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Ideas for the Shop and payments!


Maf
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Hey Tanki Developers,

I dont know if this is related to this topic but I was thinking, most if not all of the good rewards in Challenges are in the Gold Tier. But some people don't buy. And since Tanki's Bday is a very special event and only occurs once in a year, I was wondering if you could make battle passes 50 or 75 % off during the whole event? Plz plz plz take my suggestion as it will not only make the non buyers that are saving up rlly hard on takoins happy, but it will also make the buyers happy too because they can spend less tankoins. Like you guys said, this game is all about balance and I think it's only fair to care about the non-buyers too instead of making this whole game a p2w situation. So again plzzzzzzzzzzzzzzzzzzzzz take my suggestions :)).

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On 4/13/2020 at 8:45 PM, DestrotankAI9 said:

Hey, currently there are significant issues with the Shop Shopcase feature regarding kits available for crystals which many players have voiced annoyance about.

The issues are as follows: Since the MK update there are 6 "slots" available in which we can have offers for Tankoin kits, Crystal kits, Supplies, Tankoins or the "100 free supply" bundle. However, whenever there is a special offer (which seems to be almost all the time) there are only 3 "slots". Combined with the fact that there are now a massive number of kits (which is a good thing), which will only increase with the release of Ares and future turrets/hulls, getting kits for crystals is almost impossible - and getting the kit you actually want is even moreso.

In effect under the current system product kits for crystals may as well have been removed from the game, and at the very least checking the shop multiple times only to find that there are never any useful kits available is incredibly annoying. This is a shame as product kits are one of the best features of the game - even buyers will not want to buy kits for Tankoins all the time, on their alts etc. for instance.

So I promise the following fair and reasonable changes to the shop showcase which all players would approve of, and actually make the new kit system work instead of the current system which is simply absurb:

1) Add 6 "slots" in the shop showcase at all times, regardless of whether a special offer is on or not, and have 2 permanent slots for Tankoin kits, 2 for crystal kits, and 2 for Supply/Tankoin/free crystal bundle deals respectively. This would mean that there is a reasonable chance of getting crystal kits, and all items, though they would still be by no means easy to obtain.

2) The same as above but add 9 "slots" with 3 for Tankoin kits, Crystal kits, and for Supply/Tankoin/Free crystal deals respectively. This would still mean these items are by no means easy to obtain, but would give more chance.

I think these changes would be a significant improvement to the shop, there is no point in the effective removal of kits and having a very irratating shop showcase system as we have now, which does nothing but annoy players, buyer and non-buyer alike. I think the following changes would be welcomed by all players as a significant improvement to the game.

EDIT: And I know this may fall under economic changes, but in this case I think the shop showcase feature is simply not functional at all in its current form and causes everyone frustration. These changes would not be unreasonable and would not be along the lines of "give us extra crystals or gold boxes in battle" they would simply be making the shop showcase feature actually useful, in its present form it is basically not fit for purpose, and crystal kits for instance have been effectively removed from the game.

I totally agree with you. This system just ruin the product kits for everybody, in particulary for the non-buyer of course... In fact before it was hard to get what we really want, but now it's nearly impossible. In more that make the product kits buying by crystal even more rare... Their reduction are less important than before ans than tankoin's . And they have lost the paint also.

So ok... Tanki wants to reduce the impact of the product kits and reserve them for buyer with the new tankoins, why not... I was thinking the tankoin was the gems in other games, and we could sometimes buy a product kit after have saved enough tankoins... But not at all, with the tankoins of non-buyer we can only save for a container after several month lol (and we need dozens of time this to buy an product kit with tankoins : about 4000-6000, we would have reached the prize in crystal to buy the tank seperately a long time ago) , what an irony, as much say that if you don't buy them (or earn them in event with a lot of luck) you could never make something of them!

