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Ideas for extra information to add in the Tab score table


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Change D/L to K/D... it's somewhat confusing. Minor, but still nice to have.

I agree. Either that or change the profile one to D/L... confusing to have two statistics that are exactly the same thing.

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I agree. Either that or change the profile one to D/L... confusing to have two statistics that are exactly the same thing.

Kill/Death is way more popular. Change it to K/D

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Some short range weapons with better firing rate can just shoot a little or some light hulls can dance around their teammates to indicate these things. Some players understand (that feels great) and some players just don't. This way, it'll be much easier to coordinate with the team. And this way, coordinating with players who speak in a different language will also be much simpler.

 

There wasn't any category called "Ideas for changing gameplay" so I could relate this nearest to this.

 

There should be different indicators for tankers in team battles for:

• Requiring healing (or critical healing)

• Requesting players for flag taking assistance (or indicating that you're going for the flag)

• Requesting a pass (flag or the ball)

• Requesting players to gather around for an overdrive

• Requesting "back on track" assistance for side-flipped players

• Warning teammates of incoming enemies to their base

or any other important things you can think of.

 

The indicators could be activated using any configurable key, and when they are activated:

• for healing, all players equipped with Isida will see an icon over the player who requested healing (like a green or red [+] )

• for a pass, whoever has the flag/ball will see an icon over the player who requested it (like a left-right arrow)

• for players to gather around for overdrive, all teammates in a small range will see (a golden star icon) on the player who requested it.

• for the warning of incoming strong enemies, all players near the base will be alerted (could be done with text, top left of screen)

• for side-flipped teammates who need help in getting back on their track, there could be an icon over them (white downwards arrow)

((There should also be skull icon over tankers who pressed DELETE and are about to self destruct))

 

Most of these indicators would work mostly in a limited short range to avoid confusion and too many icons on large maps or players at far away distances. I think short range should definitely be for a pass, overdrive signal and side-flipped teammates (and also the self destruct icon).

 

Some more things can be:

A set of players planning to attack, defend or cover-fire (which could be seen in TAB, with icons next to nicknames)

A few players planning to go for the flag or the ball

Players deciding which of them are focusing on which control point in CP mode

 

These icons could be just like the ones which indicate where a control point or flag/flag post is, or where the ball is.

 

There can be more ideas for RGB, like push forward with full force or retreat back, and which path to attack from, attack or strongly defend for the incoming enemies, etc. ASL Mode is quite simple (when it comes to attack/defense).

 

These things would greatly improve team performance in all game modes (ofcourse except DM)

Specially the most in CTF and RGB.

 

TDM and CP modes are less dynamic (they don't have moving flags or a ball), so indicators like healing, playing which position, etc will work there.

 

These will definitely be great for high rank players, but can't say much for low rank players. (These could be included in a separate gameplay tutorial for new players to understand it better)

 

The only downside I see to this is that there could be mults who use these just to annoy their teammates, or noobs who have no idea why they're using these indicators.

 

This was just a quick idea and we all might be able to think of more improvements soon. Tell me if this is good :)

Edited by Captin_XLAB

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The danger with things like this is making is so complicated that you cant quickly see what is going on. I do like that the score in TO shows better what youre doing than other games. In an xpbp game, I can shoot the healthy players knowing that even if I don't get the kill, I will get score for those shots. One thing that would be cool would be a way to see how many times youve killed each person and vice versa. That's not really needed tho

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My Idea, Press (TAB), then with the mouse press player name (Random) and you can see that player's Turret and Hull.. That update can be real.

Edited by N-A-B

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I was playing tanki online like a normal person and then as a bolt it striked my unconscious, i pressed tab to see player weapons! Isnt that crazy? Well this is how this idea was born. Since it happened to me a couple of times and i thought of it well i believe its finally time to post about it, i believe its a must have addition before the advertiser push.

 

Here is a quick illustration i made:

 

2wnth6b.jpg

 

 

I support this idea because it would help in the creation of tactics, since every turret can be countered by another. The game quality might not change much but this is truly a must have!

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That would be so GREAT and what about hulls? They are also important in gameplay. It would prevent the situations of having lots of players with the same combo. There are 91 combos in Tanki while most of them are good in Matchmaking battles. Every combo is unique and it is not good to have more than 4 players with the same combo in the team.

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An Idea for Info in Tab: Someone's status as being chat-banned, using a small icon.

 

This does nothing to ease the effects of the ban for the person who is banned, but it does assist those who may be trying to speak to the banned player and annoyed about getting no response etc.

 

In fact, since plenty of other people will likely hit tab at some point, it has the effect of wearing a dunces cap..  THAT GUY is chat banned!!!

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This is the very best suggestion especially since they took away MU level above each player and replaced it with GS. 

 

MUs in the information tab would be even better than they were above the tank since the info tab can be accessed at any time and previously you had to have the tank in question in sight, which usually meant he was trying to kill you.  Great idea

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