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Paint Separation Update


theFiringHand
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A few known issues :

 

Tankers, we're listening and thanks for your invaluable feedback on a couple few things we missed out on. Rest assured, we will soon be addressing each one of them. Here's a little list :

  • In-game popup while holding down the R key being too hard to read if there is too many players in one area (overlapping)
  • Impossible to tell what protection enemies have from far away. Particularly problematic for Shaft and Railgun
  • Unable to log in garage, frequent crashes after the update and longer loading times
  • Problems with XP, BP and XP/BP formats
  • Absence of paints from ratings page
  • Prices and content of current kits on offer
  • Requests to review pricing of certain paints deemed too excessive*
  • Updates on status of "Masters of Parkour" paint
  • R key does not work in Spectator mode
  • R key does not work after death and before respawn, when players actually have time to read the information

If there's any other issue not listed above, please post your comments about it, provide as much description as possible with the issue, with screenshots where applicable, and we'll look into it.

I don't know what turret to choose (when changing turrets in battles) so that the enemy team has as few protection as possible. 

Edited by falcosenna1
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Well, the v-log was shooted before all the comments on this update were posted. Also, they need time to process all the feedback we gave them, 

Is it that hard to understand there many problems in this update ._. ? The Moderators already sent them a file which explains it... 

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Now that the premium issue has calmed down thanks to Damn_Slow, I would like to point out that the new R button display over the tanks ruins the element of surprise when sitting behind or coming around a corner. I learned quickly that if I repeatedly tapped R throughout the game, I could identify the location of the majority of enemy tanks very easily. 

 

The words hang around corners and appear above buildings, giving me a small, yet effective advantage to sneaking up on someone or defending myself from a stealth invader. When the distance issue is resolved for long range turrets, the idea of sniping will be completely turned on its head. From across the map you will be able to locate all of the enemy snipers with one press of the button.

 

Suggestion - no longer show the protections and tank configuration over the tanks in game. Only show it on the scoreboard. Otherwise, a huge element of the game (stealth) will cease to exist.

 

Thanks!

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Well We need old protections 

These module sux

:) Old ones ! and these ones ! if both stay we talking , if old back its awesome if new stay its :angry: <_<

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Invariably, if you pimp up a car with a paint job, you'd also tweak a few parts here and there in order to increase it's performance, otherwise it's just a pig in a fur coat.

 

I posted an idea in the ideas section of this site a couple of days ago where owning better paints add certain boosts to your tank....which was shot down in flames...but looking at your analogy, my idea makes more sense.

 

A paint makeover would provide minor boosts for things like reload time and tank/turret rotation, nothing too OP, just a little bonus for upgrading paints. All paint upgrade boosts could permanently stay on your tank once you purchase them, so Tankers are free to switch between paints without losing boosts.

 

BTW, I like being able to switch between patterns, an upside to this update IMO. The problems with it are well documented here tho.

Does the actual paint job give your car a boost? I don't think it does. You can tweak a few parts indeed, that's when micro upgrades come into play. You can tweak your hull and turret by (micro) upgrading them and you can give it a fancy paint job by buying a new paint.

I understand that the paint prices seem outrageous, since they offer nothing but a nice look.. Kind of like XT items. Some people are willing to pay some money/crystals to look good, some are willing to pay a lot and some are not willing to pay anything at all. The good part is though, that neither of these three will have an advantage in battle for looking good.

 

so... can these new protection modules actually be mu'd or is 35/35/35 at m3 the best you can ever have with them???

You can micro upgrade them to 50/50/50.

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Finding the right protection now is like finding a needle in a hay stack. If there was a option in the garage to search protections of specific turrent(s), [like thunder+isida/ only thunder] then it will be much easier. :D  And some more protections are required (my personal opinion)  ^_^

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To me, this update isn’t good for a number of reasons:

(I know some of these have been mentioned, but I want to put it in my own words)

 

 

I can’t benefit from the ‘selling point’ of the update:

The ‘selling point’ is that you can ‘use paints you like the look of, together with useful protections'. But I can’t benefit from this point because the paints are too expensive to buy a paint I like the look of (and I don’t already own one I like the look of because under the old system I bought paints for their protections, because there’d have been no point buying a paint with good looks, but bad protections, for use in the old system). It has been mentioned that paints could go down in price, but even if they did, I guess it would probably still be ‘expensive’ for something that has no practical ‘use’, especially when players have hulls, turrets, and now, protection modules, and micro-upgrades to buy, which are more ‘necessary’.

