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[Declined] Dont chase customers away. Reverse the pro-pass


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About 2 years ago almost nobody would "drug". At that time at any time at least 200.000 players would be online. Nowadays less then 100 k players are online. A lot left becourse drugging has become the standard. This is not good for tanki and its players.

 

In my opinion the propass should make ot possible to drug. The reasons i think that woudl be better are:

 

Players who just started playing tanki leave becourse they get killed over and over by players who allready have more accounts. The result is them leaving before they can become buyers. Tanki is chasinjg possible customers away by making it possible for everybody to drug in battle, and if you want to play drugfree you have to buy a pass.

 

For lower ranks that 5000 crystals are a lot so they dont bother and take off to wot or other games. For more experienced players it is a lot easier to earn or buy 5000 crystals so it easier for them to buy a pass.

 

I would like others opinions about this idea without getting emotional. Just have an open mind and think how this woudl effect Tanki.

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Declined

 

Developers decided to reject this idea, mainly because it will make the game less fun. The reason supplies have to be enabled in standard battles is because due to the overall lower level of skill amongst random players, having no supplies would make games quite boring and uneventful. Playing any game mode without supplies (especially CTF, the most popular one) requires a great amount of skill and teamwork, which is something most random players don't have.

 

Players already got a favour by having the drug wars option (supplies with no cooldowns) moved into the PRO battle menu only, but devs will not remove supplies from standard battles completely.

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Declined

 

Developers decided to reject this idea, mainly because it will make the game less fun. The reason supplies have to be enabled in standard battles is because due to the overall lower level of skill amongst random players, having no supplies would make games quite boring and uneventful. Playing any game mode without supplies (especially CTF, the most popular one) requires a great amount of skill and teamwork, which is something most random players don't have.

 

Players already got a favour by having the drug wars option (supplies with no cooldowns) moved into the PRO battle menu only, but devs will not remove supplies from standard battles completely.

You just admitted that druggers are skill-less  :)

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No, he said that playing without supplies requires a great amount of skill and teamwork. This doesn't mean druggers don't have any skill, it is just in general. And smartly using drugs has become a thing now, due to "smart cooldowns" and dome druggers are more skilled than non-druggers.

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About 2 years ago almost nobody would "drug". At that time at any time at least 200.000 players would be online. Nowadays less then 100 k players are online. A lot left becourse drugging has become the standard. This is not good for tanki and its players.

 

In my opinion the propass should make ot possible to drug. The reasons i think that woudl be better are:

 

Players who just started playing tanki leave becourse they get killed over and over by players who allready have more accounts. The result is them leaving before they can become buyers. Tanki is chasinjg possible customers away by making it possible for everybody to drug in battle, and if you want to play drugfree you have to buy a pass.

 

For lower ranks that 5000 crystals are a lot so they dont bother and take off to wot or other games. For more experienced players it is a lot easier to earn or buy 5000 crystals so it easier for them to buy a pass.

 

I would like others opinions about this idea without getting emotional. Just have an open mind and think how this woudl effect Tanki.

You should stop complaining. If you think this is bad, 3 years ago smart cool downs did not exist, and you could press 1, 2, 3, 4, and 5 all at the same time. You should be happy that they even did that.

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You should stop complaining. If you think this is bad, 3 years ago smart cool downs did not exist, and you could press 1, 2, 3, 4, and 5 all at the same time. You should be happy that they even did that.

I remember the good old days.  :)

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Playing any game mode without supplies (especially CTF, the most popular one) requires a great amount of skill and teamwork, which is something most random players don't have.

.

Defenitly (although i have had some teams in battles that had great skill and teamwork and we demolished the enemy team ) 99.9% of the time i guarentee you will not have a good team in Ctf .i swear that if i wasnt able to use at least DD and Speed boost in battles on my Hornet my team would lose every time cause 99% of the time im the only one on my team that makes a decent effort to cap flags

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R.I.P Monte Carlo CTF in lower ranks (with out Speed Boost no one would be able to cross those top ramps .only M4 light hulls could .and even then Hornet M4 would struggle to cross the ramps )

i can easily jump over the bridge there with my non MUed m3 wasp... m4 probably flies over the bridge xD

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No, he said that playing without supplies requires a great amount of skill and teamwork. This doesn't mean druggers don't have any skill, it is just in general. And smartly using drugs has become a thing now, due to "smart cooldowns" and dome druggers are more skilled than non-druggers.

