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Paint Separation Update


theFiringHand
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Sorry to be late to this 'C' key question.

 

AZ is right - we can swap keys in Windows with a program like:

 

Download Autohotkey and create a script as follows:

c::r
r::c

"

 

The C key has great value for some players depending on the circumstances:

1. Lower ranks will find the slow turret speed irritating - the C key saves effort getting it back to forward facing.

2. Driving a Wasp (and maybe a Hornet) on Nitro - particularly an M4 Wasp on maps like Skyscrappers needs accurate cornering - easier if your turret is straight.

3. Shooting with a fast firing Rico on a Wasp is an issue because every shot with the turret not straight pushes the tank off line forcing an aim correction.  I.e. I can shoot on target twice as fast with the Rico inline - this is life or death stuff!  (It takes skill to work out the best compromise - because close up hand to hand fighting will mostly benefit from the turret turned, and when hiding behind objects).

4. Some jumps from height and some parkour jumps require no sideways deflection - knowing the turret is dead straight can be a big help.

5. With bigger tanks and when I'm using a Rail will mean I use the C key much less often.

6. What matters is the scoreboard, or the stopwatch, or the audience - depends what your trying to do - it's your choice.

7. The downside of moving fingers on the keyboard is dangerous - anyone ever caught the 'windows key' and shutdown the computer!

8. Ideally we would have some switches on our toes, head, mouth, knees....

9. However, I stopped having mines on my foot (I used too many mines from too many knee-jerk reactions!)

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I like the paint separation because we should be able to choose our paint independently of our protection.

 

I think some of the paint is too expensive - but this is 'marketing' and it's easier to bring the price down in future than put it up and easier to have 'offers' once in a while.

and it's good to be able to use holiday paint from time to time.

 

It's annoying that some existing users get to keep their 50% protections - while new users cannot get it.  Max 35% should be the rule for ALL.

I would take a vote on it and if Tankers agree that max 35% is the limit then anyone with over 35% should have it removed, this helps balance the battlefield.  Why should the most skilled players also have the most protection?

 

The new system of max 3 protections makes sense if starting from scratch - but not good mixed in with those tankers who have 4 protections.

Perhaps we could have a module where we can build 4 protections in any combination ourselves.  Then I could put together 5 or more modules with any 4 combinations up to 35% on each.

I don't see why protection from Mine could not be added to any of my Modules if I choose.

This way I would be able to switch modules depending on what's happening on the battlefield - switching should still require a re-spawn.

 

It surprises me that there's so much bad reaction to this update.  To me it's an improvement, with only a few gripes.

TO is still a good game and Cedric is doing a top job. 

 

The new DM Tournament looks to be a good idea.

I still want AZ's Kick2 to fix Mults in the standard game (just try it for a week and ask the tankers to judge via a poll.)

 

Reducing the use of Garage drugs to say 10 per 15 mins - this would be the icing on the cake to me.

and to record how many garage drugs each player used on the scoreboard - this should be seen as the 'truth' and not an 'embarrassment'.

 

Try both of these options on random days each month - I believe they will be popular and bring about more of the close battles we like the best.

 

I believe most tankers quit this game because of the lack of balance in many games.  Why not ask the leavers for their opinion?

No1 cause of imbalance is the sales of Supplies Kits - way too cheap, compared to the cost of MU but Tanki needs new revenue streams to make up for the loss of these sales.

 

Another way to have fun in TO is to use an Alt at WO and Lieutenant level etc.  Most of the time you need no garage drugs to help a losing side back into the game and of course you get all the glory as top player.  I still want a 'skull and cross bones' paint job (Jolly Roger) that only Gismos can buy to use on an alt tank - this way the lower ranks know what's going on.

 

or play DM XP / BP on Desert to build your skills (RU1) (however, I'm a bit concerned that Wasp can now be one shotted with only 10% protection - can Tanki show the scoring stats for BP / XP Wasp v Hornet)?  I think Wasp should be put back to 15% protection - otherwise, I'll have to buy a Hornet with 20% protection.

Edited by racer22_online
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But I don't go around accusing the developers of trying to cheat the players.

Cedric, let's be honest to ourselves, you say you dont go around agaisnt them, of course you wouldn't, I barely know people who actually have what it takes to go against their boss. Instead of just trying to justify their works no matter how wrong it is.