 

I get that Tanki is a business, but it gets so expensive having to buy hulls, turrets, micro upgrades, and now, protection modules... why not let the paints, which are just for visuals, and 'customising' your tank, be low cost, and something that everyone can have. People would still spend plenty of crystals on the protection modules (like how they've been doing with paints under the old system) because they’re what is useful, and what you ‘need’. Why make paints ‘exclusive’ – something only richer players can afford.

 

More importantly, I think the update seriously negatively affects gameplay:

You can't see anyone's info while you're respawning - so this means that you have to hold the ‘r’ button and look at the info, while you’re playing.

 

It’s hard to hold the ‘r’ button because:

-you’re having to, at the same time, be using the turret rotation buttons, and the tank driving buttons, and if you need to shoot, also the space button to fire. Also the supply buttons if you're using supplies. And also sometimes I have to adjust my camera angle to see, so I’d have to use the camera angle buttons too.

 

And it’s hard to look at the info because:

-the tank has to be nearby to do it

-if there are many tanks, it’s hard to focus on a particular player’s info

-and you’re having to do this, while focussing on playing (and having to use all the buttons mentioned above)

-and you can’t see the info of an enemy that’s just died, so you have to quickly read it before they die

 

Also, sometimes I forget what protection I'm currently using, and to find out, I'd have to go into the

garage to see, because there’s nothing to show what protections I have.

 

I know it has been mentioned that some of these things could be changed, to try and improve it, but I still think it won’t be able to be as simple and easy to play as before.

 

Before, because the protections attached to paints were always the same, and there were not loads of paints (compared to the amount of modules now, including legacy ones and the new ones), it was not that difficult to learn them, especially as there were more common paints that you’d see more often. From a distance you could still usually tell what the paint design an enemy was using was, and even if you could only see part of their tank, you could still tell, and so you’d straight away know what the paint and protection was.

 

Now, having to press a button, and keep it held down, while you’re trying to play, and try and read the info above each of the enemies, all at the same time, is hard.

In a game, especially on a smaller map, everyone may make several equipment changes. So you need to be able to easily keep track of what people are using, so that you can know what you should to use. If you're waiting to change until you know what everyone else is using, so you can work out what you should use, it's taking longer because it's so hard to do. It’s more likely that you would make a 'wrong' equipment change, and then you have to wait 60 seconds to change again, and in a small game especially, this can make a difference. Honestly, I’ve just ended up guessing what could be good to change too, and often changed to something ‘wrong’ (ie something the enemy has a lot of protection against), because it’s just too hard to work out what the enemies’ protections are.

 

I think the change to BP was unnecessary:

One thing I actually thought would be good about the update, was that bp players could have a bigger range of paints to use, while still having the 10% rail protection, but now that they’ve changed the rail protection to 0, then this isn’t an advantage to the update, because I could have used a greater variety of paints before the update by sacrificing the 10% protection. And it’s worse now, because there’s no option to have 10% at all.

 

I do not see why it is necessary to take away some of wasp’s protection. I have played a lot of xp and bp, and I have not found it to be unbalanced, because there are advantages and disadvantages to using each. Wasp has more speed, but hornet’s stability advantage should not be underestimated. The stability is not just about wasp being easier to flip. Stability can affect how you take shots (I find it easier to make accurate shots using hornet because of its stable base), and how easy it is for someone to knock off your aim, and generally how you can move around the map. A skilled bp may seem ‘OP’ against a not-as-skilled xp. But there are also skilled xp players. There is a reason that there are many players who prefer xp and play more xp, even though they own bp equipment.

 

Tanki say they listen to players, but yet I don’t think I’ve heard many players wanting to take away protection from wasp, compared to say, people wanting:

-to be able to join xp/bp battles, and your equipment automatically changing to equip you with rail + hornet/wasp

-to be able to change between xp and bp, while within an xp/bp battle

 

I’m now less likely to want to use bp, because to me, it is now unbalanced with xp.

 

Final points

Players are not upset about this update for no reason.

One of the things I liked about Tanki was its simplicity, and how it wasn’t overcomplicated. And now this update has changed that.

 

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Hello,

 

By pressing (and holding) "R" you can view your opponent’s technical details. But I find it difficult to move my tank using 'WASD', changing camera angles 'Q' & 'E', AND viewing stats by pressing 'R' - all done simultaneously. Here are my ideas:

Topic merged

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I see that this update will be as same as Premium - everyone hating at beginning and after less than a month - loving it. 
In my opinion, it is better than could be, but the prizes are a bit too high. 