But...

 

Declined

 

Developers decided to reject this idea, mainly because it will make the game less fun. The reason supplies have to be enabled in standard battles is because due to the overall lower level of skill amongst random players, having no supplies would make games quite boring and uneventful. Playing any game mode without supplies (especially CTF, the most popular one) requires a great amount of skill and teamwork, which is something most random players don't have.

 

Players already got a favour by having the drug wars option (supplies with no cooldowns) moved into the PRO battle menu only, but devs will not remove supplies from standard battles completely.

Isn't that kind of implying that players who use supplies (which makes them druggers) don't have much skill :lol: Of course, that's excluding the efficient use of supplies which is not to be confused with bashing the 1,2,3,4, and 5 keys at random intervals.

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Tankers develop skills, they learn from their own or others mistakes.  Some have a greater propensity than some for absorbing knowledge. Skill level is not dependent on weather someone uses supplies or not.  They will just adapt a style of play that suits the occasion, what ever that may be.  their are probably a fairly even distribution of skill level throughout the game.

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Isn't that kind of implying that players who use supplies (which makes them druggers) don't have much skill 

Not really. Individual players who use supplies in random battles are usually the skilled ones. But the problem is that in large games one player without supplies won't be able to do anything against a team of ten, no matter how good their skill is, which is why normal battles have to have supplies to make the gameplay more dynamic.

 

Supplies the way the are at the moment are nowhere near being the perfect solution to make games more interesting, but they are better than having no supplies at all, since without them most CTF games would end in 0-0.

 

Now the thing is, I see no reason why this can't be done for the other three game modes instead, since there isn't really any "base infiltration" aspect in them. In fact, removing or somehow limiting supplies in DM, CP and TDM would really help balance the gameplay and it would likely increase the funds too, since tanks would die faster due to lower use of DA and, more importantly, repair kits.

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Not really. Individual players who use supplies in random battles are usually the skilled ones. But the problem is that in large games one player without supplies won't be able to do anything against a team of ten, no matter how good their skill is, which is why normal battles have to have supplies to make the gameplay more dynamic.

 

Supplies the way the are at the moment are nowhere near being the perfect solution to make games more interesting, but they are better than having no supplies at all, since without them most CTF games would end in 0-0.

 

Now the thing is, I see no reason why this can't be done for the other three game modes instead, since there isn't really any "base infiltration" aspect in them. In fact, removing or somehow limiting supplies in DM, CP and TDM would really help balance the gameplay and it would likely increase the funds too, since tanks would die faster due to lower use of DA and, more importantly, repair kits.

Are you saying that you would like to see restrictions in use of supplies in every mode of play except CTF? CTF appears looking at your profile to be your preferred mode of play!  I also believe that "balanced" is a very subjective, emotive and much over used phrase on this board.  It can mean anything to anyone.  Your suggestion would very much load the games favor towards long range weaponry. 

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Are you saying that you would like to see restrictions in use of supplies in every mode of play except CTF? CTF appears looking at your profile to be your preferred mode of play!  I also believe that "balanced" is a very subjective, emotive and much over used phrase on this board.  It can mean anything to anyone.  Your suggestion would very much load the games favor towards long range weaponry. 

My preferred solution is to simply make all supplies completely free for everyone, so that simply having more supplies won't be the deciding factor in the game. I don't know how many crystals players spend on supplies, but I can't imagine that Tanki relies on supply sales so much that removing this source of revenue will put their company at risk.

 

Ideally, the supplies should be possible to use quickly to apply a short burst of extra power to your tank in order to get an advantage in certain situations. Something like a 20 second recharge for every supply and 10-15 seconds of the supply being active. That way everyone would use them and knowing when to activate the supply to get the most out of it would become a real skill that would be quite hard to master.

