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Play XP/BP, after that battling anyone makes it easy for you to win without any work, while the other guy is sweating like crazy and he hasn't even got one kill. XP/BP will turn you into a PRO, join a clan if you want to harness your skills into perfection.

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Play XP/BP, after that battling anyone makes it easy for you to win without any work, while the other guy is sweating like crazy and he hasn't even got one kill. XP/BP will turn you into a PRO, join a clan if you want to harness your skills into perfection.

I would have to disagree with your claim.  I have never played XP/BP for the simple fact that I don't own a rail gun nor a hornet.  Yeah I do have a wasp that was an impulse buy to keep playing while my system was being micro-upgraded.  No what makes you a Pro is simply this.  Pick a weapon hull combination.  Play only that pair.  You will become very proficient. 

 

Now in response to the post prior to this one.  Yes a target range and a try it before you buy it option would be great.  I have another account were I was one of those players who bought everything... needless to say I didn't like most of everything.

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Hello 

I think the tanki need to do Training Format.

What is it training format?

training format its format that players can do 1-1 vs the computer.

In The training format the players can choose the level: easy,medium or hard.

In The Training Format the players can to choose if they want XP/BP.

If the Player will win the first match he will play vs better player if he win in 3 match he will get a Crystals.

In the eazy level the player will get less Crystals from the medium and hard.

Thanks: CraZzy.Boss

After the launch of Client I think it is now more accessible 

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There is a training format in tanki. It's called the tutorial ^^

 

But the tutorial should include more guns like railgun, smoky, freeze, shaft, isida, Vulcan, ricochet, and should also include more hulls like titan, hunter, wasp, and dictator.

 

This is so that every new player will know exactly how each gun functions and will be able to find a hull just right for them.

 

Just a thought

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A real player and a computer has not the same intelligence, so its moves will surely be different from a real player.

Moreover, like donaldo9000 said, it will be hard to create a computer player. But training between players are good.

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The devs probably won't take AL tanks ideas mainly because if you have read the tutorial in the beginning it'll say "you'll be battling real players" to further progress in the game, didn't say that we are meant to battle al players. Like come on guys, I know you can be smarter than this :P

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The idea is based on personal training like in the beginning of the game  in tutorials there are  NPC tanks that automatically shot at you but have restrain access to move very far. If we could introduce new and improved target practice that does not let you earn crystals, but it does let you earn a little bit of experience. The NPC tanks level of experience will increase giving that you can change their difficulty. Also you can chose the maps, how many targets you want.... pick the turrets hulls and armor for the  NPC's. This new medication can be unlocked at THIRD LUTENIT AND ABOVE!! This new improvement will allow at least 5 real life players to play also.

 

Thank you for reading!!!!

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Wow! Four topics merged around the same idea. For all of them, its best to use the Search option first, to make sure a topic with the content you want to post wasn't created before. Thanks for understanding.

 

I think it's a great idea, and the K/D done in this format should be ignored as well. After several optimizations, I beleive that the computer may do the special movements required to the "Hard" level, and even start learning about the other players' movements.

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Giving that you can NPC tanks will be very useful for railgun,shaft,thunder,and smoky because all of these turrets have one thing in common they must requirer some level of skill to drive around and shot people with right? The introduction of using any type of NPC tank will help virtualize and make it easier as a tanker to use and properly shot the tank. playing against a NPC  tank will have no responce to pressure or decision making giving that they just dive around the map looking for you. The NPC can kill ur tank. The thing is if ur wondering if this is like a tutorial and you can chose any tank in the game with m3, you are wrong the thing is you have to use your tank that you buy and pay for. No m3 choices sorry. If you wan to compete with a NPC tank that is you rank and has your type of experience to challenge your self against a person you rank you can do that. Thank you for reading the second addition for anymore question ask about the topic and ill respond asap. -Thank you

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Of course, this isn't the real name.  This is for noobs who have a low D/L and want to boost their skills.  They get to do target practice and gameplay techniques with a supervisor who basically teaches them how to play better.  That would be a better way to help the noobs in this game instead of calling them noobs on the game chat.

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Of course, this isn't the real name.  This is for noobs who have a low D/L and want to boost their skills.  They get to do target practice and gameplay techniques with a supervisor who basically teaches them how to play better.  That would be a better way to help the noobs in this game instead of calling them noobs on the game chat.

Topic merged

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There is also a relatively new mode in WarThunder when few players destroy huge AI armies. I would like it in Tanki. I would stay behind a wall with my ultimate Titan Shaft and destroy them 1 by 1 like a pro.

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Tanki community has reached a stage where if once the developers listened to any player's feedback and actually implemented them into the game, even if its not a widely acknowledged update, the players are ready to accept the update solely because its a player suggested update.  

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Simple idea, maybe time consuming to implement

Special map with specific turrets, and fast reload for long range turrets, you try and hit as many targets as possible for e.g with railgun or gauss or shaft in a set amount of time, this would be to improve accuracy

 

To improve tracking with medium range turrets like twins or rico, you'd have to track and keep shooting at a target from a still position for 25-30 seconds, at the end it will show you as a percentage how many shots you missed

Maybe make the map extremely basic, so you can load into it fast. This will be like any other shooter game, you can play it while queuing to warm up your skills

 

and just some advice to players, you can do this in a private match by trying to hit different objects perfectly in the center in quick succession, I choose trees for this

 

Lastly, just to clear up this will only be a singleplayer mode and you wont be able to do it with anyone else, its meant for training and nothing else

Edited by sarim2345_the_master

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