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The biggest improvement the devs could make in this game would be the implementation of Kick2 "anti-mult" system.

Developers announced multiple times recently that such a system is in development, but it's more complicated than just taking AbsoluteZero's idea and implementing it. It needs to be a system which is effective and at the same time impossible to abuse. That's a really difficult task.

 

Now, you might say "why don't all devs focus on it together and quickly get it done instead of doing other updates", to which I will tell you that developers can't just switch tasks and start working on different things. As far as I know, they have a team developing the kick system and they have other team(s) developing other updates. They can't just throw more people into the development of the kick system because:

a) most developers probably have very little to no knowledge about the concept because it's not their personal area of expertise

b ) having 30 people working on the same thing instead of 3 will not speed up the process and might even delay it.

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DM tournaments, as the name suggests DM(Deathmatch). i fail to understand how does that solve the issue of mults in CTF,CP mode?!

What good is that to CTF battles?  :mellow:

That's why I said "partially solve the problem".

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That's why I said "partially solve the problem".

To be honest. Nobody really cared about any multing in DM battles...  It just didn't matter to anybody. Also normal DM battles still have the mults.. its just those tournaments which aren't quite famous for the time being which are mult free.

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that kick system has been in the system before .. players abused it and kicked anyone they felt like .. this created a head=ache for players ..cause they were getting kicked out with in the last 2 min of battles and players lost all there hard earn crystals from the battle...

 

this kick button did not solve the issues back then so why would it this time..???

Edited by frozen_heart

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i only briefly read it and to me , i will still be ended up getting kicked from the battles .. been there so many times .. i'm sorry but i don't have any thing  good to say about it ..

Edited by frozen_heart

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That's why I said "partially solve the problem".

I dont see the partial part either. DM battles never had mults. Mults are only present in CP and CTF mode. :o

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Well if you only briefly read it maybe you dont really understand it. 

i understand it .. but for me i don't care any more

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Modules offer 1, 2 and 3 types of protections from one to three turrets. They are:

 

1. Single

 

2. Double

 

3. Triple

 

I hope that later on the developers will include a few protection modules that have four (Quadruple) protections. That is a protection module that protects players from 4 turrets.

 

Just like some strong paints has 4 turret protection, I suggest modules to also come with 4 protections.

Edited by RIDDLER_8

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Just like some strong paints has 4 turret protection, I suggest modules to also come with 4 protections.

Legacy modules are using 4 protections...But, ok. Since the price of trio M3 module is 250 000, what you think that will be the price of module with 4 protections?

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Zero

 

I want to know what is the purpose of the Zero module. On the description it says that the Zero module is just a decoy, but with no protection. What does this mean?

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I want to know what is the purpose of the Zero module. On the description it says that the Zero module is just a decoy, but with no protection. What does this mean?

Name says, it has no protection. Like you don't have any module at all.

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The Zero module is useless because it has no protections. What is the point of the Zero module?

Are you actually what you are showing what you are or you are just trying to riddle us all?

 

Use your #Brain a lil bit please, its just like the green paint. You think recruits are given a protection to right from the start? Nope, they have a module containing nothing. A.K.A Zero

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I am finding it strange for such a module with no protections to exist. There should be no Zero module because it does not have any protections.

 

The purpose of modules are for protecting players from various guns.

 

I am not trying to riddle anyone. I am just using the forum to ask questions and to get answers to why certain features work in certain strange ways.

 

I do like the protection modules now. I am getting used to them quickly, but I am not happy that there are no modules yet that players can buy with 4 turret protections.

 

Please can you all complain to the developers and ask them to include protection modules that gives 4 turret protections.

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I am finding it strange for such a module with no protections to exist. There should be no Zero module because it does not have any protections.

 

The purpose of modules are for protecting players from various guns.

 

I am not trying to riddle anyone. I am just using the forum to ask questions and to get answers to why certain features work in certain strange ways.

 

I do like the protection modules now. I am getting used to them quickly, but I am not happy that there are no modules yet that players can buy with 4 turret protections.

 

Please can you all complain to the developers and ask them to include protection modules that gives 4 turret protections.

The Zero module does have a point. And it is to serve newcomers as their module till they get one with protection

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