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Vulcan realism


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Message to Moderators:

 

With all respect I would like to point out that I was going to post this in the Turrets and hulls category but it won't let me. And that I may also post this in ideas and suggestions. Please read and allow people to reply before you close this within less than 3 hours of me posting it. Cheers

 

Issue:

 

Currently Vulcan is in a state of confusion. The fire rate of the turret is unspecified and contradicts itself. The sound Vulcan makes when firing is only about as fast as 700 or less Rounds Per Minute (RPM) whereas the speed at which the turret spins is consistent of that of a gun that fires at 3000 RPM, and the amount of rounds you can see flying through the air would equal about 250 000 RPM. Also if you turn your Vulcan turret fast enough, you will notice that all the rounds move in the same perfectly straight line. Which means the rounds 100 metres away from you will fly several metres to the right or left when you turn your turret. Which is obviously, unrealistic.

 

Proposal:

 

My proposal is quite simple. This could be done in Tanki Online, or left as a feature for Tanki X, or done in both. It is to first of all fix the contradiction with the fire rate of Vulcan. Level it out to 5000 rounds per minute or around there, as that is an achievable rate. And second, as a fix to the latter problem, to make it so when every your Vulcan turret is moved, it "breaks" the bullet chain and that bullet chain will then disappear when the last bullet after the break hits the target. This would make it possible to "break" the bullet chain into multiple sections that all travel the same direction that they left the barrel at. So it would be more realistic. This could lead to lag but it would hardly be much considering Tanki can continue to function even when there are 20 Twins all shooting at once, making many more sprites.

 

I hope you take my ideas into consideration (I am talking to everyone here) and vote for these changes to be implemented, or at least further research into the subject. You have done a good job with Vulcan so far, the only thing more I can ask for is up and down gyroscope action as well as "suspension" gyroscopic effects when you run over a bump. But thank you anyway.

 

25/6/2016 (DD/MM/YYYY)

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As you might have noticed, Tanki isn't supposed to be realistic in any way. Many turrets like isida, freeze, shaft, etc don't even exist in reality. Vulcan is fine the way it is. I don't see the need for it to be changed. But again, that's just my opinion.

You can post your ideas in Ideas & Suggestions Section .

You can discuss Vulcan in Let's discuss Vulcan! .

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I am aware that it isn't realistic, but at least they could put in some sort of realism into the one gun that could actually exist in real life

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