other sites

Okay, I can limit paint % limits at %36, then make almost every legacy turret and higher modified paints unable to be used and use my 3 %36 protection Ursa T-B..

 

 

Nice, most likely I will be one of "elite race" players among most likely several players on a 20 player battle.  ^_^

 

And not to mention it is very nice to punish players who spent money on modules  ^_^

 

 

sarcastic language..

 

Share this post


Link to post
Share on other sites

no problem, you are welcome ;)

 

You see, it is no punishment. The option to switch off microupgrades is no punishment either.

Neither is the option to switch on XP/BP, that would "punish" you for 80% of your garage :p

 

See it as an additional gamemode; where each of the tanks on the battlefield has equal chances to kill each other.

Balance is about balance, and not about overpowerness.

 

I guess Tanki saw that too, because the new modules offer no 50% anymore; except you spend fortunes on microupgrading it.

 

So.. pls try this perspective ;)

Share this post


Link to post
Share on other sites

no problem, you are welcome ;)

 

You see, it is no punishment. The option to switch off microupgrades is no punishment either.

Neither is the option to switch on XP/BP, that would "punish" you for 80% of your garage :P

 

See it as an additional gamemode; where each of the tanks on the battlefield has equal chances to kill each other.

Balance is about balance, and not about overpowerness.

 

I guess Tanki saw that too, because the new modules offer no 50% anymore; except you spend fortunes on microupgrading it.

 

So.. pls try this perspective ;)

What i say, for example I have %36 protection module, and one player has %40.

 

I put max %37 limit, and then he will have to play with no protection, but I will have still %36

I can just abuse that way, especially considering legacy modules have special high protections and players tend to make them even higher..

 

 

Something like that would be better; if you have higher protection, your protection module will work at that limit.

 

 

For example, if you enter with %50 but the limit is %40, then your protection will work as %40.  :)

Share this post


Link to post
Share on other sites

You mean like I wrote it here, today?

Considering my proposal here, to "disable" paints with more then x%, I think it would be more usefull to cap the protection.

So whatever protection modules you use, each of the protection values will be capped by those 30 or 35% (if it exceeds it).

ps: I reworked the original proposal in that way; as I truly consider this to be better then my original proposal. Your comments go into the same direction; that gives me hopes ;)

Share this post


Link to post
Share on other sites

In a while... This kinda gets annoying ya know?

a4ec8472326442ba853564d9deaf2dff.png

 

Its even more annoying when you know that someone AKA youtubers has a gun from which noone has protections.

 

 

Enemies had basicaly 4x more powerful hull than i had (They were drugging) so to make it a lil bit... just a lil bit fair give us option to set limit for protection or we could just disable it.

Share this post


Link to post
Share on other sites

In a while... This kinda gets annoying ya know?

a4ec8472326442ba853564d9deaf2dff.png

 

I feel with you... believe me...

 

It seems to me that those high protections are only balanced in drug wars.

 

In battles without drugs they just kill the game fun -.-

Share this post


Link to post
Share on other sites

Good idea, but i think it could be implemented in a better way

 

when we turn off MU in pro battles then MU of protection should be turned off as well, that way if someone got a M4 module (50%) it would work only as a M3 module (35%)

Share this post


Link to post
Share on other sites

Good idea, but i think it could be implemented in a better way

 

when we turn off MU in pro battles then MU of protection should be turned off as well, that way if someone got a M4 module (50%) it would work only as a M3 module (35%)

This is anyways the case (for new modules, not for legacy ones. Some legacy modules came with ~50% stock protection, with not a single MU).

 

I do get your point and idea... and I would like to propose you to re-evaluate your statement, once you reach Legend 2 or something like that.

 

In those ranks you will see, that in CTF battle most players decently know what they do, and that battles without drugs are somehow boring if you fight heavy hulls with 33% protections. The skill difference between 1Mio XP and 2 Mio XP is HUGE, because the players you have to beat are so much more skilled that your learning curve takes a steep rise in that period.

 

So if you fight a team of mediums and heavies that have 33% protections (standard at those ranks), it feels like you do no effect if you hit them.