And to continue with the product kits (because tankoins will make me crazy lol), why we could only by mk6 now (or maybe our level with crystal) ? Where are all the other level ? Now buyers can buy mk6 tank but not their own level ? Or maybe it's because of m'y grade, i'm captain... So if it's that with crystal I can buy mk5 kit but not mk6 like with tankoins lol, again an advantage to buy

Edited by twin_hero

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22 hours ago, twin_hero said:

I totally agree with you. This system just ruin the product kits for everybody, in particulary for the non-buyer of course... In fact before it was hard to get what we really want, but now it's nearly impossible. In more that make the product kits buying by crystal even more rare... Their reduction are less important than before ans than tankoin's . And they have lost the paint also.

So ok... Tanki wants to reduce the impact of the product kits and reserve them for buyer with the new tankoins, why not... I was thinking the tankoin was the gems in other games, and we could sometimes buy a product kit after have saved enough tankoins... But not at all, with the tankoins of non-buyer we can only save for a container after several month lol (and we need dozens of time this to buy an product kit with tankoins : about 4000-6000, we would have reached the prize in crystal to buy the tank seperately a long time ago) , what an irony, as much say that if you don't buy them (or earn them in event with a lot of luck) you could never make something of them!

And to continue with the product kits (because tankoins will make me crazy lol), why we could only by mk6 now (or maybe our level with crystal) ? Where are all the other level ? Now buyers can buy mk6 tank but not their own level ? Or maybe it's because of m'y grade, i'm captain... So if it's that with crystal I can buy mk5 kit but not mk6 like with tankoins lol, again an advantage to buy

I am pleased to say that they seemed to have listened to this feedback somewhat, there now seem to been 6 slots available for kits at all times. Thanks to the devs at least for doing that. However there is no dedicated slot for crystal kits it would seem - getting no crystal kits in a single 12-hour window is still possible - and if they wanted they could just decrease the chance of crystal kits appearing to counter having 6 slots (I trust they wouldn't be sneaky enough to do that). 6 slots instead of 3 at all times is an improvement anyway.

Yes, getting kits for crystals is now extremely difficult. There are now buyer exclusive drones/augments, and it is very, very hard to get some of the best hull augments in the game unless you buy. Also you can get product kits 4 ranks sooner instead of 2 ranks sooner if you buy, which was an unannounced change. Having quit for a while, I see Tanki has indeed went further down the pay-to-win route now that I'm back, and that seems to be happening more and more as time goes on.
 

Non-buyers can still compete, but it is getting increasingly difficult and will do even more as more people get crysis/emp gauss/fire immunity alt/adrenaline alts and many of the ridiculously OP buyer only items that are now in the game. They do seem to have stopped caring about balance in the game, I don't think there's any point in continuing to offer feedback as they clearly are going to a full pay-to-win model, those that are fine with that can stay, and those that don't should quit.

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On one hand it gives players an advantage, but on the other hand it may encourage players to buy and spend more tankoins. The idea is decent, but such things heavily depend on what the game's economy can allow.

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You're forgetting one thing. Product Kits available for Tankoins are usually of the next modification. And the reason why that is, is to lure buyers to buy them purely with Tankoins.

If players can use crystals to pay, say 50% of the price of the kit; then what's the incentive for buyers to spend a major portion of TKs instead of just paying half of the price with easily obtainable crystals?

So, if Tanki does implement something like this, it's not like you will be able to use crystals to partially purchase a kit with TKs. Rather, the kits available for crystals will the ones this offer comes up for. And I don't think that would be of much use for us F2Ps.

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2 hours ago, Gauss-Hornet said:

 

If players can use crystals to pay, say 50% of the price of the kit; then what's the incentive for buyers to spend a major portion of TKs instead of just paying half of the price with easily obtainable crystals?

 

They could make this offer come once every 6 months. Say once on Tanki birthday, and once on Christmas / New Year.

Buyers -> don't have to wait 6 months.

Non-buyers -> wait for 6 months.

Impatient people have more incentive to not wait for such offers.

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The more buyers, the less active players. -->

The less active players, the more BOTs in the game. -->

The more BOTs, then no fun. -->

No fun in game, then GAME OVER.

You don't need tankoins to get our money. Put whatever you think financially beneficial in shop with real money directly.

But don't try to overmilk the cow. Keep the balance by providing items in reasonable prices.

And since buying with real money is inevitable I'd "like" to see in shop for example ultra skins to be sold for 10~15 euros each one seperately.