Edited by Mr.Latvian

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Ill be eating popcorn and watching the drama going on here.

 

Mods are too much dev's decision's protectors and players r too much childish...

 

mZ69TiC.jpg

 

 

Cant u guys make a deal on some point? Atleast like make all legacy modules availaible for us to buy on half price of paint? And keep paint prices as it is

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I don't quite like this update, because this lengthy list of rantiness:

 

1.Kits. Paladin kit, for example, has a paint, (inferno), that is 440k crystals, AND HAS NO PROTECTIONS. Worthless, doesn't even look as good as some other, cheaper ones. Btw, Raiden kit is 451k crystals, and has less worth than before....

 

2.The prices. Dragon paint, my least favorite looking paint, is now 50k crystals. Zeus is 500k, so not worth it, but Clay is 10k.

 

3.protections. Cool names and all that, but no 50% protections anymore. I was saving for a kit with Clay....

 

But hey, it wasn't all bad. There's MINE PROTECTION MODULES now, and we all got some Premium time and double battle funds, which is nice.

 

and hey Prodigi, my favorite paint, is now only 55k. No protections, tho.

 

SUGGESTION: make kits buyable WITHOUT THE PAINT, or WITH SIMILAR PROTECTIOn MODULES, to make a 500k crystal paint worth it at all in a kit. (prometheus, and 440k inferno comes to mind.)

 

Also, please update your Product Kits list in the wiki.

 

and this rant/list is way to long,I sincerely hope you haven't died of boredom. If so, though, call 911.

Edited by Firenze_PRO
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Wasp m3. I got forester module. with 10% from railgun/

I go to XP BP and get hit 1 shot. WHY?

yeah many people saying...i think its just removed from it now m3 wasp cant get it maybe

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Wasp m3. I got forester module. with 10% from railgun/

I go to XP BP and get hit 1 shot. WHY?

It doesn't matter what module you wear. When you join, you'll be given a fixed amount of protection, and for Wasp m3, this amount is 0%.

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It was only last week I commented somewhere that I respected you and this was mainly down to what I read in the I&S topics. I thought that you let some players down gently and was considerate in your replies to them when they suggested newbie ideas. I clearly didn't read enough of your output because you've now hit rock bottom in my estimation. Your arguments seem fabricated and are unpersuasive, while your attitude to others leaves a lot to be desired. Your stubborn refusal to even acknowledge players' concerns does you no favours whatsoever and does tanki a disservice because while you reply with that avatar, you're representing them. This is not an 'Us against them' topic.

 

Although your post was removed. I'm yet to receive an apology from you. Saying players are "not smart enough" is akin to calling us stupid.

Sorry about those two posts.

 

I think it was just poor choice of words on my part that lead to this misunderstanding. In the first post I wasn't implying that players were stupid, I was trying to say that developers thought it was obvious that the paint's protection was temporary and decided that there was no need to make any notices that the protection may be removed. Turns out that most players didn't understand that and were now caught by surprise when finding the news, so it's not the players' fault for not knowing, but the devs' fault for not realising that those things need a lot of prior notice.

 

The "deal with it" was just wrong in every way. I just wanted to emphasise the fact that the decision to remove the protection has been made and it's very unlikely that it will be revoked, so we'll just have to accept it and try to adapt to the changes. So yeah, as bydolord likes to say - "not trying to provoke anyone - just stating my opinion" :)

 

I'm not sure what lead you to assume that I refuse to accept players' concerns. I made multiple posts saying that developers will/might reconsider some of the changes they made based on the feedback they received from players, but otherwise I was just trying to explain developers' logic about some of the changes, because many players appeared to be confused about why certain changed were made.

 

So again, sorry for giving you a wrong impression of my intentions and I hope we can continue this discussion in a civilised manner to provide developers with sensible and organised feedback which they can later use to make appropriate changes :)

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I'm not sure what lead you to assume that I refuse to accept players' concerns. I made multiple posts saying that developers will/might reconsider some of the changes they made based on the feedback they received from players, but otherwise I was just trying to explain developers' logic about some of the changes, because many players appeared to be confused about why certain changed were made.

Players don't see that as understanding/accepting their concerns. What they need is a simple "I understand that..., If I were having the same situation as you, I'd also not like that... so I understand your feelings." They feel appreciated and listened to by these little sentences. 

 

Also my apologies for reacting heavily on your comments. I did it with the best intentions to defend the players and to clarify their concerns.  :)

Edited by falcosenna1

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