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Paint Separation Update


theFiringHand
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XP/BP is supposedly the one type of battle where you test your real skill. Supposed to be balanced between M2s and M3s i thought .. . guess im wrong

Well then if you are beating someone with M3 rail and you only have M2 then you can prove "your real skill"

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If you think about it, its not that bad. Wasp is supposed to have less HP than Hornet, and in XP/BP battles, it being more vulnerable to M3 Railgun 1-shots are understandable. This is contrasted to the heavier, slower, more-HP-containing Hornet, which you probably wont 1-shot. So..kinda balanced. Although I do admit, it's excruciatingly painful to be one-shotted.

I don't understand this update but I agree with anything pizza says :P

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If so, M2 reload and M3 reload should also have the same value in XP/BP format. They should also have the same impact force. This, they do not, thus obviously M3 has a higher damage than M2. Else there would be no point in buying m3.

Those are the advantages of M3, Im saying dont give it more. wasp should be two shots 

Edited by Bugs.meeny

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No, it's probably the texture of the bush that is kind of interfering with the text, so it gives the "illusion" of the text disappearing.

Okay - thank you again for answering, Cedric.

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Actually, I think players will actually become a lot more resourceful in this format. You have to be more careful, because you don't get a second chance. I think you're underestimating how good some players can be at BP.

Because some people are really good with BP means it's okay that they get 1 shotted? What about the people who aren't good with it?

No matter how careful you are, you get shot pretty damn often. Unless you camp and hide and that's just stupid for a Wasp. And if BP was sooo overpowered in XP/BP battles, why was a big majority still using XP?  No one never complained about BP being 2 shot so why do devs try to "balance" something that was perfeclty fine  before it. I just really can't understand it.

 

If you think about it, its not that bad. Wasp is supposed to have less HP than Hornet, and in XP/BP battles, it being more vulnerable to M3 Railgun 1-shots are understandable. This is contrasted to the heavier, slower, more-HP-containing Hornet, which you probably wont 1-shot. So..kinda balanced. Although I do admit, it's excruciatingly painful to be one-shotted.

Wasp has less HP than Hornet, yes. But in XP/BP that shouldn't matter, with this logic M2 XP should be 1 shotted too. When Tanki "balances" something it usually means they ruin it... Except in this case for XP players who can play in peace 1 shotting BPs.

 

Wasp is way easier to maneuver. You can get away with the flag a bit easier than hornets because you can make this sharp angles without sliding. 

Yeah, easier to get away with the flag with BP when you get 1 shotted (If you don't die before you get to the flag).

Edited by Lankero
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If so, M2 reload and M3 reload should also have the same value in XP/BP format. They should also have the same impact force. This, they do not, thus obviously M3 has a higher damage than M2. Else there would be no point in buying m3.

Okay, i get your point. If m3 is meant to be more stronger. Then why do m2 wasps(with 10 or 20 percent protection modules) should be 2 shots. Whereas m3 is getting 1 shot?! Doesn't that make m2 wasp more stronger in a way than m3 wasp?

Edited by Quora

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Okay, i get your point. If m3 is meant to be more stronger. Then why do m2 wasps(with 10 or 20 percent protection modules) should be 2 shots. Whereas m3 is getting 1 shot?!

M2s are two shots by M2 rail and one shot by M3 rail (i think, not sure)

Edited by marto85

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Yeah, easier to get away with the flag with BP when you get 1 shotted (If you don't die before you get to the flag).

I've played a lot of XP/BP since the release of the update and I don't one-shot-one-kill wasps that often. 

Edited by falcosenna1
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The re-balancing of xp/bp was totally unnecessary. As players using xp combos weren't complaining at all as they know how to counter bp combos. Bp already had a disadvantage of flipping with enemy rail shots. It was balanced already. There was no need at all for this change.

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I've played a lot of XP/BP since the release of the update and I don't one-shot-one-kill wasps that often. 

Then you haven't that much. In each match I get 1 shotted atleast 10 times or something, and don' say I just have bad luck, no, the game is just not balanced

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M2s are one shot by M2 rail and one shots by M3 rail (i think, not sure)

No, they aren't even with m3 rail. Az they need to have 10-20 rail protection module with m2 wasp to enter a xp/bp battle.

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M3 BP has 0% and M2 BP have 10%, so doesn't matter what M is your BP you still get 1 shotted as often as the other M.

Edited by Lankero

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Then you haven't that much. In each match I get 1 shotted atleast 10 times or something, and don' say I just have bad luck, no, the game is just not balanced

Well, all I did was XP/BP. 

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M3 BP has 0% and M2 BP have 10%, so doesn't matter what M is your BP you still get 1 shotted as often as the other M.

M2 bp can use 10%+ paints too. That makes them 2 shots for sure. M3 bp has 0% so that makes it shot 1 vulnerable more often than not.

Edited by Quora

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Those are the advantages of M3, Im saying dont give it more. wasp should be two shots 

There's no thing as "should be" here. It's a question of doing something in an attempt of improving the game (which isn't always immediately apparent), testing it, then seeing the results.

