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Alternative critical hit mechanic for Smoky


Maf

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It's funny, you guys think Smoky is over powered, hah, see:

Twins

Ricochet

Firebird

Isida

Hammer

Shaft

Vulcan

Thunder

Railgun

 

It seems that it is not that smoky is overpowered, just that Freeze is underpowered and that any of the above turrets are too powerful when supplies are in use.

 

Problem: Double damage and Double armour are too powerful (and so is the repair kit)

Solution: Change to +80% armour and +80% damage. Also change the repair kit to heal 80% of your health

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It's funny, you guys think Smoky is over powered, hah, see:

No, I don't think that. Smoky is only strong against light hulls with no protection, but otherwise it's quite balanced. What I am saying though is that the way the crit works now makes the gameplay annoying due to the unpredictable nature of the crit and it doesn't add any skill factor to the use of Smoky, if you know what I mean.

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No, I don't think that. Smoky is only strong against light hulls with no protection, but otherwise it's quite balanced. What I am saying though is that the way the crit works now makes the gameplay annoying due to the unpredictable nature of the crit and it doesn't add any skill factor to the use of Smoky, if you know what I mean.

I didn't mean that you thought it was op, that is what the others are saying. And yes it may be unpredictable, but that is the vibe of the critical hit. Removing it would be like removing thunders splash damage and making it fire multiple rounds

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I hate this idea, sorry but decreasing smokys base damage just doesn't work. Most of the time you will rarely ever get more than 3 shots on an enemy before they are gone, and missing is just too easy.

 

If the developers are willing, then this could be a "Alteration" of smoky. (Alterations are an upcoming feature that they mentioned in the last vlog)

Yeah most of the times you get 3 shots on enemys and they are gone becoz of respawn.

i have smoky m2 and with DD i can 2-shot hornet m2 and 1-shot wasp m1(No crit) 

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Yeah most of the times you get 3 shots on enemys and they are gone becoz of respawn.

i have smoky m2 and with DD i can 2-shot hornet m2 and 1-shot wasp m1(No crit)

 

well if mafioso's ideas get implemented then smoky will not 2 shot everything anymore. Also, you can one shot hornet with thunder M3 and double damage, and it is only one rank more advanced

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Sorry for any grammar mistakes, english is not my first language.

 

I was thinking, what if smoky throw some smoke if is going to make a critical shot? So it could be a warning, and it wouldn't be so 'unpredictable'.

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well if mafioso's ideas get implemented then smoky will not 2 shot everything anymore. Also, you can one shot hornet with thunder M3 and double damage, and it is only one rank more advanced

Does Thunder m3 has 1.2 second reloading? Ohh. No it doesnt have.

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I agree but not 100% because right now altered smoky is just like a thunder with more impact force rather than splash damage .And better impact force comes more handy that splash damage.

 

Ofc your idea is good. But think like in Sandbox , you have many places to hide , so smoky hitting once and player hiding will ofc deal with no damage. ( approx., ofc  ) . I hate this concept that despite of railgun and shaft long charging time they have less impact force. Smoky hits like a bullet and have more impact force on the other hand thunder hits like a cannon? maybe but has less impact force.

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Smoky M0 and M1 are UP but once you hit M2 you're OP even becomes OP overpowered overpower. You're basically adding another OP onto this. xD

 

Yes, approving your own topic is cheating, but we can't blame you.

 

If this gets integrated, I'm gonna get me a Smoky :D

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The rebalancing tho........................

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At the moment Smoky's crit is like this weird, annoying random thing that happens every now and then and requires very little skill to use, unlike other unique features of weapons such as Thunder's splash damage, Freeze's freezing, Rico's ricochet, etc.

 

Most people suggested that the critical hit should be changed to an ability that you can activate on demand (like the critical strike in Fallout) with a separate key, but developers do not want to add any more keys to the turret firing controls other than Space. So I suggest that Smoky's critical hit should be changed to a more controlled passive ability that gradually increases the damage dealt with every consecutive shot that lands on target.

 

How will it work?

 

First of all, Smoky's base damage will be reduced drastically. Maybe to about 2/3 of the current value. That means that the first shot Smoky hits will have quite low damage. But then, if the player continues landing hits on target, each following shot will have more and more damage until finally (perhaps after 5 shots), the damage will reach critical value, at which point each shot will have the lightning effect on it.

 

The critical damage will continue indefinitely as long as the player keeps landing shots on target. If he misses once - the damage gets reset to the base value. If he pauses too much between shots, the damage also resets. That way the player's ability to use the critical hit will be based solely off his ability to consistently land accurate shots and being able to quickly switch between targets, rather than a random chance. 

 

Let's face it, right now it's extremely annoying when the critical hit doesn't come out when you need it most and instead happens when you know that your enemy is on 1 hp and would die from any normal shot. Vice versa, it's equally annoying when you are fighting a player with Smoky and you would win the fight, but you lose because of the random crit that just happens at the wrong time. I'm hoping that my idea will change Smoky's crit into a much more skill-dependant feature.

 

 

But that would still take longer to kill a Wasp... maybe added as an Alteration?

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But that would still take longer to kill a Wasp... maybe added as an Alteration?

Good idea. Alterations weren't in the game when I suggested this, but I suppose this would be interesting to have as a "secret" M3 alteration for Smoky, which devs don't want to reveal yet.

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The story of smoky:

Smoky is a turret that stays on your back. It eats your life away. It has very small shells and it stings when it hits you. Smoky hits you from far away. It has unlimited loading. Smoky doesn't go away. Non-smoky dies. People say Thunder is OP. People go close to thunder, and thunder dies (self destructs) because of recoil from its own weapon. Smoky knocks off the aim of all turrets and is impossible to spot. It can be from anywhere.

But what if smoky was short distance like twins or ricochet? Then smoky will no longer be annoying (and it needs slower reloading). Smoky takes several shots to kill but has rapid fire. If smoky couldn't reach you from far away then other turrets wouldn't have their aim knocked over by smoky again. And everyone lives happlily ever after.

The End.

Moral of the story is smoky is OP.

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The story of smoky:

Smoky is a turret that stays on your back. It eats your life away. It has very small shells and it stings when it hits you. Smoky hits you from far away. It has unlimited loading. Smoky doesn't go away. Non-smoky dies. People say Thunder is OP. People go close to thunder, and thunder dies (self destructs) because of recoil from its own weapon. Smoky knocks off the aim of all turrets and is impossible to spot. It can be from anywhere.

But what if smoky was short distance like twins or ricochet? Then smoky will no longer be annoying (and it needs slower reloading). Smoky takes several shots to kill but has rapid fire. If smoky couldn't reach you from far away then other turrets wouldn't have their aim knocked over by smoky again. And everyone lives happlily ever after.

The End.

Moral of the story is smoky is OP.

But only in the right hands.

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Good idea. Alterations weren't in the game when I suggested this, but I suppose this would be interesting to have as a "secret" M3 alteration for Smoky, which devs don't want to reveal yet.

And then make guide on how to be op.

Buy current alternation and this one.

Get insane knock back and crits after 5 shots

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If you only have m1 rail with a light hull and you encounter an m2 smoky, unless it's on your team, you better start running. I usually counter this by using m1 thunder with Viking with drugs.

Wait until the rebalance, then after you won't need to drug with Thunder.

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THis would be too OP for light tanks that can afford to follow someone than Mammoths in Polygon who like to play smoky like vulcan, just keep firing at diferent players.  Also, i like the unpredictableness.  IT makes it more enjoyable to play, and smoky users more happy when they see lightning.  I think crit is OP but it will be nerfed soon so there you go :)

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