 

Are you saying that you would like to see restrictions in use of supplies in every mode of play except CTF? CTF appears looking at your profile to be your preferred mode of play! 

I'm not sure why this matters. Yes, CTF is my favourite game mode and I don't mind using supplies in it because I'm not limited by them. Supplies are a very sensitive feature in gameplay and I don't know how such drastic changes will affect the game. But I'm pretty sure that CTF battles without supplies will completely lose dynamic if supplies were off by default. As I said before, very few players have the patience and skill required to wait for the right moment to attack and come up with a decent strategy, instead of simply activating their supplies and stealing the flag alone in one swift motion.

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You just admitted that druggers are skill-less  :)

Not all druggers are skill-less, Pro-player + Good equipment + Smart druggers is so great thing about team battles, or even for himself in DM.

If no druggers, game would be really boring lol. I support you all druggers XD

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Not all druggers are skill-less, Pro-player + Good equipment + Smart druggers is so great thing about team battles, or even for himself in DM.

If no druggers, game would be really boring lol. I support you all druggers XD

If he is a Pro-player and has Good equipment he clearly doesn't need drugs to win a battle

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If he is a Pro-player and has Good equipment he clearly doesn't need drugs to win a battle

What about other players who drug? Simply you need them basically to make a good job.

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My preferred solution is to simply make all supplies completely free for everyone, so that simply having more supplies won't be the deciding factor in the game. I don't know how many crystals players spend on supplies, but I can't imagine that Tanki relies on supply sales so much that removing this source of revenue will put their company at risk.

 

Ideally, the supplies should be possible to use quickly to apply a short burst of extra power to your tank in order to get an advantage in certain situations. Something like a 20 second recharge for every supply and 10-15 seconds of the supply being active. That way everyone would use them and knowing when to activate the supply to get the most out of it would become a real skill that would be quite hard to master.

 

I'm not sure why this matters. Yes, CTF is my favourite game mode and I don't mind using supplies in it because I'm not limited by them. Supplies are a very sensitive feature in gameplay and I don't know how such drastic changes will affect the game. But I'm pretty sure that CTF battles without supplies will completely lose dynamic if supplies were off by default. As I said before, very few players have the patience and skill required to wait for the right moment to attack and come up with a decent strategy, instead of simply activating their supplies and stealing the flag alone in one swift motion.

This topic is in great danger of becoming a constructive discussion lol.

 Some really good points here but i have a couple of questions.

 

Your comment on making battles (and especially CTF) dynamic is a good and valid one however i feel that there are better or alternative ways to do that rather than drugs.

Firstly if drugs were deactivated in CTF then supply drops could be left active so as to offer momentary benfits for players collecting them.  This would add another dimension to the gameplay as clever defending of supply drop points would also be important (at the moment it is less so as you can just press 1,2,3 or 4).

Also what if drugs were limited (i know this has been raised before).  Would this not make the gameplay more strategic and dynamic as you would have only a limited supply per battle (say 10 drugs per 15 mins or something).

 

Also lastly you mention that if drugs were removed then it would most likely remian 0-0 as players would not have the knowledge or foresight to coordinate attacks etc which could be true as they currently do not need to develpo skill or coordination (they just press 1,2,3,4)- however, would removing drugs not promote this becoming a necessity?  If so then it would only serve to benefit the overall standard of gameplay.

 

Just my views but thought i would get involved :).

 

Thanks

Zak

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Declined

 

Developers decided to reject this idea, mainly because it will make the game less fun. The reason supplies have to be enabled in standard battles is because due to the overall lower level of skill amongst random players, having no supplies would make games quite boring and uneventful. Playing any game mode without supplies (especially CTF, the most popular one) requires a great amount of skill and teamwork, which is something most random players don't have.

 

Players already got a favour by having the drug wars option (supplies with no cooldowns) moved into the PRO battle menu only, but devs will not remove supplies from standard battles completely.