 

When I used to play WoW, the amount of radical changes that were made throughout the game was simply staggering. And players would cry "NERF" every time. Then they'd find ways of working with the new mechanics, embrace the challenge, and get even better at the game. Sure, some changes didn't work, and had to be fixed. But you never know unless you try. And as I've said times before, heavens forbid we should ever stop ourselves from trying something new just because we're terrified it might now work out 100%.

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New issues to be added to 's list on the first page

 

I've already posted this one before, but it hasn't been added yet. So when I'm changing my turret in a battle, I do this in order to play with the turret from which the opponents have the least protection. As I don't know what protections my opponents have from turrets different from the one I'm using, I'm not able to choose the best turret for the battle resulting in not being able to adapt quickly enough to the battle's situation. @AbsoluteZero already worked out a solution a couple of pages back. 

 

I've just encountered another issue with this update. In DM, I'm regularly using Railgun and Thunder. With these turrets I can get into the Top 3 when I'm paying attention all the time, meaning when I'm constantly looking when I should shoot to steal the kill. Now that I don't know how much protection my opponent has against the turret that's firing at him, I don't know when I must shoot to steal the kill. 

Edited by falcosenna1
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There's no thing as "should be" here. It's a question of doing something in an attempt of improving the game (which isn't always immediately apparent), testing it, then seeing the results.

 

When I used to play WoW, the amount of radical changes that were made throughout the game was simply staggering. And players would cry "NERF" every time. Then they'd find ways of working with the new mechanics, embrace the challenge, and get even better at the game. Sure, some changes didn't work, and had to be fixed. But you never know unless you try. And as I've said times before, heavens forbid we should ever stop ourselves from trying something new just because we're terrified it might now work out 100%.

There's a difference between radical changes and unnecessary changes.... 

Also, WoW and Tanki are 2 completely different games... 

Edited by eefschietscheef

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There's a difference between radical changes and unnecessary changes.... 

It's only unnecessary if it makes things worse. And for now, it hasn't been in the game long enough to see whether it will make the game more dynamic.

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That's the difference between English and Russian community, people think if players are discussing/arguing about something... Then it's entertaining. Such a shame. Instead of finding entertainment in this, kindly look for solutions... Will be better for you in game if you put your input into something rather than just enjoying.

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New issues to be added to 's list on the first page

 

I've already posted this one before, but it hasn't been added yet. So when I'm changing my turret in a battle, I do this in order to play with the turret from which the opponents have the least protection. As I don't know what protections my opponents have from turrets different from the one I'm using, I'm not able to choose the best turret for the battle resulting in not being able to adapt quickly enough to the battle's situation. @AbsoluteZero already worked out a solution a couple of pages back. 

 

I've just encountered another issue with this update. In DM, I'm regularly using Railgun and Thunder. With these turrets I can get into the Top 3 when I'm paying attention all the time, meaning when I'm constantly looking when I should shoot to steal the kill. Now that I don't know how much protection my opponent has against the turret that's firing at him, I don't know when I must shoot to steal the kill. 

This is definitely a topic of interest. I think you should have a chat with the TO Newspaper, maybe we can write an analysis piece about it. Actually, I'll speak with them and ask them to get in touch with you.

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New issues to be added to 's list on the first page

 

I've already posted this one before, but it hasn't been added yet. So when I'm changing my turret in a battle, I do this in order to play with the turret from which the opponents have the least protection. As I don't know what protections my opponents have from turrets different from the one I'm using, I'm not able to choose the best turret for the battle resulting in not being able to adapt quickly enough to the battle's situation. @AbsoluteZero already worked out a solution a couple of pages back. 

 

I've just encountered another issue with this update. In DM, I'm regularly using Railgun and Thunder. With these turrets I can get into the Top 3 when I'm paying attention all the time, meaning when I'm constantly looking when I should shoot to steal the kill. Now that I don't know how much protection my opponent has against the turret that's firing at him, I don't know when I must shoot to steal the kill.

Good. If it lowers the success rate of kill-stealers I'm all for it.

 

That's the difference between English and Russian community, people think if players are discussing/arguing about something... Then it's entertaining. Such a shame. Instead of finding entertainment in this, kindly look for solutions... Will be better for you in game if you put your input into something rather than just enjoying.

So debates must not be entertaining? This is a GAME forum, of course he should be allowed to enjoy it. If the player has no valuable contributions should he just leave the forum? He reads it to see the points raised by each side, and perhaps then, he can make a suggestion.

Edited by MusicJam19
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Good. If it lowers the success rate of kill-stealers I'm all for it. So debates must not be entertaining? This is a GAME forum, of course he should be allowed to enjoy it. If the player has no valuable contributions should he just leave the forum? He reads it to see the points raised by each side, and perhaps then, he can make a suggestion.

This topic is more than 180 pages long, if someone still cant find a valuable suggestion.. I doubt if he'd actually wana help. There are other topics on the forum for the enjoyment but not this. As this only discuses about the updates.

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