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Paint Separation Update


theFiringHand
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So you, like @lordmostafa cry about the % I said in my post rather than really answering my question. When you get 1 shotted 10 times a row (Happened to me in battle. Same with my friend) when playing XP/BP, it really makes you question what do devs expect. BP being 1 shot just doeesn't make sense. "Hey! BP is faster than XP and it makes it have a HUGE advantage over the people who don't know how to fight a BP so let's make it 1 shot so it would be balanced" But Wasp is still so much faster and has a better maneuverability so let's make XP 3 shot so this would be balanced, am I right? And Mafioso said in 1 of his last posts that now since BP is 1 shot, there is a reason for both combos to be used. Are you serious?

I understand your feelings and anger, really. It's just the "crying" about the percentage is not a small issue. This percentage is important. It's a huge difference if you're having a 75% chance of getting killed with 1 shot or having a 15% chance. 15% is playable taking into account the small advantage Wasp has in comparison with Hornet; 75% isn't fair at all. I'm sure devs and our CM will read this issue and will think about it. :)

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paints are toooooo expensiveeeee. it hard to get 250000 

 

give a 50 % discount tanki online this week ass this new update is messing all thing around.

 

to get 250000, its too hard. you must increase the level of cry in the game so that for players to be able to play.

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I dont have problem with this modules and paints, changing equipments in battle,trying to figure out which protection my enemy have, because after this update I only play xp/bp . From now my biggest problem is when I playing with my vasp, that will not kill me one shot. Thanks Tanki an this beautiful update. I wish you good luck,to find some fool,which will give you a penny more an this game.   :lol:  :lol:

Edited by Doctor.Noob
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I understand your feelings and anger, really. It's just the "crying" about the percentage is not a small issue. This percentage is important. It's a huge difference if you're having a 75% chance of getting killed with 1 shot or having a 15% chance. 15% is playable taking into account the small advantage Wasp has in comparison with Hornet; 75% isn't fair at all. I'm sure devs and our CM will read this issue and will think about it. :)

 

 

When I try to play BP, I get 1 shotted 7/10 times. Next time I play I can count the times I get shotted so we can discuss about how often do BPs get 1 shotted :) Why do I have this feeling that this won't be changed so all the XP players can play 1 shotting BPS and feeling they are so PRO.

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The cause of that decline is that Tanki has ceased to be fun. Period. All the rest are speculations and technical data that concern the owners of this game, not the players. Players are customers and they don't have to prove anything. They either like the product or not. They either want to spend money, or not. You guess what's the case here....

You are so right! 

Edited by Dliver
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When I try to play BP, I get 1 shotted 7/10 times. Next time I play I can count the times I get shotted so we can discuss about how often do BPs get 1 shotted :) Why do I have this feeling that this won't be changed so all the XP players can play 1 shotting BPS and feeling they are so PRO.

If what you're saying is true, if you really get killed in 1 shot 7 out of 10 times, devs must certainly do something about it. 

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thunder m4 reload and damage is tooo weak. smoky m4 have full advantage now. Thunder splash damaged was decreased and increase its damage but what about its reload. its reload is still tooooo slowwww. when we just need 1 more killl, we die its not fair at all. smoky shot you 2 shot in 1 reload of thunder m4. 4 shot smoky m4, you already die whereas thunder m4 you shot only 1 shot. thus we can see, a thunder m4 shoot 1 shot and get killed by the smoky m4. thus its not fair.

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thunder m4 reload and damage is tooo weak. smoky m4 have full advantage now. Thunder splash damaged was decreased and increase its damage but what about its reload. its reload is still tooooo slowwww. when we just need 1 more killl, we die its not fair at all. smoky shot you 2 shot in 1 reload of thunder m4. 4 shot smoky m4, you already die whereas thunder m4 you shot only 1 shot. thus we can see, a thunder m4 shoot 1 shot and get killed by the smoky m4. thus its not fair.

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Wasp is still so damn overpowered so let's make Hornet 3 shots so it would be balanced :(

Why is it still overpowered?

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I too have this problem, but it just seems like the kind of thing that just takes getting used to. Shouldn't be too big of a problem for many players, since a lot of them only have 1 or maybe 2-3 turrets they use. If you use just 1 turret, you have nothing to worry about and now it's even easier for you to play since you know the exact protection of the tank in front of you. If you usually play with 2-3 turrets and notice that too many players have protection from you, just change to another gun and hope that there will be less protections from it. After all, with just a 1-minute delay between changes and the ability to see all protections from your gun in Tab, it's really easy to tell if the gun you are using is effective or not. I mean, it's not like before the update you could keep track of 12 paints and get a gun based on that, right?

I totally disagree with nearly all of this. (respectfully of course)

For me, I'll never get used to the problem of not knowing which turret to choose and despite premium and double funds this weekend, i've not even registered half an hour in battle. It goes without saying that if you only have 1 turret then there are no choices to make but if you have 2-11 then the choice is a difficult one to make.

 

"just change to another gun and hope that there will be less protections from it"

 

If we have to hope then what is the point of buying more than one turret? I don't want to hope. If I knew I'd have to hope to pick the right the turret then I would never have bought all 11.

 

Before I could look around and check out the enemy paints and quickly pick a turret to suit. Now this is nigh impossible to do with the current system.

 

If it stays like this then I'll slash my playing time here to maybe 10-20% of the time I usually spend here. If improvements make it easier to choose a turret then I'll probably increase it. I am pretty close to throwing in the towel altogether which is a shame. (some will pleased though I bet :P )

Edited by AbsoluteZero
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If we have to hope then what is the point of buying more than one turret? I don't want to hope. If I knew I'd have to hope pick the right the turret then I would never have bought all 11.

 

Before I could look around and check out the enemy paints and quickly pick a turret to suit. Now this is nigh impossible to do with the current system.

If you want to know exactly what turret to choose, you'll just have to go around and check every enemy's modules. Perhaps they should increase the range of the R key information banner, but even when there were paints, I doubt that it was possible to recognise every single paint when the tank was beyond the nickname display range.

 

This update was aimed for making the game easier for new players and yes, it does make it harder for old players, who now have to get used to the less convenient system, compared to remembering all paints. That I can't deny.

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This is obvious sarcasm

 

 

I'm surprised you haven't realised it

So it's not overpowered then? So everything is fine? I don't get you people...

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Paint prices might change too, although that's unlikely. I do actually think they should do an official poll asking players to rate the paints based on their design and use the results to assign their prices and order, otherwise we end up with prices based off of the devs' own opinions. For example I think that Lumberjack should be a lot less expensive and Swash - a lot more.

 

As for the actual prices - those are completely fair and shouldn't be changed. Paints no longer give players any advantage in battles, so not being able to afford a 500k paint does not impede your winning potential. Paints have become exclusive cosmetic items just like XT equipment and we'll just have to get used to it.

Yes, I agree with you that it should have been some kind of poll in view of this. But since there was no such official poll and that new paint prices unlikely will not be lowered as you say, then this whole story about the new paint prices ends at only one thing - personal taste of the designers.


You don't think that for real that paint prices are completely fair...? No matter that paints are now pure cosmetics, price of Zeus or Tiger paint is equivalent to the price of Mammoth M3 + Wasp M3. Even more than that.


For a better game balance Mammoth speed should be raised double

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Don't be surprised if in a couple of months there won't be any low rankers with beautiful paints. 

 

There will be only one colour: Coloring_green_paint.png

 

Every low ranker with a different paint will laughed at for wasting money on useless paints that give you exactly 0 advantage

Edited by omrot
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