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Paint Separation Update


theFiringHand
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 is tanki not suppose to give notice before this was to happen they did it and carried it on with the other pass they removed ...

They did. Anyone with logic would know that the Premium paint would lose protection after this update, and the update itself was being discussed for about 9 months now.

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They did. Anyone with logic would know that the Premium paint would lose protection after this update, and the update itself was being discussed for about 9 months now.

but it was only in working stages it was not fully released until it was ready and why is tanki rushing this .. Cedric promised players a gift for all of this mess and now there taking it back from us .. this is so wrong..

 

 

Its ok i know what I"m going to do .. and yea sending another letter to  AlternativaPlatform

Edited by frozen_heart

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You'll be able to protect from it. You can buy modules. There will be more than 30 modules (according to the test server) with different combinations of protection. 

 

 
 
no clear explanation

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Where was it being discussed for the past 9 months? "anyone with logic" thats hardly an official announcement that the item people are paying for is being removed. 

 

Anyone who has purchased premium should get the remainder of the subscription money refunded. if people are paying for something then if there is to be changes to that it needs to be announced with plenty of time for us to decide if we still want to pay for it. Not 24hrs before its released

He will tell you that you're paying for more exp and crys. 

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Im paying for more XP, Crystals AND Protection paint. They have changed the contract without notice

Yes, but he will ALSO tell you the paint was never meant to have a protection, hard to believe considering they made a special paint, yet it was not supposed to have a protection ? I'm not disagreeing with you, don't take it like so.

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well if it was never meant to have protection why did they put it on and keep it on all this time? They kept it as its attractive for people to spend money to have it. They cant just change that overnight.

 

its like me selling you a pimped out car with 20" chrome wheels on, Once you paid for it i tell you you can have the car for a week but i will be changing to wheels to 14" steel wheels. You wouldnt purchase it would you?

As I said I understand what you mean completely...

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guys your forgetting that with 15% protection on all turrets .. this helps on kills .. now tanki has removed it and we only get experience and pro pass along with double death crystals ( or what ever you want to call it )

15% only helps in very rare occasions .like it might barely save a M4 titan from a full clip ofyour M3/4 rico.but imho. Most people see the 15% worthless except for on heavy hulls and tbh the reason i like premium at all is the Double funds and Exp boosr Edited by fordmustang12345

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They did. Anyone with logic would know that the Premium paint would lose protection after this update, and the update itself was being discussed for about 9 months now.

I have logic ^_^ and I didn't know premium would lose it's protections.

Does the same logic apply to helper paints too or is that different?

 

I could be wrong but I don't believe this, ie, stripping premium, has ever been discussed before anywhere in the forums.

Do you mind providing a link please?

 

Many thanks.

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They did. Anyone with logic would know that the Premium paint would lose protection after this update, and the update itself was being discussed for about 9 months now.

for one i do have logic.. but no one ever said anything about what would happen to the premium pass paint .. every thing was left in the dark.. OH WAIT MODS know what was  going on before players .. this is why it was kept quiet till now .. i worked in offices i know how they keep secrets from customers and staff then toss it out when its all been ok by head offices.. and we the players now have to suffer with the after math.. well no more money from my pockets

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15% only helps in very rare occasions .like it might barely save a M4 titan from a full clip ofyour M3/4 rico.but imho. Most people see the 15% worthless except for on heavy hulls and tbh the reason i like premium at all is the Double funds and Exp boosr

this was only part of the issue its more for those who paid for the month pass and now get nothing for there 15 %

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this was only part of the issue its more for those who paid for the month pass and now get nothing for there 15 %

Or 3 months, I have friends who just bought 3 months worth on July 4, suckers !

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I could be wrong but I don't believe this, ie, stripping premium, has ever been discussed before anywhere in the forums.

Do you mind providing a link please?

I might be able to find a quote from Hazel or something, but I definitely remember the devs explaining that the only reason Premium has to have protection is so that it won't be completely useless and players would be able to actually use it in battles without sacrificing protection from turrets. Sure, it was useful to have basic protection from all turrets, but that was never the intent. It was quite obvious that if there was ever a time when protections and paints would be separate, Premium would lose the 15%. And the time has come.

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What about kits now? Do we get protections with them now? Of do we pay for a paint coat and have to buy the protections latter? 

 

With kits, now that you can buy any protections, I thing once you buy a kit every set of protection modules should go at the same discount of the kit for the next 1 hour, or till you have bought 1 of them.

 

 

 

Example:

 

You buy Minotaur kit, it has a 40% discount.

 

Now every protection module in your garage will be at a 40% discount for 1 hour, or till you buy one of them. Once you buy one the discounts will disappear.

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It was quite obvious that if there was ever a time when protections and paints would be separate, Premium would lose the 15%. And the time has come.

Thanks for your reply.  Well I think everyone who purchased Premium recently would disagree with you there. :o

I feel for them and it's going to be the last straw for some no doubt.

 

Hope you can find that post from Hazel.

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What about kits now? Do we get protections with them now? Of do we pay for a paint coat and have to buy the protections latter? 

 

With kits, now that you can buy any protections, I thing once you buy a kit every set of protection modules should go at the same discount of the kit for the next 1 hour, or till you have bought 1 of them.

 

 

 

Example:

 

You buy Minotaur kit, it has a 40% discount.

 

Now every protection module in your garage will be at a 40% discount for 1 hour, or till you buy one of them. Once you buy one the discounts will disappear.