Besides you can make thousands of new skins and you can earn more money like this I'm sure.

So my idea is this: The more reasonable you are, the merrier money you will get.

Edited by Tethorakismeno
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On 5/4/2020 at 1:51 PM, E_polypterus said:

 

 

On 5/14/2020 at 7:21 PM, sharifsahaf said:

 

 

On 5/12/2020 at 4:34 PM, LOLKILLERTOTHEDEATH said:

 

 

On 5/7/2020 at 11:07 PM, KillerDiesel said:

 

 

On 5/4/2020 at 12:21 AM, RIDDLER_8 said:

 

Topic Merged

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1_ i suggest to make like 2 groubs the first for only buyers and the second for they who cant buy

2_ i suggest to make more than 2 ranks after (legend )

3_ do not allowed to any one to buy a kits unless the blayer reach to the ( Warrant Officer ) rank becaus the buyer sometimes by a strong kit in the low ranks and that make some

player who cannot buy to hate this game and mybe do not blay the game later

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Separating the player base into groups, not ideal. There are unlimited ranks after "legend" and are named as Legend 1, Legend 2.. etc and you get a total amount of 40,000 Crystals for each time. So the second idea is invalid. As far as third idea is concerned, it does have a valid point. 

However, please refrain from posting more than one ideas in a single topic.  

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9 hours ago, NEW-YEAR-MASTER said:

1_ i suggest to make like 2 groubs the first for only buyers and the second for they who cant buy

Tanki is extremely Pay To Win game yes, but excuse me this isn't a valid idea, who will pay if the game will put him with buyers only, the buyer pay to become more stronger than other players not to play with players at the same of his strong, no one will pay if the game like this.

9 hours ago, NEW-YEAR-MASTER said:

2_ i suggest to make more than 2 ranks after (legend )

 

you didn't explain you idea correctly, why would you want more ranks after legend how you want it to be like what?, maybe your idea will be good if you say this 2 ranks before legend. 

9 hours ago, NEW-YEAR-MASTER said:

3_ do not allowed to any one to buy a kits unless the blayer reach to the ( Warrant Officer ) rank becaus the buyer sometimes by a strong kit in the low ranks and that make some

 

yes here I agree with you, but I don't care about it because I'm in higher ranks and tanki only who will lose players because this terrible politics, who will care if tanki loses more players

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9 hours ago, NEW-YEAR-MASTER said:

1_ i suggest to make like 2 groubs the first for only buyers and the second for they who cant buy

2_ i suggest to make more than 2 ranks after (legend )

3_ do not allowed to any one to buy a kits unless the blayer reach to the ( Warrant Officer ) rank becaus the buyer sometimes by a strong kit in the low ranks and that make some

player who cannot buy to hate this game and mybe do not blay the game later

your 1 st idea would split up the comunity even more.

2 nd idea: i think when there are even more ranks aded to to the game new players wil think that they will never reach " the last rank" and stop playing because of that. also i cant think of a better name and logo after the legend rank let stand 2. maybe adding some ranks in the middle could be an idea and schiffting xp points.

3 th idea: it has a point

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The shop should be only with skins, paints and shot effects (visual things), but anything else. Maybe the clan licence, nickname pass, premium and battle pass. Bundles only from those items.. and any containers obtainable from the shop only with the visual items as well.

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Well like most issues in TO it comes down to cash. I have a novel solution to get discounts for anything in the shop from kits, to containers, crystals, premium etc.

Why not have them discounted in line with the effort you put into the hundreds of battles we all play.

EXAMPLE: 10,000 battle score will get you 10% off anything you want to obtain in the shop.

20,000 -20%

30,000-30%

40,000-35%

50,000-40%

60,000-45%

75,000-50%

Now for the slightly hard part-whatever you earn in 1 week goes towards any item you might want, but after 1 week if you have not used your battle score discount it resets and you start the process from the beginning.

I suggest a seperate box within your garage, similar to a container whereupon when you have the amount you want you simply open it and claim your battle score and proceed to the shop to get the item you need.