Thanks for your contribution, but i dont agree. About 2 years ago almost nobody would drug. The best player won, or the team that worked together did. At that time the battles were a lot more fun, and definitely not less exiting.If anybody would drug constantly his or her own team would "punish" him or her by blocking this player or push hm or her from bridges and ramps. The way peopel were behaving to each other was a lot more friendly and polite. Nowadays there are a lot of players who constantly use faul language, troll others, insult others, or just do their best to be the biggest a... hole in the game. Especially when you ask people to go easy on drugs the worst sides of human nature becomes clear. A lot of druggers behave terrible in word and act if you only mention the "d-word".

 

But to come back on topic: Reversing teh pro-pass would make more starting players stay so they could become buyers. Therefore tanki's businessmodel is not very smart.

 

Also your point about making it more difficult if battles are drug-free is, in my opinion, wrong. It would be the same for every player involved so defenders as well as attackers have the same chances. Also teh situation we had 2 or 3 years ago proved this point is not correct. And there si another point: players who drug constantly make battles more unfair. For a lot of people teh best should win instead of teh one who pushes keys 1 till 5 constantly. This gives a lot of people the feeling the game is not fair. That ruins their fun and they take of to other games before they can become buyers. 

 

And: druggers in my opinion are less skilled. You see a lot of druggers who depend on their drugs so much they hardly develop their skills. At leats they are developing their skills a lot slower.

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You should stop complaining. If you think this is bad, 3 years ago smart cool downs did not exist, and you could press 1, 2, 3, 4, and 5 all at the same time. You should be happy that they even did that.

You obviously miss the point: If would understand what i typed you would realise i dont complain, but in teh last 2 years tanki has become a lot less fun. One of the reasons is the extreme drugging. This causes starting players to leave to other games. ( a lot start playing wot). The result of that is that there are a lot less players in higher ranks, therefore a lot less battles, and the thing i think is most important: Playing is suppost to be fun for every player, and the best should win. With some druggers who drug constantly in a battle they ruin the fun for a pretty high percentage of players in that battle. And the ones drugging most "win' instead of the best players or team. I see that happening a lot, and the result is more people leaving to go and play other games. 

 

The reason i started this topic is i see tanki getting less and less players online. I also see a lot of players leave coz druggers take the fun out of a lot of battles for other players. My point is that making a pro-pass for being able to drug more players woudl stay longer so more people are online, therefore we would have more battles to choose from, and Tanki would make more money.

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Not really. Individual players who use supplies in random battles are usually the skilled ones. But the problem is that in large games one player without supplies won't be able to do anything against a team of ten, no matter how good their skill is, which is why normal battles have to have supplies to make the gameplay more dynamic.

 

Supplies the way the are at the moment are nowhere near being the perfect solution to make games more interesting, but they are better than having no supplies at all, since without them most CTF games would end in 0-0.

 

Now the thing is, I see no reason why this can't be done for the other three game modes instead, since there isn't really any "base infiltration" aspect in them. In fact, removing or somehow limiting supplies in DM, CP and TDM would really help balance the gameplay and it would likely increase the funds too, since tanks would die faster due to lower use of DA and, more importantly, repair kits.

Again you are wrong. The ctf-battles in teh past when ( almost) nobody would drug proved that. The battles were more exciting and the attitude against each other was a lot more friendly and polite. And no battle ever ended in 0 - 0. The things you type here make me wonder about something: When did you start playing tanki? All the things you type would be or happen if the pro-pass would be reversed are non-sense. Were you even there 2 or 3 years ago?

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You should stop complaining. If you think this is bad, 3 years ago smart cool downs did not exist, and you could press 1, 2, 3, 4, and 5 all at the same time. You should be happy that they even did that.

Point is nobody drugged excessive and teh battles were more fun, more fair, and people would behave a lot more respectfull to others. And did you read why i think the pro-pass should be reversed? Your post doesnt look like that.

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but it is true that skilled people make alts and shoo people who just started tanki, away.  They drug or even buy that makes new players who just joined hard to compete. That is why i am really careful for playing in my alt. Tanki can't really do anything but i think it is a problem.

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