What is Minotaur kit?

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well i went threw the whole artical and it says this and that it was to happen tomorrow but nothing in the page said anything about premium paints or accounts..

 

also check out v-log 93 about it

 

 

http://en.tankiforum.com/index.php?showtopic=321995&hl=%20hazel&page=1

mateies

Posted 03 Jun 2016 - 20:24

Firstly to all players who don't understand the new update about tanks and modules.

Here are 4 simpler explanation to help players decode and absorb the information from the V-log

TO plans on:

 

1. Updating paints which will only change the way your tanks looks but not have any defensive attributes or resistance to your tanks. In other words, the paints you will buy will not have any protection form turrets

 

2. Separating the paints and turrets resistances into different components(This means they will be separated and will component will be individual). The components that provide resistances to turrets will be called MODULES

 

3. These modules will consist of a number of protection to a certain number of turrets, some of them will provide protection from 1-3 turrets (1 resistances =Mono, 2 resistances=Duo and 3 resistances=Trio). Furthermore the availability of these modules will depend on the players' rank, however these doesn't apply to the paints as all paints will be available at the rank 'Recruiter'

 

4. On ensuring that players can players can get a paint their desire with the defensive attribute they desire, therefore providing players with a wider range of choices to choose from

 

However one question I choose to ask TO as well as the audience reading this topic, is that:

'Can players decide what defensive attribute they want on the modules or does TO have a fixed turret resistance on all modules'

 

To all players reading this topic, I would also request that you inform me of any information from this topic or words that is inaccurate or erroneous as this were my thoughts and understanding of this update at the time and tell.

I would also like to plead that players reading this topic do not react or reply in an aggressive, inappropriate or offensive tone.

 

Please i would also like someone to answer my question as it would be very helpful.

 

                                                                                                                                            Thank you 

 

 

according to what i see in the v-log postings this was said by a player

 

AbsoluteZero

Posted 27 May 2016 - 19:02

So paints like Africa, Lumberjack, Picasso etc, which have protections against 4 way paints will be converted into two components.

1) A paint colour scheme

2) A trio resistance module

 

But Hazel said we will not be missing anything and if I understand this correctly - we will be missing the 4th protection.

 

REFUND PLEASE!

 

This whole paint thing sounds like it's been dreamed up by a top company guy, against TO devs' better judgement, as a way to make more money for TX's development, but I fear in reality it will be just another nail in TO's coffin.

 

Still nothing meaningful to combat mults but all this trouble for what? Yes, this is about $$$ - nothing else. Prove me wrong tanki!

 

Hazel-Rah

Posted 27 May 2016 - 20:04

Sooo... you guys got a few question on this whole "Modules" thing. Well, lets take a look what is going to happen and why.

 

Long time ago in the Tanki Online there was only a few paints with protections. They were reletively easy to remember and just as easy to play against. But then infamous Rebalance changed protections alot and Microupgrades turned them into really complicated problem. You could no longer know what are you dealing with. There are too many paints to remember and too many protection combinations to understand what are you dealing with. You just don't know anymore how many shots enemy tank will take.

 

Also, you could never buy and use paint you like, you should've buy paint you need instead. Or you will be considered as a sabotaging mult at some cases.

 

Another problem is that with all those paints out there you can't really use many of them. Only a few can provide decent protection. Others, especially low-ranked ones, are basically useless junk.

 

This is what this updates addresses to. We are trying to allow you to use any paint you want with any protection combination you want.

 

As they said in V-LOG if you got a protection paint you will have a paint and a protection module. Ok, easy part, but how will they work?

 

Think of module as of another paint, but it doesn't change how your tank looks. Modules will have their own button in the garage and will be equiped just like paints. New paints will work the opposite way — they will not provide you with any protection, but will change how your tank looks. They will be two separated entities that you will be able to equip on your tank.

 

What is going to happen with paint that got 4 protections? Well, you will get a module with 4 protections. The reason is why V-LOG using 3 protection module (Trio) as an example is that legacy modules from current paints will not use new M-based modification system. They will be able to be upgraded to their current maximum, but only new modules will be able to be upgraded further. The twist is that legacy modules will use up to 4 protection as current protection paints does, but new modules will provide only 3 protections at once.

 

Now, something on upgrade limitations. Legacy modules will be upgradable to their current maximum, as I said, no changes there. New modules will be upgradable to 50% from every turret on m3+mu. As you can see, if your current modules is already upgradable to 50% from every turret, you will have no need in new module with same protection combination.

 

Also, new modules will not have different protection levels. Today you can find a paint with protections be let's say... 15% 40% and 20%. New modules will have only same levels (thanks to that change to MU system we made last year). So if you see a tank with 34% protection from your turret you can know for sure it will have same level of protection from other two turrets.

 

So yeah, this is how it works. I hope I did clarified some things for you guys.

 

not one thing ever was said that i can see unless someone else finds it

 

 

Edited by frozen_heart

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Will we be able to see things like our teammate's smart cooldowns ? I've thought about this in the past, it would be nice to see that, as well as their shooting bar (for lack of better term) when they're using weapons like Hammer, which has 3 shots before it reloads. 

It would be handy, but I think it would be really bad if we could see others shooting bar. Think of a 1v1 XP/BP, or any XP/BP, it would eliminate the need of skill, which is what this modules system seems to do.

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