You can smartly flank them with light hulls, but you make no effect because the time to kill is increased so much, that it makes no sense at all to flank with a light; and if you use a medium hull to flank them you end up with far to less energy to assist your capping player afterwards.

 

Those protections do make sense in drug battles, but not in non-drugged battles.

 

There is a reason why there you hardly see light hulls in hig tier battles. And modules are the main reason IMHO.

Share this post


Link to post
Share on other sites

This is a very bad idea, because what point of buying protections if any player can set a battle to % protection ?

 

if this added, i garantee that players will be very angry, inculing myself, because this is the type of changes we hate, the change that hapen AFTER you invest your crystals on a product.

 

what point my 1 million worth of protections will be when all battle creators will have the choice to deside how much protection i can use ? why would anyone make protections up to 50% anymore ?  :mellow: 

Share this post


Link to post
Share on other sites

This is a very bad idea, because what point of buying protections if any player can set a battle to % protection ?

 

if this added, i garantee that players will be very angry, inculing myself, because this is the type of changes we hate, the change that hapen AFTER you invest your crystals on a product.

 

what point my 1 million worth of protections will be when all battle creators will have the choice to deside how much protection i can use ? why would anyone make protections up to 50% anymore ?  :mellow: 

Why don't you post on your main instead of hiding back in your lower alt account?

Share this post


Link to post
Share on other sites

This is a very bad idea, because what point of buying protections if any player can set a battle to % protection ?

 

if this added, i garantee that players will be very angry, inculing myself, because this is the type of changes we hate, the change that hapen AFTER you invest your crystals on a product.

 

what point my 1 million worth of protections will be when all battle creators will have the choice to deside how much protection i can use ? why would anyone make protections up to 50% anymore ?  :mellow: 

dont be noob they wont add to all batlles.. just the po battles

Share this post


Link to post
Share on other sites

This is a very bad idea, because what point of buying protections if any player can set a battle to % protection ?

 

if this added, i garantee that players will be very angry, inculing myself, because this is the type of changes we hate, the change that hapen AFTER you invest your crystals on a product.

 

what point my 1 million worth of protections will be when all battle creators will have the choice to deside how much protection i can use ? why would anyone make protections up to 50% anymore ?  :mellow: 

So how do you feel about current situation with MUs?

They can cost millions of crystals to upgrade turrets & hulls to M4.  But... a current battle option can turn that off and make them all M3.

Share this post


Link to post
Share on other sites

So how do you feel about current situation with MUs?

They can cost millions of crystals to upgrade turrets & hulls to M4.  But... a current battle option can turn that off and make them all M3.

i think they should remove that option as well, people, and myself, invested almost a MILLION crystals on every M4, i invested more than 5 million crystals just in MU few turrets and hulls and protections, and by one click, somone could turned off, it's one of the reasons why i never MU anything anymore, that and the fact that i don't trust Tanki with it's updates, i don't know whish Turret will be nerfed or buffed, so i don't MU anymore, i just save and buy paints to look cool in the only respected mode Tanki still have: XP/Bb  :)

Share this post


Link to post
Share on other sites

i think they should remove that option as well, people, and myself, invested almost a MILLION crystals on every M4, i invested more than 5 million crystals just in MU few turrets and hulls and protections, and by one click, somone could turned off, it's one of the reasons why i never MU anything anymore, that and the fact that i don't trust Tanki with it's updates, i don't know whish Turret will be nerfed or buffed, so i don't MU anymore, i just save and buy paints to look cool in the only respected mode Tanki still have: XP/Bb  :)

 

As it was explained to you already, this feature is a pro battle setting.

You for sure know, that you do not have to join those battles.

 

Since the update that allows battle creation only with a pro pass, the amount of pro battles increased a lot, so you should have no issue at all to find enough battles that please you. Plenty of them.

 

 

For the CTF mode it's not about wearing down your enemy at a certain CP point somewhere in the middle of the map, it is more about attacking them at their heart, at their base, which they all defend. If they all sit there with their heavies and 33% protections, games become kind of boring.

 

Therefore I ask for the possibility to set a limit to the protection used in a battle.

If I can set it like 0% 15%, 25%, 35% and max%, then also the games vs those heavy campers would make much more fun and much more sense.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...