When you do open your battle score container make sure it has the required amount you need, because once opened you cannot start saving battle score again until the following week.

If an item you want is less than your accumulated battle score savings (BSS) the remainder after your purchase becomes null & void, (it expires) 

1 Last point, you will still need cash / crystals to acquire any item in the shop as your battle score, regardless of what you want in the shop is only a percentage of that item.

This is my idea, and not a single mention of MURDER HORNETS.  

 

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Guys, let's be real. This is a F2P game and the devs have to make profits. This is a business, not charity after all. It inevitablely has to include P2W system. And let just be honest, this is not the most aggressive P2W system I have seen.

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14 minutes ago, Aegis said:

Guys, let's be real. This is a F2P game and the devs have to make profits. This is a business, not charity after all. It inevitablely has to include P2W system. And let just be honest, this is not the most aggressive P2W system I have seen.

the only P2W system I've see that more aggressive than Tanki is some Minecraft servers

when you take a lot of time to grind diamond and strong items to fight, then you find someone who is pay with a little amount of money, and he will destroy you in seconds with his MAX upgraded armour and sword + golden apple, and he can take him again every time that he died

but those servers is actually for one person who is didn't understand anything in programming and who maybe didn't understand how to make his server balanced, not like Tanki who is have a full developers team that who can run a strong game more than 10 years

 

Btw I agree totally with you, but actually they shouldn't bragging with their famous word "the feature in Tanki that differs from most games, that every player can reach everything in the game even without paying anything", actually it's contrary to reality.

 

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Please add pop up confirmation or something like that, if we press from mistake on the button refresh in Shop HTML5,  Exemple: Are you sure for refresh ? Many people can have this problem in future, will be too easy for a lose 10 tankoins and much better is to evite this problem. Thanks and respect.
 

Screenshot-1.png

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On 8/2/2020 at 3:00 PM, sarim2345_the_master said:

add bitcoin as a payment method, i mine crypto part time & this would be handy for people who dont have a credit/debit card like me

but i dont know if this is plausible due to the value of BTC constantly fluctuating by a lot each day

@Maf is there any chance of this being implemented?

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Is it possible to add the ability to watch ads to get Tankoins in the game?
Ofc how many Tankoins u get per ad will need to be discussed since 30% of the revenue on mobile is taken by Google and advertisers pay some amount of money depending on how many people see their ads, but if this is possible, people will have another way of getting Tankoins ( which is crucial for people who don't donate ) and Alternativa also gets money they need to fund the development of the game, so from my point of view, its a win-win situation.
 

Edited by TheRealHZFJ
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On 8/12/2020 at 1:25 PM, cosmic666 said:

Well like most issues in TO it comes down to cash. I have a novel solution to get discounts for anything in the shop from kits, to containers, crystals, premium etc.

Why not have them discounted in line with the effort you put into the hundreds of battles we all play.

EXAMPLE: 10,000 battle score will get you 10% off anything you want to obtain in the shop.

20,000 -20%

30,000-30%

40,000-35%

50,000-40%

60,000-45%

75,000-50%

Now for the slightly hard part-whatever you earn in 1 week goes towards any item you might want, but after 1 week if you have not used your battle score discount it resets and you start the process from the beginning.

I suggest a seperate box within your garage, similar to a container whereupon when you have the amount you want you simply open it and claim your battle score and proceed to the shop to get the item you need.

When you do open your battle score container make sure it has the required amount you need, because once opened you cannot start saving battle score again until the following week.

If an item you want is less than your accumulated battle score savings (BSS) the remainder after your purchase becomes null & void, (it expires) 

1 Last point, you will still need cash / crystals to acquire any item in the shop as your battle score, regardless of what you want in the shop is only a percentage of that item.

This is my idea, and not a single mention of MURDER HORNETS.  

 

this system is incredibly op. most players, such as myself, can easily make 70k battle score within a day. you haven't mentioned how many times you can do this, for example, wheat if i did these every day? would i be able to get a 50% off every day? then, not to mention, how this will increase the desire of powerleveling and people wanting to abuse jug and hornet OD for additional discounts. It really is a nice idea, but it would bring about more bad than good

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