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Paint Separation Update


theFiringHand
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Peak players going from 100,000+ players down to 60,000's. They don't post the player graph anymore because it shows that Tanki is dying. They hide the games you can't play because of rank to show that the servers are empty. I remember times when 5 or 6 servers were full and couldn't be gotten on. Wake up

I agree without, Before the supplies-update tanki used to have 100,000 + players online. and today is 48,000. 52,000 players gone. 

 

Intersting why !? 

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Peak players going from 100,000+ players down to 60,000's. They don't post the player graph anymore because it shows that Tanki is dying. They hide the games you can't play because of rank to show that the servers are empty. I remember times when 5 or 6 servers were full and couldn't be gotten on. Wake up

That player graph didn't seem real to me, it kept repeating itself. They took away battles you can't play in long before people started the "tanki is dying,' rant.

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Since Tanki decided to separated paints from protection, I've noticed that it's not so easy to remember what protection I'm using from one battle to the next or even within the same battle if I have changed once or twice. I have to visit the garage to find out, which is a pain and costs time. I suggest adding a notification on your profile bar (next to your rank and handle) to indicate what protection you are currently using.

Merged.

It's a know issue.

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Yup. I think you just have to look at the player logs to see how many younger, low-rank players will just despair of the price, and the silly updates, and when the numbers crunch, judge for yourself whether this was a "smart" update financially. When I think of all the missed opportunities to really make the site popular and profitable, it's depressing. Basically, you have a great product but you won't stop messing with it until you ruin it.

And then you will blame somebody else.

Oh my goodness, you're really are going to go on about the prices now? Did it seriously not occur to that head of yours than the prices are lower for the lower ranks? For M0 modules, the price goes from 1 000 to 5 000. For M1 modules, it's 7 000 to 15 000 (and a few 30 000, at its best). For M2 modules, its 20 000 to I believe 50 000. No one will run away from the prices. Maybe they won't buy them, but not run away like the modules are scary monsters...

And there you are again with the threatening that the numbers will drop and I'll see how dumb the update was. Listen to me, you aren't threatening me a single bit. And I personally agree it's a bad update, but not as bad as you make it sound. I'm not stating a fact, but I think many people leave Tanki daily, if someone leaves because of this update, it's not the first time its happened. And if you such a great idea to make the game better, suggest it in the Ideas & Suggestions section, a lot of them get implemented.

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That player graph didn't seem real to me, it kept repeating itself. They took away battles you can't play in long before people started the "tanki is dying,' rant.

It kept repeating because of the daily rotation of the earth and during certain times of the day more people play because that's when they are up, so peak time is usually when people in Europe and the US are awake. Don't ignore the facts just because you don't like them. If you like just graph the player numbers on the sign in page. It looks exactly like the graph they use to post but with much lower numbers than just a few years ago. If the numbers keep falling you will eventually get to a point of unsustainability and the game will die. And one of the main reasons is that no one is listening.

Edited by Dliver
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This update actually is quite useful, I like the "R" function.

However I don't like the paint's price: Zeus; 500 000 crystals, Emerald (I was gonna buy it the day before the update was released and server were shut down and now the price is) 370 000 crystals. I am really sad that I can't buy Emerald paint anymore. I decided to leave Tanki, I will only do fun stuff such as Parkour and I'm gonna use all the crystals I have randomly like today I bote Hornet M3 and I kind of hate it. If there is a new update that all the players will get the crystals back and the the new update will go back to how it was I will start playing Tanki like I used to. (Before I used to play 5-6 hours a day, now I play 30 minutes- 1 hour a day, for proof you can check my profile). Bye Tanki Online and Team. Good Luck.

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I don't know what turret to choose (when changing turrets in battles) so that the enemy team has as few protection as possible. 

I too have this problem, but it just seems like the kind of thing that just takes getting used to. Shouldn't be too big of a problem for many players, since a lot of them only have 1 or maybe 2-3 turrets they use. If you use just 1 turret, you have nothing to worry about and now it's even easier for you to play since you know the exact protection of the tank in front of you. If you usually play with 2-3 turrets and notice that too many players have protection from you, just change to another gun and hope that there will be less protections from it. After all, with just a 1-minute delay between changes and the ability to see all protections from your gun in Tab, it's really easy to tell if the gun you are using is effective or not. I mean, it's not like before the update you could keep track of 12 paints and get a gun based on that, right?

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I too have this problem, but it just seems like the kind of thing that just takes getting used to. Shouldn't be too big of a problem for many players, since a lot of them only have 1 or maybe 2-3 turrets they use. If you use just 1 turret, you have nothing to worry about and now it's even easier for you to play since you know the exact protection of the tank in front of you. If you usually play with 2-3 turrets and notice that too many players have protection from you, just change to another gun and hope that there will be less protections from it. After all, with just a 1-minute delay between changes and the ability to see all protections from your gun in Tab, it's really easy to tell if the gun you are using is effective or not. I mean, it's not like before the update you could keep track of 12 paints and get a gun based on that, right?

Seeing how much protection all players have from your gun via Tab is a great feature. I agree on that. Though, I'm losing time by changing several turrets until I find the one with the least (or almost the least) protection. In few cases, this can even lead to losing the game because you were not able to adapt fast enough to the modules of your opponents. (you know, these exciting games in which every second counts, only 1 flag or CP difference) The idea of AbsoluteZero about this problem, which you have read I guess, seems great. It's something for the developers to think about. :)

Edited by falcosenna1

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If you like just graph the player numbers on the sign in page.

The information for the graph is still contained in the main page but you need to know how to get at it.  I use real data when I post on these issues.

 

That player graph didn't seem real to me, it kept repeating itself.

That's not an argument. Guesses don't get us anywhere.

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This Update Doesnt make sense 

For low ranks this update is so bad and for higher ranks who doesnot have many paint they need to buy 

Zeus for 500k without protection and beforeit was 250k with protection.. what the hell is wrong??

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you might not get it from our point of view due to the fact your paid in crystals and have a 20% protection advantageous over regular players

Wait wait wait, you do realise that mods also have to change turrets to adapt to the enemies' protection, right? There's no difference here. Having millions of crystals and a 20% paint wouldn't help anyone with THAT particular aspect of gameplay.

 

its more to do with how easy it is to shoot players .. in the past it took hammer three shoots to take me out now it takes me out in one and this is with protection on..

I actually don't see what you mean here. No changes have been made to hulls' or weapons' parameters and if you had 50% (or whatever) protection from Hammer before, you still have the module for it now. There shouldn't be any difference. 

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The information for the graph is still contained in the main page but you need to know how to get at it. I use real data when I post on these issues.

I do use real and easily checked facts. I wasn't aware that you could still access the player usage graph and would be greatful for your guidance in how to access it. But that being said the hard fact is that there is steady decline in the number of players of the game. The cause of that decline is the often pointless updates, like the current one, that detract from the game instead of improving and enhancing it.

Edited by Dliver

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 they need to buy 

Zeus for 500k without protection

No, they don't. If they want protection Zeus used to have, they can just buy the Badger T-G module for 250k. The paint itself is not necessary.

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What is your opinion on what basis some paints are more expensive and some are cheaper then before?

 

Personal taste of designers and marketing personnel or something else?

I think they did say that the paints will (or might) be reconsidered. I'm pretty sure they will change the rank limits of the paints so that they get prettier and more expensive towards higher ranks, instead of the random order now. Paint prices might change too, although that's unlikely. I do actually think they should do an official poll asking players to rate the paints based on their design and use the results to assign their prices and order, otherwise we end up with prices based off of the devs' own opinions. For example I think that Lumberjack should be a lot less expensive and Swash - a lot more.

 

As for the actual prices - those are completely fair and shouldn't be changed. Paints no longer give players any advantage in battles, so not being able to afford a 500k paint does not impede your winning potential. Paints have become exclusive cosmetic items just like XT equipment and we'll just have to get used to it.

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Agreed buddy. I hardly play with Wasp in XP/BP and Wasps indeed have an advantage. Wasps without protection are indeed not killed with 1 shot 75% of time. That's indeed exaggerated. Wasp has 149.56 protection and looking at this graph, it's more like 15% of the shots of Railgun that's able to kill Wasp m3 with 1 hit. 

 

JPeerur.png

So you, like @lordmostafa cry about the % I said in my post rather than really answering my question. When you get 1 shotted 10 times in a row (Happened to me in battle. Same with my friend) when playing XP/BP, it really makes you question what do devs expect. BP being 1 shot just doeesn't make sense. "Hey! BP is faster than XP and it makes it have a HUGE advantage over the people who don't know how to fight a BP so let's make it 1 shot so it would be balanced" But Wasp is still so much faster and has a better maneuverability so let's make XP 3 shot so this would be balanced, am I right? And said in 1 of his last posts that now since BP is 1 shot, there is a reason for both combos to be used. Are you serious?

Edited by Lankero
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I do use real and easily checked facts. I wasn't aware that you could still access the player usage graph and would be greatful for your guidance in how to access it. But that being said the hard fact is that there is steady decline in the number of players of the game. The cause of that decline is the often pointless updates, like the current one, that detract from the game instead of improving and enhancing it.

The cause of that decline is that Tanki has ceased to be fun. Period. All the rest are speculations and technical data that concern the owners of this game, not the players. Players are customers and they don't have to prove anything. They either like the product or not. They either want to spend money, or not. You guess what's the case here....

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